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What would be the best powerset for a first timer tank


misat

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On 9/16/2021 at 8:02 PM, I-Dirty said:

Would love to see that rad/staff build...if possible

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

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Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(21), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(46), GldArm-3defTpProc:40(46)
Level 1: Mercurial Blow -- TchofDth-Acc/Dmg:40(A), TchofDth-Dam%:40(21), TchofDth-Dmg/EndRdx:40(48), TchofDth-Acc/Dmg/EndRdx:40(50)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+:50(A), RgnTss-Regen+:30(3)
Level 4: Proton Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(5), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-Rchg/ResDam:50(45)
Level 6: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), GldArm-End/Res:50(19), GldArm-ResDam:50(45), ImpArm-ResPsi:40(46)
Level 8: Radiation Therapy -- FuroftheG-ResDeb%:50(A), FuroftheG-Acc/Dmg:50(9), ScrDrv-Dam%:50(9), ScrDrv-Acc/Dmg:50(15), ScrDrv-Dmg/Rchg:50(17), FuroftheG-Acc/End/Rech:50(17)
Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(11), SprMghoft-Acc/Dmg/Rchg:50(11), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Rchg/Res%:50(13), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A)
Level 14: Kick -- Empty(A)
Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(25), SprGntFis-Acc/Dmg:50(27), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(27)
Level 18: Particle Shielding -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(29), Mrc-Heal/Rchg:40(50), Mrc-Heal/EndRdx/Rchg:40(50)
Level 20: Staff Mastery 
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(29), StdPrt-ResDam/EndRdx:30(48), Ags-Psi/Status:50(48)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def/Rchg:50(31)
Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), ScrDrv-Acc/Rchg:50(33), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Dmg/EndRdx:50(34)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(36), ShlWal-ResDam/Re TP:50(36), Rct-ResDam%:50(36)
Level 30: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--ToHit/Rchg:50(42), GssSynFr--Build%:50(43), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--ToHit:50(43)
Level 32: Hasten -- RechRdx-I:50(A)
Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(37), ScrDrv-Dam%:50(37), ScrDrv-Dmg/EndRdx:50(37), ClvBlo-Acc/Dmg:50(39), ClvBlo-Dmg/Rchg:50(39)
Level 38: Sky Splitter -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dam%:50(39), TchofDth-Dam%:40(40), TchofDth-Acc/Dmg:40(40), Mk'Bit-Dmg/EndRdx:50(40), Mk'Bit-Acc/EndRdx/Rchg:50(42)
Level 41: Assault -- EndRdx-I:50(A)
Level 44: Taunt -- PrfZng-Dam%:50(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
Level 49: Double Jump 
------------

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  • 2 weeks later

If you want an absolutely easy-mode fun toon, go Super Reflexes / Dark Melee. With SR you take all the toggles and 3-slot them with Defense Buff. Take the passives and 2-slot them with Defense. Combat Jumping gets 2 Def Buffs.  Your defense is just a fraction under soft-cap and nearly every attack will miss you, easy as pie. 2-slot Practiced Brawler with Recharge and set it to Auto. At 28 you get Soul Drain and 6-slot it with Gaussian's Sync'd Fire Control and you're at 46.79% Defense to all positions and ready to take on the world. (or take Maneuvers and 3-slot it with Defense).

Now you get to take every power in Dark Melee and slot them up for acc/dam/rech or with your favorite sets and spend all your time punching everything you see.

 

It'll be great solo, easy and cheap to build, and will do just fine while leveling up.

 

With all the other combos being suggested you have to take a bunch of pool powers and buy tons of expensive sets. Lots of Superior versions you can't even slot until 50. All the resist sets are super expensive to make durable, and the Hybrid sets with half defense / half resist are tricky to build. 

 

SR/DM is easy peasy lemon squeezy, fun and easy, and later you can rebuild it as expensive as you want in order to get more recharge, resists, etc. But with either just one set (Gaussians) or one pool power (Maneuvers) you're at max defense and ready to fight.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Focused Fighting        DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 1:    Shadow Punch            Empty(A), Empty(9), Empty(11), Empty(15), Empty(15), Empty(17)
Level 2:    Focused Senses            DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 4:    Agile                DefBuff-I(A), DefBuff-I(7)
Level 6:    Practiced Brawler        RechRdx-I(A), RechRdx-I(7)
Level 8:    Dodge                DefBuff-I(A), DefBuff-I(9)
Level 10:    Combat Jumping            DefBuff-I(A), DefBuff-I(11)
Level 12:    Evasion                DefBuff-I(A), DefBuff-I(13), DefBuff-I(13)
Level 14:    Fly                Empty(A)
Level 16:    Shadow Maul            Empty(A), Empty(17), Empty(19), Empty(33), Empty(34), Empty(34)
Level 18:    Lucky                DefBuff-I(A), DefBuff-I(19)
Level 20:    Smite                Empty(A), Empty(21), Empty(21), Empty(31), Empty(33), Empty(33)
Level 22:    Siphon Life            Empty(A), Empty(23), Empty(23), Empty(29), Empty(31), Empty(31)
Level 24:    Touch of Fear            Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(29)
Level 26:    Quickness            Empty(A)
Level 28:    Soul Drain            GssSynFr--ToHit(A), GssSynFr--Build%(36), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
Level 30:    Taunt                Empty(A)
Level 32:    Hover                Empty(A)
Level 35:    Dark Consumption        Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 38:    Midnight Grasp            Empty(A), Empty(40), Empty(43), Empty(45), Empty(45), Empty(45)
Level 41:    Gloom                Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44:    Darkest Night            Empty(A)
Level 47:    Dark Obliteration        Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49:    Evasive Maneuvers        Empty(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A), Empty(37)
Level 1:    Health                Prv-Absorb%(A), Pnc-Heal/+End(46), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                PrfShf-End%(A), PwrTrns-+Heal(34), EndMod-I(50)
Level 14:    Afterburner    
------------

