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What is the most fun tank combo you have played and why?


Infinitum

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Willpower/Psionic Melee.  This is the first Tanker I've played, so I'm really enjoying it!  A friend designed a build for me so that she's "a Tanker with a capital 'T!'" Lol!

 

I frequently hear comments to the effect that Tankers aren't needed anymore, but no seems to mind when I come along (well, except for the haters!)  Lol!

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Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

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Over the years I've played:

Invuln/axe

Dark/Stone

Stone/Fire

Fire/Ice

Ice/EM

Bio/Staff

Invuln/MA

SR/DM

 

And honestly they are all really fun time play. My invuln axe tank used to farm wolves non-stop, where my fire/ice did for freaks. Ice/em was great at disruption for PvP, Stone/Fire was a gargoyle come to live that when I rolled it played a marathon 26.5 hours before falling asleep on it, where it ended up lvl 42 before I couldn't keep my eyes open. Bio/staff is.l extremely hard to kill, and fun with 6 forms.

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My Orc Prot Warrior, in Naxxramus.  Good times man. Serious nostalgia with guild runs, and crossing that threshold from "we barely know what we're doing" to "aw yea, we got this".

 

Oh, you mean tank powerset combo in City of Heroes?  🙂

 

Probably my Invul / SS.  Total Tank-Classic, not a giant in terms of AE damage, but extrordinarily durable. Can sit there and take punishment for days without his hp's moving much.  And with the IO's, he doesn't have a hole for Psi anymore, and has very high resist vs several types of damage.  He just feels like the tank that you can smash concrete beams over his head, and he'll just smile at you and say "Bro, do you even lift?".  Or fling anything at him ... fire, cold, negative, whatever... and you'll just make him mad.

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  • Retired Lead Game Master

I legit have at least one if not two of each tank at 50 now. As a player, they are my favorite 😍

Favorites:

Elec/Elec - Strong and good dmg

Dark/Fire - End **HOG** but once its 50 and only does 50 content because end drain ouch, its unstoppable. 

Rad/Rad - Pretty much an unstoppable truck.

SR/Stone - Scaling dmg rest +the Sdr IO makes for a hardy tank that stays around half health 24/7.

 

 

Least Favorite:

Shield/SS - Shield struggled to keep up with other similar leveled tanks
Stone/BA - Boring

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12 hours ago, GM Miss said:

I legit have at least one if not two of each tank at 50 now. As a player, they are my favorite 😍

Favorites:

Elec/Elec - Strong and good dmg

Dark/Fire - End **HOG** but once its 50 and only does 50 content because end drain ouch, its unstoppable. 

Rad/Rad - Pretty much an unstoppable truck.

SR/Stone - Scaling dmg rest +the Sdr IO makes for a hardy tank that stays around half health 24/7.

 

 

Least Favorite:

Shield/SS - Shield struggled to keep up with other similar leveled tanks
Stone/BA - Boring

GM Miss KNOWS her stuff! 100% Agree!!! I tried Shield and also found it to "struggle" in some capacities that other tanking combinations did not have issues with. I also found Stone incredibly problematic with how "slow" and "hard to keep up with the group" it can be even with teleport. There's so many cave instances where it just does not feel like it can keep up or feel like it has a job (the group often moves too quick for you to get there in time to absorb the alpha) it's lead to me destroying my stonies! 😧

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I ended up pairing shield with SS for the soft control of hand clap + foot stomp. It really did help fill in some of the gaps but that was way late into my tank at that point. I was SO LUCKY to level my tank with a friend who went /kin for me - otherwise I would have been soooooooooooooooo finished with it by the time it hit 50. 

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23 hours ago, GM Miss said:

I ended up pairing shield with SS for the soft control of hand clap + foot stomp. It really did help fill in some of the gaps but that was way late into my tank at that point. I was SO LUCKY to level my tank with a friend who went /kin for me - otherwise I would have been soooooooooooooooo finished with it by the time it hit 50. 

Ive had the opposite experience with shield.  Its unkillable strong, has shield charge which is a good form of control also especially if you pair it with avalanche and the kd proc, but it's also a great additional pbaoe attack.

 

Id say its a toss up between any one of my 3 shield tanks and my rad rad for best unkillable durability. 

 

My shield/elec is an outright monster when paired with musculature and assault radial too.

 

What was it that was so unpleasant? just curious.

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On 3/31/2020 at 7:54 AM, Zeraphia said:

 I also found Stone incredibly problematic with how "slow" and "hard to keep up with the group" it can be even with teleport. 

One of my fav moments from live was joining a random PUG squad on my Controller.  I think it was Peregrine Island.  I know I was *right next* to them when they invited me.

I joined, said "Heyo". 

The tank (In Granite Armor) then said "oh god ANOTHER controller? that's too many"

I speed boosted him.

"KIN!!!!!!!!!!   HE CAN STAY!   HE CAN STAY!!!"

 

🙂

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  • 11 months later

Necroing this @Infinitum post because it was fun to read through and I LOVE TANKERS.

 

So far, my 3 most FUN tankers have been:

 

Dark/Staff - Super synergy. Love how robust DA is as a set, and Staff is just a ton of fun to build Perfection with and hold Aggro.

 

Shield/Elec - You want to feel like a God of Thunder, right?

 

Invuln/EM - Feels like a straight upgrade to my Invuln/SS after the EM changes. This is Superman after training in the sun =P

 

Currently leveling a Fire/Ice Tanker and having a blast, so that might hop up the list. SUPER interested in running a Rad Tanker as well. Maybe Rad/Kat or Rad/Sav?

 

Would love to hear some more cool/fun combos!

