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kage1822

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here's what i have planned for my fire/fire sent, what are your thoughts?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Fighting

Power Pool: Medicine

Power Pool: Teleportation

 

Hero Profile:

Level 1: Flares -- Acc(A), Acc(3), Dmg(5), Dmg(15)

Level 1: Fire Shield -- EndRdx(A), ResDam(3), EndRdx(29), ResDam(31)

Level 2: Molten Embrace -- EndRdx(A), EndRdx(5)

Level 4: Hover -- DefBuff(A), DefBuff(7), DefBuff(46)

Level 6: Fire Blast -- Acc(A), Acc(7), Dmg(9), Dmg(39), RechRdx(43), Dmg(50)

Level 8: Healing Flames -- Heal(A), Heal(9), ResDam(11), ResDam(11), RechRdx(33)

Level 10: Fire Ball -- Acc(A), Acc(13), Dmg(13), Dmg(39), RechRdx(43), Dmg(50)

Level 12: Boxing -- Empty(A)

Level 14: Fly -- Flight(A), Flight(15)

Level 16: Aim -- ToHit(A), ToHit(17), ToHit(17)

Level 18: Temperature Protection -- ResDam(A), ResDam(19), ResDam(19)

Level 20: Blaze -- Acc(A), Acc(21), Dmg(21), Dmg(40), RechRdx(45)

Level 22: Plasma Shield -- EndRdx(A), EndRdx(23), ResDam(23), ResDam(25), ResDam(50)

Level 24: Tough -- ResDam(A), ResDam(25), ResDam(34), EndRdx(34), EndRdx(34)

Level 26: Blazing Blast -- Acc(A), Acc(27), Dmg(27), Dmg(36), RechRdx(37), RechRdx(37)

Level 28: Aid Other -- Heal(A), Heal(29)

Level 30: Burn -- Acc(A), Acc(31), Dmg(31), Dmg(37), RechRdx(45)

Level 32: Rain of Fire -- Acc(A), Acc(33), Dmg(33), Dmg(40), RechRdx(46)

Level 35: Inferno -- Acc(A), Acc(36), Dmg(36), Dmg(40), RechRdx(46)

Level 38: Rise of the Phoenix -- Heal(A), Heal(39)

Level 41: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(42), EndRdx(43)

Level 44: Aid Self -- Heal(A), Heal(45)

Level 47: Cauterizing Blaze -- Heal(A), Heal(48), EndRdx(48), EndRdx(48)

Level 49: Recall Friend -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

------------

 

 

 

 

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I have a IOd, incarnated out fire/fire sentinel. Its a beast, the only thing that is bugging me right now is KB, I am about to respec out of fire mastery to pick up Acrobatics. I didn't take fighting, I would also add leadership, it is severely under utilized by players.

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I just retooled my build...

 

I did add in both Maneuvers & Tactics from Leadership, but not til late in the build

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

 

Hero Profile:

Level 1: Flares -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(43), Dvs-Dmg/Rchg(45), Dvs-Acc/Dmg/Rchg(45), Dvs-Acc/Dmg/EndRdx/Rchg(45), Dvs-Hold%(46)

Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(3), TtnCtn-EndRdx/Rchg(3), TtnCtn-ResDam/EndRdx/Rchg(5), TtnCtn-ResDam(5)

Level 2: Fire Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(7), Dvs-Dmg/Rchg(7), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(43), Dvs-Hold%(43)

Level 4: Hover -- LucoftheG-Rchg+(A)

Level 6: Molten Embrace -- EndRdx-I(A), EndRdx-I(50)

Level 8: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(11), DctWnd-Heal(11)

Level 10: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-ResDeb%(42)

Level 12: Temperature Protection -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(13), TtnCtn-EndRdx/Rchg(13), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(15)

Level 14: Hasten -- RechRdx-I(A)

Level 16: Fly -- Frb-EndRdx(A), Frb-Fly(17), Frb-Stlth(17)

