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Nyghtmaire

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Everything posted by Nyghtmaire

  1. @StrikerFox @ClawsandEffect What HP max are you getting when you softcap types? I’m running a 32.5 build with HP being the focus, but very curious.
  2. Useful for grabbing more groups to a kill-zone. Keep feeding the wood chipper. Notwithstanding agree wholeheartedly (half my tanks take taunt, for what it’s worth).
  3. I’m with @Snarky: dark melee is the tits. Can I say that? It’s great and phenomenal in all iterations. I enjoy tankers much more now. As I get older; I find the added safety to accommodate my slower physical responses. Mostly, the brain is still sharp so I can select targets at leisure knowing the character will survive my reaction time. Overall, I gravitate towards brutes above all else (followed by tankers, stalkers, blappers, then waaaaaay in the back - scrappers). Most recently, I’ve fallen in love with Stone Melee. Massive crunch. Lots of bounce. Stuns stack with Oppressive Gloom (DA FTW). So much to love. As to likes/dislike, I’m merely happy to have the game. I’ll play new sets, but I have no requests or desires in this department. If a set needs to be changed - cool. Something new - cool. Whatever! Similar to @Clave Dark 5, the BAMF life is the best life. Lazy or slow, take your pick.
  4. I came across a similar feeling with my bots/TA MM. The on-paper defense is insufficient. And building for sufficient recharge to get the arrows out crimps my personal defenses. But, BUT… Flash Arrow fills those gaps. Flash Arrow + group fly and/or zones of denial* (Oil Slick followed by Glue Arrow with patron immobilize) rounds off into a safe, efficient process. Flash Arrow recharges fast enough to be used on multiple groups should too many be around. I’m sure many, many players have discovered this combo (I remember weirdly enough a guide to a merc/TA combo on the Live forums - Feel the Rainbow or something similar), but for me it changed the way I play and how I thought about CoH mechanics. It expanded my horizons, man! I’m a slow learner, one of the: *”denial” here means “F.U. you’re being arrested/exterminated.”
  5. Make sense when you have a pet set with resistances to build from. Ninjas have no native resistance from which to build. But fully slotted Danger Sense, Maneuvers, and all pet defensive procs has them sitting at ~35 across the board (except AOE = 50). Best case scenario with max slotted resistance and all three resistance pet procs: Thermal: fire shield: 24 (S/L/F), 12 (C) Plasma shield: 24 (E/N/F) TOTAL: 59 S/L/E/N, 84 F, 47 C, 35 T/P Sonic: Sonic Barrier: 24 (S/L/T) Sonic Haven: 24 (E/N/F/C) Sonic Dispersion: 18 (all but psi) Total: 76 all, 35 psi Pain: World of Pain: 18 all Total: 53 all Nature: Wild Growth: 18 all Total: 53 all Alternatively, a fully built Ninja paired with Time, FF, Cold, or Traps can readily overcap regular defensive softcap which functions as a cushion for defensive debuffs (and still maintain a baseline 35% resistance level for what passes that). If my arm was twisted to run a resistance set with Ninjas, I’d consider Nature first. Between Tactics, Overgrowth, and Supremacy, Accuracy could be dumped from pet slotting for offensive and defensive procs. The resistances would be mostly equivalent with the other resistance sets absent Sonic, but the absorb + heals + control from Entangling Aura might be enough to control a mob group. For defensive sets, traps has the fewest tricks only having Force Field Generator: 16 all fully slotted. Total: 51 all but AOE (66). Not bad but not too much overlapping (except AOE). But with Cold: Ice Shield: 18 (S/L/M) Glacial Shield: 18 (E/N/A/R) Arctic Fog: ~5.5 (all) Total: 58.5 all (AOE -73.5) Assumes all defensive procs and fully slotted Danger Sense. (Also provides resistances to F/C/E): totals being Energy (~58%), Fire (65%), Cold (76%) assuming 35% resistance procs. Accuracy + Supremacy + Sleet means pet slots can go to offensive and defensive procs. Endurance can be managed by Heat Loss. While resistances are low (35% base with procs), energy resistance is roughly as good as you’ll get from running a resistance focused secondary, albeit sonic as the outlier. And that is a very common damage type at the upper levels. Any of the above, resistance or defense, could be a tad higher with a congruent alpha. Likely not most efficient use of the alpha slot, but ymmv. TLDR: Dress to impress. Accentuate the strengths of the primary.
