Developer The Curator Posted March 3, 2020 Developer Posted March 3, 2020 Bug Fixes Soulbound Allegiance's Chance for Build Up proc again proc on Pets. It should not proc on players when summoning pets. Fix for issue with Engagement status that has been keeping Targeting Drone from dropping it's Up-Front damage buff while in combat. Fixed a bug where Degenerative Interface was over-stacking on raid encounters. Fix Rune of Protection FX persisting until zoning. Fix incorrect color of Common Vigor Alpha. General Chain powers now have a unique border, courtesy of @GuyPerfect: Beam Rifle (Sentinel) Refractor Beam Electric Control Jolting Chain Synaptic Overload Electric Melee Chain Induction Electricity Mastery (Sentinel) Rehabilitating Circuit Martial Assault Trick Shot 13 15
Herotu Posted March 3, 2020 Posted March 3, 2020 Thank you for your work. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
nihilii Posted March 3, 2020 Posted March 3, 2020 (edited) The Degenerative Interface fix seems to have broken it on Rikti Pylons specifically. Behavior before patch: keeping ~4 stacks up on the target for a total of ~-12.5% HP. Behavior now: only one stack can be up, for a total of ~-3.25% HP. On level 54 Rikti bosses, it's still possible to keep 4 stacks up (until they die, anyway). Edit: trying it out on an AV in AE, I'm only able to keep one stack. Might be a pattern of Degen being broken on tough targets? Edit 2: also broken on a GM in AE (1 stack max). Normal mobs in AE work fine (up to 4 stacks). Edited March 3, 2020 by nihilii 5
WindDemon21 Posted March 3, 2020 Posted March 3, 2020 I don't see the shadow maul update here, is that being applied?
siolfir Posted March 3, 2020 Posted March 3, 2020 38 minutes ago, WindDemon21 said: I don't see the shadow maul update here, is that being applied? It was part of the page 5 set of changes.
Sovera Posted March 3, 2020 Posted March 3, 2020 43 minutes ago, WindDemon21 said: I don't see the shadow maul update here, is that being applied? This is live. the other patch notes are for the beta. Dark Melee is not in live just yet. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Grouchybeast Posted March 3, 2020 Posted March 3, 2020 1 hour ago, WindDemon21 said: I don't see the shadow maul update here, is that being applied? If you look in the beta server patch notes section, the patch called [Staging] is the one that will next go onto the live servers. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
PorkTips Posted March 4, 2020 Posted March 4, 2020 I dont know if its the first patch or the hotfix, but I got some popup about a corrupt file, maybe an ogg file or something. Should have written down the error. And now Tequila is re-downloading a ton of those massice pigg files. Anyone else experience that?
Jayden_Mercy Posted March 4, 2020 Posted March 4, 2020 I woke this morning to Manifest download error for http://patch.savecoh.com/manifest.xml Unable to connect to the remote server Suggestions?
Sniffie2 Posted March 4, 2020 Posted March 4, 2020 (edited) Same problem for me: Manifest download error for http://patch.savecoh.com/manifest.xml The underlying connection was closed: An unexpected error occurred on a receive. Test Server: Manifest download error for https://manifest.cohhc.gg/testing.xml The remote server returned an error: (503) Server Unavailable. Edited March 4, 2020 by Sniffie2
zwtrammell Posted March 4, 2020 Posted March 4, 2020 Can anyone still play, or is it only affecting certain people?
NickT Posted March 4, 2020 Posted March 4, 2020 Ditto, Manifest download error, reported it to support before I saw this post
Fire Chief Posted March 4, 2020 Posted March 4, 2020 It worked *phew* its all gud in Fire Chief land 🙂 Thanks Homecoming 🙂 My DA page —“too soon old, and too late smart.”
French Posted March 4, 2020 Posted March 4, 2020 hello, I have "manifest error" to this morning ( tried the routine to fix that : reboot, antivirus check , firewall check , vpn off ) still have problem.