Level 18: Blaze -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Dmg/Rchg(19), Dvs-Acc/Dmg/Rchg(39), Dvs-Acc/Dmg/EndRdx/Rchg(39), Dvs-Hold%(40)

Level 20: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(21), TtnCtn-EndRdx/Rchg(21), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23)

Level 22: Blazing Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(25), Dvs-Dmg/Rchg(25), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(37), Dvs-Hold%(39)

Level 24: Boxing -- Empty(A)

Level 26: Consume -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(31), EffAdp-EndMod/Acc(34), Empty(34)

Level 28: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(29), TtnCtn-EndRdx/Rchg(29), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31)

Level 30: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dam%(50)

Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)

Level 35: Cauterizing Blaze -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37)

Level 38: Weave -- LucoftheG-Rchg+(A)

Level 41: Afterburner -- LucoftheG-Rchg+(A)

Level 44: Maneuvers -- LucoftheG-Rchg+(A)

Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)

Level 49: Rise of the Phoenix -- RechRdx-I(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Prestige Power Dash -- Run-I(A)

Level 1: Prestige Power Slide -- Run-I(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Run-I(A)

Level 1: Prestige Power Surge -- Run-I(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

------------

 

 

 

 

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Have any of you guys played around with Blazing blast at higher levels?

 

I recently made a post on the bug forums, but figured people that have used it more than I have might know something I missed.  From what I have observed, it doesn't actually do 13 ticks of damage like the ingame info says it does, and really only does 5, which ends up with it being worse than fire blast for DPA and ends up just being a mediocre utility power more than a damaging attack.

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Do any other powers build offensive, defensive charges?

Doing damage builds opportunity, but it takes a Tier 1 or Tier 2 primary attack to trigger that opportunity.

 

 

Level 27 with my fire/fire sentinel, and I'm wondering whether to skip some of the higher-level powers.  Burn requires being on the ground, and half of the time I'm using Hover (the other half, I use Super Speed with a Stealth IO to zoom past foes I don't care about fighting).  Inferno is a PBAoE that is reportedly a shorter radius and less targets than the blaster version, when I prefer to fight at range.  Rise of the Phoenix is nice...but with defensive powers, I don't die very often.  That's three powers I could skip...but what would I pick in their place?

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Have any of you guys played around with Blazing blast at higher levels?

 

I recently made a post on the bug forums, but figured people that have used it more than I have might know something I missed.  From what I have observed, it doesn't actually do 13 ticks of damage like the ingame info says it does, and really only does 5, which ends up with it being worse than fire blast for DPA and ends up just being a mediocre utility power more than a damaging attack.

 

WOW. I feel exceptionally dumb now! Played a Fire sentinel to veteran level you-don't-want-to-know, with Blazing Blast as a staple of my attack chain, and didn't notice that. Even advised people on here to get it. There goes my credibility. :D

 

Nice catch, ShadowDreamer!

 

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Correct, no immob protection in /fire.  You can also use Combat Jumping to cover that.

 

If you go with burn and want to use it as a damage power, I suggest looking into one of the ancillary pools with an AoE immobilize power to keep enemies in it.  Fire mastery has one of these if you want to stay within theme.

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Correct, no immob protection in /fire.  You can also use Combat Jumping to cover that.

 

If you go with burn and want to use it as a damage power, I suggest looking into one of the ancillary pools with an AoE immobilize power to keep enemies in it.  Fire mastery has one of these if you want to stay within theme.

Cool, ty!