  6. I like it, a “don’t let the perfect be the enemy of the good” approach. High psi defense just to mess with everyone. And scaling defenses pinned to number of foes - represents all the fast-forming scabs and scar tissue.
  7. Here ya go: https://cod.uberguy.net/html/power.html?power=scrapper_melee.martial_arts.eagles_claw&at=scrapper
  8. Can it be re-upped by rerunning the Dream Doctor arc? I’m guessing so but I never really considered it.
  9. Maintenance Drone allows healing sets now. Preventive Medicine woohoo! Or did you mean healing sets can’t be slotted in Protector Bots? If so, it goes in Upgrade Robot. Arguably, protector bots after revamp can now have a beefier repair than previously since an entire set can be dedicated to its improvement rather than 1 slot (while enhancing defense, Acc/Dam, EndRed, and pet procs, …) Still wish I could shove those pet procs in the upgrades or maintenance drone *sigh*
  10. If you have the slots (and are chasing recharge and resistances), 6 pieces of adjusted targeting is lovely. Having this permanent is very, very, very valuable for the endurance discount. Damage bonus is lovely too, especially solo. Also allows skipping Tactics and/or Assault if you were inclined to consider those. Because of Wild Growth, a Corruptor can get pretty decent resistances while taking Scorpion Shield and maximizing set bonuses. If taking a resistance shield, 2 recharge and good to go. Entangling Aura can get by with two End/Hold IOs, especially with perma Overgrowth. Very safe power even if a range build, helping add a layer of protection that stacks with itself. Doubly so if your primary has a hold. Stoppable power but useful. I usually drop a panacea proc there and call it a day. Right track here re resistance. Goal is to make it permanent. Regen is a little useful, might only through a panacea h/r in booster (to doubly make sure as much recharge is in the power as possible. Would do the same with Gladiator’s Armor to save slots (and get some KB protection at 3 slots). 🙏 An even better power to skip than Life-Giving Spores! Agree. Would either 5-slot panacea for recharge or 3-slot preventative medicine for the S/L resist bonus and health. Overall, your analysis is right on target. I hope you’re enjoying this secondary. I just went through the same balancing with an elec/nature Corruptor (and have a dark/nature controller and zombie/nature mm).
  11. Either one will be cool (get it!?!), but demons will likely be smoother since the tier 2 has access to heals sooner than the ninjas (level 28). Ice favors defensive pets a bit more so. Leaving to ninjas overall. Spirit Ward can pick up the slack for both unless you’re cranking the difficulty. The shields will stack with the ninjas faster, making it so you can reach softcap for them fairly early (mid-20s) assuming the defensive procs are slotted (easier with Maneuvers and Arctic Fog but not strictly necessary). And ninjas are pretty fun after the revamp. But can’t really go wrong with either one. Good luck!
  12. Definitely true from experience. But once it comes together, watch out! It can be a vicious beast. Until incarnates, he was sniffin’ blues like he had a limitless spending account. But controllers can be built to do completely adequate damage (arcane bolt is a savior, along with procs in the hold - usually at least 2 from the get-go). Solo leveled an earth/sonic before the power availability changes. It was not busting out x/8 until max level, but it was safe as a sloooooow sander. I’d rather solo level a controller than a defender any day of the week…
  13. MM primaries can leap ahead in functionality and survivability depending on the secondary pairing. (Caveat - anything can be made to work, IOs and incarnates can patch massive holes, lower difficulty if having a rough time, etc. blah blah blah…) Necro with dark is as close to a perfect pairing in current form. Necro and Sonic? It works, but it’s muuuuuch slower and finicky with fewer tricks and meaningful debuffs. Bots/Cold vs. Bots/FF - one is a beast and the other gilds the lilly with defense buffs. I know demons are great, at least on paper. But wow are they overrated. Personal opinion and more power to y’all that love ‘em. The mixed ranges (melee and short range cones) frustrate me to no end. They feel like they need too much micro-managing and direction. Maybe I’m too old now, but I was a lot more willing to deal with that in the old game. Should probably reroll a demon/storm since that can just be a chaos build. Full agreement re the sad state of beasts as the dust settles in recent primary changes to bots/Necro/ninja/mercs. I'd list it as everything is essentially equivalent (pick your tier) except beasts, landing at a -2 relative the rest.
