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[Beta] Patch Notes for May 1st 2021


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  • City Council

Powers

  • Infiltration.png.8ee322430b8e65ee8c846bb2f69d916e.png Concealment > Infiltration
    • Increased Run Speed buff by 10%
    • Increased Jump Speed buff by 10%
    • Increased Jump Height buff by 10%
    • Removed the continuous humming sound
  • inherent_walk.png.8d73f32e1514a71e3b3aa62890e64555.png.4eaf60c3065e3226c0244dcf3fe311bc.png Inherent > Walk
    • No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired)
    • Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers
  • umbralaura_stygiancircle.png.11bbcfb322fd8840f35224411531155c.png Umbral Aura > Stygian Circle
    • This power no longer roots

Enhancements

  • +range set bonuses now have 7 tiers (like all other types), rather than 3
    • This should have no impact on existing sets

Miscellaneous

  • Locking icons in power trays now also locks macros in power trays
  • Added missing bio for Digiwrench from Sgt. Schorr's arc

Atlas Park & Mercy Island

Echo Plaza

  • Added Luna near the TUNNEL portal in order to allow Praetorians to purchase past Anniversary badges
  • Logging off near the Hospital will now award credit towards the Caregiver / Pain Specialist day job
  • Logging off near the Tailor will now award credit towards the Fashion Designer day job
    • This is the only Fashion Designer location available to Praetorians
  • Removed fall damage

Sewer Network & Abandoned Sewer Network

  • Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab
    • This area was added to the zone in i25 but the minimap was never updated
  • Updated the Sewer Network minimap to remove the trial room (which is only present in the Abandoned Sewers, not the regular sewers)
  • Updated both maps to show the Skyway City entrance
  • The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab

Map_SewerNetwork.jpg  Map_trial_01_02.thumb.png.e8e980e698cd424816a33a7782971ad6.png  Map_trial_01_01.thumb.png.9d9b09b6ac4f3b4edaeafee04e4fb65f.png

From left to right: old minimap for both zones, new minimap for Sewer Network, new minimap for Abandoned Sewer Network

 

Bug Fixes

  • Fixed an issue with minimap compass textures scaling incorrectly if Cimerora was the first map you loaded into
  • Minor LoD fixes in Atlas Park

Powers Bug Fixes

  • Fixed a bug that would cause some oddities while running various stance-setting powers (like Ninja Run + Power Slide)
  • Fixed a bug that was causing Low-G Pack and Zero-G Pack temp powers to break travel powers
  • Dual Pistols (all versions): Addressed some issues with animations not executing for the next power right after a weapon redraw attack
  • Peacebringer > Luminous Aura > Quantum Maneuvers: Fixed a bug that caused intermittent vfx
  • Minor text fixes for Inherent powers
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  • City Council

Brainstorm Only

These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these go live!

 

PvP Powers Changes

  • All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP

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9 hours ago, Jimmy said:

Patch Notes

Powers

  • Infiltration buffed travel speeds works as described.
  • Walk changed works as described.
  • Stygian Circle works as described.

 

Miscellaneous

  • Using the 'Lock Powers in Trays' option locks macros in power trays, works as described. May want to rephrase the patch note though because the option is to lock power not icon. No big though either way.

 

Sewer Network & Abandoned Sewer Network

  • Holy cow I don't remember the Abandon Sewer zone being so dark! Anyways, wow! I am surprised, I had no idea Dr. Vahz lab was done here! And the fact that there were Arachnoids with all those spider webs, awesome find!
  • Map change verified as described.
Spoiler

ABN.thumb.jpg.b7371b1cf3cbc2532350601479e5615c.jpg

  • 'Living Dark' badge is located as described.

 

Echo Plaza (This is an awesome addition for Praetorians! Thank you for being so inclusive with this new zone! Some notes below:)

  • Tested TUNNEL Connection, works as described.
  • Tested Luna offering Praetorians the past Anniversary badges, works as described and I was able to purchase all sixteen (I was awarded the 17th upon character creation).
  • Logging off near Hospital awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow?
Spoiler

263309719_EchoPlazaPaingiverDayJob.thumb.jpg.6c113c034d0b0139c2a996b07f8446dc.jpg

  • Logging off near the tailor awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow?
Spoiler

1989140653_EchoPlazaTailorDayJob.thumb.jpg.2e328cdc4d8d7223b7aa4b25d7daf87b.jpg

  • Tested fall damage, works as described. No longer receiving damage for falling from any height.

 

 

Edited by Glacier Peak
verified ABN with the help of @Number Six
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Sewer Network & Abandoned Sewer Network

  • Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab
    • This area was added to the zone in i25 but the minimap was never updated

 

 

I was checking this out and the three rooms on the Vahzilok lab branch were not showing up on my ASN minimap, it looked the same as it does on the live servers (moving around off the map.) The badge (Living Dark) did get moved into the lab, I did find that much. I just didn't see the rooms added onto the minimap. Did others see the map change? 

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5 hours ago, Unknown AT said:

My minimap screen shot taken next to the Living Dark marker

That's the VidiotMap for the Abandoned Sewer Network, not the stock in-game map (which is shown in the top post). It may take a little time to get the VidiotMaps for both the sewer networks updated.

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23 hours ago, Jimmy said:

Enhancements

  • +range set bonuses now have 7 tiers (like all other types), rather than 3
    • This should have no impact on existing sets

 

foreshadowing.. excellent.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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