cranebump Posted December 10, 2020 Share Posted December 10, 2020 Swinging! (As in Spidey style). i’m also totally on board with the whips and chains… So to speak 🙂 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Black Zot Posted December 10, 2020 Share Posted December 10, 2020 30 minutes ago, cranebump said: Swinging! (As in Spidey style). You'd need a lot more (and taller) ambient buildings to not have that blow versimilitude to hell. Link to comment Share on other sites More sharing options...
Techwright Posted December 11, 2020 Author Share Posted December 11, 2020 43 minutes ago, Black Zot said: You'd need a lot more (and taller) ambient buildings to not have that blow verisimilitude to hell. Actually, I've given that some thought over the years. Webbing would incur Marvel's legal wrath, but what about an anti-gravity "grappling hook" attached to a hi-tech fiber? It doesn't have to look like a hook: a small metal cylinder, perhaps. Fire it forward, a-g hook goes to open-air distance, holds position, character swings, hook and wire retract as next hook and wire are launched. Link to comment Share on other sites More sharing options...
MTeague Posted December 11, 2020 Share Posted December 11, 2020 (edited) 1 hour ago, Techwright said: Actually, I've given that some thought over the years. Webbing would incur Marvel's legal wrath, but what about an anti-gravity "grappling hook" attached to a hi-tech fiber? It doesn't have to look like a hook: a small metal cylinder, perhaps. Fire it forward, a-g hook goes to open-air distance, holds position, character swings, hook and wire retract as next hook and wire are launched. I would definitely prefer some kind of tech-looking thing as opposed to webbing. I defitinately would not want a huge actual grappling hook. More like a mini-harpoon or something that launches and either sticks to or imbeds itself in the target, and releases on command. And the rope / chain / tether would need to lengthen / retract intelligently, so you could use it from ground level, fire at a building, and have it retract to pull you up, OR, fire to another building, connect and NOT retract to let you swing. I'm thinking kind of like the Prawn's grappling arm in Subnautica. That said, my understanding is that the engine and the way physics work in game would be semi-hostile to this. Is that a burden that cannot be overcome? Who knows? We can hope. Once upon a time power customization was "it simply cannot be done." I will gladly be wowed. (just not WoW'd....). That said, I do think it would be one of the more limiting travel powers. Probably far less useful in navigating around than Super Jump. But, it would be Just Plain Awesome for several concepts Edited December 11, 2020 by MTeague 1 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
cranebump Posted December 11, 2020 Share Posted December 11, 2020 2 hours ago, Black Zot said: You'd need a lot more (and taller) ambient buildings to not have that blow versimilitude to hell. It’s a game with cyborgs, sorcerers, and people standing around draped in flames. And you’re worried about verisimilitude? (I think that went out the window the first time I used Super Leap and “steered” my way between multiple buildings). 2 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
cranebump Posted December 11, 2020 Share Posted December 11, 2020 1 hour ago, Techwright said: Actually, I've given that some thought over the years. Webbing would incur Marvel's legal wrath, but what about an anti-gravity "grappling hook" attached to a hi-tech fiber? It doesn't have to look like a hook: a small metal cylinder, perhaps. Fire it forward, a-g hook goes to open-air distance, holds position, character swings, hook and wire retract as next hook and wire are launched. Sorta like they handled it in CoL. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
MTeague Posted December 11, 2020 Share Posted December 11, 2020 15 minutes ago, cranebump said: It’s a game with cyborgs, sorcerers, and people standing around draped in flames. And you’re worried about verisimilitude? (I think that went out the window the first time I used Super Leap and “steered” my way between multiple buildings). gogo Mario Physics! 1 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 11, 2020 Share Posted December 11, 2020 Body weapon morphing like Venom/Carnage and Alex Mercer would be super cool. Link to comment Share on other sites More sharing options...
Player2 Posted December 11, 2020 Share Posted December 11, 2020 Shields for sentinels. 1 Link to comment Share on other sites More sharing options...
Rejolt Posted December 11, 2020 Share Posted December 11, 2020 7 hours ago, Player2 said: Shields for sentinels. Yes... but we’d likely lose out on DP and Beam (two handed). Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements. Link to comment Share on other sites More sharing options...
