City Council Jimmy Posted May 1, 2021 City Council Posted May 1, 2021 Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets Miscellaneous Locking icons in power trays now also locks macros in power trays Added missing bio for Digiwrench from Sgt. Schorr's arc Atlas Park & Mercy Island Reverted enemy spawning changes introduced in Issue 27, Page 2 Echo Plaza Added Luna near the TUNNEL portal in order to allow Praetorians to purchase past Anniversary badges Logging off near the Hospital will now award credit towards the Caregiver / Pain Specialist day job Logging off near the Tailor will now award credit towards the Fashion Designer day job This is the only Fashion Designer location available to Praetorians Removed fall damage Sewer Network & Abandoned Sewer Network Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab This area was added to the zone in i25 but the minimap was never updated Updated the Sewer Network minimap to remove the trial room (which is only present in the Abandoned Sewers, not the regular sewers) Updated both maps to show the Skyway City entrance The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab From left to right: old minimap for both zones, new minimap for Sewer Network, new minimap for Abandoned Sewer Network Bug Fixes Fixed an issue with minimap compass textures scaling incorrectly if Cimerora was the first map you loaded into Minor LoD fixes in Atlas Park Powers Bug Fixes Fixed a bug that would cause some oddities while running various stance-setting powers (like Ninja Run + Power Slide) Fixed a bug that was causing Low-G Pack and Zero-G Pack temp powers to break travel powers Dual Pistols (all versions): Addressed some issues with animations not executing for the next power right after a weapon redraw attack Peacebringer > Luminous Aura > Quantum Maneuvers: Fixed a bug that caused intermittent vfx Minor text fixes for Inherent powers 5 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
City Council Jimmy Posted May 1, 2021 Author City Council Posted May 1, 2021 Brainstorm Only These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these go live! PvP Powers Changes All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
Glacier Peak Posted May 2, 2021 Posted May 2, 2021 Let's get to testing! The Homecoming team is going full steam! Seems like every time I click my launcher, its downloading some more awesome patches and content! I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
ScarySai Posted May 2, 2021 Posted May 2, 2021 8 hours ago, Jimmy said: Umbral Aura > Stygian Circle This power no longer roots Our return to glory is inevitable, my squid brothers!
Glacier Peak Posted May 2, 2021 Posted May 2, 2021 (edited) 9 hours ago, Jimmy said: Patch Notes Powers Infiltration buffed travel speeds works as described. Walk changed works as described. Stygian Circle works as described. Miscellaneous Using the 'Lock Powers in Trays' option locks macros in power trays, works as described. May want to rephrase the patch note though because the option is to lock power not icon. No big though either way. Sewer Network & Abandoned Sewer Network Holy cow I don't remember the Abandon Sewer zone being so dark! Anyways, wow! I am surprised, I had no idea Dr. Vahz lab was done here! And the fact that there were Arachnoids with all those spider webs, awesome find! Map change verified as described. Spoiler 'Living Dark' badge is located as described. Echo Plaza (This is an awesome addition for Praetorians! Thank you for being so inclusive with this new zone! Some notes below:) Tested TUNNEL Connection, works as described. Tested Luna offering Praetorians the past Anniversary badges, works as described and I was able to purchase all sixteen (I was awarded the 17th upon character creation). Logging off near Hospital awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow? Spoiler Logging off near the tailor awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow? Spoiler Tested fall damage, works as described. No longer receiving damage for falling from any height. Edited May 2, 2021 by Glacier Peak verified ABN with the help of @Number Six 3 3 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Unknown AT Posted May 2, 2021 Posted May 2, 2021 Sewer Network & Abandoned Sewer Network Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab This area was added to the zone in i25 but the minimap was never updated I was checking this out and the three rooms on the Vahzilok lab branch were not showing up on my ASN minimap, it looked the same as it does on the live servers (moving around off the map.) The badge (Living Dark) did get moved into the lab, I did find that much. I just didn't see the rooms added onto the minimap. Did others see the map change?
Unknown AT Posted May 2, 2021 Posted May 2, 2021 (edited) My minimap screen shot taken next to the Living Dark marker Edited May 2, 2021 by Unknown AT changed the image to a better one
AboveTheChemist Posted May 2, 2021 Posted May 2, 2021 5 hours ago, Unknown AT said: My minimap screen shot taken next to the Living Dark marker That's the VidiotMap for the Abandoned Sewer Network, not the stock in-game map (which is shown in the top post). It may take a little time to get the VidiotMaps for both the sewer networks updated. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Unknown AT Posted May 2, 2021 Posted May 2, 2021 1 hour ago, AboveTheChemist said: That's the VidiotMap makes sense I was working off the idea that vidiomaps was less of a replacement of the ingame map, more of an overlay like with the old over-head projectors
Troo Posted May 2, 2021 Posted May 2, 2021 23 hours ago, Jimmy said: Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets foreshadowing.. excellent. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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