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Force Redux

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Everything posted by Force Redux

  1. It's as much skill as Dark Miasma... I mean there are way more "easy button" power sets or ATs in the game than TA builds. But to reach their own. I hope you continue to enjoy your hero! I had PBU but didn't notice ANY number value changes for Flash Arrow...so...☹️
  2. Hi. Are you sold on the Fighting Pool? I know it's bog standard for many folks but I have never taken it and can still cap out on my support builds, usually for range or S/L. If you aren't married to it, you could free up power and slot choices...
  3. Welcome home! Pet AI is massively improved!
  4. I love this
  5. I always love to see Cold support in my teams
  6. I go like this with Hybrid: MMs: Support Controller: Control Defenders: Assault double hit Tankers: Assault double hit Stalkers: Assault damage buff Sentinel: Assault damage buff I don't play the other ATs, but you get the idea.
  7. TA isn't over the top, but is IS now on par with Time Manipulation and Dark Miasma. All it has is debuffs, but the debuffs work and they work well. Finally. After X number of years. I'd place it in the upper rank of support sets, including: Time Manipulation Dark Miasma (and even better, Dark Affinity for controllers) Nature Cold Radiation The thing with Trick Arrow, its not lazy like Time. You have to work for your safety and debuffs. That means, targeting, area awareness, and prioritization. With Time you simiply hit Far Sight every 2 mins, keep Time's Juncture toggled (for -ToHit) and Heal and Debuff as necessary. Dark plays a LOT like Trick Arrow in that you have to paint your targets with debuffs. But TA lacks Dark's stealth/resists/defense, and it lacks a heal and Uber pet as well. The only thing Trick Arrow has is debuffs. So they had better work and work well. Some primaries will work better with TA than others, of course. I find that Water, Dark and Ice work very very well. (I have just incarnated a TA/Dark and have played with TA/Ice and TA/Water on the test server).
  8. For the TA part, check out the TA post in the Defender forum. Lots of good stuff there about procs. Then Bopper has his proc thread in the Controller forum here. Lots to read. Lots of good ideas!
  9. Welcome home hero. (I cried at the into music)
  10. TA/Dark is my official favorite Defender now.
  11. Ty much! I guess I'll stick to my fire procs in TT and NF 🙂
  12. @Sir Myshkin Summoning the proc gods...can you put a Bombardment %Fire Proc in Oil Slick and have it self-ignite?
  13. On my Plant/Nature controller I never leave home without Spore Cloud (which can slot Dark Watcher for recharge) or Life giving Spores. Each had their uses.
  14. I'm enjoying my TA/Dark Blast with only one or two procs per power tops. It's a more defensive build, but I enjoy it and it should be future proof to most changes. This is actually becoming one of my to characters ever, everything I do debuffs and helps my teams in meaningful ways.
  15. Are you in melee enough with your powers to justify Melee? I might go Assault myself...
  16. Between Farsight and Supremacy you likely sign need Tactics for everyday teaming. But with the purple patch (fighting purple mobs), debuffs from certain groups (Thorns, Arachnos, etc) and your T1 and T2 pets being lower level, I like to have it for those outlier moments. You are correct, set bonuses do not transfer to pets. They only inherit unique IO abilities that specify they affect pets. I always have Maneuvers and Tactics on every MM.
  17. @JulioThom33 welcome back!
  18. Thank you. I appreciate the certainty of the breakdown. I can't always trust the slotting categories in game, or the inherent accuracy rating to mean its not 'auto hit'. 🙂
  19. Sounds awesome, @Luminara! With your slotting advice, I have a wonderful TT, NF, Torrent rotation of cones for messing with bad guys. They are also dubuffed by about 20-30% more ToHit based on my rotation from those alone. The poor bastards!
  20. Thank you, I'm glad you found it helpful!
  21. I moved to TA/Dark and its much more enjoyable. Plus I found a nice concept for Flechette Noir, my magical archer. I think it feels less busy alternating dark stuff with arrow stuff. Plus I'm learning to prioritize the debuffs/attacks with experience. Its been ages since I ran my Illusino/TA back on live. I forgot so much.
  22. Awesome stuff, especially the slotting on TT and NF, thank you. I'll probably pick up Torrent as well. Did you bother taking Blackstar. I love Blackstar, but I find I'm never really 'in the mix' and was curious if you'd also take it as a PBAO?
  23. Are there any other TA powers that do not require a to hit check, other than disruption arrow? Glue Arrow doesn't need a to hit check... Any others?
  24. Has anyone tried TA/Dark Blast? I'd think with the heal, debuffs and immob it might dovetail nicely with Trick Arrow. Any experiences or builds?
  25. That's a mistake, should be Shield Breaker for the proc and defense bonuses
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