kyothinks Posted December 19, 2019 Share Posted December 19, 2019 Hi y'all. I've got a Psi/SR/Body that I'm having a lot of fun with, and while messing around in Mids trying to come up with a build I like, I got to thinking: is it possible to create a perma-Elude build? And if so, would it negate the Elude crash, or would you still need something else for that, and if you can negate the crash somehow what's the going recommendation on how to do that? So far I've got a haste bonus at 200% with Hasten on perma, but I can't seem to get much further than that. It seems like the vast majority of recharge set bonuses don't come in until you're five- or six-slotted, and of course you can only cram in five LotGs. How much recharge can you cram into one Stalker build? Any advice? Link to comment Share on other sites More sharing options...
Lines Posted December 19, 2019 Share Posted December 19, 2019 It is not. The recharge rate cap is 500% - and that's really pushing it. 300% is an impressive number. That drops the recharge for elude from 1000s to 200s. The uptime for the power is 180s. Even if you manage to hit that cap, there's 20s downtime. Link to comment Share on other sites More sharing options...
Frosticus Posted December 19, 2019 Share Posted December 19, 2019 46 minutes ago, kyothinks said: . How much recharge can you cram into one Stalker build? Any advice? How much do you need? You should strive for enough recharge to run the attack chain you want and to have other pool powers/epics up as often as needed. there is no point in having Assassin strike recharged while you are in the middle of GPB. More recharge than that is of little value other than to protect against debuffs( but /sr with a few winter pieces can be immune to slows) and will be outperformed by other bonuses such as +dam, procs, hp, etc. No you can not perma elude. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
City_of_Jedi Posted December 20, 2019 Share Posted December 20, 2019 It was possible in the game's ancient history (for Scrappers, of course). I was hoping someone from the pre-ED days would chime in to talk about this. Formerly Negative_Man on the CoH forums (I'm more positive nowadays) "I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject Link to comment Share on other sites More sharing options...
oldskool Posted December 20, 2019 Share Posted December 20, 2019 (edited) Not only can you not perma-Elude, there is little point in using it at all on a Super Reflexes character in the world of IO sets. Long ago you didn't have nearly the opportunities for hitting 45% through enhancements making the big final buff powers more of a necessity. During the pre-ED days you'd need to perma-Elude but it was pretty broken. Having things like 6 slotted recharge modifications SOs in things like Unstoppable made god mode characters. I remember the days of having 6 recharges in Hasten, running Soul Drain as my only source of accuracy modification and then pumping 6 SO's of damage into my attacks. Unfortunately, I couldn't run all my resistance toggles and had to supplement with Tough as the only means of having Smash/Lethal resistance while running anything else. Anyway, these days you can not only hit 45% defense but shoot past it to 50% or more. There does come a point where there are some diminishing returns on investment with such a character. A lot of players run Maneuvers which buffs everyone's defense so for Incarnate level content most teams will help push your defense. Elude is still a possible pick for a couple of niche reasons. 1) It can mule defense sets. 2) It makes you run faster/jump higher so it can boost your travel speed. 3) Makes for a means of going beyond 45% defense in some rare case you need it, no other players are assisting with +defense, and you have no defense inspirations at all. 4) You decided you don't want to play with IOs and want to build purely only SO's requiring some extra defense padding. Otherwise, Elude isn't worth losing sleep over. Edited December 20, 2019 by oldskool 1 1 Link to comment Share on other sites More sharing options...
kyothinks Posted December 20, 2019 Author Share Posted December 20, 2019 @oldskool Thanks for the feedback! After looking at it some more in Mids I was wondering whether I even really needed it, but considering my playstyle on this particular character I feel like skipping it might not be a bad call. Link to comment Share on other sites More sharing options...
Haijinx Posted December 20, 2019 Share Posted December 20, 2019 No reason to even try unless you want to make a speedster or something. Link to comment Share on other sites More sharing options...
Call Me Awesome Posted December 20, 2019 Share Posted December 20, 2019 It's a highly skippable power in today's game with IO's taken into account, so as a bonus you have a free slot for another power. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Shockacon Posted December 21, 2019 Share Posted December 21, 2019 The closer I get to 50 with any toon that has Elude, the less I use it. Once you hit 50 it is easy to go without it. Spend the efforts elsewhere. 1 Link to comment Share on other sites More sharing options...
Doomguide2005 Posted January 10, 2020 Share Posted January 10, 2020 PS: in addition to what everyone is saying (skip Elude) the way I dealt with the Elude crash in pre-IO days was via a blue inspire plus 2 accolades Archmage and Geas of the Kind Ones. The blue to kick start things followed by Geas (for its recovery boost) and then Archmage (for its defense and resistance). Just in case you are running it ... Link to comment Share on other sites More sharing options...
TheMoncrief Posted December 22, 2020 Share Posted December 22, 2020 It was fun back when perma-Elude was possible. Broken, but so were many things back then. Super Reflexes has changed a great deal since then. The defense cap was much higher than 45%, it had no scaling resistances, and there were no set bonuses to allow it to bolster its pure defense focus. It was hit pretty hard by the global defense nerf and ED. Not as hard as Regen, perhaps, but there's a reason "Nerf Regen" is a meme. Unlike Regen, Super Reflexes was actually fixed by subsequent changes to the power set and the game as a whole. It's not my favorite armor set any more, but at least I can enjoy it if my whimsy decides that today I'm playing something with Super Reflexes. Link to comment Share on other sites More sharing options...
Seigmoraig Posted December 22, 2020 Share Posted December 22, 2020 I dont even take that power on my SR characters. I really really hate powers that have a crash on them, I find them all to be completely unplayable. Link to comment Share on other sites More sharing options...
SwitchFade Posted December 30, 2020 Share Posted December 30, 2020 Not possible and no point. Imminently skippable as well, I hit 59% to all positional without it. That's incarnate soft cap. Link to comment Share on other sites More sharing options...
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