I-Dirty Posted October 3, 2021 Author Posted October 3, 2021 1 hour ago, Seroster01 said: I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. Ok gotta figure this out....with my massive uber l33t mids skills (sarcasm im not just a user im a founding member of the club) Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Seroster01 Posted October 3, 2021 Posted October 3, 2021 I almost never export builds so IDK if this will look "good", but this is my current WM/Bio scrapper that's had about as easy of a time soloing stuff as any character I've made to date: Spoiler This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: War MaceSecondary Power Set: Bio ArmorPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Pulverize (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Hardened Carapace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP (11) Steadfast Protection - Resistance/+Def 3% Level 2: Jawbreaker (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Endurance/Recharge (15) Kinetic Combat - Damage/Recharge (17) Touch of Death - Chance of Damage(Negative) Level 4: Environmental Modification (A) Shield Wall - Defense/Endurance (17) Shield Wall - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Inexhaustible (A) Performance Shifter - EndMod (21) Performance Shifter - Chance for +End Level 8: Clobber (A) Hecatomb - Damage (21) Hecatomb - Chance of Damage(Negative) (23) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge (25) Hecatomb - Damage/Endurance (25) Touch of Death - Chance of Damage(Negative) Level 10: Adaptation Level 12: Hover (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (27) Winter's Gift - Slow Resistance (20%) (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Kick (A) Empty Level 16: Ablative Carapace (A) Panacea - Heal/Endurance (29) Panacea - Endurance/Recharge (31) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal Level 18: Whirling Mace (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Recharge/Chance for Knockdown (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 20: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (47) Gladiator's Armor - End/Resist Level 22: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Weave (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense/Endurance/Recharge (36) Shield Wall - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Shatter (A) Eradication - Accuracy/Damage/Endurance/Recharge (39) Eradication - Chance for Energy Damage (37) Eradication - Damage (39) Scirocco's Dervish - Damage/Endurance (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc (39) Fury of the Gladiator - Chance for Res Debuff Level 28: DNA Siphon (A) Superior Scrapper's Strike - Accuracy/Damage/Recharge (40) Superior Scrapper's Strike - Damage/Recharge (40) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 30: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Crowd Control (A) Armageddon - Damage (42) Armageddon - Chance for Fire Damage (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Eradication - Chance for Energy Damage Level 35: Genetic Contamination (A) Superior Scrapper's Strike - Damage/Endurance/Recharge (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (45) Superior Scrapper's Strike - Accuracy/Damage Level 38: Maneuvers (A) Shield Wall - Defense/Endurance (45) Shield Wall - Endurance/Recharge (45) Shield Wall - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Zapp (A) Thunderstrike - Accuracy/Damage (46) Thunderstrike - Damage/Endurance (46) Thunderstrike - Damage/Recharge Level 44: Ball Lightning (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (47) Ragnarok - Accuracy/Recharge (49) Ragnarok - Damage/Endurance Level 47: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Super Speed (A) Celerity - +Stealth Level 1: Critical Hit Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - EndMod (13) Performance Shifter - Chance for +End (46) Endurance Modification IO Level 49: Quick Form Level 49: Speed Phase Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Some build clarifications: I use the PVP Def IOs both for their set bonuses & the fact that you can boost them & still retain their set bonuses at any level, ala purple IOs; this allows me to cap defenses & get decent endrdx +a LOTGF with only 4 slots in each power. I put the 50% crit proc into Shatter bc the way I have it slotted is about 50% proc chance & has a chance to proc on every mob in AOE. I might get on & talk more in a minute, but ye baby is awake now... 1
Seroster01 Posted October 3, 2021 Posted October 3, 2021 Some additional notes: I actually moved the stealth run IO to sprint so that I could drop a lvl 50+5 run speed IO into SS. That might be overkill, but between it & the Musculature alpha i hit the cap for running speed w/ both up. Depending on your primary you may not need to invest as heavily in endrdx & +recovery as i did; WM is very end-heavy. Hover is taken bc you need one of CJ/Stealth/ Hover to hit 40% def before Barrier & it's my personal preference for in-combat movement. You could replace it w/ one of the others if you like, which would allow you to devote most of those slots elsewhere (hover is slow & end intensive w/o some slots and/or build support). That's all I can think of atm.
