Rathys (SC) Posted April 27, 2019 Posted April 27, 2019 Last Update: June 18, 2019 http://s000.tinyupload.com/index.php?file_id=00622706679253418555 I25 v3: -Added Enhancement Sets to Tanker Regeneration Primary I25 v2: -Removed Unused Pool Powers (Experimentation, Force of Will, Gadgetry, Utility Belt) -Fixed /Kin and /Rad Secondaries for Mastermind (/kin and /rad secondaries had no powers, errors when switching to another secondary) -Fixed Stalker /Radiation Armor power order and level requirements (Proton Armor and Fallout Shelter out of order, wrong level requirment) Notes/Issues: -Can't delete Pool Power fitness tree without causing problems with Inherent fitness - Stamina -When loading a save for Mastermind /kin or /rad, powers are still in the build but not selected in the power choices. End result is that you can plan and save a build, but can't remove powers after reloading a saved build. -Some values still incorrect for some power sets. -No values for tanker Regeneration powers.
Rebask Posted April 27, 2019 Posted April 27, 2019 I believe Power Pool Fitness was intentionally left in to keep support for old builds, to save people from redoing them from scratch. It mentions 'LEGACY BUILD' somewhere if it's used.
Rathys (SC) Posted April 27, 2019 Author Posted April 27, 2019 I believe Power Pool Fitness was intentionally left in to keep support for old builds, to save people from redoing them from scratch. It mentions 'LEGACY BUILD' somewhere if it's used. Got it, makes sense. Thanks for the heads up. I won't try to figure out how to take it out then.
Derek Icelord Posted May 4, 2019 Posted May 4, 2019 Kinetics and Radiation on MMs have a nasty habit of bugging out upon loading a build using them. Namely, the power selection forgets you've selected any of the powers on the dropdown but they're still on the build. This means you can't remove them. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
FlutteringUnicorn Posted May 19, 2019 Posted May 19, 2019 "-Removed Unused Pool Powers (Experimentation, Force of Will, Gadgetry, Utility Belt)" Pity I really wanted to play with these powers.
Shinobu Posted May 19, 2019 Posted May 19, 2019 Sadly they don't actually exist, except as concepts that were going to be worked on.
marcussmythe Posted May 20, 2019 Posted May 20, 2019 Any idea what would be necessary to get Pines to accurately reflect the Bioarmor 'stances'? It would make designing them, especially in light of 'stance dancing', a lot more straightforward. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
HelenCarnate Posted May 21, 2019 Posted May 21, 2019 Any idea what would be necessary to get Pines to accurately reflect the Bioarmor 'stances'? It would make designing them, especially in light of 'stance dancing', a lot more straightforward. The stances I can live without although granted I would like to see them working as well but I did find one other thing that I was able to fix. DNA siphon does not allow you to click on or off for brutes. To fix that go to options, advanced, database editor, main database editor. Then on the left row pick brute defense then pick Bio Armor from the middle and DNA Siphon from the right. Then click edit. On the right hand side there is a section for MxD Special Flags. Click the box for Power is a click buff and save. Then when you reload you should be able to toggle it on and off to check numbers.
WanderingAries Posted May 24, 2019 Posted May 24, 2019 We're able to make changes like this ourselves right? I haven't opened it to check, but I thought it was designed for user customization in mind... OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Derek Icelord Posted May 24, 2019 Posted May 24, 2019 Not the program itself, no. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
WanderingAries Posted May 25, 2019 Posted May 25, 2019 Not the program itself, no. The app, no I didn't figure, but I guess I didn't realize what you're talking about was more than it allowed (in the power editor?). OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Derek Icelord Posted May 26, 2019 Posted May 26, 2019 I was talking about a bug with 2 specific powersets. Normally powers/slots can be added and removed as you please. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
nightchrome Posted May 28, 2019 Posted May 28, 2019 This isn't entirely correct still. For example, many of the powers in scrapper's Savage Melee have incorrect information.
FluffyLyah Posted June 4, 2019 Posted June 4, 2019 I have encountered a Problem on this Version, if I may post it here: The Regeneration Primary of Tanker does not allow any setmods OR even apply the bonuses when activated while it does for Scrapper, Sentinel, Stalker and Brute. That is a very underwhelming set I know but for the sake of working properly it is a shame it only doesnt work for tanker. Having a Signature this bad is a Crime worth going Villain for!
Timberdoodle Posted June 4, 2019 Posted June 4, 2019 Sentinel>Beam Rifle>Refractor beam is showing all information from Penetrating Ray
Tater Todd Posted June 6, 2019 Posted June 6, 2019 Thank you for posting this I spent more time than I like to admit trying to figure out how to load the new Pines from the recent Discord Link :-[
Saralectric Posted June 12, 2019 Posted June 12, 2019 Is anyone aware of a way to get this running on a Mac?
lobster Posted June 12, 2019 Posted June 12, 2019 Another minor data issue: psi melee is including insight bonus damage, making it look stronger than it is. Edit : Regen primary on tankers is set to use secondary acquisition levels, should be an easy fix... edit2: OK tank regen is broken in a bunch of other little ways too - many powers not accepting sets, etc. edit3: Does anyone know how to extract/edit the .mhd files? I'm open to attempting text and numerical fixes myself. Guides: Mastermind Epics | Dominator Secondaries | Suggestions: Mastermind Epic Overhaul
Redlynne Posted June 13, 2019 Posted June 13, 2019 Is anyone aware of a way to get this running on a Mac? Boot Camp to Windoze 10 works (for me) ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Shang Posted June 19, 2019 Posted June 19, 2019 Vigor Core Paragon for the Alpha Incarnate slot does not actually add Accuracy to the all powers affected by it.
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