DarknessEternal Posted October 24, 2019 Share Posted October 24, 2019 Anyone know what the animation time on fast snipes is? Link to comment Share on other sites More sharing options...
Bopper Posted October 24, 2019 Share Posted October 24, 2019 I think it's 1.33 seconds PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Omega-202 Posted October 25, 2019 Share Posted October 25, 2019 The old city of data has the total cast and interrupt times. I think that you can estimate by subtracting one from the other. http://web.archive.org/web/20140705012748/http://tomax.cohtitan.com/data/powers/archetype.php?at=1 1.33 is accurate for the "one arm sniper blast" animation for Sniper Blast and Zapp. Link to comment Share on other sites More sharing options...
Tigress Posted October 31, 2019 Share Posted October 31, 2019 Its most definitely longer on my Assault Rifle Blaster than on my Fire Blaster. Feels almost like normal snipe to me, but not quite. Link to comment Share on other sites More sharing options...
atletikus Posted October 31, 2019 Share Posted October 31, 2019 2 hours ago, Tigress said: Its most definitely longer on my Assault Rifle Blaster than on my Fire Blaster. Feels almost like normal snipe to me, but not quite. I would concur, seems like AR got the slowest snipe by far. Fire's fast snipe is listed as 1.67 sec, but seems to me like the damage compartment is almost instant with rooting. With AR, the damage comes after the rooting aiming animation. Dark is supposedly one of the faster listed at 1.33 sec, but with a slow "projectile" so damage comes slower than with Fire. Mid's operate with wildly inaccurate numbers on it and can't be trusted. Link to comment Share on other sites More sharing options...
Shred Monkey Posted November 18, 2019 Share Posted November 18, 2019 What is the base damage for fast snipe? Is it a set % of the base damage from normal snipe? Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow Link to comment Share on other sites More sharing options...
Omega-202 Posted November 18, 2019 Share Posted November 18, 2019 2 hours ago, Shred Monkey said: What is the base damage for fast snipe? Is it a set % of the base damage from normal snipe? See snipe change patch notes above. Link to comment Share on other sites More sharing options...
Jeneki Posted November 18, 2019 Share Posted November 18, 2019 (edited) On 10/31/2019 at 7:06 AM, Tigress said: Its most definitely longer on my Assault Rifle Blaster than on my Fire Blaster. Feels almost like normal snipe to me, but not quite. While we're comparing to Fire Blast snipe, Electric Blast has a long delay after firing that I don't see on Fire. Perhaps it's just me bu it looks like it comes out about as fast, but then my character just stand there for much longer unable to do anything, which does not happen on my Fire. Can anyone else verify / deny? Wondering if this is just the way it feels due to animation or if there's more to it. Edited November 18, 2019 by Jeneki Link to comment Share on other sites More sharing options...
StratoNexus Posted November 19, 2019 Share Posted November 19, 2019 23 hours ago, Omega-202 said: See snipe change patch notes above. Blasters deal 62.56 damage to even level enemies at scale 1 (for attacks marked as ranged, 55.61 if the attack is marked melee). Blaster/Defender/Corruptor Snipes 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Link to comment Share on other sites More sharing options...
The Godchild Posted November 19, 2019 Share Posted November 19, 2019 (edited) On 10/31/2019 at 8:06 AM, Tigress said: Its most definitely longer on my Assault Rifle Blaster than on my Fire Blaster. Feels almost like normal snipe to me, but not quite. AR (and I do believe Archery) don't use the fast/slow animations....its slow all the time, but it gets a higher damage scale (the original 2.76 probably) in return. AR's snipe is probably the highest damage snipe in the game presently, be it out-of or in-combat version...even more if you're running Targeting drone and have perma+22%+ Tohit/bonus damage. Not uncommon for me to be landing 700-900+ damage in-combat snipe shots, or 1500+ out-of combat super shots. tl;dr version: Weapon-using sets run by different rules when it comes to snipes, shame that beam and DP don't have snipes to really compare with. Edited November 19, 2019 by The Godchild Link to comment Share on other sites More sharing options...
Tigress Posted November 20, 2019 Share Posted November 20, 2019 Interesting, I had not really accounted for damage, but that makes sense! Archery however has quite a fast snipe, as I use it in my usual archers attack rotation. Link to comment Share on other sites More sharing options...
The Godchild Posted November 20, 2019 Share Posted November 20, 2019 Huh...then I guess its a unique quirk of AR then. Good to know, with no interrupt the long cast really isn't much of an issue and I'll continue to enjoy popping heads off for huge numbers. Link to comment Share on other sites More sharing options...
Siderous Posted December 4, 2019 Share Posted December 4, 2019 On 11/19/2019 at 12:24 PM, StratoNexus said: Blasters deal 62.56 damage to even level enemies at scale 1 (for attacks marked as ranged, 55.61 if the attack is marked melee). Blaster/Defender/Corruptor Snipes 12 second recharge and 14.352 end cost. Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. My Time/Fire defender caps the damage of his snipe with Farsight because of this and it is awesome! Link to comment Share on other sites More sharing options...
Sailboat Posted December 10, 2019 Share Posted December 10, 2019 I love the new fast/slow snipe options so much. And the decision to make out-of-combat do much more damage is just all kinds of awesome. I can nail troublesome enemies with a single snipe before combat, or get a head start on a boss's life bar. And once combat is joined it's a heavy hitter in the regular rotation. A quirk I hadn't thought about is that the big out-of-combat snipe damage is based on the SNIPER's combat status, not the target's -- so I can let a melee character rush in and engage but I still benefit from the out-of combat snipe damage. Link to comment Share on other sites More sharing options...
roleki Posted December 10, 2019 Share Posted December 10, 2019 29 minutes ago, Sailboat said: I love the new fast/slow snipe options so much. And the decision to make out-of-combat do much more damage is just all kinds of awesome. I can nail troublesome enemies with a single snipe before combat, or get a head start on a boss's life bar. And once combat is joined it's a heavy hitter in the regular rotation. A quirk I hadn't thought about is that the big out-of-combat snipe damage is based on the SNIPER's combat status, not the target's -- so I can let a melee character rush in and engage but I still benefit from the out-of combat snipe damage. Not griping BUT! the 8s wait for my combat status to cool down seems interminable, especially if there's a dude I can pop who is barely in my perception radius and I just... want... to... explode them. Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
Sailboat Posted December 10, 2019 Share Posted December 10, 2019 38 minutes ago, roleki said: Not griping BUT! the 8s wait for my combat status to cool down seems interminable, especially if there's a dude I can pop who is barely in my perception radius and I just... want... to... explode them. Sometimes you can use the time to combine a few inspirations to make some reds. Even moar splodey! 1 Link to comment Share on other sites More sharing options...
roleki Posted December 10, 2019 Share Posted December 10, 2019 12 minutes ago, Sailboat said: Sometimes you can use the time to combine a few inspirations to make some reds. Even moar splodey! I've got that macro'd out! My gripe was facetious; while my en/en is pretty much built for perpetual combat, the out-of-combat snipe is worth slowing down for. Well, once in a while. Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
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