Deuce Spade Posted October 3, 2021 Posted October 3, 2021 11 hours ago, Seroster01 said: I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. You're right, though /bio is weak to debuffs in general. You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier. There is Shadowmeld too. I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries. /Shield and /SR would be my choices. Of course, this is all assuming solo play. If you're teaming, roll what you like, it won't matter. 1
Bill Z Bubba Posted October 3, 2021 Posted October 3, 2021 9 hours ago, Deuce Spade said: You're right, though /bio is weak to debuffs in general. You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier. There is Shadowmeld too. I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries. /Shield and /SR would be my choices. Of course, this is all assuming solo play. If you're teaming, roll what you like, it won't matter. This ^ Spent part of the day runnin my nrg/bio/soul scrapper and between barrier, shadowmeld and all the absorption, she's damn hard to kill in normal content. ITF will still kick her ass with her current build, though.
Haijinx Posted October 3, 2021 Posted October 3, 2021 9 hours ago, Deuce Spade said: You're right, though /bio is weak to debuffs in general. You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier. There is Shadowmeld too. I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries. /Shield and /SR would be my choices. Of course, this is all assuming solo play. If you're teaming, roll what you like, it won't matter. This is why I figure BIO is most versatile on tankers. Being Tougher with Higher Base numbers from the set, the debuffs will not affect them as often to the extent it is a survival concern. 1 1
aethereal Posted October 4, 2021 Posted October 4, 2021 I've run bio tankers, stalkers, and brutes to 50, and I've found that all of them struggle against Praeotrian clocks and IDF.
Seroster01 Posted October 4, 2021 Posted October 4, 2021 18 minutes ago, aethereal said: I've run bio tankers, stalkers, and brutes to 50, and I've found that all of them struggle against Praeotrian clocks and IDF. For reasons I don't really understand, IDF in particular is one of the few groups that gives my current WM/Bio a fair amount of trouble. BP are the only other group that seems to cause a decent amount of trouble, but it's much less. I haven't tried to solo much Cim content so IDK how well he'd hold up there but praetorian clocks haven't given me any trouble to speak of.
aethereal Posted October 4, 2021 Posted October 4, 2021 (edited) 41 minutes ago, Seroster01 said: For reasons I don't really understand, IDF in particular is one of the few groups that gives my current WM/Bio a fair amount of trouble. BP are the only other group that seems to cause a decent amount of trouble, but it's much less. I haven't tried to solo much Cim content so IDK how well he'd hold up there but praetorian clocks haven't given me any trouble to speak of. Possibly my trouble with Praetorian Clocks had to do with my prioritizing S/L defense over E/N. They debuff defense and regen, so with no debuff resistance I quickly find my e/n defense floored, I have little E/N resist because Bio doesn't give E/N resist, and the usual solid mitigation strategy of DNA Siphon into strong regen doesn't work because regen is floored as well. I imagine that if I were overcapped on E/N defense, they might not be able to get into the rolling debuff ball. I've generally had to reduce to +2/x5 or less with Praetorian Clocks with my /bio characters. With, for example, my /Ninj scrapper, I could wade into a group of +4/x8 Praetorian Clocks with no trouble at all. Edited October 4, 2021 by aethereal
