Hjarki Posted April 8, 2020 Posted April 8, 2020 (edited) Since I have some time on my hands, I thought I'd go over some of the builds in my library and discuss how they work. Introduction I have a love/hate relationship with Illusion Control. On the one hand, it has one of the most unique powers around: Phantom Army. Invulnerable pets who do substantial damage are tremendous. On the other hand, it has almost nothing else. It’s the only Control set that can’t set Containment. It has no AE damage. It’s actual pet (Phantasm) is on the low end of durability and damage. These are some significant holes. However, the demand for recharge to fuel Phantom Army is so extreme that most builds don’t even try to fill them. The top choices for support set are almost strictly aimed at managing to get to perma-PA while having decent defenses. The result are builds that might be decent on a pylon test, but have serious flaws as a general build you’d take into task force. Illusion/Trick Arrow goes the other direction. Instead of approaching the question of Illusion from the standpoint of “how can I pile on all that recharge”, it approaches it from the standpoint of filling the holes - providing AE damage and Containment. Meeting Recharge Demands Phantom Army requires +300% recharge. Approximately 95% of this can come from internal recharge. 70% can come from Hasten (which is automatically perma- at the levels of recharge we need for PA). If we have the powers (we do), 5 purple sets will yield another +50%. I’ve slotted two 4-set +6.25% and one 5-set +5%. 5 LotG will yield +37.5%. Note: This does mean there are a number of powers I take solely for their ability to slot recharge sets but I don't actually plan to use much. Add it all up and we’re still short about 25% recharge. In theory, we could bridge this gap with Spiritual or Agility, but those both hurt the overall damage the build can do (vs. Musculature/Intuition). To bridge this gap, I switch up the single target rotation a bit - I take the somewhat mediocre Project Will over Spectral Wounds. This allows me to slot Force Feedback in a power I’ll be using all the time at a high global recharge with no internal recharge - and close the gap. Meeting Defense Demands This is a bit trickier. Trick Arrow provides no defense/resist at all. While some defense can be inferred from the various debuff powers, this isn’t the same as simply having status protection, soft-capped defenses and hard-capped resists. I’ve already spent an enormous number of slots on recharge above, so I don’t have a whole lot of options here. I simply don’t have the slots to dedicate to boosting defenses to soft-cap much less accomplishing the rest. So instead I rely on two long recharge clicks: Indomitable Will and Unleash Potential. Neither can be made perma-, but they provide me with the option of acceptable defenses when needed. The hope is that the combination of AE Fear, AE Hold, AE Slow/Knockdown, minor AE -hit debuffs and invulnerable tanks will preclude the need for always-on defenses. How It Plays A bit like a Blaster - albeit one with significant control and invulnerable pets. While the damage doesn’t scale up nearly as well as a Blaster, almost any team will find your massive debuffs a boon. Unlike most Illusion builds, you can lock an AV/GM in place with Immobilize and you’ve got some pretty heavy-hitting AE. Note: To ignite the Oil Slick requires a proc in Acid Arrow. This is a near certainty against a large spawn, but has a very low chance of occurring against a single target. For single target offense, you’re primarily relying on PA + Blind/Project Will. Multi-target, you’ve got Oil Slick Arrow followed by Acid Arrow. Overall, the build tends have a ‘flow’ that I like a lot more than conventional approaches. So before you rush off to try a flavor-of-the-month approach like Illusion/Storm or Illusion/Time, I’d suggest you go over to Beta and see what Illusion/Trick Arrow can do for you. While ordinarily a low-ranked set, Trick Arrow’s particulars happen to mesh with Illusion Control unusually well. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Fighting Power Pool: Force of Will Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind (A) Damage Increase IO: Level 50 (3) Damage Increase IO: Level 50 (3) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (5) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (5) Gladiator's Net - Chance of Damage(Lethal): Level 50 (7) Unbreakable Constraint - Chance for Smashing Damage: Level 50 Level 1: Entangling Arrow (A) Gravitational Anchor - Immobilize/Endurance: Level 50 (7) Gravitational Anchor - Immobilize: Level 50 (9) Gravitational Anchor - Immobilize/Recharge: Level 50 (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50 (11) Gravitational Anchor - Accuracy/Recharge: Level 50 Level 2: Deceive (A) Coercive Persuasion - Confused/Endurance: Level 50 (11) Coercive Persuasion - Contagious Confusion: