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KaizenSoze

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Everything posted by KaizenSoze

  1. If you get into a situation where you have a team w/o a 50. Here is what I do. You basically take a 50 from another team and put them into their own team, if you don't have a full league. Then move all the players from the team w/o a 50 to the new team. In general I try and shift players around, so that every team has two 50s. If you have 6 teams, but all teams are not full, then shuffle players around to form a new team with a 50 lead. Yes, it would be nice if the league leader could assign a new team leader, but the ability does exist right now. Only team leaders can do it. Also, an afk indicator would be nice. I saw someone afk inside the PI hospital tucked into the corner closest to the motel, which was very suspicious.
  2. It would be nice when the VEAT review happens to allow Widows to use Soldier epic costume pieces and vice vera. It would allow for more interesting costume ideas. Like widows that washed out of widow training, then took up Huntswomen skills. I was able to achieve some of this via Halloween customers, which expire after two weeks.
  3. Two slower runs, but both builds are mostly SOs, except a few IOs. Huntsbane, changes allow you to have one set of pets. +3, 37 mins. It was a good, but lower damage team. Sentinel Archery/Ninja, +2, 32 mins. The pullers were all over the place, which led to some unnecessary deaths and the team was a bit low damage. I think we had a lot of sub-25s in the team. Good group, just a bit slow. Still +2-3 is the new sweet spot for speed vs exp now.
  4. As I suggested in the thread below. At least the final mission should be epic. As an example of extremely non-epic final missions, both Citadel and Synapse have boring endings among their many crimes. Let's fight exactly mobs we have been fighting all TF, then add one AV at the end. *snore* ITF, Aeon, Sutter, Posi 1, Yin, Silver Mantis, Market Crash, have much better final missions.
  5. Respec'ed and run my Ninja/Trick Arrow Mastermind. Oh my oh my. Between the mastermind buffs, having all pet upgrades, and oil slick arrow it was a blast. +2 first mission, +3 the rest, 30 mins. Lost a total 5 genin and 2 jounin.
  6. Yes, that Pos 1 ambush is a really tricky ambush. Starts with the door, but then could come from behind. Since, it's a wide open area it's much harder to group them up or hide from attacks. I love it.
  7. It's nice to see Blasters get their Brute moment. I mean that Brute were so far ahead of Tankers until the Tanker revamp. Now, Blasters have some competition. My beta Sentinels could solo things that would have been very hard for my favorite blaster to solo. Like Carnies at 4x8.
  8. You're right about Elude, but you can still get Evasion at 28 now.
  9. You can get those two AOE defense powers much earlier now. Secondary Sets (non-Epic ATs) Tier 2 powers moved from level 2 to level 1 (character creation) Tier 7 powers moved from level 28 to level 24 Tier 8 powers moved from level 35 to level 28 Tier 9 powers moved from level 38 to level 30
  10. Completely wrong interpretation of my comments. What I am saying is it possible to due +2-3 Yin faster and with more fun, because of the extra powers. Otherwise, +3 can be tedious without the extra powers in a PUG. I am capable of having fun with any level Yin. Please, take your doom and gloom to another thread.
  11. I found it easier to respec my psi/ninja scrapper next. Nice to have mass levitate. +3 kill most, pulled all the side doors in mission four, 30 mins We had a few deaths, but a high damage team and I got good use out of fold space.
  12. This is not a complaint thread. The opposite, I was having a blast today on kill most Yins with minimal difficulty of 2. Elec/Ice blaster I now have Thunderous Blast, Freezing touch, and Frozen aura available. +3 Yin 29 mins, pulled most of the side rooms in the last mission Fortunata Psychic wail and Aura of Confusion are available, but I had to push confuse to level 32 to get it all to work +2 Yin 35 mins. Much lower damage team, but pulled all the side rooms. Being able to alternate Psychic Wail and Aura of Confusion was a lot of fun. Funnest combo, Aim->Psychic Tornado->Follow up->Psychic Wail Next up: Ninja/Trick Arrow Mastermind - will get last upgrade, oil slick arrow Bane - Crowd control is the only really useful power to pull to 30.
  13. My problem with seismic blast on any AT is that the knockdowns fail you when you really really need them. This is true of any knock heavy power set like Stone melee. Most non ToT EBs, most mobs in ITFs or Valeria, are very knockdown resistant. Someone will say, but every power set has a group it does not do well against, which is true. But given the popularity of Cimerora TFs and arc. It's a pretty commonly experienced part of the game. Unlike say the Shadow Shard.
  14. Yes, on the beta server. It did well, but it a weird way. Trapdoor times weren't great, but it attack chain flowed very well. It felt great, but not in any objective measure was it great. One of the oddest experience I have had with builds.
  15. You can still use the missions with swords, but you must pop small purples to keep your fire defense between 55-70%. This was working fine for me in beta before someone clued me in that you could remove the sword attacks and keep 100% exp. Having said that, how much experience loss are you seeing? The UI was showing 100% exp for my AE fire farm.
  16. Thank for asking. I was planning on elaborating on that. Short answer, it is only a 40% damage buff on the first hit. Not a critical attack like scrappers. Long answer, it is a 40% damage buff that will reapply every eight seconds as long as you do not attack, take damage, or click on something. Since, it is not a critical attack. The 40% damage is effected by the damage cap. So, it you have a fully slotted attack, the damage ends being only 13-14% extra in my tests. I created a suggestion about this issue and would like it to be turned into a critical attack, which is an extra attack like a proc, which is not subject to the damage cap. The reason to take Ninjitsu is not the critical damage, it's ability to softcap all three positionals, stealth, an end buff that allows you to avoid Ageless, and have extra space for pools like teleportation.
  17. I hate talking in generalities. A Dark Blaster defender no longer has to take the often poor T1 blast, Dark Blast. They can take the much better Gloom. Storm controllers no longer have to take Gale. I could go on and on... I cannot see this as anything, but a major QoL improvement. Folks that are worried this will make the earlier level too easy. Just raise the difficultly. I am looking forward to running +2-3 kill most Yin, once I have respec'ed my builds.
  18. Bumping now that page 5 has dropped.
  19. Just search for Night Tank in VEAT forum for the super tanky Night Widow. It's not the funnest to play, but it can finish an AE 801.3 at 4x8. A mission that will kill a lot of tanks often.
  20. What secondary are you using? I can handle 54s with Trick Arrow. It's work, but it's doable.
  21. Incarnate. So, we have another level 50 zone.
  22. I had the pleasure of running The Strongest Bond aka Defend the Night Ward Mansion mission again for the first time in a while. God, I love that mission. Constant dangerous ambushes, shifting mission objectives, chaotic as hell. And this is the kinder gentler version. I would suggest that hard mode designers should look at that mission and try and copy the feel of it. It feels more epic then about 95% of the missions or task force finales. Also, there should be a badge for it.
  23. Pretty much what the title say. Dark Astoria would be a good place for trick or treating. At least in atmosphere it's the most fitting.
  24. I like the new EBs, but even without them. ToT at low level, sub 25, is not solo friendly in the slightest. I have been leveling a Huntsman with max SOs, which means I am pretty much as powerful as you can be at that level w/o IOs. Also, being a huntsman I have good ranged defense. So, I should be able to kite the mobs. Quickly learned not to click on doors, unless I had a patrol bot nearby. Even with just two lts popping out. They still hit you often and for a lot. Most of the ToT damage is of the less commonly resisted types like negative energy.
  25. I have to admit I almost never run in bodyguard mode. The ninjas are too squishy. That is a really good point about testing if BG damage messes up smoke bomb's placate.
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