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The only tanker I've ever gotten to the end game is Tephra, my FA/Stone/Pyre tank who's essentially a walking volcano. It requires a lot of patience in leveling as the end mitigation is an issue with stone melee (thank God for consume) but the end result is fabulous. She tanks extremely well, she hits like a truck, and once she reached the 40s and beyond and picked up melt armor, fireball, and pryonic judgement she is also dishes out large amounts of AoE damage as well.

 

I love her so.

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28 minutes ago, Ravenbane said:

The only tanker I've ever gotten to the end game is Tephra, my FA/Stone/Pyre tank who's essentially a walking volcano. It requires a lot of patience in leveling as the end mitigation is an issue with stone melee (thank God for consume) but the end result is fabulous. She tanks extremely well, she hits like a truck, and once she reached the 40s and beyond and picked up melt armor, fireball, and pryonic judgement she is also dishes out large amounts of AoE damage as well.

 

I love her so.

Such a cool concept as well! The walking Volcano haha. Tons of cool costumes I’m sure you could do.

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19 minutes ago, StriderIV said:

Such a cool concept as well! The walking Volcano haha. Tons of cool costumes I’m sure you could do.

 

😄

This is her lava form, with and without toggles up. The lava option on stone melee made me SO happy! It looks the stone fists and hammers just grow out of her arm.

 

And I enjoy few things more on her than soloing/duoing AVs like Hess or Olympian Guard that have a lava pool in their map I can pull them into, which takes care of all of their regen. Fools.

 

 

screenshot_210314-03-27-55.jpg

screenshot_210314-03-30-30.jpg

Edited by Ravenbane
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I would have loved to love Stone Melee, but then I look at its only AoE and go Ogodwhy. Double the animation of Dragon Tail (one of the weakest AoEs) and 8 points less damage. Y u do dis, devs?

 

But not gonna lie that I'd love to just lay the wham with the hammers. Hmm.. I can do Seismic Smash, Stone Mallet, Heavy Mallet, Stone Mallet.

 

I'll go roll one since I have a little volcano kitteh.

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3 hours ago, Sovera said:

I would have loved to love Stone Melee, but then I look at its only AoE and go Ogodwhy. Double the animation of Dragon Tail (one of the weakest AoEs) and 8 points less damage. Y u do dis, devs?

 

But not gonna lie that I'd love to just lay the wham with the hammers. Hmm.. I can do Seismic Smash, Stone Mallet, Heavy Mallet, Stone Mallet.

 

I'll go roll one since I have a little volcano kitteh.

I think you forgot a Red Bull or two in your rotation! 😁

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2 minutes ago, Marshal_General said:

I think you forgot a Red Bull or two in your rotation! 😁

It's a bit tight, but one FF proc in both mallets and Mids say it should be kinda alright. Until Seismic Smash opens there will both be gaps and usage of Stone Fists. But we'll see. Currently PLing her to 22 so I can start with Posi.

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1 minute ago, Sovera said:

It's a bit tight, but one FF proc in both mallets and Mids say it should be kinda alright. Until Seismic Smash opens there will both be gaps and usage of Stone Fists. But we'll see. Currently PLing her to 22 so I can start with Posi.

I am thinking about a Stone/DM tanker especially since Rooted is getting adjusted.

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here is what i run on my Electric / Spines.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Dura Cell: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance

Level 1: Barb Swipe

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (7) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Perfect Zinger - Chance for Psi Damage

Level 2: Lightning Field

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 4: Spine Burst

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Perfect Zinger - Chance for Psi Damage

Level 6: Conductive Shield

  • (A) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - RechargeTime/Resistance

Level 8: Static Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 10: Boxing

  • (A) Empty

Level 12: Taunt

  • (A) Perfect Zinger - Taunt/Range

Level 14: Grounded

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance

Level 16: Energize

  • (A) Miracle - +Recovery
  • (34) Miracle - Heal
  • (34) Miracle - Heal/Endurance
  • (34) Miracle - Heal/Recharge

Level 18: Lightning Reflexes

  • (A) Run Speed IO
  • (36) Run Speed IO

Level 20: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 22: Ripper

  • (A) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Damage/Endurance
  • (29) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Accuracy/Damage/Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Impervium Armor - Psionic Resistance
  • (37) Impervious Skin - Status Resistance

Level 26: Weave

  • (A) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 28: Power Sink

  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage
  • (42) Kismet - Accuracy +6%

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 35: Quills

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage
  • (43) Superior Might of the Tanker - Damage/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 38: Throw Spines

  • (A) Annihilation - Chance for Res Debuff
  • (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (46) Annihilation - Accuracy/Damage
  • (46) Annihilation - Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/RechargeTime
  • (48) Annihilation - Accuracy/Damage/Endurance

Level 41: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 44: Physical Perfection

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (50) Numina's Convalesence - Endurance/Recharge
  • (50) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance/Recharge

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Gauntlet 


Level 1: Brawl
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On 3/15/2021 at 9:58 AM, Glowman said:

Rad/SS cured my altitis once and for all. 

Seems like a great combo! I started my first Rad Armor Tanker the other day: Rad/Dual Blades. Tons of fun so far. I LOVE SS though, and I can see some really good synergy between Rad/SS.

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I'm sure I had more tanks back on live but my Stone/stone/energy (rolled pre ED, once solod the end of a Hess TF) and my Ice/DB/Ice (aoe aggro machine with a yo yo blue bar, skipped stamina when you had to pick it) are the ones I remember. My Bio/Psy/earth on homecoming has been pretty fun too, got a dark/staff waiting in the wings for when I someday get back to playing enough to finish my get 1 of each AT to 50 goal.

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