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Posted
3 hours ago, DoctorDitko said:

OK, I'm crawling all over the roof of the tiki room, and I've found three holes, all of which just show the inside of Pocket D, and none of which I can teleport into.

Can you give another hint to the slower students? A /loc maybe?

 

My Time Traveler really needs a screenie next to the Big Blue Box!

/loc [-63.6 25.4 -830.3]

 

Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!

  • Thanks 1
Posted
On 10/8/2020 at 2:58 PM, Ironblade said:

Also, there's a TARDIS sitting on the roof of Pocket D.

Seems like a waste unless we were expected to find our way out here since it's not visible from inside the building.

It is visible--though not reachable--by going through the Ski Chalet, as if you were going to the Trucker badge.  The revolving shield prevents passage from the Chalet to the exterior of Pocket D.

Posted
On 10/8/2020 at 6:36 PM, Glacier Peak said:

/loc [-63.6 25.4 -830.3]

 

Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!

Made it out.  Thanks!

 

screenshot_201010-09-26-18.thumb.jpg.203100bad41a8f1622ffc93eb6ad752a.jpg

  • Like 2
Posted (edited)
1 hour ago, Taki said:

What’s the other way? Or any way that I can do lol

If you have access to teleport and a temp fly power, you can try out the method I mentioned earlier in this thread:

 

"/loc [-63.6 25.4 -830.3]

 

Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!"

Edited by Glacier Peak
  • Like 1
Posted

hey I made it outside! Thank you all so much for sharing! That's pretty awesome! Glacier, I would love to visit the places you've found! Do you happen to have a thread or series of threads? The Glacier Peak Travel Guide to Hidden Paragon???? 😄 

 

You can totally steal that title

Posted (edited)
2 hours ago, Taki said:

hey I made it outside! Thank you all so much for sharing! That's pretty awesome! Glacier, I would love to visit the places you've found! Do you happen to have a thread or series of threads? The Glacier Peak Travel Guide to Hidden Paragon???? 😄 

 

You can totally steal that title

 Sure, I would be happy to. All of these have been posted in the "Report Zone Geometry Errors Here!" thread in the Bug Reports Section of the forums. Many other players have added a great number as well. For reference, these were all found on the Indomitable server (though that does not make a difference).

 

 

Cimerora (added to post for reference, but there are not any holes in this zone currently)

1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.)

  Reveal hidden contents

912819465_Cimerora1.thumb.jpg.42e5882daec8eb6c1cbb1033623fcf8d.jpg

 

2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons).

  Reveal hidden contents

47242218_Cimerora2.thumb.jpg.b2f90eae83424b001c6673a4575c321e.jpg

 

3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall.

  Reveal hidden contents

862842138_Cimerora3.thumb.jpg.2acabdcd007da2ff784247322a9e0f61.jpg

 

4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 

  Reveal hidden contents

128783230_Cimerora4.thumb.jpg.96d7436f160e7f35eba431bbd9ddb479.jpg

 

5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.

  Reveal hidden contents

1785913714_Cimerora5.thumb.jpg.85e7444a77d291f4b6d2c29d93e8ac9a.jpg

 

 Pocket D (including Tiki Room):

1. Location: -40.7 31.9 -886.1, inside Tiki Room. 

  Reveal hidden contents

1962536406_GeometryError-PocketD-TikiLounge1.thumb.jpg.b30f18176c9a5537e457b0bd9f00355c.jpg

 

2. Location: 51.1 0.0 -877.0, inside Tiki Room.

  Reveal hidden contents

146945334_GeometryError-PocketD-TikiLounge2.thumb.jpg.53e55f891ae8c2d2575f5b70e89caa13.jpg

 

3. Location: 53.7 0.0 -837.2, inside Tiki Room.

  Reveal hidden contents

49698509_GeometryError-PocketD-TikiLounge3.thumb.jpg.733789a4dc8e1236a36cf7b02cb17217.jpg

 

4. Location: 17.8 0.0 -870.7, inside Tiki Room.

  Reveal hidden contents

18156236_GeometryError-PocketD-TikiLounge4.thumb.jpg.06cbd78e251b3c4b4951234d7ac19344.jpg

 

5. Location: -66.5 32.7 -744.7, inside Tiki Room.

  Reveal hidden contents

249303571_GeometryError-PocketD-TikiLounge5.thumb.jpg.2126666e7258c2cc0b0f5d6925ad6cbe.jpg

 

6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.

  Reveal hidden contents

1501781160_GeometryError-PocketD-TikiLounge6.thumb.jpg.759dbf4e9482506747257037c0142d1d.jpg

 

7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.

  Reveal hidden contents

2115060531_GeometryError-PocketD1.thumb.jpg.3421532d24e60ddab83b00f890d581a7.jpg

 

Talos Island

1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.

  Reveal hidden contents

1421304089_TalosIsland.thumb.jpg.62e8c723f3f4ee7f670171e1ccc3b273.jpg

 

Neutropolis

1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.

  Reveal hidden contents

Neutropolis.thumb.jpg.14f27fc431f7e3af41aa47e2c38fa818.jpg

 

Bloody Bay

1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).

  Reveal hidden contents

1750801565_UnderBloodyBay.thumb.jpg.9a653a972c8a73552c8c07cefaf769e7.jpg

 

Siren's Call

2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.