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Here's my current build, at level 31.  It focuses on range (+37.5% global range from the sentinel sets, and a bit in the Positron's Blast sets) while still having an effective attack chain and survivability.  I didn't see an option in the planner to show attuned enhancements or enhancement boosters, but the Tempest IOs in Place, Preventative Medicine IOs in Healing Flames, and the Annihilation IOs in Fire Ball and Fire Breath are all level 30 crafted IOs with 5 enhancement boosters each.  Everything else except for Stamina and the powers that don't take sets have attuned IOs.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Blazing Corona: Level 49 Science Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

 

Hero Profile:

Level 1: Flares

  • (A) Sentinel's Ward - Accuracy/Damage/Endurance: Level 30
  • (11) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime: Level 30
  • (17) Sentinel's Ward - RechargeTime/Chance for +Absorb: Level 30

Level 1: Fire Shield

  • (A) Reactive Armor - Resistance/Endurance: Level 30
  • (25) Reactive Armor - Resistance: Level 30

Level 2: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage: Level 30
  • (3) Positron's Blast - Accuracy/Damage/Endurance: Level 30
  • (3) Positron's Blast - Damage/Recharge: Level 30
  • (5) Positron's Blast - Damage/Range: Level 30
  • (5) Positron's Blast - Damage/Endurance: Level 30
  • (9) Annihilation - Accuracy/Damage/RechargeTime: Level 30

Level 4: Molten Embrace

  • (A) Endurance Reduction IO: Level 30

Level 6: Blaze

  • (A) Tempest - Accuracy/Damage: Level 30
  • (7) Tempest - Damage/Recharge: Level 30
  • (7) Tempest - Damage/Endurance: Level 30
  • (9) Opportunity Strikes - Accuracy/Damage: Level 30
  • (23) Opportunity Strikes - RechargeTime/Chance for Opportunity: Level 30

Level 8: Hover

  • (A) Luck of the Gambler - Recharge Speed: Level 30
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 30
  • (31) Reactive Defenses - Scaling Resist Damage: Level 30

Level 10: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 10

Level 12: Fire Breath

  • (A) Positron's Blast - Accuracy/Damage: Level 30
  • (13) Positron's Blast - Accuracy/Damage/Endurance: Level 30
  • (13) Positron's Blast - Damage/Recharge: Level 30
  • (15) Positron's Blast - Damage/Range: Level 30
  • (15) Positron's Blast - Damage/Endurance: Level 30
  • (23) Annihilation - Accuracy/Damage/RechargeTime: Level 30

Level 14: Super Speed

  • (A) Celerity - +Stealth: Level 30

Level 16: Plasma Shield

  • (A) Reactive Armor - Resistance/Endurance: Level 30

Level 18: Blazing Blast

  • (A) Sentinel's Ward - Accuracy/Damage: Level 30
  • (19) Sentinel's Ward - Accuracy/Damage/RechargeTime: Level 30
  • (19) Sentinel's Ward - Damage/RechargeTime: Level 30
  • (21) Opportunity Strikes - Accuracy/Damage/Endurance: Level 30
  • (21) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 30

Level 20: Kick

  • (A) Accuracy IO: Level 30

Level 22: Tough

  • (A) Reactive Armor - Resistance/Endurance: Level 30

Level 24: Healing Flames

  • (A) Preventive Medicine - Heal/RechargeTime: Level 30
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance: Level 30

Level 26: Rain of Fire

  • (A) Opportunity Strikes - Accuracy/Damage/RechargeTime: Level 30
  • (27) Opportunity Strikes - Damage/RechargeTime: Level 30
  • (27) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 30
  • (29) Overwhelming Force - Damage/Endurance/Recharge: Level 30
  • (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 30

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed: Level 30
  • (31) Reactive Defenses - Defense/Endurance: Level 30

Level 30: Consume

  • (A) Efficacy Adaptor - Accuracy/Recharge: Level 30
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 30

Level 2: Swift

  • (A) Flight Speed IO: Level 30

Level 2: Health

  • (A) Miracle - +Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 30

Level 2: Stamina

  • (A) Endurance Modification IO: Level 30
  • (17) Endurance Modification IO: Level 30

------------

 

 

 

 

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  • 2 weeks later

Planning a level 50 respec for the final build on my Sentinel.  Here's my rough draft.  It has +50% global range, which puts the build back into blaster territory.  Capped Smash/Lethal/Fire resistance, +32% ranged defense, +30% energy/negative defense, and +14% defense versus everything else.  Very endurance efficient despite the many toggles, and 3 healing powers to keep me up in tough situations.  The only hole is Immobilize - if this becomes a serious issue, I can respec to remove Rise of the Phoenix and add Combat Jumping.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Blazing Corona: Level 50 Science Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(31), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48)