Level 50 (13) Coercive Persuasion - Confused: Level 50 (13) Coercive Persuasion - Confused/Recharge: Level 50 (43) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 Level 4: Kick (A) Empty Level 6: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff: Level 20 Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (17) Red Fortune - Defense/Endurance: Level 50 (19) Red Fortune - Defense: Level 50 Level 10: Project Will (A) Apocalypse - Damage: Level 50 (19) Force Feedback - Chance for +Recharge: Level 50 (21) Apocalypse - Chance of Damage(Negative): Level 50 (21) Apocalypse - Damage/Endurance: Level 50 (23) Explosive Strike - Chance for Smashing Damage: Level 20 (23) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 12: Hasten (A) Recharge Reduction IO: Level 50 (25) Recharge Reduction IO: Level 50 Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (25) Titanium Coating - Resistance: Level 50 (27) Titanium Coating - Resistance/Endurance: Level 50 Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (29) Red Fortune - Defense: Level 50 (29) Red Fortune - Defense/Endurance: Level 50 Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge: Level 50 (31) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (31) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (31) Expedient Reinforcement - Damage/Endurance: Level 50 (33) Soulbound Allegiance - Damage/Recharge: Level 50 (33) Soulbound Allegiance - Chance for Build Up: Level 50 Level 20: Acid Arrow (A) Shield Breaker - Chance for Lethal Damage: Level 30 (33) Touch of Lady Grey - Chance for Negative Damage: Level 50 (34) Positron's Blast - Chance of Damage(Energy): Level 50 (34) Javelin Volley - Chance of Damage(Lethal): Level 50 (34) Annihilation - Chance for Res Debuff: Level 50 (36) Bombardment - Chance for Fire Damage: Level 50 Level 22: Poison Gas Arrow (A) Fortunata Hypnosis - Chance for Placate: Level 50 (36) Fortunata Hypnosis - Sleep: Level 50 (36) Fortunata Hypnosis - Sleep/Endurance: Level 50 (37) Fortunata Hypnosis - Sleep/Recharge: Level 50 (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50 Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (37) Red Fortune - Defense/Endurance: Level 50 (39) Red Fortune - Defense: Level 50 Level 26: Spectral Terror (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50 (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 (40) Superior Will of the Controller - Endurance/Recharge: Level 50 (40) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 Level 28: Disruption Arrow (A) Recharge Reduction IO: Level 50 (40) Recharge Reduction IO: Level 50 Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 32: Phantasm (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 (42) Expedient Reinforcement - Accuracy/Damage: Level 50 (42) Expedient Reinforcement - Damage/Endurance: Level 50 (42) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 Level 35: Oil Slick Arrow (A) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50 (43) Bombardment - Damage: Level 50 (43) Bombardment - Accuracy/Recharge/Endurance: Level 50 (45) Bombardment - Damage/Recharge: Level 50 (45) Bombardment - Accuracy/Damage/Recharge: Level 50 Level 38: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 41: Mind Over Body (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (46) Titanium Coating - Resistance: Level 50 (46) Titanium Coating - Resistance/Endurance: Level 50 Level 44: EMP Arrow (A) Unbreakable Constraint - Hold/Recharge: Level 50 (46) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50 (48) Unbreakable Constraint - Accuracy/Recharge: Level 50 (48) Unbreakable Constraint - Hold: Level 50 (48) Unbreakable Constraint - Endurance/Hold: Level 50 Level 47: Unleash Potential (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (50) Red Fortune - Defense: Level 50 (50) Red Fortune - Defense/Recharge: Level 50 (50) Red Fortune - Defense/Endurance/Recharge: Level 50 Level 49: Mighty Leap (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 2: Health (A) Miracle - +Recovery: Level 40 (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (15) Panacea - +Hit Points/Endurance: Level 50 (45) Preventive Medicine - Chance for +Absorb: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (17) Performance Shifter - EndMod: Level 50 Level 50: Intuition Radial Paragon Level 50: Ageless Core Epiphany ------------ Note: I've updated my build since the Trick Arrow pass: Edited February 22, 2021 by Hjarki 3
Redlynne Posted April 8, 2020 Posted April 8, 2020 Interesting ... 😎 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Coyote Posted April 8, 2020 Posted April 8, 2020 I think you will get more defensive effect by dropping a couple of slots from your defensive powers (Invisibility and Unleash Potential), and getting the 6th slot in the Controller ATO set and the Confuse set, because both have a nice 5% Ranged Defense bonus. Getting +10% Ranged Defense is worth dropping a bit from those powers, IMO.
