Jump to content
The Calendar and Events feature has been re-enabled ×

Recommended Posts

Posted

I am trying out Assault Rifle.  I just got the snipe.  In combat it gets the circle around it, but it is not instant.  It does not take full snipe time to fire but it is slow.

 

On stalkers the assassin's strike seems instant when you are in combat.  Are ranged snipes supposed to be slower to fire?

Posted

This is simply an animation quirk with Assault Rifle.  The snipe is instant, but the animation for it is so bad it may as well not be.  No other Ranged set with a snipe has this problem; even Archery and Beam Rifle which borrow animations from other attacks for their fast snipe instead of just recycling their current animation.

  • Like 5

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

If the mobs are aware of you, it should be instant (or as near to it as one can come).  If you haven't drawn aggro yet, it should be slow to fire, but to a lot more damage.  I don't know that Assault Rifle snipes are different from any other, but I haven't really taken time to compare.

 

EDIT:  Ah, answered by ZorkNemesis, I see.  Nevermind, then.  Disregard.  😁

Edited by Grindingsucks
Posted

My stalker and blaster both take a long animation to fire the snipe from an un-aggroed position or in hide/invis, but fire it almost instantly in combat (with greatly reduced damage). I think that's how they are supposed to work after the fix from always having a long animation/interrupt.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

I'm not sure if all fast snipes have the same animation time but if not, Sniper Rifle's has to be one of the worst and I find it extremely janky to boot.  It's especially weird if you're flying as - if I remember correctly - it basically brings you to a halt in a jarring way.  Definitely something I hope gets fixed and shortening the animation time of the fast snipe would be a nice way to boost the underperforming ST damage of AR.

Posted

There's not a big variation in the activation times of the fast snipes. Most have either a 1.33s or 1.67s activation time. Archery, Beam Rifle and Fire Blast have that 1.67s cast time. AR's is slightly better at 1.50s. Everyone else (who has a snipe) seems to get the 1.33s time.

Posted

 

 


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...