Jayden_Mercy Posted March 4, 2020 Posted March 4, 2020 Mine works now and I did nothing but try about 40 minutes later.....
r0y Posted March 4, 2020 Posted March 4, 2020 I had a wrong client error, and it turned out I had the beta's manifest selected in Tequila; when I changed it to the non-beta manifest, it worked. YMMV.
barrier Posted March 5, 2020 Posted March 5, 2020 On 3/3/2020 at 8:44 AM, The Curator said: Soulbound Allegiance's Chance for Build Up proc again proc on Pets. It should not proc on players when summoning pets. This is a huge nerf to MM's in PVP and I am 95% certain that the original devs noted that BU proc'ing on both players and pets was the intended effect. It was on the boards at around the time purple sets were released. 2
nzer Posted March 5, 2020 Posted March 5, 2020 2 hours ago, barrier said: This is a huge nerf to MM's in PVP and I am 95% certain that the original devs noted that BU proc'ing on both players and pets was the intended effect. It was on the boards at around the time purple sets were released. Not proccing a 5 second BU when summoning one of your pets is a huge nerf to MMs in PvP? If it was the intended effect, why didn't the enhancement text reflect that? 1
barrier Posted March 5, 2020 Posted March 5, 2020 (edited) 11 hours ago, nzer said: Not proccing a 5 second BU when summoning one of your pets is a huge nerf to MMs in PvP? If it was the intended effect, why didn't the enhancement text reflect that? Yup. It is. Masterminds have extremely limited access to significant to-hit buffs in PVP. I consistently proc'd that prior to trying to hit any blaster who I knew would likely have fortitude on him or any high defense melee character. It's a big nerf to a class that already has huge problems related to mobility (pets are too slow for the current pace of the game), and whose debuffs have already been nerfed by the current implementation of Diminishing Returns (no -maxrunspeed). The enhancement text has little to do with the fact that the original developers were asked about this while the game was live and they actually said it was intended. Edit: This sort of change is concerning. While I am all for making the game evolve further and correcting mistakes, this wasn't one of those. Nerfs like this need to be accompanied by compensatory buffs for the classes that are most hurt by nerfs, even if this is the way forward, otherwise, Homecoming risks becoming Thunderspy. Edited March 5, 2020 by barrier
Abraxus Posted March 5, 2020 Posted March 5, 2020 (edited) 17 minutes ago, barrier said: ...Nerfs like this need to be accompanied by compensatory buffs for the classes that are most hurt by nerfs, even if this is the way forward, otherwise, Homecoming risks becoming Thunderspy. That's a huge leap isn't it? The whole "If, then else" thing seems a bit too absolute. Edited March 5, 2020 by Abraxus 3 What was no more, is REBORN!
barrier Posted March 5, 2020 Posted March 5, 2020 (edited) 1 hour ago, Abraxus said: That's a huge leap isn't it? The whole "If, then else" thing seems a bit too absolute. Address the content more in your posts. It's not a huge leap. Thunderspy fails by ignoring the cross-talk between various changes. Homecoming had kinda been good about this, but things like the power boost -special nerf (shelved my Demons/Cold MM, I can't slow in PVP at all anymore - which it did prior to the PB nerf), and this change, make me think that either Powerhouse is ignoring MM players or thinking that minor AI changes will solve major issues like LRM having a 4 minute recharge on Mercs, slow pets that can't keep up with players in PVP or the fact that he removed a significant source of +to-hit for non-nature MMs, Changes like these are making me think that cross-talk is starting to be ignored. Oh, and if you don't think there are any issues with the AT, please look at the March 2020 stats and try to find an AT that has such a huge chasm between "characters created" and "characters at 50". Edited March 5, 2020 by barrier 1
Doc_Scorpion Posted March 5, 2020 Posted March 5, 2020 8 minutes ago, barrier said: Oh, and if you don't think there are any issues with the AT, please look at the March 2020 stats and try to find an AT that has such a huge chasm between "characters created" and "characters at 50". That's a... pretty big and not entirely warranted conceptual leap. Masterminds are generally credited as being the most difficult AT to play and that's always held their numbers down. (Along many people's allergy to having them on teams.) You'll have to do far better than that to show that there's any significant issues with the class. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
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