Frosticus Posted April 9, 2020 Share Posted April 9, 2020 It's almost entirely geared toward defenders, so I flip flopped on where to post it. Poison defenders may be interested in having a look see. 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
reib Posted April 9, 2020 Share Posted April 9, 2020 (edited) Ty for that, poison It Is not a Easy set to understand. I have a poison/ Sonic def Who obviously have some Issues (no heal, no mez prot, maybe not enough res/def). Can you post a build for him please? Edited April 9, 2020 by reib Link to comment Share on other sites More sharing options...
JayboH Posted April 10, 2020 Share Posted April 10, 2020 That set needs a revamp/tweaks/retooling - Powerhouse knows this too. 2 Flint Eastwood Link to comment Share on other sites More sharing options...
Frosticus Posted April 10, 2020 Author Share Posted April 10, 2020 2 hours ago, JayboH said: That set needs a revamp/tweaks/retooling - Powerhouse knows this too. I doubt many would disagree. The nice thing about learning to enjoy/excel with sets that will likely get buffs is that you dont have throngs of forum users clamoring for nerfs and the inevitable sword hanging over your head like some other sets. Future buffs give you something to look forward to in comparison to playing overturned sets and wondering if the next patch is the end haha. 5 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
Frosticus Posted April 10, 2020 Author Share Posted April 10, 2020 On 4/9/2020 at 12:14 AM, reib said: Ty for that, poison It Is not a Easy set to understand. I have a poison/ Sonic def Who obviously have some Issues (no heal, no mez prot, maybe not enough res/def). Can you post a build for him please? It is not easy to understand, that is very true! poison utilizes mechanics that most players are unfamiliar with, or how they interact with one another. I dont have a build for poison/sonic but you could look at the poison/fire in the thread I linked. that might get you most of the way depending on how you prefer to play. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
fitzsimmons Posted April 10, 2020 Share Posted April 10, 2020 This is my poison/sonic build... he nasty. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;683;1366;HEX;| |78DA6594C953135110C6DF2C21241008B2EF1084204820EADD52504B592A10F59A1| |AC38053C69954325872F40FF08C4BB9960BB81D64BB82CBDD33585A7A53CBE5E27A| |3076A63F83D64C65F2CB7CDFEB79DDFDDECBE8D9A1D24787CEED1552D9604ACB661| |343FA946E4EEA19EF9866CF64B494C85F5EBAABFE3A89FD335353919865642DB3A9| |204E68E6B43E19895BA6914CECB36D2D794A54C42C2B15396C9E31B2C6092365D8B| |37E4789A7757D32E0FC3C684C9FB40D73BAD4791AD1B5343D341E481BC9C8A095C9| |CCA46D2B9318D5923A7D656D3D335B47A974D19DEB12B872B2589785A85485AC284| |234135FD07354151B72618C47CCAB8EA62E80F79845F7C107CCE2874C111642E258| |55F22AEC1533FD3ED0CF2C2D616ED27C0A6294394298BC0BCCB28BE02566F032F32| |5C57810E35914CE7B824BCC6DCBE00AB36A9519A0F5F03AC9E584B75A72B410693E| |D6245F2FC6831DE495F01C52C906F7A66F93594E5E803D11C0BB5E91558EBE953FE| |6DA6A16C12566DD32B8C26C5865AAD4B70ACEC353B1C6BD6C5867B63C019F32DB9E| |81CF99AFF3CB88792B6F717E6DB799ED77C0797081D9719779BE53886AD458DD80B| |AC1DFB4576A9153ED38D7D837C1EC8F834799D163E071A687EAA9474EF55F31E737| |E6F6EFE00FF027B3EB1753A2DE3672ACD218238454D1340E4E305BE2CC1A1ADB8CF| |56BC63A8487B9A74594432BD6A8157BFD0D2184BC4257B8CEF055F01A73C775F006| |7893F996623B11DB9962ADE7346882EF64E72CED7C0F7E60A629A56EE4D98D3CFB8| |24C856AE885D79B6F783E6E17F60579117811C4F5234EA6FA0650DF00F66C935A38| |BBF4A14B0CF714945C8FCB1D70295197B2DBA5EC7129232E652CAF70E6B9985AF85| |71092E3FA8285339FFBE82757FAD7FDBCA548D211C939F1D176EEC827D7E82F5B8A| |2CCD612FB589FFF8070B1EEE23| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
nihilii Posted April 10, 2020 Share Posted April 10, 2020 Frosticus, THANK YOU for that guide!! I'm done PLing a poison/fire to 50 and have been playing it for the evening, TFs and the like. What an absolute blast. The sheer numbers it pushes out, the force multiplying... But more than that, it's such a dynamic playstyle with so much going on that you have to manage to get the most out of it - and that management process is fun, something that isn't always true for all sets. Having all of this tied to lightning quick animations makes everything incredibly responsive, victories feel earned and mistakes deserved. It's been a long, long time since I've been able to truly enjoy a support AT. And now I might just have my new favorite debuff powerset. A++ 1 Link to comment Share on other sites More sharing options...