  14. Well covered above. Just want to add that /dark is ridiculously fun on a stalker with Dark Melee. With a high recharge build, it is fairly straightforward to also build for soft capped S/L and M, with capped resistances in at least S/L and Psi. I skip OG but take Cloak of Fear to stack with the terrify effect from Assassin’s Eclipse (slow) and Touch of Fear. Shadow Maul does what it says and hits like a truck. Even proc out Dark Regeneration for a mix of damage (3 dam procs, Theft, 2 Accurate Healing pieces). Alternatively, you can go Soul for Shadow Meld and coast on ~20% defense across the board with a mean-ass snipe. Pop Shadow Meld when jumping in a group and be over-capped while taking care of business. Are you running invulnerability or dark armor? Or something else?
  15. 0 out of 8 so far. 1. prefer to accentuate the essential nature of the power set combinations. And if I’m controlling, less need for a full layer of softcapping. 2. desire to craft individualized builds and take different/more pool powers for theme, coolness, weirdness, etc… Aim to build for a purple candy from softcap in at least ranged (which is usually fairly simple). 3. Teaming - tend to group more with my controllers than other characters. Usually ends up being overkill with all the buffs. 4. For max level, Barrier tends to take care of that need. Don’t typically need to be soft capped at a day job location standing still. Just long enough to survive when things go wrong. And I build barrier on every character as either primary or alternative Destiny ability. (I should clicked none, but I checked my characters after answering the poll and realized my error - whoops!)
  16. @PLVRIZR how do you play this toon? Looks like you’re tanking with your face 🙂 And what difficulty level are you aiming for? I’ll look closely over the weekend as work got wild.
  17. You may wish to give the build a spin on the test server. You will be able to spec your character with the proposed build and assign enhancements as you see fit. That way you’ll get some info as to how the approach fits your playstyle. Also be able to identify any issues before creating on the live server. Good luck!
  18. @Force Redux’s sticky at the top re the dark secondary remains current advice. The suggestions for primaries have changed a bit, at least regarding Necro/ninja/bots/merc. If you haven’t already, check that out for ideas. As @Redlynne would say, Wall of Text crits you! And since I do these posts on my phone, excuse typing errors please. General build advice: for this game, the wonderful thing about it (of which there are many) is you can build your character in many different ways, exploring different approaches and styles. That said, there are some core game mechanics that underpin and inform nearly all functionality. Softcap and You The first is the idea of the defense softcap. Even level mobs have a 50% chance to hit, assuming no buffs (for them) or defense (for you or your pets). There is always a 5% chance to hit, no matter how much defense is stacked. So, adding 45% to any position (melee, range, AOE) or damage type (smashing, lethal, energy, negative, fire, cold, toxic, psi) will floor a mobs chance to hit to its minimum chance (50+45 = 95). The power of Dark Miasma (one of many tools in the secondary) is in ToHit debuffs. ToHit debuffs function as the inverse of defense, reducing a mobs chance to hit you. In most content, 45 ToHit debuff is equivalent to 45 defense. Caveat - higher level mobs experience less of an impact from your debuffs, and an AV’s purple patch will reduce that even further. Here is an article about attack mechanics, including accuracy calculations. Resistance Defense vs. Resistance: dark miasma debuffs like a madman. When mobs attack you, defense also protects you from their debuffs - an avoided attack also avoids the debuff that is part of the power. Resistance merely reduces damage after the attack lands. The attached debuff also lands, meaning that you will be taking all the disadvantages of each debuff as well. In the critique, I talked about Bodyguard mode. Like defense + ToHit debuffs, resistance and bodyguard mode go hand in hand. Here is a clearer breakdown of bodyguard mode, along with some warnings about AOEs on pets when in BG. Necro/Dark ToHit Interaction Specifically for dark miasma, a build philosophy is to enhance ToHit debuffs in your powers so that, when combined with defense, you and your pets are avoiding most attacks. That might be with one application of fearsome stare (11.25 base - needs at least 33.75 defense to compensate; fully enhanced is about 17.5% - needing 27.5 defense to compensate). See also enhancement diversification and the various schedules. Darkest Night has two layers of protection: aforementioned ToHit debuff and damage reduction (which is kind of, but not quite, like resistance). Same level of ToHit as fearsome state, but