Menelruin Posted December 26, 2019 Share Posted December 26, 2019 Think like Daredevil, Spider-Man, or Superman. Not gonna lie, mostly just want something to FIND THAT LAST GODDAMN 5TH COLUMN IN THE POOL ROOM! I'm imagining some powers would include an accuracy buff, a dodge bonus against ranged attacks, and an enhanced perception, limited duration power that also let you see enemies through walls and/or spot them on your map, akin to x-ray vision or super hearing. Might also be cool to be able to spot an enemy's relative defenses and resists, though I think that data is all online anyway. 4 2 Link to comment Share on other sites More sharing options...
Galaxy Brain Posted December 26, 2019 Share Posted December 26, 2019 I dig it 4 Link to comment Share on other sites More sharing options...
Wavicle Posted December 26, 2019 Share Posted December 26, 2019 1 hour ago, Menelruin said: Think like Daredevil, Spider-Man, or Superman. Not gonna lie, mostly just want something to FIND THAT LAST GODDAMN 5TH COLUMN IN THE POOL ROOM! I'm imagining some powers would include an accuracy buff, a dodge bonus against ranged attacks, and an enhanced perception, limited duration power that also let you see enemies through walls and/or spot them on your map, akin to x-ray vision or super hearing. Might also be cool to be able to spot an enemy's relative defenses and resists, though I think that data is all online anyway. There is a power called Surveillance that does something like that last one, so the capability does exist. 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Parabola Posted December 26, 2019 Share Posted December 26, 2019 Love the idea of a power that makes enemies show up on the map. If it would also display glowies it could become a must have. 3 Link to comment Share on other sites More sharing options...
Haijinx Posted December 26, 2019 Share Posted December 26, 2019 (edited) Just an alternative power that protected accuracy and added perception would be valuable as a pool power itself. Some of these could be auto powers or clicks as well. So for example, if you had the auto power of "perception" you get tactics level of blindness protection/perception and acc protection. But unlike Tactics it was self only, and wouldn't take any IO sets Edited December 26, 2019 by Haijinx 1 Link to comment Share on other sites More sharing options...
Dragon Crush Posted December 26, 2019 Share Posted December 26, 2019 I think showing last couple mobs on map is something that already happens, I know I've seen last 1 or two show up before. Link to comment Share on other sites More sharing options...
Haijinx Posted December 26, 2019 Share Posted December 26, 2019 Just now, Dragon Crush said: I think showing last couple mobs on map is something that already happens, I know I've seen last 1 or two show up before. Would be interesting if that effect could be increased. 1 Link to comment Share on other sites More sharing options...
Replacement Posted December 26, 2019 Share Posted December 26, 2019 (edited) I think I'd only be ok with marking glowies if the range was short (like, it adds them to your map once you've passed within 40' of them). That would make the most sense as an Auto power. Enemy radar could be much larger. I've been thinking for a long time about how i'd like to see a Power Pool focused on "crazy perceptive detective" types, like Sherlock Downey Jr. or the guy from that show Psych, who see a room and make ridiculously in-depth snap-analysis. But in my mind, I've been thinking it could be combined with comic book style hypnotism as a more generic "Mentalism" set -- stuff that could be super, but comic books often claim even entirely natural types can do (which is why I think power pool is a great place for it). Edited December 26, 2019 by Replacement 2 Link to comment Share on other sites More sharing options...
Replacement Posted December 26, 2019 Share Posted December 26, 2019 (edited) Another thing you can do with Enhanced Senses is instead make it only 1-2 powers in something like a "Primal" power pool, where Spider-man represents someone who only took 1 power out of it and Daredevil took 2-3, and a werewolf type character might have all 5. Edited December 26, 2019 by Replacement 2 Link to comment Share on other sites More sharing options...