Aberrant Posted December 11, 2020 Share Posted December 11, 2020 (edited) 6 hours ago, Rejolt said: Yes... but we’d likely lose out on DP and Beam (two handed). Shields on Sentinels would likely have to be mutually exclusive and lock out the following powersets: For Weapon Customisation Slot conflicts: Dual Pistols Archery Ninja Tools Epic Pool (Level 35+) For constant animation clipping issues: Assault Rifle Beam Rifle And I imagine a bunch of the other blast sets would look quite ropey with a shield clipping through your face, notably Psychic Blast with it's high number of hand-to-head animations. Edited December 11, 2020 by Aberrant Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Rejolt Posted December 11, 2020 Share Posted December 11, 2020 (edited) 44 minutes ago, Aberrant said: Shields on Sentinels would likely have to be mutually exclusive and lock out the following powersets: For Weapon Customisation Slot conflicts: Dual Pistols Archery Ninja Tools Epic Pool (Level 35+) For animation clipping issues: Assault Rifle Beam Rifle And I imagine a bunch of the other blast sets would look quite ropey with a shield clipping through your face, notably Psychic Blast with it's high number of hand-to-head animations. /imagines the headache of making it so only one-handed options for all powers are available. EDIT: It would, however, be unbearably cool if the powers came from the shield... but again... animation creation headaches. Edited December 11, 2020 by Rejolt Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements. Link to comment Share on other sites More sharing options...
Gwyrddu Posted December 11, 2020 Share Posted December 11, 2020 (edited) A ranged stone powerset is missing, and rock hurling giants is a pretty common trope (or even rock throwing halflings). Edited December 11, 2020 by Gwyrddu Link to comment Share on other sites More sharing options...
Player2 Posted December 11, 2020 Share Posted December 11, 2020 (edited) Of course we'd lose assault rifle, beam rifle, and dual pistols... the same way shields exclude claws, dual blades, katana, staff fighting, spines, and titan weapons. That's just the trade off for shields. No special one-handed versions of those melee sets exist, so no need for one-handed versions of weapon blast sets. Edited December 11, 2020 by Player2 (missed a few excluded sets) Link to comment Share on other sites More sharing options...
biostem Posted December 11, 2020 Share Posted December 11, 2020 Some sort of thrown-weapon ranged set is definitely missing, (daggers, darts, boomerangs, etc). We have a touch of this in martial assault, or you could kind of count some of the claws or spines attacks, but there's still not a complete ranged set where you throw weapons. A cloning or "multiple man" set; You can kind of pull this off to a limited degree with the change to phantom army, but it's still only 1 power. I'll echo what others have said regarding a chain/whip set as well. Cheers! Link to comment Share on other sites More sharing options...
Techwright Posted December 12, 2020 Author Share Posted December 12, 2020 On 12/10/2020 at 8:58 PM, cranebump said: Sorta like they handled it in CoL. Is CoL the abbreviation for Champions Online? I've actually never see that, but then I don't follow CO (as I used to see it). I did dabble in Champions Online years back, and I seem to recall that their swinging travel power fired lines into thin air. That seemed stupid and immersion-breaking then and now. But if you put something on the end, a small anti-grav pack for the naturals and techs, a glowing rune for the magic types, some biological bubble for the mutant and science-y types, then at least it doesn't look entirely ridiculous hanging in mid-air. Link to comment Share on other sites More sharing options...
