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KaizenSoze

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Everything posted by KaizenSoze

  1. You're right about Swiss Draw, it's really messed up. I am not 100% certain this is correct, because it was a year ago. I followed an SG mates instructions and got the badge this way. The player that wants to get the badge needs to win the match and also be second in the match list. Not second place in ranking, second position in the list when the match is started. Make absolutely no sense, but there it is.
  2. Oh lord. Overreact much. I am talking about badges that require most people to have multiple accounts given the current state of PvP. You go on some nonsensical tear about some slipper slop. Not the same thing! Have you tried the arena recently? It's a buggy mess. When I got my last badger completed. I manged to get some SG mates together for the pentab, septab, and swiss draw. It was a god awful bug ridden mess. We would have to restart the match selection multiple times because it would just flake. We spent 45 mins just to get two people the damn swiss draw badge, because it kept glitching. They aren't going to fix arena code any time. I am suggesting an alternative.
  3. PvP is dead on most of the HC servers. Badgers have to resort to second accounts, so they have players to kill. The whole arena system is a mess, Pentab, Septad, and Swiss draws are tedious buggy glitch fests. Make the badges expensive, more than 100 merits each. So, as not to trivialize them. I am not saying all PvP badges should be purchasable. Just a few that would required multiple account to complete solo. Specifically: Kill X players in PvP zone Pentad, Septad, Swiss draw Arena/Gladiator kill X
  4. As a badger I have done a lot of story arcs. And some of them are really good! Unfortunately, you have use Oroboros to run most of them, which discourages team play. If they were a weekly strike folks would be able to recruit easier. Examples of arcs that would benefit from WST: Graveyard Shift Freakish Lab of Dr. V Mr. G (Primal). This can be run at 50, but not enough folks have experienced this awesome arc. Frostfire Talshak the Mystic, unlocks Caverns of Transcendence Trail Buck Salinger, unlocks Katie Hannon TF Lars Hansen, unlocks Ernesto Hess TF
  5. This my week for finding good Family missions. Alignment: Vigilante Contact: Shauna Braun Arc: Dirty Work (The wiki page has nothing about the arc. Badger has this note about it, Shauna Braun (Level 25-29, Arc 26.01 in Ouro, Vigilante)) Level range: 25-29 You have to run the arc twice for the Avenger and Beyond Reasonable Doubt badges. Three of the five missions have full maps of family. The other missions are PPD.
  6. They do count. But you cannot make another one if you have one of that type. I think... Here's what I do for the crafting badges. Level 25 Damage Level 50 Recharge I find people will still buy these, though it might take 24 hours to sell them all. They also only take two components each. If you have unlimited money just create the cheapest IOs and delete them.
  7. Contact: Stephanie Peebles Arc: Ring of Peebles Level range: 20-24 Mission: Destroy the illicit drug shipment A freighter full of Family. Best one I have found so far. Badgers have to do all the Striga arcs for the, Port Authority, badge anyhow.
  8. You can avoid that fight by getting control of one the other consoles. Generally, there is always a short cut for any ripple zone.
  9. I think any 5th column lt now has a chance to transform. I have definitely seen non vampyri transform.
  10. Yes, mine did. If you had the badge you were safe.
  11. Do we have a suggestion list for non-events badges that are best to hunt during events? Examples: Croatoa: Ghosts during Halloween eternal nights Brickstown: Prisioners badges during Winter Event. You can hunt presents and prisoners at the same time.
  12. Yes, but what are your experiences on the ASF. I am hoping to run it high diff next week with the SG.
  13. I haven't run with a team at high levels with my VEATs, but I have tried solo at low difficulty 0x8 or 0x4. It's very slow going. Due to the amount auto hit -resist thrown about, Widow scaling resists aren't very effective. At least in time. Tough is back on the build list again. Fortunatas without perma Mind Link also suffer, but you can confuse cheese your way through a lot in the first few missions. Had to stop at Ripplesurge, I couldn't overcome his regen. At higher difficulties, the Smelters run tactics which kill your confuse duration. Good news. Psi and Toxic damage are poorly resisted. My Bane did the best in straight up fighting, because they can be built with good defense and resists. Also, the amount of toxic damage is very useful against Goldbrickers. The new placate is good for getting heat off you.