also reduces damage by 22.5%. (Where do these numbers come from? Glad you asked! See here.) A fully slotted Fearsome Stare + Darkest Night reduces an enemy’s to hit by 35% - now only need 10 defense to simulate building to the softcap. Pets and ToHit But wait, there’s more! All Necro pets apply ToHit debuffs to varying degrees, mainly the Lich. Check it out: * Zombies: Siphon Life (7.5%) *Grave Knights: Dark Blast (7.5%), Siphon Life (7.5%) *Lich: Tenebrous Tentacles (5.625), Dark Blast (9.375%), Torrent (9.375%), Life Drain (5.625%), Fearsome Stare (11.25%) [the Lich is casting very similarly to the MM here] Dark Servant is the same story but better: * Chill of the Night (PBAoE - 30%) *Twilight Grasp (5%) *Darkest Night (15%) *Tenebrous Tentacles (5%) All these ToHit debuffs are what help keep your pets alive. With the pet uniques, they will have a base defense to everything at 10% and 25% to AOE with a Superior Command of the Mastermind proc. Huddled around Dark Servant with HP boosts from dark empowerment and their heals (and your + Dark Servant’s Twilight Grasp), it should be rare that they die. Endurance I like to aim for at least 2x recovery compared to how much is spent when standing still. @Heatstroke wrote a very helpful general guide to endurance management. TLDR? Slot powers for endurance reduction, get accolades (Born in Battle/Portal Jockey and Marshall/Atlas Medallion specifically), Miracle/Panacea/Numina uniques in Health and Performance shifter proc along with one or two endmod IOs in stamina. Here is a guide to getting the accolades. You mentioned incarnates. I’m assuming you’re referring to Ageless. That’s certainly a technique. Preference is to aim for the ability to maintain your blue bar when your character is under level 45 and incarnates are not available, such as when you exemp. Also, Ageless does little to help your pets (they are immune to recharge buffs. @StrikerFox did lots of testing for the Necro changes on beta and after. My recollection is that he found 2 boosted (+3) Golgi Hami-Os eliminated all pet endurance issues. 2 slots for a cheap Hami - good return on investment. Slotting in General Chasing set bonuses at the expense of the core function of a power weakens builds and reduces functionality. It wastes slots, works against the strengths of the primary and secondary powers combination, and limits what a character can accomplish solo. Your build did a great job boosting pet resistance. And your ideas for slotting regen for the pets is very doable. But the health uniques in Dark Empowerment kneecapped your MM’s endurance. Identify your goals and aim to use the least number of slots to get there. For a Necro/Dark, recommending the following build process: 1. Slot Darkest Night, Dark Servant, and Fearsome Stare for ToHit debuffs. 2. Build for recharge, globally and locally in each power, so that Fearsome Stare is a permanent debuff and so that Soul Extraction is up as often as possible. Howling Twilight is the other key power you want up as often as possible. And Dark Servant is not permanent out of the box (lasts 240 seconds, recharges in 500), unlike for Corruptors and Defenders. Low hanging fruit here are Luck of the Gambler global recharge enhancements. One slot = 7.5% global recharge. You can slot 5, and they are on a separate category from other 7.5% global recharge bonuses. Next is Mark of Supremacy ATO. For 2 slots = 6.25%. At level 50 with a catalyst (making it Superior) = 10%!!!! 2 in each pet gets you 30% global recharge. That’s amazing and the best thing about MM ATOs. Command of the Mastermind ATO fits Soul Extraction like a glove. 4 slots gives you 7.5% (also 10% when Superior). The set also has loads of recharge in each piece, which further reduces the cooldown on Soul Extraction. Last low hanging fruit - Cloud Senses. Again 4 slots - fits great in Fearsome Stare and Dark Servant. 6.25% recharge each and increase your maximum endurance at the same time. Negative Damage in proc from the set in Dark Servant means it will now be doing damage every time is casts. Doing these 3 things gets you 67.5% global recharge for 20 slots in powers you’ve already selected, 8 of which are the base slot of the power. Swapping to 2 more powers that can take defense sets (and hence the LotG proc) boosts it further to 82.5%. Now your recharge is high enough to keep the Dark Servant perma, resummonable is wiped out, and Fearsome Stare’s effect permanent, all without Hasten. 