cranebump Posted December 12, 2020 Share Posted December 12, 2020 5 hours ago, Techwright said: Is CoL the abbreviation for Champions Online? I've actually never see that, but then I don't follow CO (as I used to see it). I did dabble in Champions Online years back, and I seem to recall that their swinging travel power fired lines into thin air. That seemed stupid and immersion-breaking then and now. But if you put something on the end, a small anti-grav pack for the naturals and techs, a glowing rune for the magic types, some biological bubble for the mutant and science-y types, then at least it doesn't look entirely ridiculous hanging in mid-air. Yes it was Champions. I ran a character or 2 with swinging. It was a nifty power to have. As for immersion breaking, well, how is an anthropomorphic cow running around with a beam rifle, or someone who can fly but uses tram to rush off to save the world, or 4 people leaping down into a sewer hole at the same time (instead of using the ladder, in turn), or those offices designed by Escher, or a supposed “superhero” named “Tittiesnhealz” (actually saw someone using this name) more immersive than an illogical strand of cable? 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
gourdhead Posted December 12, 2020 Share Posted December 12, 2020 19 hours ago, biostem said: Some sort of thrown-weapon ranged set is definitely missing, (daggers, darts, boomerangs, etc). We have a touch of this in martial assault, or you could kind of count some of the claws or spines attacks, but there's still not a complete ranged set where you throw weapons. A cloning or "multiple man" set; You can kind of pull this off to a limited degree with the change to phantom army, but it's still only 1 power. I'll echo what others have said regarding a chain/whip set as well. Cheers! I've been trying to think of more heroic MM sets, and this would make a great one 🙂 Link to comment Share on other sites More sharing options...
biostem Posted December 12, 2020 Share Posted December 12, 2020 3 hours ago, gourdhead said: I've been trying to think of more heroic MM sets, and this would make a great one 🙂 Well, a generic "superteam" MM primary would be a great start, IMO; Have it where the T1s are kind of your front line fighters, T2s are ranged attackers, and T3 is support. Basically, imagine 2 scrappers and a tank as your T1s, 2 blasters or possible defenders as your T2s, and a controller as your T3. 1 Link to comment Share on other sites More sharing options...
Twisted Toon Posted December 12, 2020 Share Posted December 12, 2020 1 hour ago, biostem said: Well, a generic "superteam" MM primary would be a great start, IMO; Have it where the T1s are kind of your front line fighters, T2s are ranged attackers, and T3 is support. Basically, imagine 2 scrappers and a tank as your T1s, 2 blasters or possible defenders as your T2s, and a controller as your T3. I'd make the Tier 3 the melee fighter, the tier 1 ranged fighters and the tier 2 support. This is, mostly, how the Mercs set is organized...and Thugs, if I'm not mistaken. Link to comment Share on other sites More sharing options...
biostem Posted December 12, 2020 Share Posted December 12, 2020 14 minutes ago, Twisted Toon said: I'd make the Tier 3 the melee fighter, the tier 1 ranged fighters and the tier 2 support. This is, mostly, how the Mercs set is organized...and Thugs, if I'm not mistaken. All the more reason to switch things up, no? Link to comment Share on other sites More sharing options...
CursedSorcerer Posted December 13, 2020 Share Posted December 13, 2020 On 12/11/2020 at 1:31 PM, biostem said: A cloning or "multiple man" set; You can kind of pull this off to a limited degree with the change to phantom army, but it's still only 1 power. Sounds like a good concept for a Mastermind powerset... Link to comment Share on other sites More sharing options...
Black Zot Posted December 13, 2020 Share Posted December 13, 2020 23 hours ago, biostem said: All the more reason to switch things up, no? T1s are too fragile by an order of magnitude to even pretend they're effective tanks. Link to comment Share on other sites More sharing options...
Grouchybeast Posted December 13, 2020 Share Posted December 13, 2020 On 12/11/2020 at 1:34 AM, MTeague said: That said, my understanding is that the engine and the way physics work in game would be semi-hostile to this. Is that a burden that cannot be overcome? Who knows? We can hope. Once upon a time power customization was "it simply cannot be done." I don't think that power customisation was ever said to be impossible because of any limitations of the engine. It was deemed to be prohibitively expensive in terms of hours of work needed to make the changes, until someone developed a way to semi-automate the process. 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est! Link to comment Share on other sites More sharing options...
Rejolt Posted December 14, 2020 Share Posted December 14, 2020 On 12/12/2020 at 2:32 PM, biostem said: Well, a generic "superteam" MM primary would be a great start, IMO; Have it where the T1s are kind of your front line fighters, T2s are ranged attackers, and T3 is support. Basically, imagine 2 scrappers and a tank as your T1s, 2 blasters or possible defenders as your T2s, and a controller as your T3. I've wanted either a Longbow AT or a Ballista-ish Superhero MM that would likely be called "Longbow Trainer" Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements. Link to comment Share on other sites More sharing options...
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