  Reveal hidden contents

1162404830_UnderSirensCall.thumb.jpg.31a8aa7425f1181846fa4357055cc615.jpg

 

Edited by Glacier Peak
Posted

One of my favorite places was way back before the revamp of Faultline.  If you recall, the entire back of the zone was sealed off by a war wall and 'inaccessible'.  However, if you could fly and teleport you could use the camdist command to position your viewpoint above the war wall and teleport behind it.

Lifeshadow & House Call behind the dam - 061007.jpg

  • Like 1

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

Posted
3 hours ago, Ironblade said:

One of my favorite places was way back before the revamp of Faultline.  If you recall, the entire back of the zone was sealed off by a war wall and 'inaccessible'.  However, if you could fly and teleport you could use the camdist command to position your viewpoint above the war wall and teleport behind it.

Lifeshadow & House Call behind the dam - 061007.jpg

This +1000!! My favorite place as well. You could also access it through the many holes in the geometry scattered across the zone (required fly+tp as well).

 

This image reminded me of what I considered my holy grail find on live; finding the spot that a player could swim in/underneath behind the war walls (the name of the zone escapes me!). This was before Grandville or any Cimerora content was added. 

  • 1 year later
Posted (edited)
On 10/8/2020 at 7:34 AM, Ukase said:

So...what I learned in the past month is that there is a hole in the roof of the tiki room in Pocket D. You will need some sort of self-teleporting power to barely get through it. Once you're through it, you may feel like you're kind of stuck in the geometry, but you take a couple of turns and you're out in the open space, behind the "wall" that holds pocket D, and not only can you get to the mothership, there's even a gas station out there. 

 

You can see one of the motherships in the sky, above, slightly to the right. 

PD Hole.gif

outsidePD.gif

PDGas.gif

   A little late I know, but I was curious about the TARDIS.  I first noticed it when at the top of the stairs as I was heading down in Pocket D in the AE area.

I think I found the crack in the wall in the VIP lounge, but can't seem to TP through it.  My white circle appears through the track, but it never activates the TP when I click there.  Does this still work?

  Also, I read that I need 'flight' as well.  Maybe this is my problem?  Why is flight needed?

 

Edited by jessica
Posted
2 hours ago, jessica said:

Also, I read that I need 'flight' as well.  Maybe this is my problem?  Why is flight needed?

Once you activate your teleport -- and you have to be careful not to jog the target when you click, or you won't get through -- you wind up on top of the rocks making up the walls of the Tiki Lounge. From there you work down to the edge of the building and drop onto the rock under that corner as you get out. From there, if you don't have Fly, you can't get on top of the building to get to the TARDIS (or over to the gas station or either of the Rikti motherships).

Posted

Hey the Rikti need someplace to fuel up their Ships for Transdimensionary Travel, lol who would know that is Pocket D/ Shadow Shard......

Former Player on Server:

Protector, Guardian, Virtue, Liberty, Freedom, Union and Defiant (Hero Side) and part Time Infinity

Justice, Pinnacle, Victory (Villain Side)

Currently Reunion is the Main Server

Posted
1 hour ago, srmalloy said:

Once you activate your teleport -- and you have to be careful not to jog the target when you click, or you won't get through -- you wind up on top of the rocks making up the walls of the Tiki Lounge. From there you work down to the edge of the building and drop onto the rock under that corner as you get out. From there, if you don't have Fly, you can't get on top of the building to get to the TARDIS (or over to the gas station or either of the Rikti motherships).

Yes, I've done all this.   A few times I missed the hole and just ended up stillin Tiki.  But if I get the circle to show up through the hole and click, I don't TP at all.  It does nothing.  That's why I was curious if they deactivated this ability or if Flight was needed in order for me to TP for some reason.

 

Posted

There is a few holes and some of them dont work.  If your teleport circle is red inside the hole then it doesnt work.  Should be a different hole that has the teleport circle white but without fly you cant really get anywhere since most of the area outside is invalid for teleport.

Posted
On 10/3/2020 at 8:53 PM, Taki said:

Has anyone else ever noticed there are two of them floating around out there? 

 

image.png.b18a54c964e4d9edde993a64a7697cc4.png

 

On 10/8/2020 at 2:56 PM, GM Miss said:

Your eyes must be playing tricks on you. Nothing to see here, move along. 

 

 

With the revelations of this thread, does this make spotting Rikti ships the game's version of Hidden Mickeys?

image.png.cc1bf90dd59bdd85cbab2eba636db7c1.png

 

On 10/8/2020 at 2:58 PM, Ironblade said:

Also, there's a TARDIS sitting on the roof of Pocket D.

Anyone else notice how easily we slip into referring to what is only identifiable as a British police box as a T.A.R.D.I.S. ?  I say "we" as I'm guilty, too.  Just struck me as weird.

  • Thumbs Up 1
Posted (edited)
3 hours ago, Techwright said:

Anyone else notice how easily we slip into referring to what is only identifiable as a British police box as a T.A.R.D.I.S. ?  I say "we" as I'm guilty, too.  Just struck me as weird.

 

I'm unable to cite references, but I suspect any time you find a Police Box in another dimension, in an inaccessible place, The Doctor should be your first suspect!

 

 

Edited by DoctorDitko
typo (sigh)
  • Like 1
  • Thumbs Up 1

Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

Posted

Hey, that's FUN. Thanks for the tips here.

 

Unless this is something that can break the world (or a server) I'd hope they never "fix" it.

  • Like 1

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 

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