Haijinx Posted December 26, 2019 Share Posted December 26, 2019 Possibly the range on the find enemies/glowies could be longer by having it be a click power that could not be made perma. Link to comment Share on other sites More sharing options...
boggo2300 Posted December 26, 2019 Share Posted December 26, 2019 You realise showing the last mob and the last glowie is in the game already, it's just really buggy, it was added about issue 22? it just doesn't work reliably and often doesn't trigger at all, but it's there Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
Menelruin Posted December 27, 2019 Author Share Posted December 27, 2019 1 hour ago, boggo2300 said: You realise showing the last mob and the last glowie is in the game already, it's just really buggy, it was added about issue 22? it just doesn't work reliably and often doesn't trigger at all, but it's there Okay, the last FEW if I'm not sure what floor they're on, or there's a cluster somewhere, etc. The point still stands =P Link to comment Share on other sites More sharing options...
Communistpenguin Posted December 28, 2019 Share Posted December 28, 2019 Why not just make it a power that shoes all enemies within a certain radius of you on the map? I know that would still be a godsend. i spent like a half hour today hunting down the last negotiator to save today, even though I had flown by them like 5 times. 1 Link to comment Share on other sites More sharing options...
boggo2300 Posted December 29, 2019 Share Posted December 29, 2019 4 hours ago, Communistpenguin said: Why not just make it a power that shoes all enemies within a certain radius of you on the map? I know that would still be a godsend. i spent like a half hour today hunting down the last negotiator to save today, even though I had flown by them like 5 times. considering they haven't been able to get the minimap icon stuff for the last mobs and glowies to work reliably since live, I suspect this will be HARD to do Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
BrandX Posted December 29, 2019 Share Posted December 29, 2019 The problem I have with this idea is the powers come in orders. Heightened Sight Heightened Smell Heightened Hearing Heightened Vision Cosmic/Combat/Sixth Sense Not all who have Cosmic Awareness even have other heightened senses. Also, I put that last one as a catch all. Feels more like something we should have in a superhero game with some talent points/trees. Link to comment Share on other sites More sharing options...
Call Me Awesome Posted December 30, 2019 Share Posted December 30, 2019 There's a function in the game already to show the last few mobs in a map; I'm not sure what it's threshold is (last 5% maybe?) but it will show the last 2-3. Provided it doesn't get buggy like it's been known to do. It also shows the location of the last glowie, at least on missions where there's multiple glowies. A power that shows the location of enemies within a certain radius would indeed be very useful but it's quite possible it would be a nightmare to get working. Actually, it's quite LIKELY it would be a nightmare to get working given the, er, interesting way the game's code works. Would I like to see it happen? Absolutely yes. Is it likely more trouble than it's worth to get working? Unfortunately it may well be. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Menelruin Posted December 30, 2019 Author Share Posted December 30, 2019 Side note, a better case example of when you need this sort of power: Let's say you're in a mission, "Kill the lead baddie and his minions," and the lead happens to be in a place like the pool room, a multi-level cave section, etc. If you miss ONE minion in that room, getting him marked on your map requires going back through the map and killing damn near EVERYTHING else, even if it wasn't required for the mission in the first place. 1 Link to comment Share on other sites More sharing options...
Replacement Posted December 31, 2019 Share Posted December 31, 2019 On 12/29/2019 at 9:55 AM, BrandX said: The problem I have with this idea is the powers come in orders. Heightened Sight Heightened Smell Heightened Hearing Heightened Vision Cosmic/Combat/Sixth Sense Not all who have Cosmic Awareness even have other heightened senses. Also, I put that last one as a catch all. Feels more like something we should have in a superhero game with some talent points/trees. I feel the solution is to zoom out a bit; take a less granular view. Stuff like Enhanced Senses or some sort of Tracker power make sense as tier 1s; sixth sense type stuff can come as a tier 2. This is why I suggested before combining it into a broader pool like Primal -- if you can choose just the 1-2 powers that suits you, all the better. Enhanced Senses could be Batman's detective vision (Arkham games), Daredevil's general awareness, and even Wolverine's smell -- it's all up to you about how important the power is to your character. No reason to part that out into 20% of your power picks. Link to comment Share on other sites More sharing options...
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