Psyonico Posted April 8, 2020 Posted April 8, 2020 Just to throw this out there, the origin powers for technology and magic do energy damage, which will ignite OSA 3 What this team needs is more Defenders
Hjarki Posted April 8, 2020 Author Posted April 8, 2020 1 hour ago, Coyote said: I think you will get more defensive effect by dropping a couple of slots from your defensive powers (Invisibility and Unleash Potential), and getting the 6th slot in the Controller ATO set and the Confuse set, because both have a nice 5% Ranged Defense bonus. Getting +10% Ranged Defense is worth dropping a bit from those powers, IMO. This is an entirely reasonable design decision. I didn't go that way because I just didn't find Defense to be particularly useful due to the control powers and the fact that Superior Invisibility generally meant that I always initiated fights rather than reacting to them.
Steel Posted April 8, 2020 Posted April 8, 2020 5 hours ago, Psyonico said: Just to throw this out there, the origin powers for technology and magic do energy damage, which will ignite OSA ^ This. And make a bind to target OSA as well. I had a 50 Ill/TA/Fire with Perma PA on Retail Live and it works quite well. While TA may not be the best secondary pick for Illusion, Illusion is probably the best primary for TA.
King Kog Posted April 8, 2020 Posted April 8, 2020 I love my I'll/TA! I went for a budget build with moderate recharge and capped ranged defense, and am hoping the spiritual alpha gets my PA close enough to perma.
SaddestGhost Posted April 8, 2020 Posted April 8, 2020 With some whispering of Trick Arrow buffs on the way, I think this build will be picking up some interest in the not too distant future.
SaddestGhost Posted April 8, 2020 Posted April 8, 2020 9 minutes ago, 5099y_74c05 said: And what do these rumors entail? Do tell! I have no idea what's in the works other than Powerhouse's mention of it getting some love soon. https://forums.homecomingservers.com/topic/16551-general-feedback-page-5-build-5/page/6/?tab=comments#comment-181398
selfunconsciousness Posted April 9, 2020 Posted April 9, 2020 2 hours ago, SaddestGhost said: I have no idea what's in the works other than Powerhouse's mention of it getting some love soon. https://forums.homecomingservers.com/topic/16551-general-feedback-page-5-build-5/page/6/?tab=comments#comment-181398 I looked at this comment and didn't see any mention of Trick Arrow being buffed. Did I just not read far enough?
SaddestGhost Posted April 9, 2020 Posted April 9, 2020 1 minute ago, selfunconsciousness said: I looked at this comment and didn't see any mention of Trick Arrow being buffed. Did I just not read far enough? Dang, I pointed to the wrong post. It was a comment in the first page of that thread.