Level 1: Fire Shield -- GldArm-3defTpProc(A), GldArm-RechEnd(17), GldArm-Res/Rech/End(39), GldArm-ResDam(39), GldArm-RechRes(50), GldArm-End/Res(50)

Level 2: Fire Ball -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(3), Rgn-Dmg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Knock%(21)

Level 4: Molten Embrace -- EndRdx-I(A)

Level 6: Blaze -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Dmg/Rchg(7), SprOppStr-Acc/Dmg(9), SprOppStr-Rchg/+Opportunity(9)

Level 8: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(17)

Level 10: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(37), Rct-Def/EndRdx(40), BlsoftheZ-Travel/EndRdx(46), BlsoftheZ-Travel(46)

Level 12: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15), Ann-Acc/Dmg/Rchg(23)

Level 14: Temperature Protection -- StdPrt-ResDam/Def+(A)

Level 16: Plasma Shield -- GldArm-End/Res(A)

Level 18: Blazing Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Rchg/+Absorb(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(23)

Level 20: Super Speed -- Clr-Stlth(A)

Level 22: Kick -- Acc-I(A)

Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(50)

Level 26: Rain of Fire -- SprOppStr-Acc/Dmg/Rchg(A), SprOppStr-Dmg/Rchg(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Dam/KB(29)

Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(40), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(45)

Level 30: Consume -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(34)

Level 32: Inferno -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)

Level 35: Fire Cages -- TraoftheH-Immob/Acc(A), TraoftheH-Acc/Immob/Rchg(36), TraoftheH-Acc/Rchg(36), TraoftheH-EndRdx/Immob(36), TraoftheH-Acc/EndRdx(37), TraoftheH-Dam%(37)

Level 38: Cauterizing Blaze -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal(42), NmnCnv-EndRdx/Rchg(42), NmnCnv-Regen/Rcvry+(42)

Level 41: Fire Sword Circle -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-Dmg/Rchg(43), ClvBlo-Acc/Dmg(45)

Level 44: Warmth -- Prv-Heal/Rchg(A), Prv-Heal(45), Pnc-Heal/+End(46)

Level 47: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48)

Level 49: Rise of the Phoenix -- Prv-Heal/Rchg(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I(A)

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(25)

Level 0: The Atlas Medallion

Level 0: Task Force Commander

------------

 

 

 

 

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Looks good.  What are you doing for KB Protection?  (Assuming it's not there and I didn't miss it.)

I have a set bonus from Gladiator's Armor that gives Mag 3 protection, and Hover is pseudo-protection.  If that's not enough, I can swap out one of the Blessing of the Zephyr IOs for the one that gives knockback protection.

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how good is Cauterizing Blaze?

 

Like, skipabble or pretty much essential?

I’ve had groups of Malta or Nemesis (a half-dozen or so) attacking me repeatedly without my health bar going down.  Granted, I also have capped S/L/F resists and Cauterizing Blaze is fully slotted, but the heal counters the damage that does get through.  I consider that pretty much essential.  A build not quite as tweaked out for resists and ranged defense wouldn’t have the same level of survivability, but we’re talking performance with a fully-developed build.

 

Warmth will undoubtably help - it’s like a second Healing Flames with lower healing and better recharge, with the fringe bonus of healing teammates right next to you.

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  • 3 weeks later

So I am having fun leveling up my fire/fire Sent.  Only lvl 27, but looking at maybe respeccing and dropping Fire Blast as I really don't want to be wasting triggering a Oppertunity for the DEF buff.

 

I was thinking about picking up Fire Breath but looking at all the builds on the website I see that no one takes it.  Is it that bad?  I see the power activation time is 2.67secs.  But there are other attacks that long.  I was just looking at adding another AoE attack to my chain if possible.

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