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Force Redux

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Everything posted by Force Redux

  1. I was able to fit in Combat Teleport. I'd have loved to work up to Fold Space, but there wasn't room. I'm happy with the tradeoff of Tarantula pet and Mace Disruptor Blast for more -Res. Tarantula is up permanantly, and the Mace means taking down hard targets even more quickly. Combat TP however is neat for getting past bottlenecks or zipping in and zipping out of melee for toe bombing.
  2. Here's my current end-game Necro/Dark build. The MM is one small purple from Def Cap (32% in in-game numbers, not Mid's) and with all the -ToHit, rather safe. I have had a number of Inferface choices in the past, but I settled on Diamagnetic, which debuffs regen on those tougher targets, as well as adds insult to injury with another 20% -ToHit, so that I often don't have to use Fearsome Stare or Darkest Night unless we get an ambush or aggro extra mobs/patrols. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Necro Dark MM: Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Zombie Horde -- HO:Nucle(A), HO:Nucle(7), OvrFrc-Dam/KB(7), SprMarofS-Acc/EndRdx(9), SprMarofS-EndRdx/+Resist/+Regen(9) Level 1: Twilight Grasp -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(11), ThfofEss-Acc/Heal(11), ThfofEss-Acc/EndRdx/Heal(13), ThfofEss-Acc/EndRdx/Rchg(13), ThfofEss-+End%(15) Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(15) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), BlsoftheZ-ResKB(21) Level 10: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(21), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(23), AbsAmz-EndRdx/Stun(25), AbsAmz-ToHitDeb%(25) Level 12: Grave Knight -- HO:Nucle(A), HO:Nucle(27), SvrRgh-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29), TchofLadG-%Dam(29), SlbAll-Build%(31) Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(33), ShlWal-ResDam/Re TP(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34) Level 18: Soul Extraction -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(34), ExpRnf-+Res(Pets)(34), CaltoArm-+Def(Pets)(36), SprCmmoft-Rchg/PetAoEDef(36), CaltoArm-Acc/Dmg/Rchg(36) Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(37), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(39) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40) Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40) Level 26: Lich -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50) Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/Rchg(45) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Dark Embrace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(43), GldArm-End/Res(45), GldArm-3defTpProc(45) Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(48) Level 41: Soul Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(46), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Immob/Acc(50) Level 44: Oppressive Gloom -- Acc-I(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Group Fly -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(3) Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;731;1462;HEX;| |78DA6593CB4F135114C6EFB453B1B4A52FDE2DD052A0A5C040D5A51123A81118244| |1F11543266580C6BED2964496FE0B2E24FA0718E203E3C6A82B59BA70A7C14417BE| |1F0B95445D9AF174BE43DBA49336BF99EFDE73CF77CEBD57BD3AE9DC3A796D5C489| |E89B4562C2EAA5AB1A41732A9EC924DD5565249AB10C235AB270BB9D0A456B81252| |D5065282D5698BF36B994C2EAB9873325A36B91EA8193CB6B6BCAC940317D59456C| 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  3. No, the activation times will be the more constraining part of set up and are a wash vs. recharge times at high recharge. Due to no interrupt, IMO Blaster has the best Mines, but Illusion can get away with it too despite interrupt, since they really draw little aggro. Either Illusion controller or Devices Blaster is my recommendation. Source: has T3 +3 incarnated Ill/Traps controller and Beam/Dev blaster.
  4. Spectral: black and yellow ground swirls Cognitive: purple bubbles Diamagnetic: green toxic clouds Paralytic: yellow glowing in chest area
  5. I can absolutely share my build. I'll post it hopefully by tonight.
  6. Controller is the Dominator you want for AVs, unfortunately. Illusion with Rad, Traps, Dark or Cold is the way to go IMO.
