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Poor Man's Blaster: Illusion/Trick Arrow


Hjarki

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Since I have some time on my hands, I thought I'd go over some of the builds in my library and discuss how they work.

 

Introduction

I have a love/hate relationship with Illusion Control. On the one hand, it has one of the most unique powers around: Phantom Army. Invulnerable pets who do substantial damage are tremendous. On the other hand, it has almost nothing else.

 

It’s the only Control set that can’t set Containment. It has no AE damage. It’s actual pet (Phantasm) is on the low end of durability and damage. These are some significant holes.

 

However, the demand for recharge to fuel Phantom Army is so extreme that most builds don’t even try to fill them. The top choices for support set are almost strictly aimed at managing to get to perma-PA while having decent defenses. The result are builds that might be decent on a pylon test, but have serious flaws as a general build you’d take into task force.

 

Illusion/Trick Arrow goes the other direction. Instead of approaching the question of Illusion from the standpoint of “how can I pile on all that recharge”, it approaches it from the standpoint of filling the holes - providing AE damage and Containment.

 

Meeting Recharge Demands

Phantom Army requires +300% recharge. Approximately 95% of this can come from internal recharge. 70% can come from Hasten (which is automatically perma- at the levels of recharge we need for PA). If we have the powers (we do), 5 purple sets will yield another +50%. I’ve slotted two 4-set +6.25% and one 5-set +5%. 5 LotG will yield +37.5%. Note: This does mean there are a number of powers I take solely for their ability to slot recharge sets but I don't actually plan to use much.

 

Add it all up and we’re still short about 25% recharge. In theory, we could bridge this gap with Spiritual or Agility, but those both hurt the overall damage the build can do (vs. Musculature/Intuition).

 

To bridge this gap, I switch up the single target rotation a bit - I take the somewhat mediocre Project Will over Spectral Wounds. This allows me to slot Force Feedback in a power I’ll be using all the time at a high global recharge with no internal recharge - and close the gap.

 

Meeting Defense Demands

This is a bit trickier. Trick Arrow provides no defense/resist at all. While some defense can be inferred from the various debuff powers, this isn’t the same as simply having status protection, soft-capped defenses and hard-capped resists.

 

I’ve already spent an enormous number of slots on recharge above, so I don’t have a whole lot of options here. I simply don’t have the slots to dedicate to boosting defenses to soft-cap much less accomplishing the rest.

 

So instead I rely on two long recharge clicks: Indomitable Will and Unleash Potential. Neither can be made perma-, but they provide me with the option of acceptable defenses when needed. The hope is that the combination of AE Fear, AE Hold, AE Slow/Knockdown, minor AE -hit debuffs and invulnerable tanks will preclude the need for always-on defenses.

 

How It Plays

A bit like a Blaster - albeit one with significant control and invulnerable pets. While the damage doesn’t scale up nearly as well as a Blaster, almost any team will find your massive debuffs a boon.

 

Unlike most Illusion builds, you can lock an AV/GM in place with Immobilize and you’ve got some pretty heavy-hitting AE. Note: To ignite the Oil Slick requires a proc in Acid Arrow. This is a near certainty against a large spawn, but has a very low chance of occurring against a single target.

 

For single target offense, you’re primarily relying on PA + Blind/Project Will. Multi-target, you’ve got Oil Slick Arrow followed by Acid Arrow. Overall, the build tends have a ‘flow’ that I like a lot more than conventional approaches.

 

So before you rush off to try a flavor-of-the-month approach like Illusion/Storm or Illusion/Time, I’d suggest you go over to Beta and see what Illusion/Trick Arrow can do for you. While ordinarily a low-ranked set, Trick Arrow’s particulars happen to mesh with Illusion Control unusually well.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Illusion Control

Secondary Power Set: Trick Arrow

Power Pool: Fighting

Power Pool: Force of Will

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Blind

  • (A) Damage Increase IO: Level 50
  • (3) Damage Increase IO: Level 50
  • (3) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
  • (5) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (5) Gladiator's Net - Chance of Damage(Lethal): Level 50
  • (7) Unbreakable Constraint - Chance for Smashing Damage: Level 50
     

Level 1: Entangling Arrow

  • (A) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (7) Gravitational Anchor - Immobilize: Level 50
  • (9) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (11) Gravitational Anchor - Accuracy/Recharge: Level 50
     