Redlynne Posted April 9, 2020 Posted April 9, 2020 LINK Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Hjarki Posted April 9, 2020 Author Posted April 9, 2020 1 hour ago, 5099y_74c05 said: Sounds like there is some scuttlebutt about /Poison too. Interestingly enough, /Poison was my next build in line (see separate topic).
fitzsimmons Posted April 9, 2020 Posted April 9, 2020 (edited) Nice build, extremely solid base. I am a fan of softcapepd defenses so I made the 2 changes suggested above along with a few others and Agility. This softcaps me to ranged. I'm not sure how much defense is lost from superior invisibility once engaged but I may still be able to eek out softcap for ranged. With ageless, my guess is PA will be perma, even with diminishing returns. Ice arrow is nice for the cheap bonuses. I figure if shit hits the fan, it'll be nice to be dodging attacks left right and center. Again, thank you. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;693;1386;HEX;| |78DA6594D94F135114C6E776A660CB5604CA5A81964D6A2B55DF8DB2B9405285A07| |1AB4D2930B1D2660A02BEF92FF882CB831A2388263EFB4F9868E2F2E2BB89CAE2F2| |64A2F574BE0FDAA49336BFDEEF7E67CEB9E7DEDBF1E5A1CA57A3778E6BCA33988A6| |7B3B1C1F4FC82954EA59296733C3E6B26B4FC532EDF406166D7143E9D4A2D66CDF4| |FCAED05AE439B93833139EB4CCC48DD809CB4A2F6955D1B4848C98B3730BE6FC6CA| |53D1A4BC6333270DB83894C32395DB3AB4F27ADEC9C99A91FCE988970349FC54CC4| |C6E3D985A4B5D224F5F4C9F7B1D2F8E49C9A4F103134475C449FA11937953D36867| |59B65A71D36DBE8B30AB1863689B9B228B8EF1C791E744F804F2446319FBA0ECD71| |8D9E38587985BC0A56C7E89326EA88D5F49C3C9A5714A782E26C40B54F05E5D01CE| |5D43C6E707F35F848E062E5AE5541AFCCDD03EBEF930F40EF43D02FB92AF05E5511| |CC77C0A53591BACC553167D51174AB298C5C2DFDECA2786AE8A9615D2D67E16D635| |DCF04B5EC4EED36567DE027F98BFC0176EC90BFC12589AD636C5D996EEF60C71BCC| |75BEC68E75FA91AFF30B1870386DDE92D806F6A3E13262BC17C1C0147909ECBA00D| |6CA7A1AB99E46AEA78B7DEEE17AD604CDACA9F92572F6AC912FC0DEE7E43AD8BF01| |2E4B6C2B62556B10F5F7927592DBC77DF76DA09E7519B73357FB57F80E7E23BF939| |B60681B8C6C812B12EBE7FAFD0A3DE992436DD7F397FC0786D8B380D4D0CDD3D8FD| |1935BCD571ABF25A1F7B725B10E4BB83C3F01D1A224F91A36068045C94983062F4F| |07B87BD97873F901FC94FE03BC939C07D1868C4CD8DF0EC4578F6DA8CBD9B2A9FFC| |CDF115945C7FC9EC40891229518E9628C74A94B162A50FBD8E1A7BFF009AB25D2EC| |FDEBDCE6DBA65963BAB4288D82E684A9D51F66DAC9EC2CAB68AFDF6DB768ADDABE8| |A7E72E9837E456E5964498EE8F577EC39CFB0F1AC8EF6A| |-------------------------------------------------------------------| Edited April 9, 2020 by fitzsimmons
WillParkinson Posted November 20, 2020 Posted November 20, 2020 I've been playing Illusion/TA for months, and absolutely love it. Your build is awesome, but I'd need to find a way to add flash arrow to it for that extra kick.
Force Redux Posted November 22, 2020 Posted November 22, 2020 Illusion/TA was one of my old Incarnates back in Live. Super fun and effective. Great for team kill speed, solid damage solo, reasonable controls for Illusion combo. Played very well from range, almost never gets targeted by anything between PA, controls, range and -threat from Superior Invisibility. @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Carnifax Posted November 22, 2020 Posted November 22, 2020 On 4/9/2020 at 9:05 PM, fitzsimmons said: I'm not sure how much defense is lost from superior invisibility once engaged but I may still be able to eek out softcap for ranged. About 50% is your answer. My Mids has you at 42.7% ranged in combat. In Mids Options > Configuration > Effects & Maths tab and tick HitByFoe, MissionObjectiveClick and ActivateAttackClick is how I do it. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
amendara Posted November 25, 2020 Posted November 25, 2020 Running one of these for i27. Does anyone have an updated build? I probably want to take all the arrow powers, have perma phantom armhy and dont need a travel power. I have no idea how to slot the new trick arrow.
