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KaizenSoze

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Everything posted by KaizenSoze

  1. For some reason, the crafting table works. Nothing else does. I knocked out more that half more crafting badges while sitting there.
  2. Side note. Since, rest is now easy to use. If you have the portable crafting table. You can activate it and craft while sitting in the fire. As long as you keep the crafting window open then you don't have to redeploy the table. Even if it blows up. If you do goof and close the crafting window. No biggie, un-rest deploy it, rest again. Something to do while you're waiting. More badges!
  3. I am not a Crab soldier expert. So, I will restrict my comments to a few small things. You can improve your stealth more by putting Celerity: Steath into sprint. You should be able to sneak up on most thing w/o super speed with stealth and celerity. I presume you took Stealth and Infiltration for slotting purposes. I do not think mag 4 knockback protection is enough. You'll get knocked around soloing more than you expect. Carnies and Arachnos can overwhelm mag 4. I know. 🙂 If you can move a slot, add a steadfast KB protection for a total of 8. I like how you have slotted your attacks and rotation.
  4. For folks jumping to the end of thread to see the latest. To summarize the current quickest way to get the Immortal badge: Using the Mercy Island fires that are just south of the Fortified badge, that's the number four badge You can achieve ~2 million points of damage taken per hour ~50 hours to get the Immortal badge The fires are not visible until you complete Operative Kuzmin's level 7 arc in Mercy Island You need to position your character to take damage from two fires at once while resting to maximize damage You need to start a level 50 mission arc which includes all characters participating Otherwise, your characters will go afk and get logged out in 30 mins. I use Midnight's Hand because it allows a large level range 20-50 You'll need two healers to keep you alive I used to two pain domination defenders because they have an healing aura + strong single target heal Set both healers to auto fire their non-self damaging heal and target the badge character Make sure both healers are close enough for their AOE heals to work That means you have to have three accounts or friends Due to rest changes in Issue 27 page 2. Rest will not be interrupted by damage. Position your character and hit rest No break frees required After rest starts, you should see lots of ticks of 18 damage. A lot less than that and your character is not sitting in two fires The character's health bar will be dropping quickly, but the two healers should be able to keep you alive
  5. As the proud owner of a Trick Arrow/Dual Pistols proc monster defender where almost every power is proc to the max. It's nice to be able to solo effectively at high difficulties. I do not want to my nerfed back to slow low diff soloing. I honestly do not understand the complains about procs. Procs have been the source of so many creative builds. It allows more freedom for people to solo. There are bigger problems with the game, like lack of importance of controls in the end game on teams.
  6. You want an extra helping on annoying. Make a mace scrapper with no-redraw, yeah they get it and Banes don't. Then take the Mace Epic. You do a re-draw when you use the Mace Epic, even with no-redraw War Mace set. Mace Epic does not have an no-redraw option. 😞
  7. I think that Night Widows and Banes should get 500% damage. Fortunata are already very powerful. Unless they nerf procs hard. Fortunatas can keep up with and beat scrappers in certain tests. Pylons times around 2:20 with certain builds.
  8. I like to link to previous discussions.
  9. That is a better strategy pre page 2. Now, you don't even need that. You can walk right into the fires and hit rest now. No jet pack or break frees required.
  10. It appears that Issue 27 page 2 changed rest behavior. Scared me for a minute, you cannot pop break frees after rest starts. And popping a bunch of break frees before resting didn't work either. I thought that meant they had broken our tactic. Instead it's much easier now, rest is *not* interrupted by damage. You can get to the right spot between two fires and hit rest and it works! There is still one a downside. Powers will not activate while resting, nothing, nada, ziltch. So, you auto-firing Rebirth doesn't work. Fortunately, my two pain defenders can keep me alive.
  11. I found the mission that turns on Mercy Fires for players. You must complete this short arc to see the fires. Operative Kuzmin https://hcwiki.cityofheroes.dev/wiki/Operative_Kuzmin @Ukase
  12. Welcome to Widows are freaking awesome club! I must caution for any new players reading this thread. Widows can be a pain to level if you don't have money. Very end hungry and squish, till you slot them out. One of my first chars was a Night Widow... and I hated it. Once, I had made some money and could slot her out and switched to Fortunata. Then she became my favorite.
  13. It's what Dominators should have been. *ducks and runs*
  14. I am curious what builds people use for their badging chars. Which ones have you successfully gotten close to all the badges? Say over 1250. My is a Fortunata, has all the badges expect for the Nemesis zone event. There are some many potential builds. Nice, to see what people enjoyed enough to grind out the badges.
  15. Once, you build out a proc monster Trick Arrow/Dual Pistols. You can solo just fine. Of course, depending on the level and mob types.
  16. @Bopper For your amusement. A serious Night widow tank build I came up with awhile ago.
  17. I was on the ITF you today. Congrats from Tox.
  18. Continuing on the toxic topic. I have tried to maximize toxic damage with the build. For instance, I am using, Degenerative Radial Flawless Interface, using the math that if Venom nade is active on a target it will do ~56 vs ~40 points of damage to effected targets. That Venom nade also boosts the single target mace attacks which all have a toxic dot component. It's nice to walk away from a 95% dead mob knowing the dots will take care it. The only thing I haven't put in is the Gladiator's Javelin Toxic Proc piece. I didn't want to lose the purple bonuses from Apoc. Side note, Bane mace attacks do as much total damage as scrapper War Mace. Scrappers don't get the dots, but their base damage is higher. Crits are where scrappers pull ahead.
  19. Sigh. I have spent some much time optimizing pure mace Banes. But it's so hard to give up that one-two punch of Venom and Frag nade. My previous attempts.
  20. If you like Banes... could you whisper into the dev's ears... no re-draw.
  21. Thank you for all the replies. There aren't a lot of toxic attacks in the game that can benefit from Venom nade. Trust me I have tried them all. Poisonous ray is by far the best, but it's not awesome. I am going to repec into PR for now and see how it plays.
  22. It's probable like BP Ravagers. They just turn the model 90 degree. Then it pops back up. I could knockback Ravagers, which I do not think was expected by the animators.
  23. Sigh. Alas, this doesn't look like it's good to work well enough to be worth it. Too many mobs have very high KD resists. Mino in the ITF have 100 mag KD protection. 😞
  24. If I go forward with this buld. I will use the dominator bind trick to toggle the auto fire between hasten and mezz proctection.
  25. My eternal Bane tinkering has resumed. I have two competing builds designed. The main difference is that one takes Poisonous Ray, the other does not. Not taking PR frees up a lot of slots for beefing up durability and allows space for TT:Assault. Poisonous Ray has the potential to do a lot of damage when used with Venom Grenade's -40 toxic resists. If a target has VG and Surveillance on it, PR can do 472 points of damage with recharge of 5 seconds. That's including cast time. Build Up+VG+Surveillance = 614 damage. You might be able to get two off during the build up duration. Here are the def/resists comparisons. Left is with PR, right without. PR with a purple Apoc set gives you 5% psi def. Without PR I added more LoTG pieces which adds 7.5 s/l resists. Also, adds a bit more overall defense. Thoughts? Poisonous Ray build: Non Poisonous Ray build
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