Level 2: Deceive

  • (A) Coercive Persuasion  - Confused/Endurance: Level 50
  • (11) Coercive Persuasion  - Contagious Confusion: Level 50
  • (13) Coercive Persuasion  - Confused: Level 50
  • (13) Coercive Persuasion  - Confused/Recharge: Level 50
  • (43) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
     

Level 4: Kick

  • (A) Empty
     

Level 6: Weaken Resolve

  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
     

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (17) Red Fortune - Defense/Endurance: Level 50
  • (19) Red Fortune - Defense: Level 50
     

Level 10: Project Will

  • (A) Apocalypse - Damage: Level 50
  • (19) Force Feedback - Chance for +Recharge: Level 50
  • (21) Apocalypse - Chance of Damage(Negative): Level 50
  • (21) Apocalypse - Damage/Endurance: Level 50
  • (23) Explosive Strike - Chance for Smashing Damage: Level 20
  • (23) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
     

Level 12: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
     

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (25) Titanium Coating - Resistance: Level 50
  • (27) Titanium Coating - Resistance/Endurance: Level 50
     

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
  • (29) Red Fortune - Defense: Level 50
  • (29) Red Fortune - Defense/Endurance: Level 50
     

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (31) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Soulbound Allegiance - Damage/Recharge: Level 50
  • (33) Soulbound Allegiance - Chance for Build Up: Level 50
     

Level 20: Acid Arrow

  • (A) Shield Breaker - Chance for Lethal Damage: Level 30
  • (33) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (34) Positron's Blast - Chance of Damage(Energy): Level 50
  • (34) Javelin Volley - Chance of Damage(Lethal): Level 50
  • (34) Annihilation - Chance for Res Debuff: Level 50
  • (36) Bombardment - Chance for Fire Damage: Level 50
     

Level 22: Poison Gas Arrow

  • (A) Fortunata Hypnosis - Chance for Placate: Level 50
  • (36) Fortunata Hypnosis - Sleep: Level 50
  • (36) Fortunata Hypnosis - Sleep/Endurance: Level 50
  • (37) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
     

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (37) Red Fortune - Defense/Endurance: Level 50
  • (39) Red Fortune - Defense: Level 50
     

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
  • (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
  • (40) Superior Will of the Controller - Endurance/Recharge: Level 50
  • (40) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
     

Level 28: Disruption Arrow

  • (A) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
     

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
     

Level 32: Phantasm

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
  • (42) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (42) Expedient Reinforcement - Damage/Endurance: Level 50
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
     

Level 35: Oil Slick Arrow

  • (A) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
  • (43) Bombardment - Damage: Level 50
  • (43) Bombardment - Accuracy/Recharge/Endurance: Level 50
  • (45) Bombardment - Damage/Recharge: Level 50
  • (45) Bombardment - Accuracy/Damage/Recharge: Level 50
     

Level 38: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 41: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (46) Titanium Coating - Resistance: Level 50
  • (46) Titanium Coating - Resistance/Endurance: Level 50
     

Level 44: EMP Arrow

  • (A) Unbreakable Constraint - Hold/Recharge: Level 50
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (48) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (48) Unbreakable Constraint - Hold: Level 50
  • (48) Unbreakable Constraint - Endurance/Hold: Level 50
     

Level 47: Unleash Potential

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (50) Red Fortune - Defense: Level 50
  • (50) Red Fortune - Defense/Recharge: Level 50
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
     

Level 49: Mighty Leap

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
     

Level 2: Health

  • (A) Miracle - +Recovery: Level 40
  • (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (15) Panacea - +Hit Points/Endurance: Level 50
  • (45) Preventive Medicine - Chance for +Absorb: Level 50
     

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End: Level 50
  • (17) Performance Shifter - EndMod: Level 50
     

Level 50: Intuition Radial Paragon

 

Level 50: Ageless Core Epiphany 

------------

 

 

 

Note: I've updated my build since the Trick Arrow pass:

 

Edited by Hjarki
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I think you will get more defensive effect by dropping a couple of slots from your defensive powers (Invisibility and Unleash Potential), and getting the 6th slot in the Controller ATO set and the Confuse set, because both have a nice 5% Ranged Defense bonus. Getting +10% Ranged Defense is worth dropping a bit from those powers, IMO.

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1 hour ago, Coyote said:

I think you will get more defensive effect by dropping a couple of slots from your defensive powers (Invisibility and Unleash Potential), and getting the 6th slot in the Controller ATO set and the Confuse set, because both have a nice 5% Ranged Defense bonus. Getting +10% Ranged Defense is worth dropping a bit from those powers, IMO.