WillParkinson Posted November 25, 2020 Posted November 25, 2020 6 hours ago, amendara said: Running one of these for i27. Does anyone have an updated build? I probably want to take all the arrow powers, have perma phantom armhy and dont need a travel power. I have no idea how to slot the new trick arrow. I'm wondering as well.
Meknomancer Posted November 25, 2020 Posted November 25, 2020 I'm clueless about TA i had a single arch/ta corr on live but it barely got played and i'm not sure whats sets will be slottable in the updated version. Ill trolls have always been one of my favourites provided i can get perma PA. Trying to fit in every TA power so i can see what they are like now and still hit perma hasten/PA is proving difficult and theres no way to get any defence in the same build. Threw this together as something to start with before mids gets an update and a proper build can be worked on: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ILL TA FIRE: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Blind SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprWiloft-EndRdx/Rchg:50(11), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(13) Level 1: Entangling Arrow GrvAnc-Hold%:50(A), GrvAnc-Immob/EndRdx:50(43), GrvAnc-Acc/Rchg:50(46), GrvAnc-Acc/Immob/Rchg:50(46), GrvAnc-Immob/Rchg:50(50) Level 2: Flash Arrow CldSns-Acc/ToHitDeb:30(A), CldSns-Acc/Rchg:30(46), CldSns-ToHitDeb/EndRdx/Rchg:30(50), CldSns-Acc/EndRdx/Rchg:30(50) Level 4: Glue Arrow PcnoftheT-EndRdx/Rchg/Slow:50(A), TmpRdn-EndRdx/Rchg/Slow:50(43) Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(40) Level 8: Superior Invisibility LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Def/EndRdx/Rchg:50(37) Level 10: Ice Arrow BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(15), BslGaz-EndRdx/Rchg/Hold:30(15), BslGaz-Acc/EndRdx/Rchg/Hold:30(37) Level 12: Super Speed BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(13) Level 14: Boxing Empty(A) Level 16: Poison Gas Arrow FrtHyp-Plct%:50(A), FrtHyp-Sleep/EndRdx:50(17), FrtHyp-Acc/Rchg:50(17), FrtHyp-Acc/Sleep/Rchg:50(29), FrtHyp-Sleep:50(34) Level 18: Phantom Army ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(19), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(21), SlbAll-Build%:50(31), SlbAll-Dmg/Rchg:50(34) Level 20: Acid Arrow Bmbdmt-+FireDmg:30(A), Bmbdmt-Acc/Dam/Rech/End:50(21), Bmbdmt-Acc/Dam/Rech:50(29), Bmbdmt-Dam/Rech:50(31), Bmbdmt-Dam:50(40), AchHee-ResDeb%:20(45) Level 22: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), GldArm-End/Res:50(23), GldArm-Res/Rech/End:50(27), UnbGrd-Max HP%:50(45) Level 24: Weave LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(25), Rct-Def/EndRdx:50(25), Rct-Def:50(27) Level 26: Spectral Terror GlmoftheA-Dam%:50(A) Level 28: Disruption Arrow EndRdx-I:50(A) Level 30: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(31) Level 32: Phantasm ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpRnf-Acc/Dmg/Rchg:50(33) Level 35: Oil Slick Arrow Bmbdmt-+FireDmg:50(A), Bmbdmt-Acc/Dam/Rech/End:50(36), Bmbdmt-Acc/Dam/Rech:50(36), Bmbdmt-Dam/Rech:50(36), Bmbdmt-Acc/Rech/End:50(37) Level 38: EMP Arrow UnbCns-Dam%:50(A), UnbCns-EndRdx/Hold:50(39), UnbCns-Acc/Rchg:50(39), UnbCns-Acc/Hold/Rchg:50(39), UnbCns-Hold/Rchg:50(40) Level 41: Fire Ball Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(42), Rgn-Acc/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Dmg:50(43) Level 44: Fire Shield HO:Ribo(A), HO:Ribo(45) Level 47: Maneuvers LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), ShlWal-Def/EndRdx:50(48), ShlWal-Def/EndRdx/Rchg:50(48) Level 49: Tactics HO:Cyto(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), NmnCnv-Regen/Rcvry+:50(7), Prv-Absorb%:50(7) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), PwrTrns-+Heal:50(3), PwrTrns-EndMod:50(5) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;697;1394;HEX;| 