  7. I need to find a way to fit it in... 😁👍🏻
  8. I have been makng alts purely to explore a variety of different playstyles, and having an illusion/rad I was fairly bored with I read this thread and decided to give it a go. Man, this build is fun, and it's really the first time I've leveled traps beyond the twenties. The detached combat is a refreshing change from my other characters, which is what I was seeking...👍🏻👍🏻🙂 Fun factor: wandering around the combat zone while two (3-procced) Acid Mortars, Spectral Terror, Phanty, Decoy Phanty, PA, and my Tarantula (I went Mace) make short work of things. I haven't gotten my Lore pets yet, but then I'll have up to 8 mobile pets out!
  9. Make it so, Number One!! 👍🏻😄😁
  10. Ice/ice stalker... Good call...I have one stalled at 41... Only because I have too many alts. It's a great combo.
  11. Ice/ice/cold blaster. Easy enough to play, lots of room to push the envelope. Or, ice/cold corruptor. Sadly no cold epic, but Leviathan might fit. Great for teams. Ice/ice/arctic tanker is easy mode. Ice/ice/ice dominator, but doms can be expensive to build to their full potential.
  12. Well, I managed to fix this. I removed the two IO procs and put them into Stamina/Health and they seem to work there nicely enough. Proc text for both in combat, and green floaters. Not sure why they work there and not in Reaction Time, but at least its an easy enough fix.
  13. I checked my beam/devices blaster, and they are getting the floaters and the combat text for both procs, so I think this character is bugged in some way. 🤔
  14. Many good suggestions here. I'll also recommend Dark Affinity. Massive debuffs, stealth, resists, hold, endo recovery, regen that can keep Singularity from dying, Defense buff, slow and -Res patch, -Damage, -Regen, aoe stun... Layers of protection, layers of debuff, a bunch of buffs, extra control, and one if the best companion pets in the game for Singy. It lacks Time's +recharge, and +ToHit, but offers more ways to neuter EBs/AVs through debuffing. And also a proc friendly set. Can't go wrong with either!
  15. There are no buffs to movement. The set is already a bit overturned, as it is. This coming from a Time Manipulation afficianado.
  16. Wondering if anyone has some thoughts. I have a 35 Dual Pistol/Marital Blaster. Its one of many alts, but this is the only character who has this issue I can't see any green healing # floaters above my head for the Panacea IO proc and Power Transfer IO proc, both of which are slotted in Reaction Time (I just slotted them in tonight) Reaction Time is set to 'no floaters' visuals in the costume creator. Previously I had it to 'show floaters' but the same issue remained. I CAN see green floaters over other players' heads (assuming they have an IO proc) in Pocket D. In combat text, I can see the text that shows Panacea healing me. I don't see any text, however, whatsoever for Power Transfer's heal. No evidence its going off. This is the only alt/char that this has happened to and it annoys me. I need tha validation of the numbers. Or I'd like them. I went through the UI options but didn't see anything. I loaded my standard UI savings to the character, but no change. Any ideas or thoughts? Thank you!
  17. Not too much of a necro post here, but I'd like to underscore a QoL on getting rid of the interrupt on Trip Mine. I play a /Devices blaster and the difference between ease of use is very noticable. Not asking for damage buffs, the same treatement between both powers. Thank you.