reib Posted April 11, 2020 Share Posted April 11, 2020 10 hours ago, fitzsimmons said: This is my poison/sonic build... he nasty. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;683;1366;HEX;| |78DA6594C953135110C6DF2C21241008B2EF1084204820EADD52504B592A10F59A1| |AC38053C69954325872F40FF08C4BB9960BB81D64BB82CBDD33585A7A53CBE5E27A| |3076A63F83D64C65F2CB7CDFEB79DDFDDECBE8D9A1D24787CEED1552D9604ACB661| |343FA946E4EEA19EF9866CF64B494C85F5EBAABFE3A89FD335353919865642DB3A9| |204E68E6B43E19895BA6914CECB36D2D794A54C42C2B15396C9E31B2C6092365D8B| |37E4789A7757D32E0FC3C684C9FB40D73BAD4791AD1B5343D341E481BC9C8A095C9| |CCA46D2B9318D5923A7D656D3D335B47A974D19DEB12B872B2589785A85485AC284| |234135FD07354151B72618C47CCAB8EA62E80F79845F7C107CCE2874C111642E258| |55F22AEC1533FD3ED0CF2C2D616ED27C0A6294394298BC0BCCB28BE02566F032F32| |5C57810E35914CE7B824BCC6DCBE00AB36A9519A0F5F03AC9E584B75A72B410693E| |D6245F2FC6831DE495F01C52C906F7A66F93594E5E803D11C0BB5E91558EBE953FE| |6DA6A16C12566DD32B8C26C5865AAD4B70ACEC353B1C6BD6C5867B63C019F32DB9E| |81CF99AFF3CB88792B6F717E6DB799ED77C0797081D9719779BE53886AD458DD80B| |AC1DFB4576A9153ED38D7D837C1EC8F834799D163E071A687EAA9474EF55F31E737| |E6F6EFE00FF027B3EB1753A2DE3672ACD218238454D1340E4E305BE2CC1A1ADB8CF| |56BC63A8487B9A74594432BD6A8157BFD0D2184BC4257B8CEF055F01A73C775F006| |7893F996623B11DB9962ADE7346882EF64E72CED7C0F7E60A629A56EE4D98D3CFB8| |24C856AE885D79B6F783E6E17F60579117811C4F5234EA6FA0650DF00F66C935A38| |BBF4A14B0CF714945C8FCB1D70295197B2DBA5EC7129232E652CAF70E6B9985AF85| |71092E3FA8285339FFBE82757FAD7FDBCA548D211C939F1D176EEC827D7E82F5B8A| |2CCD612FB589FFF8070B1EEE23| |-------------------------------------------------------------------| Thank you so much for that. I work on It! Link to comment Share on other sites More sharing options...
Menelruin Posted April 11, 2020 Share Posted April 11, 2020 Has anyone made a build for Poison/DP? Does the extra -damage from Toxic ammo help much? Link to comment Share on other sites More sharing options...
Knottewe Posted April 11, 2020 Share Posted April 11, 2020 18 hours ago, JayboH said: That set needs a revamp/tweaks/retooling - Powerhouse knows this too. Poison is far better than most forumites believe and the tweaks it needs are actually pretty minor. It is easily my favourite defender and hopefully Frosticus' excellent guide will get more people to give it another look. Link to comment Share on other sites More sharing options...
JayboH Posted April 11, 2020 Share Posted April 11, 2020 4 hours ago, Knottewe said: Poison is far better than most forumites believe and the tweaks it needs are actually pretty minor. It is easily my favourite defender and hopefully Frosticus' excellent guide will get more people to give it another look. He had a whole powerset change plan being shown and discussed in the closed beta forums for Poison so it would be great to see some of that implemented on the beta server here at some point as time allows. Flint Eastwood Link to comment Share on other sites More sharing options...
Mr. Vee Posted April 11, 2020 Share Posted April 11, 2020 6 hours ago, Menelruin said: Has anyone made a build for Poison/DP? Does the extra -damage from Toxic ammo help much? it's hard to tell as it's a beast anyway but it certainly doesn't hurt. note that the build depends on defensive amplifier as I always use that instead of clarion Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hunter S. Burroughs: Level 50 Magic DefenderPrimary Power Set: PoisonSecondary Power Set: Dual PistolsPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Envenom -- ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AnlWkn-Acc/DefDeb(29)Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(5), CldSns-%Dam(7)Level 4: Empty Clips -- PstBls-Dam%(A), TchofLadG-%Dam(13), ExpStr-Dam%(13), ShlBrk-%Dam(15), FrcFdb-Rechg%(21), PstBls-Acc/Dmg(21)Level 6: Neurotoxic Breath -- Acc-I(A)Level 8: Super Speed -- BlsoftheZ-ResKB(A)Level 10: Swap Ammo Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(17), JvlVll-Dam%(17), ImpSwf-Dam%(19), ExpStr-Dam%(19), FrcFdb-Rechg%(43)Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(25), Rct-ResDam%(25)Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)Level 22: Assault -- EndRdx-I(A)Level 24: Kick -- Empty(A)Level 26: Poison Trap -- Erd-%Dam(A), Arm-Dam%(29), ScrDrv-Acc/Dmg(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(43), ScrDrv-Dam%(46)Level 28: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx/Rchg(48)Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(33)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(46)Level 38: Hail of Bullets -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(39), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(40), SprVglAss-Acc/Dmg/EndRdx/Rchg(40)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)Level 44: Piercing Rounds -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)Level 47: Power Sink -- RechRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Prv-Absorb%(43), Mrc-Rcvry+(48)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Phantom Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment Level 1: Quick Form ------------ Hunter S. Burroughs - Defender (Poison).mxd 1 Link to comment Share on other sites More sharing options...
Menelruin Posted April 11, 2020 Share Posted April 11, 2020 28 minutes ago, Veelectric Boogaloo said: it's hard to tell as it's a beast anyway but it certainly doesn't hurt. note that the build depends on defensive amplifier as I always use that instead of clarion Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hunter S. Burroughs: Level 50 Magic DefenderPrimary Power Set: PoisonSecondary Power Set: Dual PistolsPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Envenom -- ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AnlWkn-Acc/DefDeb(29)Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(5), CldSns-%Dam(7)Level 4: Empty Clips -- PstBls-Dam%(A), TchofLadG-%Dam(13), ExpStr-Dam%(13), ShlBrk-%Dam(15), FrcFdb-Rechg%(21), PstBls-Acc/Dmg(21)Level 6: Neurotoxic Breath -- Acc-I(A)Level 8: Super Speed -- BlsoftheZ-ResKB(A)Level 10: Swap Ammo Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(17), JvlVll-Dam%(17), ImpSwf-Dam%(19), ExpStr-Dam%(19), FrcFdb-Rechg%(43)Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(25), Rct-ResDam%(25)Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)Level 22: Assault -- EndRdx-I(A)Level 24: Kick -- Empty(A)Level 26: Poison Trap -- Erd-%Dam(A), Arm-Dam%(29), ScrDrv-Acc/Dmg(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(43), ScrDrv-Dam%(46)Level 28: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx/Rchg(48)Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(33)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(46)Level 38: Hail of Bullets -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(39), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(40), SprVglAss-Acc/Dmg/EndRdx/Rchg(40)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)Level 44: Piercing Rounds -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)Level 47: Power Sink -- RechRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Prv-Absorb%(43), Mrc-Rcvry+(48)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Phantom Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment Level 1: Quick Form ------------ Hunter S. Burroughs - Defender (Poison).mxd 5.57 kB · 0 downloads SWEEEEET! Link to comment Share on other sites More sharing options...