  14. Finally, got this one done. Here is the strategy I was using. I hope it helps folks. As of Issue 27, Page 3, some fixes might have been before The badge requirement was lowered from 200 to 100. Named lieutenants do not appear to count anymore. Named bosses, pretty there are only the super powered ones do count correctly now. The Prisoner Breakout Event gives you only 3 bosses The hunting loop. No guarantee, but you get at least 2-3 bosses plus 3 for the Prisoner event each loop. -209.9 118.4 -561.6 Heli pad Prisoner Event -1547.7 1.0 2374.0 Covered crate storage area -2732.0 17.3 2654.9 South side above/below area -3699.9 -0.4 1278.6 East side underground entrance, next to phone. Check the whole underground area. -3780.9 -64.0 -465.6 Warehouse area, north of the Dark Water underground. Stop when you see Council. -1484.9 83.0 -415.2 Check the power towers until heading west under you reach the heli pad There are probably more, but this is what I found. I find that doing this during the Winter Event is nice, because you can collect presents as you go.
  15. I am suggesting this not as a user of seismic, but as a teammate of seismic blast players. There needs to be some minimal graphics options for teammates. I have had teams with 2-3 seismic players and it's visual spam city. I am *not* complaining about players or the set. Just the amount of visual large effects that occur when there are more than 1 on a team. Before someone suggests it. I do not think I should have to turn down my FX settings just because one of power set.
  16. I think you are underestimate the ingenuity of the player base. There are already 17 min base settings runs. Also, no one is making you do this new content. That is the joy of COX pretty much everything is optional.
  17. Good eye! I reproduced it just like your video. Hopefully they'll fix when they do the VEAT review. Whenever that happens.
  18. I want to try this at some point. I have been playing around the beta server with builds. Good points: Plenty of defense Plenty of accuracy Plenty of controls if there are enough Fortunatas, which are probably the most common VEAT Plenty of damage buffing Plenty of mez protection Plenty of psi and toxic damage which are weak spots for mobs on this SF Bad points: Widow/Fort scaling resists don't cut it. Too much auto hit -resists plus low hps. I feel you need to have tough. Low VEAT hps in general Almost no DDR (Defense Debuff Resistance). There isn't a ton of -defense, but it's there with melt armor. No resist buffing No healing No end buffing Who is going to be the tank/puller? No aggro control unless provoke or melee hybrid is taken Uncontrollable pets can be a real liability I do have a "Night Tank" build, but I haven't tried it out with a group. It can solo the first 2 missions at 0x8 and 801.5. IMO. At the highest difficulties: 2 Crab/Night Widow "tanks". Puller and secondary aggro control. 2-3 Fortunatas 2-3 Crab/Banes for venom grenade. I actually think Banes are better here due to good single target damage and two forms of -resist. But I am biased towards Banes. 🙂
  19. An SG member had this issue. They ran a DFB at level 50 They had Super Speed: Speed Phase turned on before they started Speed Phase did not disable at the start of the trail Super Speed was disable due to downleveling They couldn't turn off Super Speed hence they couldn't disable speed phase. They could only attacked when attack by another mob and spent most of the trial trying to get attacked, so they could attack for a few seconds before speed phase reengaged. Speed Phase should be automatically disabled if Speed Speed is disabled.
  20. I always joke about that drop point. Promising young superhero team die in freak helicopter accident while trying to save the city. Short characters for the win!
  21. The damage taken and mezz'ed badges are a bit crazy. Getting the million taken is doable with normal play times, but Immortal with the current optimal strategy takes two pocket healers with 50 hours of sitting there taking damage. Mezzed is easier, just an overnight with 1-2 pocket healers. In general I am not for watering down badge requirements, but there are specific ones that need review.
  22. The Prison Break Event has what I consider a small bug. In the last phase, the super powered bosses often fly. I try and be a considerate player. So, I chase after him to make he didn't get stuck somewhere and screw up the event. I ended up downing him well away from the event start. The event completed, but I got no reward box because I was too far away from the event marker. Honestly, the rewards for the event are uninteresting. I just don't like it when you're penalized for doing the right thing.
  23. I think it's aw You'll want a Tank that can survive AE 801 missions if you're going to run ASF at high difficulty. You will still need a team to back you up. But at least you can handle the alpha. My SR/DM tanker was doing fine with minimal deaths at Relentless on beta. I got that build from @Linea on their 801 thread. ASF is awesome. Teamwork is required. It's fun and funny.
  24. I am also in the two confuse powers camp. Having a single target confuse is very helpful soloing against tough mobs. Keeping say a Dark Ring Mistress on your side for the entire fight is very nice. Like Tidge I put Contageous Confusion in Confuse and Malaise in Aura. Very strong incoming personal opinion. You have been warned. Any version Psychic Scream is garbage with the Sentinel version the best of the worst. That version is a 70 degree cone. My personal dislike really started with it being the T9 for Night Widows. It's an expensive, meh procing, meh damage, narrow coned piece of junk with a ridiculous cast time. Dart Burst is a better AOE. I would never recommend it to anyone. If you need more AOE use the Patron pool ones. Soul: Dark Obliteration and Mu: Static Discharge proc well at least.
  25. Yes, it was pointed to me. 😞 I wanted that cold proc!
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