Deuce Spade Posted October 4, 2021 Posted October 4, 2021 7 hours ago, aethereal said: Possibly my trouble with Praetorian Clocks had to do with my prioritizing S/L defense over E/N. They debuff defense and regen, so with no debuff resistance I quickly find my e/n defense floored, I have little E/N resist because Bio doesn't give E/N resist, and the usual solid mitigation strategy of DNA Siphon into strong regen doesn't work because regen is floored as well. I imagine that if I were overcapped on E/N defense, they might not be able to get into the rolling debuff ball. I've generally had to reduce to +2/x5 or less with Praetorian Clocks with my /bio characters. With, for example, my /Ninj scrapper, I could wade into a group of +4/x8 Praetorian Clocks with no trouble at all. I'm kinda glad /bio is weak to something, otherwise I'd just make it an auto pick when rolling new characters. The damage is so tasty. /SR is my favorite secondary of all time, except for the pointless, soul crushing chase after weak runners. 2
Deuce Spade Posted October 4, 2021 Posted October 4, 2021 4 hours ago, Deuce Spade said: I'm kinda glad /bio is weak to something, otherwise I'd just make it an auto pick when rolling new characters. The damage is so tasty. /SR is my favorite secondary of all time, except for the pointless, soul crushing chase after weak runners. Mobs re: rad/bio scrapper - "He emits toxins and radiation so deadly we'll die just standing next to him" "Great! Everybody dogpile the harbinger of doom!" Mobs re: km/sr scrapper - "His blows are so weak he's a laughingstock in the super community, but he can dodge." "Run for the hills! He'll eat all our babies!" 6
I-Dirty Posted October 4, 2021 Author Posted October 4, 2021 On 10/2/2021 at 9:44 PM, Seroster01 said: I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. Ohhhh great. Now I have to "think" jeeez 😄 Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Sovera Posted October 4, 2021 Posted October 4, 2021 On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
I-Dirty Posted October 4, 2021 Author Posted October 4, 2021 4 minutes ago, Sovera said: On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used. Now I need that bio guide to teach me....where is Obi Wan Bionobe? Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
aethereal Posted October 4, 2021 Posted October 4, 2021 7 minutes ago, Sovera said: On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used. Bio is S/L resist, not defense, so I'm not sure that Cimerorans are their worst-case (though I think that the Nictus and so forth have the one-two combo that Bio characters hate of doing energy/neg damage and debuffing defense, and mixed romans and nictus will suck because the romans can hit easily and debuff the energy/neg defense that you need to survive the nictus).
ninja surprise Posted October 6, 2021 Posted October 6, 2021 On 10/2/2021 at 9:24 PM, I-Dirty said: Ok gotta figure this out....with my massive uber l33t mids skills (sarcasm im not just a user im a founding member of the club) Try out an Energy Melee / Shield Defense Scrapper. You can shield charge in, get soaked in Against All Odds damage buffs, then one-shot two different critters in the face and Whirling Hands the rest. It's a hoot. 1 2
Bill Z Bubba Posted October 7, 2021 Posted October 7, 2021 21 hours ago, ninja surprise said: Try out an Energy Melee / Shield Defense Scrapper. You can shield charge in, get soaked in Against All Odds damage buffs, then one-shot two different critters in the face and Whirling Hands the rest. It's a hoot. Considering how ridiculously OP my shield/em/soul tank is... yea, this. 1 1
I-Dirty Posted October 7, 2021 Author Posted October 7, 2021 7 hours ago, Bill Z Bubba said: Considering how ridiculously OP my shield/em/soul tank is... yea, this. yeah working on that now....mmmmm Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
