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Force Redux

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Everything posted by Force Redux

  1. Throwing in my vote for Ice/Ice/Cold Blaster. Nasty damage, lots of control, safe as houses to play. Also DP/Martial/Mace Blaster. Be the heroic bloodshed Gun Fu badass you always knew you were. Feels epic, also very tough.
  2. I'd prefer Dark Blast for the heal and Acc debuffs, but would not bother slotting to improve the -Acc. Instead 4-slot Thunderstruck (or other set) each attack and then 2 damage procs each, for example.
  3. I'm on a good mood today, so dropping in to say good morning Everlasting. 🌞 There are Cinnabuns on the table.
  4. The henchman AI changes were also super useful QoL stuff! 🙂🙂🙂
  5. I'm sorry to hear of your loss, Daily.
  6. Removing player agency for the sake of not clicking a mouse is not a buff or QoL. No one is asking for this. There are other low hanging fruit if we're looking for QoL.
  7. Let's move poor BAB instead of Liberty to the new FF building, he's so lonely in SW Atlas Park ...
  8. @Enzat Some thoughts, as I'm looking at your build. I understand this is primarily a farming build, so the emphasis on a bit more damage (Experimentation) and protection (Fighting). I personally think you could do without Fighting Pool, as with all the -ToHit you throw around (the most in the game, actually), you'll be essentially beyond cap. The thing that stands out to me is the need for you to take Soul Extraction. This is your mule for all 6 Mastermind pet IOs, leaving you free to add procs and stuff to beef up your pet damage and DEF/RES. My suggestion is to lose Fighting, take the slots from Tough/Weave and one slot from Spring, and 6-slot Soul Extraction with the IOs. Feel free to pick up two one-slot wonder powers, such as Power Boost (or Vengeance/Victory Rush) and Super Speed (or Speed of Sound). Vengeance can take a LOTG +recharge, so there's that. I never have any trouble with my MM endurance (or any of my characters), and I avoid shoring up endurance with Incarnate abilities out of personal preference. I fix it before 50, myself. Lots of 2-power +recovery invention bonuses to collect. You may wish to more judiciously watch how often you use Experimentation if the blue bar woes are in action. With the IOs in Health and Stamina, that really should have you good enough to spam Twlight Grasp and use your other Dark Miasma powers in rotation off cooldown without issues, plus your leadership toggles/Mace Mastery. More later, just wanted to post some thoughts.
  9. @Enzat I'm back from vacation, I'll look for you online this week. Got some IOs and stuff in the bank that should get you started with the basics. I'll work on a more modest build this week and post it here, too.
  10. Cool. I'm away for a week, but I can help get your build started when I am back. Maybe take our necros out for a spin. I'm on @Force Redux globally.
  11. There's some builds in that thread posted by Nyghtmare and other players... But if you don't see something that helps, ping me and I will post something for you based on your requirements!
  12. Don't be daunted. Necro/Dark performs quite well on a budget, too. Are you on Everlasting by chance?
  13. Take a look at my guide, Gathering the Shadows, pinned to the top of this forum. Lots of advice for Necro Dark, which is one of my favorite MMs...
  14. I just use follow, as you said, when I target a particular person in a busy area.
  15. Scrapper Goes Unheard Sentinel Floats Gray Numbers Regen is Fickle
  16. You are giving me the itch to roll a Bots/EA... must resist...
  17. Thankfully at 50 with enough Hamis and frankensloting you can fit in all six IOs and a couple of KB reducers and sitll have pets at damage/accuracy cap and about 42% end reduction. But yeah, that's end game 😕
  18. My plant/nature can solo +3/8 s/l farms. Confuse, creepers, root things to death quickly. Audrey finishes off bosses pretty quickly. I avoid EBs on maps tho... Too time consuming.
  19. IIRC this is not a bug, but intended. I'd expect that eventually Foresight from Time will be adjusted to match. This is in line with Ice shields.
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