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Posted (edited)

Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's.

The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels.

So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina.

Just plug in your attack primary/secondary and go to town.

 

 

Updated 07-21-21 (Compatibility with newer Mids)  (All frameworks updated!)

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Invuln Framework 2021 - TANK - Tanker (Invulnerability).mxdFetching info...

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
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Invuln Framework 2021 - BRUTE - Brute (Super Strength).mxdFetching info...

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
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Invuln Framework 2021 - SCRAPPER - Scrapper (Battle Axe).mxdFetching info...

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
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Invuln Framework 2021 - SENTINEL - Sentinel (Archery).mxdFetching info...

Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 1 month later
Posted

You're like a muse Hyperstrike, I still have builds of yours saved since 2010, you provide food for thought in your slotting. 

Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

  • 1 month later
Posted
  On 4/9/2020 at 1:52 AM, PhillyPhil26 said:

These are niiiiiice!

If I may ask, how much you think these items total cost.
50mill? 100? 200?

 

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Honestly, I don't know.
I generally buy with Merits.

A fully tricked-out build, bought on-market would likely weigh in  is likely around 2B.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 1 month later
Posted

Thanks for this thread. I have only reviewed the Tanker template. My current (base)-Invulnerability Build goes in a different direction (plugging the Psi hole, at least for Resistance.) and chasing slightly different set bonuses. I also wanted more slots outside the Primary, so power-for-power (primaries) I'm generally investing fewer slots.

 

I do have 1 (minor) piece of advice for the Tank build for folks who keep attuned versions of the non-PVP pieces in the powers: Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall. In the posted build this is Invincibility at lvl 18.

 

I was also surprised that the Unbreakable Guard (+Max HP global) wasn't included for the Tank baseline. (Did I miss it?) I feel like it could be dropped into Temp Invulnerability with no noticeable negative effect on S/L resistances.

 

The only other comments I have are really just a matter of taste:

 

I think you have Dull Pain chosen at level 6. Good choice, but if you are going to keep it in the template I would go ahead a drop the Preventive Medicine (+Absorb) piece in it just to remind Tankers that they can get the Absorb shield under certain circumstances. Mileage varies: I find I rarely use Dull Pain even though I have it 6-slotted with the Preventive Medicine set.

 

As part of the Homecoming "page 4" patches, Leadership Pool: Maneuvers should be granting a 3.5% Defense buff for Tanks (Equivalent to Defenders). It would be my preference for the Tanker template to replace Combat Jumping with Maneuvers, only because the Tanker AT can share that nice Defense Buff from Leadership with teammates. YMMV.

Posted
  On 5/20/2020 at 4:32 PM, tidge said:

Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall.

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I do not understand this...LotG Defense IO and Shield Wall Defense IO are the same,25.5%  and set bonus is same, what is the benefit to changing? Is it the boosters? why not just boost the LotG??

 

  On 5/20/2020 at 4:32 PM, tidge said:

replace Combat Jumping with Maneuvers,

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Big difference in End use tho

Posted
  On 5/20/2020 at 10:38 PM, SuperPlyx said:

I do not understand this...LotG Defense IO and Shield Wall Defense IO are the same,25.5%  and set bonus is same, what is the benefit to changing? Is it the boosters? why not just boost the LotG??

 

Expand  

The Shield Wall can be boosted and still work at all levels (down to 7). If LotG is boosted (rather than attuned) it will not work over the entire level range.

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Posted
  On 5/21/2020 at 12:32 AM, tidge said:

The Shield Wall can be boosted and still work at all levels (down to 7). If LotG is boosted (rather than attuned) it will not work over the entire level range.

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I did not know this,interesting,

Posted
  On 5/20/2020 at 4:32 PM, tidge said:

Thanks for this thread. I have only reviewed the Tanker template. My current (base)-Invulnerability Build goes in a different direction (plugging the Psi hole, at least for Resistance.) and chasing slightly different set bonuses. I also wanted more slots outside the Primary, so power-for-power (primaries) I'm generally investing fewer slots.

Expand  

 

Okay.

 

  9 hours ago, tidge said:

I do have 1 (minor) piece of advice for the Tank build for folks who keep attuned versions of the non-PVP pieces in the powers: Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall. In the posted build this is Invincibility at lvl 18.

Expand  


My frameworks are chasing easy Global +Rech.

I have a slightly different build using Shield Wall that yields a slightly more durable Tank for E/N Resist.

 

  9 hours ago, tidge said:

I was also surprised that the Unbreakable Guard (+Max HP global) wasn't included for the Tank baseline. (Did I miss it?) I feel like it could be dropped into Temp Invulnerability with no noticeable negative effect on S/L resistances.

Expand  


The build already pushes +MaxHP.

 

  9 hours ago, tidge said:

The only other comments I have are really just a matter of taste:

 

I think you have Dull Pain chosen at level 6. Good choice, but if you are going to keep it in the template I would go ahead a drop the Preventive Medicine (+Absorb) piece in it just to remind Tankers that they can get the Absorb shield under certain circumstances. Mileage varies: I find I rarely use Dull Pain even though I have it 6-slotted with the Preventive Medicine set.

Expand  


Mostly the template is intended for chasing set bonuses, rather than random frankenslotting.

 

  9 hours ago, tidge said:

As part of the Homecoming "page 4" patches, Leadership Pool: Maneuvers should be granting a 3.5% Defense buff for Tanks (Equivalent to Defenders). It would be my preference for the Tanker template to replace Combat Jumping with Maneuvers, only because the Tanker AT can share that nice Defense Buff from Leadership with teammates. YMMV.

Expand  


I dunno.  I'm still of the opinion that any Tank taking Maneuvers is Doing It Wrong.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

And of course I completely forgot Stalkers.
Wow!  Placate really WORKS!
Here's a nicely optioned out sample.
 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
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Invuln Framework 2021 - STALKER - Stalker (Broad Sword).mxdFetching info...

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 11 months later
  • 2 months later
Posted
  On 7/20/2021 at 10:56 PM, Snarky said:

These no longer open in the new mids sigh.  I was hoping to build a Dark/Invul Sentinel using your framework

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Yeah.  I'm in the process of fixing them.

Just got back off vacation though.

Need a vacation to recover from vacation...

 

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
  On 7/21/2021 at 7:07 AM, Hyperstrike said:


Yeah.  I'm in the process of fixing them.

Just got back off vacation though.

Need a vacation to recover from vacation...

 

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Grats on the vacation!  I just eyeballed it and manually entered one.  I have your template about half memorized anyways.  Again, thanks for building them.

Posted

Okay, frameworks updated to work with Mids 3.0.5.6 and later as of July 21st 2021!

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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