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KaizenSoze

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Everything posted by KaizenSoze

  1. You can try mine, 50968, or just search for decoys. This is an active meteor fire farm. They should give full exp, if you're having issues standing in the middle. Then trigger the decoys and hang out on the edges. The mobs will come in smaller bunches. I think some folks might be afk farming, by standing on the edge, but I have not tried it. With very aggressive active farming, constant insp combining and attacking, each map can be completed in 2:30 to 2:45.
  2. I have an inkling to make a defender badger. I have thought about this before, but thought of all the soloing at low levels, causes me to give you on the idea. What do you think is a good low level soloer? I was thinking Radiation/*.
  3. Elec/Ice Blaster. Musc Alpha for the end mod enhancement plus Clarion radial for the end mod buffing equal draining monster.
  4. Arachnos did benefit the most from the attack types changes. Since, they have a lot of toxic attacks. Still the attacks have a positional type, so not sure what's happening.
  5. Positron will often glitch out and stop attacking. The heroes can survive quite well if there is enough support on the team. Otherwise, the gas AOE and vengeance buffed toHit will take them out quickly. I have several runs full team runs were most or all of the heroes are around at the end. But yes, Positron will often stop attacking after a few minutes.
  6. Yes, the part with the nova barriers. The second part inside was fine. Two things I have learned since yesterday. Rom's fold space and bombs do not effect pets. So, most of the problem was being caused by Rom, Nitcus, and Nova AOEs. I would like bots MMs would have the "easiest" time since they are ranged, but the other melee-centric sets are going to suffer. Note, this was a 1-star. Most of the players commenting in the MM thread I linked are on 2-4 star and dying heavily even before the last mission.
  7. And now for some well, not great, experience, with page 4. ITF hard mode with a Mastermind. I did complete a 1 star ITF, but the Rom fight was frustrating.
  8. The good: I saw this thread and had some time, so I started a 1 star ITF with a PUG. The team was good, we completed the TF in about 1:25. I run Nnija/Trick arrow MM. I pride myself on not losing pets often. I run hour plus PI 4x8 Radios and might lose 5-10 pets. Run Apex-TIn mage while only losing only a few pets. I am saying this to explain that I know how to keep the squishiest pets MMs have alive. Even against +4 super stunners, exploding crystals, etc... Also, Trick arrow adapts well to page 4. Flash arrow keeps the extra aggro down. The -damage debuffs help a lot. For most of the 1 star ITF I was doing fine, losing pets at a much higher rate than I like. But it's hardmode. Still, the pets were good at picking out Hostless and the team was solid. I even had them soloing Vandal for a min or so without a single death before the rest of the team joined in. So, I felt like I was pulling my weight. The bad: Then the first stage of the Rom fight. Between Rom's void judgement, and Nictus AVs constant AOEs. I was turned into a second rate defender. I was still spawning pets just to give the ambushes something to aggro on besides the team. But I had several stretches of not bothering to summon pets, because they were dying so quickly. The pets were useful in the second stage of the Rom fight, because that is a hug the AV fight without a lot of AOE. I can believe in a 2-4 star ITFs, that pets were next to useless.
  9. It was a great group, we had enough buffing/healing/aggro control/damage. The robots were not an issue, plenty of DPS. By the time we got to Rom we were getting tired. You know it's a good ITF group, when the surgeons are going down quickly. Due to 2-3 players making a point of taking them out.
  10. Joined a 4 star ITF PUG. Went really well until Rom. That really requires coordination and we ran out of real life time after 2.5 hours.
  11. Ran Sister Valeria's arc again with a full team at 4x8. The sloping maps encourage a lot of accident aggro. Took about an hour on a kill most. Lots of chaos and fun.
  12. I am sure some will come on and say they solo'ed the arc in 20 mins at 4x8. 🙂 I found it was a tough enough arc that I broke out the Lore pets in two fights, which never happens. The lore pets were mostly there to distract mobs, but the buffs didn't hurt either. Carnies pets if you're wondering.
  13. I guess my Fortunata has enough AOE defense. None of the MIno teleports landed the entire arc. I do have the Shield Wall piece slotted. https://cod.uberguy.net./html/power.html?power=romans.minotaur_endgame.shadow_slip&at=boss_elite
  14. I solo'ed Sister Valeria's Cimerora Arc on my Fortunata at 4x6. I don't think I could have handled 4x8 without a lot more deaths than the two I suffered. Tough fights, had to use confuse a fair bit, LOS pulling, being sneaky, and running like hell two or three times. Love it! If you're looking for a challenge, try soloing that arc.
  15. I got the same issue. Running at 2x4, I got some +5 groups. I am also getting +4, which should not be happening either.
  16. Tough randomly among defense/resist toggle has a cast time of 3.3 seconds which is much longer than any toggle of this type that I know. When I am trying to re-toggle, it is an annoyance, it causes me to accidentally miss a toggle when I am trying to rapidly get my toggles back up. Minor issue, but I think about every time I have to click on it. Due to defeat or down leveling due to joining a lower level group.
  17. I have seen this happen occasionally. Someone charges ahead and catches two groups of alpha.
  18. Positron was disappointed with the training scores of the new recruits. It was determined that the trainees were spending too much time watching others play Fire Farm v27. Positron had the AE removed to get the trainees back on track.
  19. They make excellent pets when confused.
  20. To be specific. The worse version was when I was running a Apex-Tin Mage. The player was a 50 with their the alpha open. They didn't know to get to RWZ. I am not even sure they knew what RWZ was. I had to pop out in AP and show them how to get into the Vanguard building. In their defense, they admitted they were clueless and had been power leveled.
  21. I run a lot of PUGs and this was becoming an issue on Homecoming again.
  22. There are three changes that effect farming with page 4. Aggro rules change, which people have talked about Attack type change some attacks were changed to use non slash/lethal as the primary component. I do no think this effects fire farming a lot, but other types of farms might notice a difference AE changes, which I think many people aren't aware Primary sets now have lower recharge timers than secondary sets All Custom Enemy ranged attacks have a minimum range of 80ft. Combine these three changes together. Farmers are taking more attacks, from more mobs, and sometimes in different types than before.
  23. The aggro changes from what I understand we to make the mobs behavior more realistically. A patrol would just wander by if you were aggroed capped. An active farmer does need to change at least in the farms I use. I have 45% fire defense and 90% fire resists. AE ID: 50968 You can stand in the center if you can handle it or hug the edges. The decoys should get most of the mobs to come within range in time. Also, the mobs should give full exp. I updated the mobs before the page dropped. This is actually a boon to active farmers, less effort to pull mobs.
  24. My Night Widow and Fortunata build have two builds. VEATs get great use out of multiple builds.
  25. I don't AFK either. But I thought it would be nice to post the link to the builds in case someone is looking.
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