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Force Redux

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Everything posted by Force Redux

  1. Thanks gang! I've been taking a SR, EA and Ninja into the mid thirties to get a feel... I've got a lot of winter's sets and other sets to bump defense, and I seem to be okay hitting cap on mids when I can slot everything...
  2. Yes been pretty busy for me too. EA is easy to build for tho...
  3. You can have my beam rifle from my cold dead hands... 😂
  4. I'm interested in EA on a stalker...I haven't attempted to load yet the build... But I'll review the image later... Ty
  5. Hi gang, Looking for opinions. I really like Street Justice's animations and it's a solid performer. I want a no-nonsense secondary, and I am pretty familiar with them from experience and mechanically, but would love some feedback on your experiences to help me get off the fence! Desired parameters: 1. Ease of use. I love bio, but I don't want to be rotating clickies too often 2. I won't take Fighting Pool, so no Weave/Tough 3. I don't take Sorcery Pool, either. Concept reasons. 3. Would prefer to avoid Leadership (sets with -Percep/Tohit debuff resists are great then). 4. I'm okay getting/using Winter sets for slow resist. Here are are the contenders: 1. Super Reflexes. Has perception/defense debuff resists, immune to slows easily, +recharge, and is generally hands off. Does take a bit to build up to AOE defense a bit later in the levels. Lots of slots left over for other stuff. 2. Ninjutsu. Gets it's Defense MUCH earlier. Has some nifty tools too (I like Caltrops, Smoke Bomb, etc., so I would use them). Useful T9. Heal - yes, it's clicky. That's okay. It's a only one. Much less DDR. Protection vs. Confuse/Fear. Toxic/Psi resist. Perception resist, too (so no need to take Tactics). No native slow resists. 3. Willpower. Has a little of everything, but lacks native slow resist and DDR. Kind of a lower performer. 4. Energy Armor. Typed defence, decent DDR, many perks... Anything I'm overlooking? Thoughts? Experiences? Raves? Pans? Thanks! 🙂
  6. Ice/ice blaster. Mine is essentially a controller lite with excellent damage. Very safe.
  7. I love my beam/dev/arsenal blaster. Feels like a high tech sniper. 🫡
  8. Well, I think I was looking back at the Enforcers from Thugs, which did have an interaction with Tactics. I pulled slots and rejiggled things, managed to stick the Soulbound Allegiance in T1 bots by removing KB converter proc in AssBot, which means I now have electric fences for KB control on anything he hits with swarm missiles (kind of my old setup). Did have a few more slots for proc opportunities with Force Bomb, though. That's a perk. Ty. I'll post an updated build later if anyone wishs.
  9. Ah, duly noted, ty Tidge. Well, with that perk erroneously re-considered, I'll take slots out and redistribute. Good to know. TY.
  10. A gentle particle effect like Destiny barrier perhaps?
  11. Indeed. Thankfully the pets will benefit, because yeah the attacks themselves are good for the debuffs and the set bonuses.
  12. Correct me if I'm wrong, but Gaussian's procs off of pets, too. Which makes the proc more handy for MMs. Also ensures your pets aren't whiffing vs. Arachnos who can debuff. In my build, the set bonus for Gaussian's also helps get to end cap without yet another toggle. I consider Tactics an essential on MMs to counter various to hit issues. So for Tactics vs. Weave (both toggles) you get %Proc for you/and pets, increased tohit, debuff resistance and 2.5 Defense vs All compared to Weave's self-only DEF buff (about 5% slotted?). Just my 2 inf.