  18. Very quiet... Which is a good thing, ask things considered 🙂
  19. Alternate Build: Here is my current more expensive build. This includes the addition of Hami-Os (which are useful, but not necessary, as Demons/Dark can run very nicely on SOs/Basic IOs). But once you're well-funded, they can help save slotting on the pets. I avoided slotting all six of the Superior ATO sets broken up 3 ways in order to get +30% global and went with a 2-piece in Demon Prince for just 10% global, as I really find the extra global is not terribly necessary at the expense of more efficient slotting of the pet summon powers. As usual, I take Corruption late in my builds mostly for the Ranged Defense set bonus from Thunderstrike, but also because Dark keeps you busy enough that it can wait. There are MANY good powers in the first 30 levels of Dark Miasma that I always feel Corruption can wait in the bigger picture. I dropped Group Fly in this build for Oppressive Gloom, though I myself have Group Fly (helpful in some TFs like Silver Mantis or some vertical maps to prevent jumping and aggroing demons). But I realize I'm the oddball and so I put OG in here, because it stacks nicely with Howling Twlighty for stunning bosses. Attention was paid to maintain a decent EndRed for Demon Prince, as he's usually sucking down his blue bar on longer fights. I've begun to follow the old advice of slotting a Celerity Stealth IO into Sprint, which saves me a slot for elsewhere. This build also still has one enhancement slot left over as a result, feel free to put it wherever you wish. Slotting some Acc/Rech into Hell on Earth wouldn't be a bad choice, to get that buff to be more effective rather than a pure slot mule. Incarnates: I ended up speccing out of Reactive Interface for doubling down on more -ToHit and some -Regen with Diamagnetic. The -ToHit stacks up easily with the Demon/Fluffy cones and acts as a second version of Fearsome Stare (about 20% in total). Honestly, Interface is so good for MMs, I don't think you can go wrong anywhere, but I am on a Diamagnetic kick of late, and find it super helpful for most of my characters in overall gameplay. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Summon Demonlings -- HO:Nucle(A), HO:Nucle(7), SvrRgh-Acc/Dmg/EndRdx(7), OvrFrc-Dam/KB(9) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-%Dam(9), TchoftheN-Heal/HP/Regen/Rchg(11), TchoftheN-Acc/Heal(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(13), TchoftheN-Acc/EndRdx/Rchg(13) Level 2: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(15) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(17) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(19), Ksm-ToHit+(19) Level 10: Howling Twilight -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(21) Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(23), SvrRgh-Acc/Dmg/EndRdx(23), HO:Golgi(25), ResDam-I(25), SlbAll-Build%(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Shadow Fall -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx(29), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(31), ShlWal-ResDam/Re TP(31) Level 18: Hell on Earth -- SprCmmoft-Rchg/PetAoEDef(A), ExpRnf-+Res(Pets)(31), CaltoArm-+Def(Pets)(33), SvrRgh-PetResDam(33), EdcoftheM-PetDef(33) Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-Acc/EndRdx/Rchg(34), GlmoftheA-Dam%(46), CldSns-%Dam(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36) Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(36) Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(36), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(37), ImpSwf-Dam%(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39) Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42) Level 41: Soul Tentacles -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(42), TraoftheH-Acc/EndRdx(43), TraoftheH-Immob/Acc(43), TraoftheH-Acc/Immob/Rchg(43), TraoftheH-Dam%(45) Level 44: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46) Level 47: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 49: Oppressive Gloom -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(3) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Ember Demon Level 12: Hellfire Gargoyle Level 26: Demon Prince ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;713;1426;HEX;| |78DA6593CB4F534114C6E7B6B7422948A19416CAA3A5859602952A2A262626829A2| |84D4888281A431A28D0D8524221D1A5FF820B01090F5D10131313376A5CE9D23D46| |172E7C3F163E127569EAE17E1FF426BD69FB9B3933E79C6FBEE94D5C1BAC7C70E6C| |609A5390732C97C7E3C91CC2FA4E6B3E9D9495B22399D9EB02A79CAE41B28AE8C8F| 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  20. Super late to this, CR, but hope your holiday was awesome 😎
  21. So glad to see this back in production 🙂🙂
  22. You'll be able to hit mobs in Striga from Khallisti Wharf! 😁
  23. Holler at me in game if I'm free I'll team redside. My global is in my signature
  24. Thank you, I'll give that a shot.
  25. Is anyone aware how to get one's chat entries to look like this? Where it lets folks know your global and your SG? Especially useful for Coalition Chat...? [Coalition] ((MySGName)GlobalName) CharacterName:
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