 

Edited by ninja surprise
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FYI, you are slotting end redux in those toggles.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Simple to drive, good to solo and team, strong ST & AoE damage without any real endurance issues, plus cheap to kit out with IOs early on?

 

I'd say Willpower/Claws - covers just about everything the OP is asking for. It can get overwhelmed in higher content like +4/x8 without sets and incarnates, but for a newer leveling player?

 

Easy mode. (Just make sure to slot a KB 2 KD in Shockwave, relatively cheap IO)

Edited by KaoticKarl
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I consider Invulnerability to be the most hands off of all of them. 

 

Invuln Framework is definitely a great build guide. For people that want to play content to level, I recommend swapping in at least one more attack in the early levels just to keep a smooth attack chain going. You can respec that extra attack out once you get the bigger hitters. 

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  • 3 months later

Apologies for the necro, but I was asked for my Rad/Staff build in game and this is where I last posted it sooo... an update of sorts from earlier in the thread.  This build relies a little bit on Staff's Sky Splitter +res(All) bonus when in Form of Body stance as well as the Might of the Tanker ATO to boost resists.  I also gave up slotting defense as I found the lack of DDR meant any defense I put in was stripped anyway in the really tough fights which is the only place I ever need it.  Instead I focused on addressing all the incoming status debuffs like toHit and slows.  Not getting slowed is a big deal for Rad Armor in order to keep refreshing Particle Shielding or using the heal when needed.  There are still a few rare cases where endurance drains can cause me trouble... so I've considered giving up a dmg proc in Rad Therapy for Theft of Essence end proc.  Something to think on.  

 

Here's the latest build.  Incarnates not shown since the build doesn't rely on them.  

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Annie Proton: Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(5)
Level 1: Mercurial Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), BlsCol-Acc/Dmg(7), BlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11)
Level 2: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam(13), GldArm-3defTpProc(15), Ags-Psi/Status(15)
Level 4: Guarded Spin -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(23), ImpArm-ResPsi(23), StdPrt-ResDam/Def+(25)
Level 8: Gamma Boost -- PwrTrns-+Heal(A)
Level 10: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(25), LucoftheG-Def/Rchg+(27), Rct-ResDam%(27)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(29), PrfZng-Dam%(29), TchoftheN-%Dam(31), Obl-%Dam(31), Erd-%Dam(31)
Level 16: Eye of the Storm -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34), FrcFdb-Rechg%(34)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), RechRdx-I(37)
Level 20: Staff Mastery 
Level 22: Taunt -- PrfZng-Taunt/Rchg(A)
Level 24: Super Speed -- WntGif-ResSlow(A)
Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(40)
Level 30: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(40), Obl-%Dam(40), Erd-%Dam(42), TchofLadG-%Dam(42), ScrDrv-Dam%(42)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 35: Focused Accuracy -- EndRdx-I(A)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45)
Level 41: Innocuous Strikes -- Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(47), Arm-Dam%(47)
Level 44: Meltdown -- TtnCtn-ResDam/Rchg(A), TtnCtn-EndRdx/Rchg(47), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), RechRdx-I(48)
Level 47: Kick -- CrsImp-Acc/Dmg(A)
Level 49: Tough -- ImpArm-ResPsi(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 24: Speed Phase 
Level 4: Athletic Run 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
------------

 

 

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On 9/16/2021 at 1:56 PM, Without_Pause said:

WP is pretty forgiving, so just about any secondary can bring a benefit to it outside of something like /fire since fire is simply that. My personal top two might be StJ and Kat, but I concede some others might work even better. I just don't have one of them at 50 to have a genuine comment about the set.

I still think WP is good for a first timer, but I tried Kat and in a solo situation. The fact that Kat is lethal damage can make for rather boring soloing. I still love StJ, but the AoEs are small. Ice melee has been great with Ice Patch. Rad Armor with the Threat of Essence proc makes it super end friendly. Needless to say my Rad/ice has been super smooth to solo up to 29 so far, and that's not with optimal slotting.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Shield Defense/Super Strength.