  13. Love it, what's the story there?
  14. This is my recent respec build, currently I sit at 56% Ranged Defense, 44% Melee and 47% AOE Defense Resists are 49% S/L and 42% E. Endurance is not a problem, at all (Accolades are required for best performance). End use (Recovery is 3.19/ sec plus Perf. Shifter proc) is a net gain even if you have Group Fly and Repulsion Field if you only apply attacks to keep debuffs up. If you want to spam an attack chain (no reason why, but if you wish), then turn one or both off. I use Group Fly and Repulsion Field situationally myself, putting them up when needed. And glad to have them. You also have a 10% Endurance Discount from set bonuses. This includes Muscular Total Radial Revamp for the Alpha (for +Dam/End Mod). I dropped Medicine. Better to chew a green and an orange in combo to avoid incoming damage, and if needed, pop PPF if for some reason you are taking aggro. Medicine pool really doesn't cut it if you are really being hammered. PFF also is a great aggro breaker and a 'stealth' power, as you can run through mobs they will fire off a shot, then ignore you if you didn't attack them (which you can't/wont'). I dropped Electric Fences, mostly because it was to counter the old KB, and I found on occasion the few runners I just didn't care about. There is a lot of Knockdown in this build and you can also position with Repulsion Field in some maps (results vary with practice). Mu shield is the best armor for general end game IMO because you're touching 50% resists vs. the three most likely damage types. Screw the ITF, though lol. But still. Great armor. Remember, in worse case scenarios, your pets are bubbled and you can turtle up in PFF until you recover. Assault bot still has a mag 10 KB in swarm missiles so I still kept the KB to KD proc in Assault Bot. Force Bomb and Photon Grenade are a good stun stacking double whammy to groups when they do fire off. Repulsion Bolt for hard targets - to KB them into corners (if susceptible) and to -Resist them. Force Bomb for general/group play - KD for crowd control, and for -Resist for 30 seconds. The proc for extra damage is a perk. Pulse Rifle Blast - for a little extra DPS and -200% Regen for hard targets. I took this because I didn't have an extra slot to mitigate the KB in the other pulse rifle power Photon Grenade - for the -Resist Annihilation Proc (should go off 90% of the time) , and another -200% Regen for hard targets. I just couldn't/wouldn't fit in another of the attacks to get the last regen debuff, so I max out at -400% Regen, but that's my take. Maintenance Drone is a godsend, really helps keep the bots up and fighting, with the Prot bots doing spot healing now and again. I never needed Heal Other like I used to back in Live. You can take any Destiny you like. You have a lot of freedom. The Build: Robotics / Force Field / Mu Mastery Tanky-as-heck Mastermind: And here is a Mid's Data Chunk:
  15. Agree with Hedgefund2, put the health procs in Health. Also, I too, with my non-Melees, only aim for 4 pts KB, it's more than enough especially for DEF-based characters. Disagree on the Melee Defense vs. Ranged Defense - very little is going to get into Melee with you, based on Flight plus Repulsion Field plus the Pets grabbing aggro. Ranged is more important. That said, you should end up capped vs. All positions and I haven't actually gone into your build. I will post mine today. Perhaps it will help.
  16. Indeed. Hopefully the devs will bring some parity to those sets, along with non-Blaster Trip Mine (hint, hint, CPH lol)...
  17. It was adjusted a while back to be much less harsh on the blue bar. It's now just a static cost per second. Very reasonable for what it does for ranged pets (keeps melees away).
  18. Fusionette..... ....oh .. Wait.... Um, Sky Raiders. Reminds me of the Dola gang if they got their act together.
  19. I personally would never get rid of repulsion field especially with robots, it makes a safe zone that keeps everything nicely at range.
  20. Also... Love the Dulac, posted above. Nice choice.
  21. Why is he wearing a suction cup Pokemon ball over his... Well... Ball. And why are these borderline NSFW?
  22. Don't forget to pick up at least two of the Beam rifle attacks to stack regeneration debuff. Plus the damage does add up over time.
  23. Personally I don't think it's worth it. I've never taken tough on any of my masterminds. Electric shield with lethal smashing and energy is great for anything that gets through defense, those are the most common damage types. So I guess electricity or mu for epics. Plus the AoE imobilize will help if you want to stop runners.
  24. Leadership is great. Correct, on this build hasten it's not needed. Nothing else is really mandatory. Go with a resist shield because your defense will already be over the soft cap. This helps soften damage from anything that make it through, recommend Electric or mu
  25. I do like these. What's her AT/power sets?
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