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Everything posted by Force Redux
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Yes, indeed
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City of Heroes is Up for Best Classic MMOG
Force Redux replied to Apparition's topic in General Discussion
Voted. Lotta games I loved on that list, specifically EQ, EQ2, DAoC. But none are my City. -
Use GoTo command. Your pets won't run farther than 20' from the center. Huge quality of life change for MMs... π
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The heals in Dark and Time have a large radius, easily big enough for you to stand outside melee comfortably and still heal meleeing pets easily.
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Conversely, I enjoy blowing them up π
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If you like Defense shields, go Cold. Offers so much more than FF and you can rock +4/x8.
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Dark, every day, all day. Desdemona knows the deal. But as mentioned above, Thermal, Nature and Time are solid. Cold is also primo.
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Well I have a Beam/Device hover Blaster. But I also toe bomb and get in the mix, too. I could post a build based on my own if you tell me a bit about what your planned build includes...
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HI Brasilgringo. I've played Water Blast extensively on Defender and Sentinel, but not on Blaster. That said, comparing them across ATs, I'd say Beam Rifle has stronger ST than Water. Cutting Beam is a decent fairly wide cone. I like it even better with some +range from set bonuses and enhancers. I have it with -Res proc as well, to help with team damage. I use it constantly, it us up often and plays nicely with being ranged. Piercing Beam hits very hard. its the narrow 5 degree cone. In large groups with full teams, you are guaranteed to hit 2-3 at least until the mobs spread out. I was dubious about it, but I took it and would not respec out of it. It also has a nifty -Res, so even good on hard Single Targets. Overcharge is the nuke all ranged characters love. Good range, hits hard, big enough area and comes with a nice stun. Also has -Def so you could slot more -Resist IOs, but I use mine for the ranged bonus with 6 slots to soft cap. Beam (rightfully so) is not an AOE king, it is mostly 'meh'. But with single target at level 51 i'm getting over 900 points of damage with my snipe. I could probably get higher. To me that's good. /shrug. Certainly when I'm taking down Bosses and EBs I seem to do so very quickly. The -Regeneration in Disintigrate is also helpful. Disintegrate is supposed to add to AoE but its random and I just count it as 'extra' gravy on top of the set. I see the single target energy dots more than i see the disintegate spreading, but I enjoy when it does happen. Devices adds nicely to the AOE through Caltrops (to a lesser extent) and Trip Mine (all the time). Trip Mine is big damage and I toe bomb frequently to up my AOE and I never feel lacking as a result. This plays well with either diving into a new group of enemies first to lay it down, or by letting pet AI have the mobs come to you for a nice explosive greeting when they try to pummel you in melee. Beam has become one of my favorite blast sets, not just on Sentinels and Defenders, but now on Blasters, where it shines, even without the Sent chain-AOE.
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Yes, I agree Six-Six, having the ability to do *something* even while mezzed, if a HUGE perk. Helps you feel engaged. Yes, my stealth-blaster is Awesome Sauce, kind of like a ranged stalker. I squee every time I use my Snipe and get like 900+ damage and knock them off their feet! Very visceral! π
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Danger Will Robinson! Danger! Blaster appreciation post (meandering thoughts not at all related to mechanics or builds) Back when dinosaurs walked the earth (before Issue 3), I tried my hand at a Fire/Fire hover blaster named Sun King. About the time I got to Perez Park, I parked it and never came back to it. It never jived with me. The tradeoff for damage vs. frailty was too much, and I wasn't willing to give it a try. During Live I settled on Scrappers, Tankers and Masterminds with a side-helping of Controller. (clearly Issue 24 was kind to Blasters, since my experiment...) On HC, I've mostly been spending my time on anything with a support set: Masterminds, Defenders and Controllers, chiefly. But I had never once touched a Blaster since those many years ago. I tried Sentinels, but I found their damage uninspiring (fun, but uninspiring). I have several Tankers, and a few Stalkers, but in general I hate jockeying for position on teams to get to mobs. I like range. Range is good. However, I always stood on the high DPS sidelines, never