3. Look for effects to be multiplied. ToHit debuffs were addressed above. Dark also has tons of -regen. Twilight Grasp from you (50%) and the Dark Servant (50%) stack on multiple applications. Howling Twilight adds another 500%. Howling Twilight needs to be cast early and often on hard targets (EBs and up especially). This means the power needs recharge and endurance slotting - it takes 32.5 endurance per cast. Also means Twilight Gasp needs to hit to be useful. Since it is spammable on a hard target to reduce regen, @Black_Assassin’s advice re the Theft of Essence proc is spot on to help maintain your endurance. Since you took the Soul patron powers, another synergy is Oppressive Gloom and stuns. OG is merely a mag 2 stun - good for minions and little else. Howling Twilight is also mag 2. Here is the article on status protection. Together, anything up to a boss is stunned. OG takes a bit of health every time something is hit. But since Twilight Gasp is being spammed now, you’re healing that pitiful amount of damage back faster than you can be injured. You took Soul Tentacles. Mag 3 immobilize - good for lieutenants and minions. This can be doubled with the Lich (and Dark Servant) to to increase immobilize bosses, EBs, AVs, Giant Monsters. Keeps them from running and in your Tar Patch. 4. Exemplaring: I do a a power pass to make sure that if I exemp, core powers are available at low levels and that all my abilities are useful and functional. You lose access to powers more than 5 levels above your exemplar level. Also check inventions to make sure they will work at lower levels. Winter, ATOs, PvP, and Purple sets are attuned, so good for making sure set bonuses stay active. Powers taken at a low level are also good candidates for attuned sets while late-taken powers tend to benefit more from boosted, non-attuned sets. This assumes you exemplar. I play all over so I like to ensure my build functions at many different levels. 5. Defensive break points: that 45% softcap? Great if you can reach it. It’s possible on a Necro/Dark, at least for some positions or types. If not building towards that explicitly, there are natural breakpoints. One small defense inspiration will softcap a defensive position if built to 32.5%. 2 small inspirations will softcap a position built to 20%. If possible, I try to reach these breakpoints so if things get hairy (too many adds, pets all get wiped out, separated from the rest of the team), I can eat purples and start resummoning, casting like mad, or running away. 6. Endurance: now I check to see if my endurance is sustainable. If consumption is at least half of my recovery, Yahtzee! If not, go back and tinker with slotting. 7. Final pass: once all that is balanced, I see how many remaining slots I have so that I can add functionary to powers. Can I proc out attacks or add -res procs? Can I squeeze in more HP boosts? Are there powers that can be swapped to give more options to playstyle? For example, I like how you slotted a stealth proc in Sprint to get full invisibility when combined with Shadowfall. I also like how you took Teleport Other in case someone dies and you need them in the effect area for Howling Twilight. At this stage, I might look at dropping Nightfall and taking Vengence for another LotG slot, thinking “it doesn’t help when I’m solo, but it gives me a good power to cast when/if someone dies and I’m about to rez them anyways.” Conclusion I’m indebted to scores of other players for learning the mechanics of this game, both on Live and here. Always learning, always refining. I hope the above helps - either you or someone else - about one approach to attack the Jenga Tower of making a functional build. There are many ways to go about it. Good luck!!
  19. What difficulty do you want this character to be playing? PvP? PvE? Difficulty level. I’m responding as if this is a PvE build (doesn’t look like a PvP focus at all) with the goal of increased spawn size and increased levels. I don’t have Mids anymore. Eyeballing the build, I don’t see how you can maintain any casting for longer than 10-12 seconds before risking detoggeling. Life Drain ~6 endurance, Dark Blast -6.5, Gloom ~10.66, Fearsome Stare -10.66. That’s about 6.5 seconds of casting for a drain of a third of your endurance. Darkest night has no endurance reduction though your defensive toggles do - 4 others, 5 counting sprint if you leave that on for full stealth. Since none of the endurance procs are slotted for the MM (Miracle, Numina, Panacea), your recovery - even with global bonuses, is likely insufficient to engage for any length of time. You’ve chased set bonuses at the expense of preventing your powers from actual functionality. 1. Dark Servant - has one action that holds. The rest of its powers have no enhancement. However, every ability does -ToHit. Swapping to cloud senses gives you 6.25 recharge, 2.25 E/N resistance, and increases your max endurance. 2. Soul Extraction - recent changes have made this a huge burst damage power. Recharge needs to be slotted, along with accuracy and damage, to be useful. This is not really a holding tank for pet def/resist procs. Commanding Presence proc does next to nothing in regular game play. 3. Global recharge - this build has 20%. Hasten will be down more often than its active (and when hasten drops, the endurance loss will kill your already wheezing blue bar). But with such low recharge, as well as most powers having none (Fearsome Stare, Soul Tentacles, Nightfall for example), these powers will not available much of the time. Fearsome Stare’s effect lasts 20 seconds; recharges in 40. A key mitigation for you and your pets can’t be made permanent so you’ll have gaps when your pets are taking more damage more often. 