I-Dirty Posted October 7, 2021 Author Posted October 7, 2021 How does this look This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Shield DefensePower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Barrage (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (39) Superior Scrapper's Strike - Accuracy/Damage (39) Superior Scrapper's Strike - Accuracy/Damage/Recharge (40) Superior Scrapper's Strike - Damage/Recharge Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense/Endurance (3) Kismet - Accuracy +6% (40) HamiO:Ribosome Exposure Level 2: Bone Smasher (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (19) Superior Critical Strikes - Accuracy/Damage (19) Superior Critical Strikes - Damage/RechargeTime (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime (21) Superior Critical Strikes - Damage/Endurance/RechargeTime Level 4: Battle Agility (A) Red Fortune - Defense (5) Red Fortune - Defense/Endurance (46) HamiO:Cytoskeleton Exposure Level 6: True Grit (A) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) (7) Gladiator's Armor - Resistance (9) Gladiator's Armor - End/Resist Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (11) Gaussian's Synchronized Fire-Control - To Hit Buff (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 10: Active Defense (A) Recharge Reduction IOLevel 12: Boxing (A) EmptyLevel 14: Tough (A) Aegis - Resistance (15) Aegis - Resistance/Endurance (15) Aegis - Resistance/Recharge (17) Aegis - Endurance/Recharge (17) Aegis - Resistance/Endurance/Recharge Level 16: Against All Odds (A) Endurance Reduction IOLevel 18: Whirling Hands (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance Level 22: Cross Punch (A) Fury of the Gladiator - Chance for Res Debuff (23) Obliteration - Chance for Smashing Damage (23) Scirocco's Dervish - Chance of Damage(Lethal) (25) Eradication - Chance for Energy Damage (25) Force Feedback - Chance for +Recharge (27) Obliteration - Accuracy/Damage/Endurance/Recharge Level 24: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 26: Total Focus (A) Hecatomb - Chance of Damage(Negative) (29) Hecatomb - Damage/Endurance (29) Hecatomb - Damage (31) Hecatomb - Damage/Recharge (31) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Accuracy/Recharge Level 28: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 30: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance Level 32: Energy Transfer (A) Superior Blistering Cold - Recharge/Chance for Hold (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge Level 35: Shield Charge (A) Armageddon - Chance for Fire Damage (36) Armageddon - Damage/Endurance (36) Armageddon - Damage (36) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge Level 38: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (39) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 41: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance Level 44: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic) (46) Sting of the Manticore - Damage/Interrupt/Recharge (46) Sting of the Manticore - Damage/Endurance/Recharge Level 47: Soul Storm (A) Basilisk's Gaze - Chance for Recharge Slow (48) Basilisk's Gaze - Accuracy/Recharge (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (50) Basilisk's Gaze - Endurance/Recharge/Hold Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%)Level 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Sprint Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Erratic1 Posted October 7, 2021 Posted October 7, 2021 (edited) 2 hours ago, I-Dirty said: How does this look Trying to keep your power choices and slotting as intact as possible, you might do something slightly different: Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17)Level 4: Super Jump -- Empty(A)Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)Level 8: Boxing -- Empty(A)Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)Level 12: Active Defense -- RechRdx-I(A)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)Level 20: Cross Punch -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 24: Weave -- Rct-Def(A), Rct-ResDam%(34), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-ToHit+(36)Level 26: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dam%(37)Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48)Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)Level 1: Energy