 

There's probably better builds mechanically? But rocking the "captain america special" is a great way to play. All your powers are super staight forward, like, there's ZERO complications with this combo, everything you expect is directly on the tin. It's simple and cheap to slot, all you really care about is reducing your stamina costs and pumping your damage, which you can do just fine with SOs.

 

It's very simple, its very cool, its very stylish, is very effective. These are the four things I would say are key for new players, since I, as an inexperienced player, value these things most. I find that having this sorta "core fundamentals" character helps teach you as a player what to expect while leveling in general, and is a great springboard for other, more dramatic or complex ideas.

 

On 9/21/2021 at 5:04 AM, Sovera said:

Fire Armor.

 

Not kidding. If someone asked for the toughest set I'd answer something else, but best powerset for a new tanker? Fire Armor. Fast recharging heal, endurance clicky, early Burn to kill things dead before they hurt back.

 

Couple it with Ice Melee and you can start a fight with Ice Patch and kill things as they flop. With two Build-up mechanics + damage aura + Burn it's all the tankiness of a Tanker with nearly the damage of a Scrapper.

 

Like this! Fire Armor/Ice Melee is a REALLY powerful combo. You effectively become that kid from home alone, making your enemies slip on ice and getting multiple cocussions while you light them on fire. You can slot ALL kinds of things in those sets, like, there's three AoE toggles for damage in between them? You can slap a Perfect Zinger: Psi damage into one of them, Ice Mistral, Impeded Swiftness, there's probably a few "chance for imobilize" or "chance for hold" you could tick in them maybe, and just turn the area around you into a terrifying AoE hell from which there is no escape. You can put a -res in there maybe? I dunno. I havent made one, Im having too much fun with my SD/SS tanker to start leveling one...

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Resident certified baby

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My vote for secondary goes to martial arts. It is simple and does decent damage. While it only has one AoE it is a decent AoE with a good cc. Most importantly storm kick gives +10% defense to all so reaching defense goals is super easy. 
 

As far as secondaries go: I personally believe shield to be the best tanker armor. Paired with ma it is beyond ridiculous. It is honestly fairly low maintenance as well. You only have two click: the cc protection and shield charge. I don’t really count shield charge as a defense click as it is an attack. I know some hate the click mez protection, but it actually works out well for shield because it allows for double stacking to get very high defense debuff resistance.
 

If you want a purely set and forget secondary though I’d suggest pairing MA with willpower.  Willpower requires no active maintenance and has good layered mitigation. Rise to the challenge is awesome and MA helps with defense. 
 

TL;DR:  Shield/MA for max power and Willpower/MA for max smoothness. 

Edited by Saikochoro
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I would probably vote for Rad/SS  or /WM or pretty much any secondary really. Some CC in the secondary is always helpful.

 

RadA has good resists mostly and those it is low in are not so common. It has very good endurance recovery, especially with a Theft of essence proc. It has regen and good heals/absorb. 

 

Shield is great but takes a bit more building i think. Rad is good even on SO's and can do a MoITF with buffed mobs when built well.

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On 9/15/2021 at 11:42 AM, misat said:

Thanks ZemX, I was looking at Staff last night and wondering how it would work on a Tank. I grouped with a brute the other day using it and it looked like he was moving the lawn made of skulls 😉 

 

Staff is fun. It has TONS of AoE, so you'll see LOTS and LOTS of orange numbers flying. As mentioned before, Guarded Spin, Innocuous Strikes, and Eye of the Storm are MUST haves.

I have numerous Staff tanks and brutes. I really enjoy it.

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On 9/17/2021 at 8:40 AM, PLVRIZR said:

Simple and easy to drive?  Go all the way back to retail release, in 2004, when the max level was 40 and there were only four tanker primaries:  Fire, Ice, Inv & Stone.  Secondaries had no combos to worry about, just make a sturdy tank (some with damage auras), pick any secondary and push attack buttons, when needed.  My all time favorite and the one I continue to play the most and reach for, when cruising is my goal...Inv/SS.  Very little in this game is as satisfying as Foot Stomp.

Agreed!

I have played a variety of tankers with my Ice/Ice/Ice being my favorite.

Finally rolled an Inv/SS a few months and just wow.

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Doing Stone on a Brute, but it works well enough I see no reason for it to not be newbie friendly for a new player. Honestly, outside of things like Dark and Fire needing KB protection, I think just about any primary works.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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On 9/15/2021 at 11:54 AM, misat said:

I've played around with tanks on live stone/stone but never got out of the teens with it, was to much drama in groups lol

I just want something simple and fun, I don't care about end game and good chance it would be a solo thing and only group on the fly leveling up. Just want to see everyone thoughts on it. I read WP/SS is easy to get going but not much on others

 

Stone/Stone.  Just got to L50 with mine.  Much enjoyed.  Who cares what groups think.  They're just jealous at the size of your hammer? 😛

 

You could try?

 

Invulnerability and Super Strength.

 

Robust def and attack.

 

To def.  To hit.  To dam.

 

Good all rounder.

 

Azrael.

Edited by Golden Azrael
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