4. Lich - this pet is essentially a controller, doing low damage without containment. The build up proc is wasted on this pet. 5. Accuracy - yes, kismet is slotted and tactics is running. For powers with no accuracy slotted, that’s not enough to hit anything consistently once difficulty is increased, even with global accuracy bonuses. Twilight Grasp needs accuracy. If it doesn’t hit, no heal and pets likely wiped out (speaking of which, a theft of the essence proc here will likely return endurance, helping to give you more sustain). 6. Grave Knights - these are your main damage dealers. They take procs well (shield breaker and lady grey, along with an Achilles Heel), are overslotted for damage, need far less recharge, and would do much better with the buildup proc than the Lich. If you’re dead set on slotting the full Command of the Mastermind set, moving that to Soul Extraction would be far more functional. ~~~~~~ Why build for resistance? This does nothing to help keep your pets alive. With bodyguard mode, a MM can already exceed the 75% resistance cap for the AT. For example, assuming the MM has 40% resistance and takes 100 points of damage: * First, the damage taken is reduced to 60. When in bodyguard mode (BG) this is further reduced by the number of pets in BG mode, or: * 1 pet (1 share to 1 pet, 2 shares to MM): 20 to pet, 40 to MM; Effective resistance = 60% * 2 pets (1 share to each pet, 2 shares to MM): 15 to each pet, 30 to MM; Effective resistance = 70% * 3 pets (1 share to each pet, 2 to MM): 12 to each pet, 24 to MM; Effective resistance = 76% (cap exceeded!) * 4 pets: 10 to each pet, 20 to MM; Effective resistance = 80%; * 5 pets: 8.5714 to each pet, ~17.1429 to MM; Effective resistance = 82.9% * 6 pets: 7.5 to each pet, 15 to the MM Effective resistance = 85% (VEAT levels) Thats a lot of criticism. I’m not trying to come down hard on this build. It does seem to ignore the strengths and synergies of the pairing though. For a resistance focused build, run bodyguard and heal your pets. Increase ToHit debuffs (the unholy trinity of dark servant, fearsome state, and darkest night) to protect your pets. Raise personal defenses (M/R/A for example) to around either 20 or 32.5 to be either two or one little purple inspiration away from softcap when things get hairy, or as a platform from which your ToHit debuffs provide similar protection. If you don’t get hit (which dark excels at), you don’t need to reduce damage. Slot some accuracy in Twilight Grasp so when you need it to heal, it really hits. Your attacks (gloom, dark blast, life drain) only NEED a base slot for accuracy. Anything more is superfluous. And if your plan is to spawn the ghosts which will be taunting, you’re already taking less damage from reduced opportunity - those mobs will be tainted to the ghosts. I think this build is a fun thought exercise. I just don’t see how it functions beyond base difficulty. If that is your goal though, I’m sure there are far cheaper ways to accomplish that (like a wedding band for two hours a pop.)
  20. @Uun’s got you covered. Just adding that the superior versions bump each up to 15. Only other option is taking maneuvers for an additional ~4% (and handy LotG slot). If talking about Incarnates, Hybrid Support Core will add defense when active (and is double for all pets). If hard-pressed Interface diamagnetic radial t3 can add -5 ToHit debuff, stacking 4 times, to approximate defense. And Destiny Barrier of course (T4 Core adding a base +5 defense if used on cooldown).
  21. Domination on auto fire; Hasten at convenience. Well worth building sufficient recharge to permadom without Hasten, FFB procs, or temp powers. Playing a dominator is (for me) stressful enough. Don’t need to add anxiety about maintaining a base buff. Not suggesting don’t use them. But care not to *rely* on them. Edit: Oof! Sucked into a necropost!! It’s moldy in here!!
  22. That’s been my experience as well. Regen loves a buff/support, any will do! And anything, even 2 to 3 maneuvers, has an outsized influence on its functioning, building of HP, regen, and (hopefully if built) slow resists. Your description makes me want to drop Darkest Night (2-slotted for more HP) for Revive to add that last bit of F-you when a mission blows up.
  23. Leveling my Bots/TA MM reeeeaaaaaal slowly as I like the name so much: Nemesister Christian. All the pets are named after members of Night Rangers and Damn Yankees. The Assault Bot? “The Nuge”
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