Frosticus Posted April 11, 2020 Author Share Posted April 11, 2020 11 hours ago, Menelruin said: Has anyone made a build for Poison/DP? Does the extra -damage from Toxic ammo help much? Single target it can make a tangible difference against +3-4's, below that poison can usually flatline their damage by itself. Definitely helpful as an aoe debuff. Plus it is conceptually really cool. 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
JayboH Posted April 12, 2020 Share Posted April 12, 2020 Actually yeah that does sound cool Flint Eastwood Link to comment Share on other sites More sharing options...
JayboH Posted April 13, 2020 Share Posted April 13, 2020 Here's a copy/paste of the Poison suggestions from a powers developer:Alkaloid Currently this power heals for less than other similar heals. Proposed change: Increased heal to 1.96 scale (same as other similar heals)Envenom Envenom's numbers seem considerably strong, specially once in the hands of defenders. However, it's small radius makes it hard to leverage adequately, and ends up falling short of expectations. For reference, Tar Patch is -90% movement speed and -30% res debuff. This power inflicts (ST/AoE) -Resist: 40%/20% -Def: 37.5%/18.75% -Regen: 50%/25% -Resist Heal: 20%/10% That does not sound too bad at all, specially with it's recharge. My biggest grudge, I think, would be with the radius. It's very small to actually do a significant impact, but it has a 16 target cap. So what I'm trying with this one: *The Resist Heal chunk will be full power all across. *The power radius will be boosted to 20ft making it much easier to leverage. Edit: Why 20ft and not less? Most support-class AoE debuffs tend to be either 25ft or 30ft (with some exceptions.) Although 20ft a drastic jump from the current 8ft, it is actually a conservative value when compared to such other debuffs. Not going for the full 25ft because I'm trying to counter-balance it's stronger up-front value.Weaken -Dmg: 37.5%/18.75% -ToHit: 18.75%/9.375% -PowerBoost: 74.5%/37.25% -Speed: 74.5%/37.25% Again, these values actually look considerably strong, and the biggest issue is how small the radius is. So same idea, try boosting it to 20ft radius for the weaker components.Neurotoxic Breath This is a VERY strong -recharge (for defenders, its 81.25%) Sure, a similar power somewhere else is better in some ways, but that goes around in this game. Powers need to be tweaked a bit more in the context of the set. Given this version does not stack with itself, I'd say the best thing to do here is to double the duration so it does not require spamming to sustain the debuff. Trying: Duration increased to 50sElixir of Life A rez that makes the target useless once it crashes after 90 seconds, so counterproductive that some rather take a wakie than accept it. So... Removing the crash. You should still barf, just for show, once the buffs expire.Antidote I hear requests to make this power AoE, but given how it can stack with itself, thats not a good idea, not as a whole anyways. Like Clear Mind and similar powers, there is a use for powers like this, specially facing things like Ghost Widow, but to do a bit of a quality of life boost, I'm considering to boost it's non-stacking elements (resist to cold, toxic, recharge and run speed) AoE. You still will have to work sustaining the mez protection on a whole team, but you can also spread the secondary buffs around.Paralytic Poison Biggest issue with this one: all it does is hold and at a high recharge at that, meaning its a useless power against bosses, EBs and AVs unless you have lots of recharge. Powers of this type usually have secondary effects that make the power not a complete waste if used on enemies with mez protection, so I'm thinking of giving it a heavy -Recharge and movement debuff (so it sill sort of does something even if the target resist the Hold) As the power describes: "can leave an affected target completely held and defenseless" so ... -10% Resist for 30 seconds, non-stackable. Edit: There has been a valid issue of the stacking potential of multiple Envenom applications by using alternate targets to stack both segments of the debuff in two targets continuously. Due to this I'm changing the -res to a low duration -dmg.Noxious Gas This one is Mastermind Only. I'm thinking lowering the recharge to 90s, since the version of the power the other versions got is an 8s recharge toggle. That one has no chance to hold but this one has modifiers that may be lower based on what henchman you use it. (And that chance to hold is actually just a puke animation that has an average rate of 16.48% to trigger during it's 45s duration (it's a 0.2% chance with 90 checks every half a second.) Edit: One concern, currently this power cant ever be perma even at the recharge cap. Although I do want it to be perma with SOs (the one in other sets is a toggle that can be on all the time) I dont want it to be possible to have it active on two henchmen at a time.Venomous Gas This is a very solid power: it's a T9 debuff aura that requires the target to be in foot stomp range. Other than perhaps increasing the radius (you are a squishy that must be in melee range to use it) there is no much this power needs. Trying: Buffing the radius to 20ft.Poison Trap Ah poison trap. There is a lot of things going on comparing it to the Traps version. There is no way I'm making this thing the nasty beast that is Trap's Poison Trap with it's absurd -1000% regeneration. I also rather differentiate than clone it. Just because its called the same does not mean it should behave the same. This set already has a lot of stuff going on. Think it already tossed every debuff on the book... all except one I think... one that has never been used in game... -MaxHP. I will try to give this power a -MaxHP debuff, now, the way -MaxHP works means that it will have a bigger effect on low-hp critters than in high-hp ones, an interesting contrast to -Regen that packs a bigger punch when used against AVs and bigger HP bags. I cant give a number at the moment, but it cant be too strong. NOTE: This was written years ago and was never tested, nor does it indicate any actual development taking place. Flint Eastwood Link to comment Share on other sites More sharing options...