This is an entirely reasonable design decision. I didn't go that way because I just didn't find Defense to be particularly useful due to the control powers and the fact that Superior Invisibility generally meant that I always initiated fights rather than reacting to them.

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5 hours ago, Psyonico said:

Just to throw this out there, the origin powers for technology and magic do energy damage, which will ignite OSA

^ This. And make a bind to target OSA as well.

 

I had a 50 Ill/TA/Fire with Perma PA on Retail Live and it works quite well. While TA may not be the best secondary pick for Illusion, Illusion is probably the best primary for TA.

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2 hours ago, SaddestGhost said:

I have no idea what's in the works other than Powerhouse's mention of it getting some love soon.

https://forums.homecomingservers.com/topic/16551-general-feedback-page-5-build-5/page/6/?tab=comments#comment-181398

I looked at this comment and didn't see any mention of Trick Arrow being buffed.  Did I just not read far enough?

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Nice build, extremely solid base.  I am a fan of softcapepd defenses so I made the 2 changes suggested above along with a few others and Agility.  This softcaps me to ranged.  I'm not sure how much defense is lost from superior invisibility once engaged but I may still be able to eek out softcap for ranged.

 

With ageless, my guess is PA will be perma, even with diminishing returns.

 

Ice arrow is nice for the cheap bonuses.

 

I figure if shit hits the fan, it'll be nice to be dodging attacks left right and center.

 

Again, thank you.

 

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Edited by fitzsimmons
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  • 7 months later

Illusion/TA was one of my old Incarnates back in Live. Super fun and effective. Great for team kill speed, solid damage solo, reasonable controls for Illusion combo. Played very well from range, almost never gets targeted by anything between PA, controls, range and -threat from Superior Invisibility.

@Force Redux on Everlasting

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Gather the Shadows: A Dark Miasma Primer for Masterminds

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On 4/9/2020 at 9:05 PM, fitzsimmons said:

I'm not sure how much defense is lost from superior invisibility once engaged but I may still be able to eek out softcap for ranged.

About 50% is your answer. My Mids has you at 42.7% ranged in combat. 

 

In Mids Options > Configuration > Effects & Maths tab and tick HitByFoe, MissionObjectiveClick and ActivateAttackClick is how I do it.

image.thumb.png.759dce6da01e5fb94939dc6c3e9822da.png

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I'm clueless about TA i had a single arch/ta corr on live but it barely got played and i'm not sure whats sets will be slottable in the updated version. Ill trolls have always been one of my favourites provided i can get perma PA. Trying to fit in every TA power so i can see what they are like now and still hit perma hasten/PA is proving difficult and theres no way to get any defence in the same build. Threw this together as something to start with before mids gets an update and a proper build can be worked on:

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

ILL TA FIRE: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Blind                SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SprWiloft-EndRdx/Rchg:50(11), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(13)
Level 1:    Entangling Arrow        GrvAnc-Hold%:50(A), GrvAnc-Immob/EndRdx:50(43), GrvAnc-Acc/Rchg:50(46), GrvAnc-Acc/Immob/Rchg:50(46), GrvAnc-Immob/Rchg:50(50)
Level 2:    Flash Arrow            CldSns-Acc/ToHitDeb:30(A), CldSns-Acc/Rchg:30(46), CldSns-ToHitDeb/EndRdx/Rchg:30(50), CldSns-Acc/EndRdx/Rchg:30(50)
Level 4:    Glue Arrow            PcnoftheT-EndRdx/Rchg/Slow:50(A), TmpRdn-EndRdx/Rchg/Slow:50(43)
Level 6:    Hasten                RechRdx-I:50(A), RechRdx-I:50(40)
Level 8:    Superior Invisibility        LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Def/EndRdx/Rchg:50(37)
Level 10:    Ice Arrow            BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(15), BslGaz-EndRdx/Rchg/Hold:30(15), BslGaz-Acc/EndRdx/Rchg/Hold:30(37)
Level 12:    Super Speed            BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(13)
Level 14:    Boxing                Empty(A)
Level 16:    Poison Gas Arrow        FrtHyp-Plct%:50(A), FrtHyp-Sleep/EndRdx:50(17), FrtHyp-Acc/Rchg:50(17), FrtHyp-Acc/Sleep/Rchg:50(29), FrtHyp-Sleep:50(34)
Level 18:    Phantom Army            ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(19), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(21), SlbAll-Build%:50(31), SlbAll-Dmg/Rchg:50(34)
Level 20:    Acid Arrow            Bmbdmt-+FireDmg:30(A), Bmbdmt-Acc/Dam/Rech/End:50(21), Bmbdmt-Acc/Dam/Rech:50(29), Bmbdmt-Dam/Rech:50(31), Bmbdmt-Dam:50(40), AchHee-ResDeb%:20(45)
Level 22:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), GldArm-End/Res:50(23), GldArm-Res/Rech/End:50(27), UnbGrd-Max HP%:50(45)
Level 24:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(25), Rct-Def/EndRdx:50(25), Rct-Def:50(27)
Level 26:    Spectral Terror            GlmoftheA-Dam%:50(A)
Level 28:    Disruption Arrow        EndRdx-I:50(A)
Level 30:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(31)
Level 32:    Phantasm            ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpRnf-Acc/Dmg/Rchg:50(33)
Level 35:    Oil Slick Arrow            Bmbdmt-+FireDmg:50(A), Bmbdmt-Acc/Dam/Rech/End:50(36), Bmbdmt-Acc/Dam/Rech:50(36), Bmbdmt-Dam/Rech:50(36), Bmbdmt-Acc/Rech/End:50(37)
Level 38:    EMP Arrow            UnbCns-Dam%:50(A), UnbCns-EndRdx/Hold:50(39), UnbCns-Acc/Rchg:50(39), UnbCns-Acc/Hold/Rchg:50(39), UnbCns-Hold/Rchg:50(40)
Level 41:    Fire Ball            Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(42), Rgn-Acc/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Dmg:50(43)
Level 44:    Fire Shield            HO:Ribo(A), HO:Ribo(45)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), ShlWal-Def/EndRdx:50(48), ShlWal-Def/EndRdx/Rchg:50(48)
Level 49:    Tactics                HO:Cyto(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), NmnCnv-Regen/Rcvry+:50(7), Prv-Absorb%:50(7)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), PwrTrns-+Heal:50(3), PwrTrns-EndMod:50(5)
Level 50:    Agility Core Paragon    
------------

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|-------------------------------------------------------------------|

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Having seen the changes i think i came up with something that would work but even +5 boosted PA has a 1/2 second downtime and i'm not sure about the endurance once glue arrow/spectral/disruption are used. Not sure the mids is up to date, blaster glue arrow takes aoe sets but troller version seems to be slow only not sure if that is correct:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

ILL TA FIRE: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Blind                Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5), UnbCns-Dam%(7)
Level 1:    Entangling Arrow        GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(7), GrvAnc-Acc/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob(11)
Level 2:    Flash Arrow            CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(17)
Level 4:    Glue Arrow            PcnoftheT-EndRdx/Rchg/Slow(A)
Level 6:    Super Speed            BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19)
Level 8:    Superior Invisibility        RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23)
Level 10:    Ice Arrow            SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-EndRdx/Rchg(27)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(27)
Level 14:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 16:    Tactics                EndRdx-I(A)
Level 18:    Phantom Army            ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(33), SlbAll-Dmg/Rchg(34)
Level 20:    Acid Arrow            AchHee-ResDeb%(A), Bmbdmt-+FireDmg(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Acc/Rech/End(36), PstBls-Dam%(36)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                GldArm-ResDam(A), GldArm-RechRes(31), GldArm-RechEnd(36), GldArm-3defTpProc(37), GldArm-End/Res(37), GldArm-Res/Rech/End(37)
Level 26:    Spectral Terror            GlmoftheA-Dam%(A)
Level 28:    Disruption Arrow        EffAdp-EndMod/Rchg(A)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(39)
Level 32:    Phantasm            ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35:    Oil Slick Arrow            Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-Acc/Rech/End(42), Ann-ResDeb%(43), PstBls-Dam%(43)
Level 38:    Fire Ball            Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45)
Level 41:    Fire Shield            StdPrt-ResDam/Def+(A), TtnCtn-ResDam/EndRdx(43), Ags-ResDam/EndRdx(46)
Level 44:    Deceive                CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Acc/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf/Rchg(48), CrcPrs-Conf(48)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(50)
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|2BFF07D6D6E7C3|
|-------------------------------------------------------------------|

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  • 4 weeks later

Another OG here, Ninja Surprise was Ill/TA on live and a royal hoot to play.  I took TA purely to set up containment for Ill, and I got the Taser origin power to light Oil Slick. On Homecoming you can start with any origin and have P2W switch your inherent to one that does energy damage.

Great idea lighting it with procs in Acid Arrow though!

 

This is a fun combo.  Command the battlefield from inside your invisible field!

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  • 1 month later

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