DougGraves Posted February 10, 2021 Share Posted February 10, 2021 I am trying out Assault Rifle. I just got the snipe. In combat it gets the circle around it, but it is not instant. It does not take full snipe time to fire but it is slow. On stalkers the assassin's strike seems instant when you are in combat. Are ranged snipes supposed to be slower to fire? Link to comment Share on other sites More sharing options...
ZorkNemesis Posted February 10, 2021 Share Posted February 10, 2021 This is simply an animation quirk with Assault Rifle. The snipe is instant, but the animation for it is so bad it may as well not be. No other Ranged set with a snipe has this problem; even Archery and Beam Rifle which borrow animations from other attacks for their fast snipe instead of just recycling their current animation. 5 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Grindingsucks Posted February 10, 2021 Share Posted February 10, 2021 (edited) If the mobs are aware of you, it should be instant (or as near to it as one can come). If you haven't drawn aggro yet, it should be slow to fire, but to a lot more damage. I don't know that Assault Rifle snipes are different from any other, but I haven't really taken time to compare. EDIT: Ah, answered by ZorkNemesis, I see. Nevermind, then. Disregard. 😁 Edited February 10, 2021 by Grindingsucks Link to comment Share on other sites More sharing options...
Shenanigunner Posted February 10, 2021 Share Posted February 10, 2021 My stalker and blaster both take a long animation to fire the snipe from an un-aggroed position or in hide/invis, but fire it almost instantly in combat (with greatly reduced damage). I think that's how they are supposed to work after the fix from always having a long animation/interrupt. v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Machariel Posted February 10, 2021 Share Posted February 10, 2021 I'm not sure if all fast snipes have the same animation time but if not, Sniper Rifle's has to be one of the worst and I find it extremely janky to boot. It's especially weird if you're flying as - if I remember correctly - it basically brings you to a halt in a jarring way. Definitely something I hope gets fixed and shortening the animation time of the fast snipe would be a nice way to boost the underperforming ST damage of AR. Link to comment Share on other sites More sharing options...
UberGuy Posted February 10, 2021 Share Posted February 10, 2021 There's not a big variation in the activation times of the fast snipes. Most have either a 1.33s or 1.67s activation time. Archery, Beam Rifle and Fire Blast have that 1.67s cast time. AR's is slightly better at 1.50s. Everyone else (who has a snipe) seems to get the 1.33s time. Link to comment Share on other sites More sharing options...
Mr. Vee Posted February 10, 2021 Share Posted February 10, 2021 AR's faster than fire/arch? you can [Walk] over and hand them the bullet faster than AR's. 2 Link to comment Share on other sites More sharing options...
Bopper Posted February 10, 2021 Share Posted February 10, 2021 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Movement Speed: Guide Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas RubyRed's API Tool Mids' Reborn Link to comment Share on other sites More sharing options...
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