Sir Myshkin Posted April 15, 2020 Share Posted April 15, 2020 Side thought(s): I always felt Alkaloid should've been a splash AoE Heal with +Mez protection (Sleep, Stun), main burst on target with overflow to surrounding team mates, like throwing an actual vial of liquid out there, or a 'chemical' balloon. Also plays into theme with other abilities causing similar style trickle-effects in the set. Antidote should be a ST Heal with +Mez protection (Hold, Fear, Confuse, Immobilize), make both powers reasonable, purposeful, and unique in their delivery of status protection (within theme). Neurotoxic Breath should have been a Fear based ability in my opinion (could still keep -Rech/Slow). Far too many otherwise-psuedo-holds in the game (and we can't even slot hold enhancements for it, which that alone would give it more utility with procs), need more diversity. In fact, lets just all-out change this to a 'grenade' or something tossable to get a TAoE in the mix, make it cross-useful with Venomous Gasses without being a cone. Neurotoxin Grenade. Fix the animations to be more "on brand" ... if that makes sense. Entirely opinion, but they feel like they're too all over the place. Poison Trap looks like a science-crafted tool, but several of the abilities are just a quick gather-up of globby-gooey and chucking it, and then the "wrist shot" sort-of projectile? I'd have loved to see a vial or something for Alkaloid/Antidote be thrown, or Elixir of Life include drinking out of one as the character stands (and give relevance to a later-on puking)... anything to give some flair to an otherwise somewhat (again, opinionated) bland set. Animation qualms aside, I feel like these three things would move us in a direction that folks would take more than four powers out of the entire set (and not just to mule them). 2 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Hjarki Posted April 15, 2020 Share Posted April 15, 2020 On 4/11/2020 at 8:26 AM, Knottewe said: It is easily my favourite defender and hopefully Frosticus' excellent guide will get more people to give it another look. I tend to classify support sets into: Universal. You can staple this onto almost anything and end up with a fairly strong build. I'd place Storm and Time into this category. Workable. You can make certain, specific strong builds with this set, but you can't just paste it willy-nilly everywhere. This is where I'd put Poison. Dysfunctional. These are the sets that really need a review. For whatever reason, they just don't mesh very well with anything and you'd almost always be better off just using another (similar but better) power set. From my perspective, the issue with Poison is that it's really a melee-range set. It's got 4 key powers: Envenom, Weaken, Poison Trap and Venomous Gas. Two of those are PBAoE powers and the other two are only AE if you've got a very compact spawn - they're not the sort of thing you fire from 80 yards away at an unengaged target unless it's a single target fight. Given that constraint, your choices for other sets are somewhat limited. While you could just pair it with a standard ranged set and just not fight at range, you really want to pair it with a set that also fights in close quarters to get best use out of it. Unfortunately, there just isn't much in the Defender/Corruptor/Mastermind arsenal that fits this profile. Controllers are a bit better, with viable melee attacks and damage auras. 1 Link to comment Share on other sites More sharing options...
Knottewe Posted April 15, 2020 Share Posted April 15, 2020 (edited) 5 hours ago, Hjarki said: Workable. You can make certain, specific strong builds with this set, but you can't just paste it willy-nilly everywhere. This is where I'd put Poison. Poison/Archery Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: ArcheryPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Snap Shot (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (9) Gladiator's Javelin - Accuracy/Damage Level 2: Weaken (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/Endurance/Recharge (13) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 6: Fistful of Arrows (A) Artillery - Accuracy/Damage (7) Artillery - Damage/Endurance (7) Artillery - Accuracy/Damage/Recharge (19) Bombardment - Chance for Fire Damage (21) Positron's Blast - Chance of Damage(Energy) (23) Javelin Volley - Chance of Damage(Lethal) Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Blazing Arrow (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (46) Thunderstrike - Accuracy/Damage/Endurance (46) Gladiator's Javelin - Chance of Damage(Toxic) (46) Entropic Chaos - Chance of Heal Self (50) Damage Increase IO Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Steadfast Protection - Knockback Protection Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Unbreakable Constraint - Chance for Smashing Damage Level 28: Ranged Shot (A) Sting of the Manticore - Accuracy/Damage (29) Sting of the Manticore - Damage/Endurance (29) Sting of the Manticore - Chance of Damage(Toxic) (31) Gladiator's Javelin - Chance of Damage(Toxic) (31) Apocalypse - Chance of Damage(Negative) (31) Apocalypse - Damage/Endurance Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Explosive Arrow (A) Superior Vigilant Assault - Accuracy/Damage (36) Superior Vigilant Assault - Accuracy/Damage/Endurance (36) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (37) Force Feedback - Chance for +Recharge (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (37) Annihilation - Chance for Res Debuff Level 38: Rain of Arrows (A) Superior Defender's Bastion - Accuracy/Damage (40) Superior Defender's Bastion - Damage/Recharge (40) Superior Defender's Bastion - Damage/Endurance/Recharge (40) Superior Defender's Bastion - Accuracy/Damage/Endurance (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (42) Gladiator's Net - Chance of Damage(Lethal) (43) Neuronic Shutdown - Chance of Damage(Psionic) (43) Gladiator's Javelin - Chance of Damage(Toxic) (43) Basilisk's Gaze - Accuracy/Hold (45) Basilisk's Gaze - Chance for Recharge Slow Level 44: Mind Over Body (A) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod (17) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/DP Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Dual PistolsPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Pistols (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (7) Gladiator's Javelin - Accuracy/Damage Level 2: Weaken (A) Cloud Senses - ToHit Debuff (7) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (11) Cloud Senses - Accuracy/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Empty Clips (A) Artillery - Accuracy/Damage (17) Artillery - Damage/Endurance (19) Artillery - Damage/Recharge (19) Artillery - Accuracy/Damage/Recharge (21) Artillery - Accuracy/Recharge/Range (21) Artillery - Endurance/Recharge/Range Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Swap Ammo Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Bullet Rain (A) Superior Vigilant Assault - Accuracy/Damage (25) Superior Vigilant Assault - Accuracy/Damage/Endurance (27) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (27) Force Feedback - Chance for +Recharge (29) Annihilation - Chance for Res Debuff (46) Positron's Blast - Chance of Damage(Energy) Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (33) Neuronic Shutdown - Chance of Damage(Psionic) (33) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Unbreakable Constraint - Chance for Smashing Damage Level 28: Executioner's Shot (A) Gladiator's Javelin - Accuracy/Damage (34) Gladiator's Javelin - Chance of Damage(Toxic) (36) Apocalypse - Damage (36) Apocalypse - Chance of Damage(Negative) (36) Touch of Lady Grey - Chance for Negative Damage (37) Shield Breaker - Chance for Lethal Damage Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (37) Dark Watcher's Despair - Recharge/Endurance (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Piercing Rounds (A) Artillery - Accuracy/Damage (39) Artillery - Damage/Endurance (39) Artillery - Accuracy/Damage/Recharge (40) Positron's Blast - Chance of Damage(Energy) (40) Javelin Volley - Chance of Damage(Lethal) (50) Impeded Swiftness - Chance of Damage(Smashing) Level 38: Hail of Bullets (A) Superior Defender's Bastion - Accuracy/Damage (40) Superior Defender's Bastion - Damage/Recharge (42) Superior Defender's Bastion - Damage/Endurance/Recharge (42) Superior Defender's Bastion - Accuracy/Damage/Endurance (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (43) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Basilisk's Gaze - Accuracy/Hold (45) Basilisk's Gaze - Chance for Recharge Slow Level 44: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - TP Protection +3% Def (All) Level 47: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest Poison/Elec This one looks interesting Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Electrical BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Charged Bolts (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (9) Gladiator's Javelin - Accuracy/Damage Level 2: Weaken (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/Endurance/Recharge (13) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 6: Ball Lightning (A) Artillery - Accuracy/Damage (7) Artillery - Damage/Endurance (7) Artillery - Damage/Recharge (19) Artillery - Accuracy/Damage/Recharge (21) Artillery - Accuracy/Recharge/Range (23) Artillery - Endurance/Recharge/Range Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Short Circuit (A) Superior Vigilant Assault - Accuracy/Damage (21) Superior Vigilant Assault - Accuracy/Damage/Endurance (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (46) Obliteration - Chance for Smashing Damage (46) Scirocco's Dervish - Chance of Damage(Lethal) (50) Eradication - Chance for Energy Damage Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Steadfast Protection - Knockback Protection Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Zapp (A) Sting of the Manticore - Accuracy/Damage (29) Sting of the Manticore - Damage/Endurance (29) Sting of the Manticore - Chance of Damage(Toxic) (31) Gladiator's Javelin - Chance of Damage(Toxic) (31) Apocalypse - Chance of Damage(Negative) (31) Apocalypse - Damage/Endurance Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Unbreakable Constraint - Chance for Smashing Damage Level 28: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Voltaic Sentinel (A) Blood Mandate - Accuracy/Damage (36) Blood Mandate - Damage/Endurance (36) Blood Mandate - Accuracy/Endurance (37) Blood Mandate - Accuracy/Damage/Endurance (37) Blood Mandate - Accuracy (37) Blood Mandate - Damage Level 38: Thunderous Blast (A) Superior Defender's Bastion - Accuracy/Damage (40) Superior Defender's Bastion - Damage/Recharge (40) Superior Defender's Bastion - Damage/Endurance/Recharge (40) Superior Defender's Bastion - Accuracy/Damage/Endurance (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Char (A) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Chance for Recharge Slow (43) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Neuronic Shutdown - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (45) Gladiator's Javelin - Chance of Damage(Toxic) Level 44: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist Level 47: Greater Fire Sword (A) Touch of Death - Chance of Damage(Negative) (48) Mako's Bite - Chance of Damage(Lethal) (48) Hecatomb - Chance of Damage(Negative) (48) Hecatomb - Damage (50) Perfect Zinger - Chance for Psi Damage (50) Gladiator's Strike - Chance for Smashing Damage Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod (17) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/Fire Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Fire BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Flares (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (9) Gladiator's Javelin - Accuracy/Damage Level 2: Weaken (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/Endurance/Recharge (13) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 6: Fire Ball (A) Artillery - Accuracy/Damage (7) Artillery - Damage/Endurance (7) Artillery - Accuracy/Damage/Recharge (19) Annihilation - Chance for Res Debuff (21) Javelin Volley - Chance of Damage(Lethal) (23) Positron's Blast - Chance of Damage(Energy) Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Rain of Fire (A) Superior Vigilant Assault - Accuracy/Damage (21) Superior Vigilant Assault - Accuracy/Damage/Endurance (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (46) Positron's Blast - Chance of Damage(Energy) (46) Bombardment - Chance for Fire Damage (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Steadfast Protection - Knockback Protection Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Unbreakable Constraint - Chance for Smashing Damage Level 28: Blaze (A) Thunderstrike - Accuracy/Damage (29) Thunderstrike - Damage/Endurance (29) Thunderstrike - Accuracy/Damage/Endurance (31) Gladiator's Javelin - Chance of Damage(Toxic) (31) Apocalypse - Damage (31) Decimation - Chance of Build Up Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (36) Sting of the Manticore - Damage/Endurance (36) Sting of the Manticore - Chance of Damage(Toxic) (37) Apocalypse - Chance of Damage(Negative) (37) Apocalypse - Damage/Endurance (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 38: Inferno (A) Superior Defender's Bastion - Accuracy/Damage (40) Superior Defender's Bastion - Damage/Recharge (40) Superior Defender's Bastion - Damage/Endurance/Recharge (40) Superior Defender's Bastion - Accuracy/Damage/Endurance (42) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (42) Gladiator's Net - Chance of Damage(Lethal) (43) Neuronic Shutdown - Chance of Damage(Psionic) (43) Gladiator's Javelin - Chance of Damage(Toxic) (43) Basilisk's Gaze - Accuracy/Hold (45) Basilisk's Gaze - Chance for Recharge Slow Level 44: Mind Over Body (A) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod (17) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/Ice Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Ice BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Ice Bolt (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (7) Gladiator's Javelin - Accuracy/Damage Level 2: Weaken (A) Cloud Senses - ToHit Debuff (7) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (11) Cloud Senses - Accuracy/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Alkaloid (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +Absorb Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Steadfast Protection - Knockback Protection Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Ice Storm (A) Artillery - Accuracy/Damage (27) Artillery - Damage/Endurance (29) Artillery - Damage/Recharge (29) Artillery - Accuracy/Damage/Recharge (31) Artillery - Accuracy/Recharge/Range (31) Artillery - Endurance/Recharge/Range Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (33) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Unbreakable Constraint - Chance for Smashing Damage Level 28: Bitter Ice Blast (A) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance (36) Thunderstrike - Accuracy/Damage/Endurance (36) Gladiator's Javelin - Chance of Damage(Toxic) (37) Impeded Swiftness - Chance of Damage(Smashing) (37) Apocalypse - Chance of Damage(Negative) Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (37) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Bitter Freeze Ray (A) Gladiator's Javelin - Accuracy/Damage (39) Gladiator's Javelin - Chance of Damage(Toxic) (40) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Neuronic Shutdown - Chance of Damage(Psionic) (40) Gladiator's Net - Chance of Damage(Lethal) (50) Impeded Swiftness - Chance of Damage(Smashing) Level 38: Blizzard (A) Superior Defender's Bastion - Accuracy/Damage (42) Superior Defender's Bastion - Damage/Recharge (42) Superior Defender's Bastion - Damage/Endurance/Recharge (42) Superior Defender's Bastion - Accuracy/Damage/Endurance (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Basilisk's Gaze - Accuracy/Hold (46) Basilisk's Gaze - Chance for Recharge Slow Level 44: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - TP Protection +3% Def (All) Level 47: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (13) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Synapse's Shock - EndMod (15) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/Psi Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Psychic BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Mental Blast (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime Level 2: Weaken (A) Cloud Senses - ToHit Debuff (7) Cloud Senses - Accuracy/ToHitDebuff (9) Cloud Senses - Accuracy/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (11) Cloud Senses - Accuracy/Endurance/Recharge (11) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (17) Sting of the Manticore - Damage/Endurance (19) Sting of the Manticore - Chance of Damage(Toxic) (19) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (21) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 10: Psychic Scream (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (40) Superior Vigilant Assault - Accuracy/Damage/Endurance (40) Positron's Blast - Chance of Damage(Energy) (50) Bombardment - Chance for Fire Damage Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 16: Tough (A) Unbreakable Guard - +Max HP (25) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Will Domination (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (29) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (33) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Unbreakable Constraint - Chance for Smashing Damage Level 28: Psionic Tornado (A) Annihilation - Accuracy/Damage (36) Annihilation - Chance for Res Debuff (36) Positron's Blast - Chance of Damage(Energy) (36) Javelin Volley - Chance of Damage(Lethal) (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (37) Force Feedback - Chance for +Recharge Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (37) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Elixir of Life (A) Steadfast Protection - Resistance/+Def 3% Level 38: Psychic Wail (A) Superior Defender's Bastion - Accuracy/Damage (42) Superior Defender's Bastion - Damage/Recharge (42) Superior Defender's Bastion - Damage/Endurance/Recharge (42) Superior Defender's Bastion - Accuracy/Damage/Endurance (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Basilisk's Gaze - Accuracy/Hold (46) Basilisk's Gaze - Chance for Recharge Slow Level 44: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - TP Protection +3% Def (All) Level 47: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (13) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Synapse's Shock - EndMod (15) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/Rad Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Radiation BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Neutrino Bolt (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Accuracy/Damage/Endurance Level 2: Weaken (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/Endurance/Recharge (13) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 6: Irradiate (A) Obliteration - Chance for Smashing Damage (19) Eradication - Chance for Energy Damage (21) Touch of Lady Grey - Chance for Negative Damage (40) Scirocco's Dervish - Chance of Damage(Lethal) (42) Armageddon - Damage/Endurance Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 10: Electron Haze (A) Superior Vigilant Assault - Accuracy/Damage (23) Superior Vigilant Assault - Accuracy/Damage/Endurance (23) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (25) Force Feedback - Chance for +Recharge Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense Level 16: Proton Volley (A) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Chance of Damage(Toxic) (29) Apocalypse - Damage/Endurance (29) Apocalypse - Chance of Damage(Negative) (31) Gladiator's Javelin - Chance of Damage(Toxic) Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (31) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Unbreakable Constraint - Chance for Smashing Damage Level 28: Cosmic Burst (A) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance (36) Thunderstrike - Accuracy/Damage/Endurance (37) Gladiator's Javelin - Chance of Damage(Toxic) (37) Touch of