Calzano Posted November 26, 2020 Share Posted November 26, 2020 (edited) Just wondering what everyone thinks or the energy assault changes. I have a dark /energy dom and it seems like a buff to single target damage for me. I never actually took whirling hands so the changes do not effect me. My dom gets aoe from soul drain and dark obliteration epics. But this energy focus being able to proc immediately gives my Total focus a nice damage boost. Edited November 26, 2020 by Calzano Link to comment Share on other sites More sharing options...
Carnifax Posted November 26, 2020 Share Posted November 26, 2020 5 hours ago, Calzano said: Just wondering what everyone thinks or the energy assault changes. I have a dark /energy dom and it seems like a buff to single target damage for me. I never actually took whirling hands so the changes do not effect me. My dom gets aoe from soul drain and dark obliteration epics. But this energy focus being able to proc immediately gives my Total focus a nice damage boost. Bad for me, Whirling was excellent. A bit too excellent sure but I'd have much preferred to keep my screenful of "NRG Release"s and just drop the bonus damage to 50-60% My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Nightmarer 2 Posted November 27, 2020 Share Posted November 27, 2020 (edited) 3 hours ago, Carnifax said: Bad for me, Whirling was excellent. A bit too excellent sure but I'd have much preferred to keep my screenful of "NRG Release"s and just drop the bonus damage to 50-60% Yep, afraid the nerf to Whirling Hands went pretty much unnoticed among the turmoil for the travel powers suppression since those were on the "other powers" thread. I just wonder if that nerf was really necessary, was the old Whirling Hands THAT game breaking? Edited November 27, 2020 by Nightmarer Being chased by a wasp is the most complete sport practice! Link to comment Share on other sites More sharing options...
Troo Posted November 27, 2020 Share Posted November 27, 2020 Change to Whirling Hands.. does the instant recharge impact the use of procs? Whirling Hands No longer yields double damage with Energy Focus active Instead it will instantly recharge the power "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Bopper Posted November 27, 2020 Share Posted November 27, 2020 19 minutes ago, Troo said: Change to Whirling Hands.. does the instant recharge impact the use of procs? Whirling Hands No longer yields double damage with Energy Focus active Instead it will instantly recharge the power It does not PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Troo Posted November 27, 2020 Share Posted November 27, 2020 That's a positive. Thanks, I don't remember seeing an answer to that previously. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Coyote Posted November 27, 2020 Share Posted November 27, 2020 (edited) I've tried it. It feels weaker than the previous version, but I think that's reasonable. It still feels quite good... it's very useful with procs, and it puts out a good amount of stunning especially if slotted with a Fiery Orb. The main weakness now is that activating it twice burns through Endurance more... TF, 2xWH, Terrify eats up a lot of Endurance. It does good AoE damage, though, so it's not fair to complain when other Doms have to pay normal price for their AoE damage. Overall, it feels weaker because it was overbuffed previously, but compared to other Dom AoEs it's still pretty good because you don't have to reposition it. And you get good AoE for the price of only one power and 5 slots. I'd like to complain a bit just for appearances sake, but it looks reasonably balanced now. Edit: and gaining no lockout on Energy Stored from Total Focus is really nice, too. Edited November 27, 2020 by Coyote Link to comment Share on other sites More sharing options...
Bopper Posted November 27, 2020 Share Posted November 27, 2020 6 minutes ago, Coyote said: Edit: and gaining no lockout on Energy Stored from Total Focus is really nice, too. That was a huge buff in itself, even if it was unintentional. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Calzano Posted November 27, 2020 Author Share Posted November 27, 2020 (edited) Overall for endgame av killing I see it as a win for the changes. Edited November 27, 2020 by Calzano 1 Link to comment Share on other sites More sharing options...
ThrillMill Posted November 27, 2020 Share Posted November 27, 2020 Hey Gang! Do we know if they gave Energy Transfer from the Dominator Epic Pool the same quick animation option as the melee sets received?! Link to comment Share on other sites More sharing options...
Toxis Posted November 29, 2020 Share Posted November 29, 2020 It feels a lot smoother, the mechanic has been cleaned up just how I would have liked. Whirling Hands got nerfed, but you get Energy Focus more often more reliably. For Single Target damage, the changes are a straight buff with Power Burst getting the Focus buff more often. Other than the big endurance drain from multiple WHs this has been a net positive imo, we just need to take time to adjust. Link to comment Share on other sites More sharing options...
noogens Posted November 29, 2020 Share Posted November 29, 2020 To me, the change could be thought of as a slight damage buff to whirling hands but at the expense of endurance cost and cast time. Before the change, the double damage boost didn't boost proc damage. So now that you have to activate the power twice, procs now have twice the amount of chance to fire. So this means that any Interface or slotted procs can now hit twice as often. 1 Link to comment Share on other sites More sharing options...
Mezmera Posted November 30, 2020 Share Posted November 30, 2020 Yeah the change turned out just as I suspected. The ST damage got a major boost with the no lockout feature which I could tell was going to benefit Power Burst and Bone Smasher. What once was great fun with Whirling Hands is now back to mediocre. With the no lockout feature I can objectively say that Whirling Hands with being able to recharge in 5 seconds doing double damage at all times would be OP as all get out. I feel they went the worst route with it to head off the brokenness it would have been by changing it to instant recharge, but what kind of benefit is that gimmick since most doms would have it recharge so fast already. I rather they found a way to get it so that it does that great damage every 15 seconds so they'd have to raise the recharge quite a bit to compensate. Based on a generous amount of recharge everyone would already be slotted for that'd mean Whirling would have to be like a base 45 second recharge but do that crunchy damage when you do use it. That'd be a hard ask for any unslotted doms out there but it'd still be so much a more fun option than as is. All in all I can live with where Energy is at. 2 Link to comment Share on other sites More sharing options...
PainX Posted December 1, 2020 Share Posted December 1, 2020 (edited) i like the ST changes the whirling hands instant recharge should be entirely removed rather not have it be in the way the animation is too long for 2 casts enough to deal with a 2.53 in TF to set it up let alone two more 2.50 casts in a row ill live with it sure it's just not good since it gets in the way more then it is a benefit Edited December 1, 2020 by PainX Link to comment Share on other sites More sharing options...
graeberguinn Posted December 1, 2020 Share Posted December 1, 2020 Anyone able to link the old post regarding energy assault? Link to comment Share on other sites More sharing options...
brasilgringo Posted December 14, 2020 Share Posted December 14, 2020 On 11/27/2020 at 10:46 AM, ThrillMill said: Hey Gang! Do we know if they gave Energy Transfer from the Dominator Epic Pool the same quick animation option as the melee sets received?! Buehler? Link to comment Share on other sites More sharing options...
Mezmera Posted December 17, 2020 Share Posted December 17, 2020 On 12/13/2020 at 5:37 PM, brasilgringo said: Buehler? I heard through the grapevine that the all being power tinkerer when the idea was floated by someone on their closed server with these other energy melee changes his response was not a chance in hell. Reasonable response seeing how it'd be bs if one powerset in an AT would be able to take such a huge advantage over all of the other powersets of that class of a shared epic pool. Yes there's fiery embrace and the fire pool but fast ET on one secondary of a dom would be hax. It's already great damage as it is. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now