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Meknomancer Posted November 27, 2020 Posted November 27, 2020 Having seen the changes i think i came up with something that would work but even +5 boosted PA has a 1/2 second downtime and i'm not sure about the endurance once glue arrow/spectral/disruption are used. Not sure the mids is up to date, blaster glue arrow takes aoe sets but troller version seems to be slow only not sure if that is correct: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ILL TA FIRE: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: ------------ Level 1: Blind Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5), UnbCns-Dam%(7) Level 1: Entangling Arrow GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(7), GrvAnc-Acc/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob(11) Level 2: Flash Arrow CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(17) Level 4: Glue Arrow PcnoftheT-EndRdx/Rchg/Slow(A) Level 6: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19) Level 8: Superior Invisibility RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23) Level 10: Ice Arrow SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-EndRdx/Rchg(27) Level 12: Hasten RechRdx-I(A), RechRdx-I(27) Level 14: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29) Level 16: Tactics EndRdx-I(A) Level 18: Phantom Army ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(33), SlbAll-Dmg/Rchg(34) Level 20: Acid Arrow AchHee-ResDeb%(A), Bmbdmt-+FireDmg(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Acc/Rech/End(36), PstBls-Dam%(36) Level 22: Boxing Empty(A) Level 24: Tough GldArm-ResDam(A), GldArm-RechRes(31), GldArm-RechEnd(36), GldArm-3defTpProc(37), GldArm-End/Res(37), GldArm-Res/Rech/End(37) Level 26: Spectral Terror GlmoftheA-Dam%(A) Level 28: Disruption Arrow EffAdp-EndMod/Rchg(A) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(39) Level 32: Phantasm ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 35: Oil Slick Arrow Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-Acc/Rech/End(42), Ann-ResDeb%(43), PstBls-Dam%(43) Level 38: Fire Ball Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45) Level 41: Fire Shield StdPrt-ResDam/Def+(A), TtnCtn-ResDam/EndRdx(43), Ags-ResDam/EndRdx(46) Level 44: Deceive CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Acc/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf/Rchg(48), CrcPrs-Conf(48) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;677;1354;HEX;| |78DA65934B4F53511485CFE943EC8BB694A7585E95160A9416D029410453531202E| |848AD0D14B8B1A1CD6D0930F4073871E254A3808FC4C499537F870E4C7CE044C0C7| |C88175D3B54A497AD3E6BB67EDB3CFDE7BDD7BE7B6AFB9DF5C7F30A9B46F3A97291| 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Coyote Posted November 27, 2020 Posted November 27, 2020 1 hour ago, Meknomancer said: troller version seems to be slow only not sure if that is correct Correct, Tactical Arrow's Glue Arrow does damage, but the Glue Arrow from Trick Arrows does not.
Meknomancer Posted November 27, 2020 Posted November 27, 2020 Thanks for confirming certainly makes it easier to slot now as i'm struggling to get that perma PA and keep all the fun stuff i want.
ninja surprise Posted December 25, 2020 Posted December 25, 2020 Another OG here, Ninja Surprise was Ill/TA on live and a royal hoot to play. I took TA purely to set up containment for Ill, and I got the Taser origin power to light Oil Slick. On Homecoming you can start with any origin and have P2W switch your inherent to one that does energy damage. Great idea lighting it with procs in Acid Arrow though! This is a fun combo. Command the battlefield from inside your invisible field!
HachiMan2015 Posted February 22, 2021 Posted February 22, 2021 I'm a little lost. Would Hjarki's build need to change because if the TA buffs? Wouldn't it be fine slotted as in but just "better" now?
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