Lady Grey - Chance for Negative Damage (37) Shield Breaker - Chance for Lethal Damage Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (45) Gladiator's Net - Chance of Damage(Lethal) (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) (46) Basilisk's Gaze - Accuracy/Hold (46) Basilisk's Gaze - Chance for Recharge Slow Level 38: Atomic Blast (A) Superior Defender's Bastion - Accuracy/Damage (42) Superior Defender's Bastion - Damage/Recharge (42) Superior Defender's Bastion - Damage/Endurance/Recharge (43) Superior Defender's Bastion - Accuracy/Damage/Endurance (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (50) Gladiator's Armor - TP Protection +3% Def (All) Level 44: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 47: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod (17) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Poison/Water Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Water BlastPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psychic Mastery Hero Profile:Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (3) Touch of Lady Grey - Chance for Negative Damage (3) Achilles' Heel - Chance for Res Debuff Level 1: Aqua Bolt (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime (5) Superior Vigilant Assault - Damage/RechargeTime (7) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Accuracy/Damage/Endurance Level 2: Weaken (A) Cloud Senses - ToHit Debuff (9) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/Endurance/Recharge (13) Cloud Senses - Chance for Negative Energy Damage Level 4: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 6: Water Burst (A) Superior Vigilant Assault - Accuracy/Damage (19) Superior Vigilant Assault - Accuracy/Damage/Endurance (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Chance for Res Debuff (42) Force Feedback - Chance for +Recharge Level 8: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 10: Whirlpool (A) Artillery - Accuracy/Damage (23) Artillery - Damage/Endurance (23) Artillery - Accuracy/Recharge/Range (25) Touch of Lady Grey - Chance for Negative Damage (25) Shield Breaker - Chance for Lethal Damage Level 12: Boxing (A) Accuracy IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 18: Paralytic Poison (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (31) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Dehydrate (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (27) Thunderstrike - Accuracy/Damage/Endurance (29) Touch of Lady Grey - Chance for Negative Damage (29) Touch of the Nictus - Chance for Negative Energy Damage (31) Gladiator's Javelin - Chance of Damage(Toxic) Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 24: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 26: Poison Trap (A) Gladiator's Net - Chance of Damage(Lethal) (33) Fury of the Gladiator - Chance for Res Debuff (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Armageddon - Chance for Fire Damage (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Unbreakable Constraint - Chance for Smashing Damage Level 28: Water Jet (A) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance (36) Thunderstrike - Accuracy/Damage/Endurance (37) Gladiator's Javelin - Chance of Damage(Toxic) (37) Impeded Swiftness - Chance of Damage(Smashing) (37) Apocalypse - Chance of Damage(Negative) Level 30: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 35: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (45) Gladiator's Net - Chance of Damage(Lethal) (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) (46) Basilisk's Gaze - Accuracy/Hold (46) Basilisk's Gaze - Chance for Recharge Slow Level 38: Geyser (A) Superior Defender's Bastion - Accuracy/Damage (42) Superior Defender's Bastion - Damage/Recharge (42) Superior Defender's Bastion - Damage/Endurance/Recharge (43) Superior Defender's Bastion - Accuracy/Damage/Endurance (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 41: Mind Over Body (A) Gladiator's Armor - Resistance (46) Gladiator's Armor - End/Resist (50) Gladiator's Armor - TP Protection +3% Def (All) Level 44: World of Confusion (A) Coercive Persuasion - Confused (48) Coercive Persuasion - Confused/Recharge (48) Coercive Persuasion - Accuracy/Confused/Recharge (48) Coercive Persuasion - Accuracy/Recharge (50) Coercive Persuasion - Confused/Endurance (50) Coercive Persuasion - Contagious Confusion Level 47: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery (15) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod (17) Synapse's Shock - EndMod/Increased Run Speed Level 2: Swift (A) Run Speed IO Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Nerve Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 4: Ninja Run Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ *Shrug* Seems ok to me Elec, Fire, Rad, and Water are a step above the rest but none of the rest are bad. Edited April 15, 2020 by Knottewe Link to comment Share on other sites More sharing options...
nihilii Posted April 15, 2020 Share Posted April 15, 2020 A ranged attack is just a melee attack that can hit runners in the back from far away. 1 Link to comment Share on other sites More sharing options...
Hjarki Posted April 15, 2020 Share Posted April 15, 2020 55 minutes ago, nihilii said: A ranged attack is just a melee attack that can hit runners in the back from far away. Most of the time, ranged attacks are lower damage. They're also more difficult to slot since Ranged sets tend to be inferior to Melee sets for most purposes. Also, diversifying your attacks gives you a significant advantage in slotting since your three single target attacks can all use different attack types - and thus each can exploit the best set of their category rather than only having one attack with a strong set and the others with weaker ones. Link to comment Share on other sites More sharing options...
nihilii Posted April 16, 2020 Share Posted April 16, 2020 I was being tongue in cheek, but still... "Ranged vs melee" doesn't have to figure in whether you use ranged attacks at range or in melee. Irradiate isn't significantly better than Fireball. IMHO, there's two ways to approach range: 1) "I will use my attacks regardless of my distance to enemies". This turns range into an advantage, because you don't have to chase runners or be hugging whoever you target. 2) "I must stay at a certain distance, to get the most out of the damage tax I pay compared to melee". This turns range into a constraint, where you do your best to avoid melee range. Regardless if you pick 1 or 2, your ranged attacks are going to deal the same damage. So I'd rather go with 1. To look at it another way, it's irrelevant whether Knockout Blow outdamages Cosmic Burst. Melee archetypes don't get Poison. Link to comment Share on other sites More sharing options...