ready to trade off the comfort of control and buffs/debuffs for the raw BOOM! power. Then I ran last week with a Beam/Sonic Manipulation blaster and I really liked the /sonic visuals. I'm a sucker for visuals. Yes, the ring-aura was all it took to get me to try an AT I'd avoided for over 16 years. So I rolled up a Sonic/Sonic. I knew it wasn't the most optimal pairing, but I liked the theme and also the idea that I could do DPS and also help force multiply the team. Visually, it worked well, and in play, it was blappy with combat teleport binds helping me get back in and out for cones vs pbaoes. However, I lacked a certain something and I parked it at 41. So I did some research, and rolled up a Ice/Martial, which I felt was a much better Blapper, and had some built-in safety in the Marital Arts secondary. Style points for my Sub-Zero martial artist knockoff. Got to 44 and realized I still wasn't sold on Blapping just yet. Lots of work trying to softcap R/S/L even with Cold Epic (I could respec into Fighting to achieve it, though). This one went on the shelf, but its a good combo, I will likely return to it later. But for now, I thought, what about mostly ranged? More research. Third Blaster. Beam/Devices. "CLICK". Right from the start. The visuals. The solid ST damage, the utility of Devices. It all fell together. In short order, with some TFs, Radios, an AE farm, MSR and a few solo missions, I had this character, Android Assassin, up to Alpha T3. Now, one of my top favorite characters (competing with TA/Dark Defender, Demons/Dark MM and Plant/Nature Controller). How did I miss this AT before? I was so dead-set against Blasters, but I've been convinced! I'm eyeballing other combos (Ice/Plant I see you over there).... So, big thanks to all those who posted info in these forums that I poured through to come up with good choices. New blaster, happy blaster! TLDR: I got over my comfort zone and decided to invest in a pure damage AT.
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Yes they can be clicked while mezzed
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As an alternative, hover and combat teleport address immobility and quick positioning, especially with binds! π
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If you had a free day to start the ULTIMATE sentinel
Force Redux replied to honoroit's topic in Sentinel
Willpower is a solid low-maintanance set that performs admirably with little attention. Build for some extra Defense and fire away.- 40 replies
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If you had a free day to start the ULTIMATE sentinel
Force Redux replied to honoroit's topic in Sentinel
What anime is this? Demon Slayer?- 40 replies
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I'm partial to Spines
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Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
It's still a good idea. The damage cap is still way out of reach for pets even with all three powers in effect. -
An old thought... probably been suggested many times...
Force Redux replied to Ultimo's topic in Defender
So I'll opine that some sets would only need one or two of their powers to also affect the user, and that's it. It would be entirely balanced to help those sets stay abreast of changes over time with other sets that clearly are outperforming them in some capacity. Clearly allowing every buff power to be self-affecting is entirely not balanced, but also not needed. As follows, here are my suggestions: The sets that probably are the biggest candidates for a little self-buffing are the "shield' sets, such as: Force Field Sonic Resonation Thermal Radiation Cold Manipulation All of these would benefit from a reduced-benefit 'splash' from their two shields. Perhaps anywhere from 33% to 50% value. And that's it. They don't need Forge or other buffs to be self-affecting, just give them some benefit from their shields and I think that would be balanced. Some other sets that could also provide some minor benefit to the user are: Kinetics - allow them to receive a partial benefit from their Increase Density. Empathy - allow them to receive a partial benefit from Fortitude. Pain Domination - allow them to receive a partial benefit from Enforced Morale and also make this power an AoE as with Kinetic's Increase Density. Poison - allow this to get the same treatment as Trick Arrow (i.e. review those debuffs, and allow Alkaloid to be an AoE heal instead of ST or be an untargeted cone ala Nature) The sets from my experience that don't need any self-buffing beyond what they might already do (or not): Trick Arrow Time Manipulation Dark Miasma Electrical Affinity Nature Affinity Radiation Emission Storm Summoning Traps Just my 2 INF. -
Yes. I've used it as well as other epics. While it doesn't have a shield, bonfire provides significant mitigation and damage. But it does require a KD IO for this performance.