25625 Posted April 16, 2020 Share Posted April 16, 2020 (edited) I built a Poison/DP Def with a slightly different take. I'm not such a proc master and am usually unwilling to give up set bonuses in most cases. I tend to use Chemical or Fire ammunition which changes Suppressive Fire to a hold. Paralytic Poison + Suppressive Fire both are Mag 3 holds, combined they hold a boss. With Support Core on, defenses are very nearly maxed. I might switch Alpha to Agility to improve it just that little bit more. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Antitoxin: Level 50 Science DefenderPrimary Power Set: PoisonSecondary Power Set: Dual PistolsPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Envenom * (A) Analyze Weakness - Accuracy/Endurance/Recharge * (5) Analyze Weakness - Accuracy/Defense Debuff Level 1: Pistols * (A) Empty Level 2: Weaken * (A) Siphon Insight - ToHit Debuff * (15) Siphon Insight - Accuracy/ToHit Debuff * (45) Siphon Insight - Accuracy/Recharge * (46) Siphon Insight - ToHit Debuff/Endurance/Recharge * (46) Siphon Insight - Accuracy/Endurance/Recharge * (46) Siphon Insight - Chance for +ToHit Level 4: Empty Clips * (A) Ragnarok - Damage * (7) Ragnarok - Damage/Recharge * (11) Ragnarok - Accuracy/Damage/Recharge * (11) Ragnarok - Accuracy/Recharge * (13) Ragnarok - Damage/Endurance Level 6: Super Speed * (A) Celerity - Endurance * (7) Celerity - +Stealth Level 8: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (9) Luck of the Gambler - Defense/Endurance * (9) Luck of the Gambler - Defense Level 10: Swap Ammo Level 12: Hasten * (A) Recharge Reduction IO * (13) Recharge Reduction IO Level 14: Tactics * (A) Adjusted Targeting - To Hit Buff/Endurance * (15) Adjusted Targeting - To Hit Buff Level 16: Bullet Rain * (A) Superior Vigilant Assault - Accuracy/Damage * (17) Superior Vigilant Assault - Damage/RechargeTime * (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime * (19) Superior Vigilant Assault - Accuracy/Damage/Endurance * (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime * (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 18: Paralytic Poison * (A) Lockdown - Accuracy/Hold * (19) Lockdown - Accuracy/Recharge * (48) Lockdown - Recharge/Hold * (50) Lockdown - Endurance/Recharge/Hold * (50) Lockdown - Accuracy/Endurance/Recharge/Hold * (50) Lockdown - Chance for +2 Mag Hold Level 20: Kick * (A) Empty Level 22: Tough * (A) Gladiator's Armor - TP Protection +3% Def (All) * (23) Gladiator's Armor - End/Resist * (23) Steadfast Protection - Resistance/+Def 3% * (45) Steadfast Protection - Resistance/Endurance Level 24: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (25) Luck of the Gambler - Defense/Endurance * (25) Luck of the Gambler - Defense Level 26: Poison Trap * (A) Gladiator's Net - Chance of Damage(Lethal) * (27) Unbreakable Constraint - Chance for Smashing Damage * (27) Ghost Widow's Embrace - Chance of Damage(Psionic) * (29) Armageddon - Chance for Fire Damage * (29) Obliteration - Chance for Smashing Damage * (34) Fury of the Gladiator - Chance for Res Debuff Level 28: Suppressive Fire * (A) Absolute Amazement - Stun * (37) Absolute Amazement - Accuracy/Stun/Recharge * (40) Absolute Amazement - Accuracy/Recharge * (43) Absolute Amazement - Endurance/Stun * (45) Absolute Amazement - Chance for ToHit Debuff Level 30: Executioner's Shot * (A) Apocalypse - Damage * (31) Apocalypse - Damage/Recharge * (31) Apocalypse - Accuracy/Damage/Recharge * (31) Apocalypse - Accuracy/Recharge * (34) Apocalypse - Chance of Damage(Negative) * (34) Apocalypse - Damage/Endurance Level 32: Venomous Gas * (A) Dark Watcher's Despair - To Hit Debuff * (33) Dark Watcher's Despair - To Hit Debuff/Recharge * (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance * (33) Dark Watcher's Despair - Recharge/Endurance * (48) Dark Watcher's Despair - To Hit Debuff/Endurance * (48) Dark Watcher's Despair - Chance for Recharge Slow Level 35: Piercing Rounds * (A) Superior Defender's Bastion - Accuracy/Damage * (36) Superior Defender's Bastion - Damage/Recharge * (36) Superior Defender's Bastion - Damage/Endurance/Recharge * (36) Superior Defender's Bastion - Accuracy/Damage/Endurance * (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge * (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 38: Hail of Bullets * (A) Superior Avalanche - Accuracy/Damage * (39) Superior Avalanche - Damage/Endurance * (39) Superior Avalanche - Accuracy/Damage/Endurance * (39) Superior Avalanche - Accuracy/Damage/Recharge * (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge * (40) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Dark Embrace * (A) Unbreakable Guard - Resistance * (42) Unbreakable Guard - Resistance/Endurance * (42) Unbreakable Guard - Endurance/RechargeTime * (42) Unbreakable Guard - RechargeTime/Resistance * (43) Unbreakable Guard - Resistance/Endurance/RechargeTime * (43) Unbreakable Guard - +Max HP Level 44: Combat Jumping * (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 47: Super Jump * (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl * (A) Empty Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 1: Vigilance Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Panacea - +Hit Points/Endurance * (3) Numina's Convalesence - +Regeneration/+Recovery * (3) Miracle - +Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - EndMod * (5) Performance Shifter - Chance for +End Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 50: Support Core Embodiment Level 1: Quick Form Level 50: Intuition Radial Paragon Level 50: Clarion Core Epiphany Level 50: Ion Core Final Judgement ------------ Edited April 16, 2020 by 25625 Link to comment Share on other sites More sharing options...
Hjarki Posted April 16, 2020 Share Posted April 16, 2020 3 hours ago, nihilii said: I was being tongue in cheek, but still... "Ranged vs melee" doesn't have to figure in whether you use ranged attacks at range or in melee. Irradiate isn't significantly better than Fireball. I think you're missing what I'm trying to say. Being in melee is a cost applied to your build. It requires more comprehensive defenses than you'd otherwise need. But you only need to pay this cost once, no matter how many powers require it. What I'm trying to point out is that Irradiate isn't significantly better than Fireball... and that's the issue. If you're going to pay the cost of using Venomous Gas, you want abilities that reward you for paying that cost. Those abilities are rare for Defenders/Corruptors/Masterminds but they exist for Controllers. Link to comment Share on other sites More sharing options...
nihilii Posted April 16, 2020 Share Posted April 16, 2020 Using Venomous Gas rewards you with a -25% res debuff that doesn't cost you animation time. *shrug* I don't know, it seems pretty clear cut to me. -res is -res no matter if it's applied to a melee power, ranged attack or PBAoE. The damage increase is the same. The reward is the same. I think sticking to "melee powerset goes best with melee powerset" severely restricts your choices for no reason and even keeps you away from some top performing combos. OK, Controllers can get Hot Feet and Seismic Smash. With these options, can they match the sheer damage i.e. Poison/Fire puts out? That's the question worth asking, in my opinion. Link to comment Share on other sites More sharing options...
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