Focus Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1362;649;1298;HEX;| |78DA65944B4F5341188667DA5391D252CAAD206005E4D66A01575EE342D0446842D| |2C485B77A6CC7D2D840D362224BF7AEDCB8428C82978D3FC41B89B7F813740198A8| |312878FC7ADE9762C2A4E73C99EF36EFF966A6C9DB638117E7EE9C56BAFE4CC12E9| |7D3A94CC92E164DC997B473F98CAA8C1A793AB6EDE9A4291893189F31A5DC3C26D1| |AA6FCCDC30336593484DE74D21BB3D5581A9D9D94262D2D8C5FC4C2EE84ECEE673D| |373320B6DBBB2A6549ECE17FDEE3C553426DB3E5ECC6712A939BB70534AA7666F15| |D249BB3C674AF36D22A8479E8598E2707CEAA557A9514B795E91AF41EB0DB902EE7| |90BFA8392A699BB46DF3AB87743CC5DC2DFA07F936CD1AEFF81ACAB99AB2F0A062C| |15B8445E06EBAF9057C1863418916E7AA159791D19AA4E94F858CD47258D54D24C2| |5CD54D24A25AD54A26BB03D956A356EB58054AB45355D1BD16E74DB11540B8AAF8E| |D17571E5DABC921E44BC37F803716D3FC17DBFC80DB05EF243EE873B2AD48DFC47D| |28B30D587FF785C5BE726B905EEFF4B3AA442BDBB7D4A35418FD5E4AA3FB0EBDDED| |BE43B2720B56512DFC764B944760B322EC5BF777927DEB65DF7AB7C0C7A2B69D39E| |DFD50D33B001E1C2487C838D8206B7770ED8E09D45F943A5D3C795D4B88EB5F269F| |904FC18167E473704972A3EC58F49A059F0D0E5D273364168C19301CC4C9AFE4F61| |C45BDD831F23878E804798A3C097E11E97DCCED5BC1EE1D7E47BE2717C0E145F221| |F855720791EB1DFCE0717B39FC111CFD447E065B655FE2EC579C7B15165B82B6046| |D3D621B414D3DC2D3384A765AD59B2DBFCA09885AD5FBEA4CEEF24E59748A45BB96| |557FF58ED2B2BE63D1FABCC6ADBC002D6BBBA2BFFD1F7D0F1D6CBC0F56029CE59D3| |F1F672256FD14E71F7F83F567| |-------------------------------------------------------------------| I did not fill in the procs in Cross Punch but that was laziness on my part. Did drop the Force Feedback since if a power does not recharge during its duration it loses the recharge benefit totally. Managed to make Melee Defense your high positional defense (53.94%), which will presumably serve you better in crowds of higher level enemies. Moonbeam recharges 1.7s faster and hits for 35% more damage 🙂 Smash/Lethal resistances are 15% higher and Energy/Negative resistance are minorly improved in exchange for minor degradations of Fire/Cold and Toxic resistances Not necessarily something I would have built but then you shouldn't be listening to me anyway. 🤪 Edited October 7, 2021 by Erratic1
I-Dirty Posted October 7, 2021 Author Posted October 7, 2021 3 hours ago, Erratic1 said: Trying to keep your power choices and slotting as intact as possible, you might do something slightly different: Reveal hidden contents This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17)Level 4: Super Jump -- Empty(A)Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)Level 8: Boxing -- Empty(A)Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)Level 12: Active Defense -- RechRdx-I(A)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)Level 20: Cross Punch -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 24: Weave -- Rct-Def(A), Rct-ResDam%(34), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-ToHit+(36)Level 26: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dam%(37)Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48)Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)Level 1: Energy Focus Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1362;649;1298;HEX;| |78DA65944B4F5341188667DA5391D252CAAD206005E4D66A01575EE342D0446842D| |2C485B77A6CC7D2D840D362224BF7AEDCB8428C82978D3FC41B89B7F813740198A8| |312878FC7ADE9762C2A4E73C99EF36EFF966A6C9DB638117E7EE9C56BAFE4CC12E9| |7D3A94CC92E164DC997B473F98CAA8C1A793AB6EDE9A4291893189F31A5DC3C26D1| |AA6FCCDC30336593484DE74D21BB3D5581A9D9D94262D2D8C5FC4C2EE84ECEE673D| |373320B6DBBB2A6549ECE17FDEE3C553426DB3E5ECC6712A939BB70534AA7666F15| |D249BB3C674AF36D22A8479E8598E2707CEAA557A9514B795E91AF41EB0DB902EE7| |90BFA8392A699BB46DF3AB87743CC5DC2DFA07F936CD1AEFF81ACAB99AB2F0A062C| |15B8445E06EBAF9057C1863418916E7AA159791D19AA4E94F858CD47258D54D24C2| |5CD54D24A25AD54A26BB03D956A356EB58054AB45355D1BD16E74DB11540B8AAF8E| |D17571E5DABC921E44BC37F803716D3FC17DBFC80DB05EF243EE873B2AD48DFC47D| |28B30D587FF785C5BE726B905EEFF4B3AA442BDBB7D4A35418FD5E4AA3FB0EBDDED| |BE43B2720B56512DFC764B944760B322EC5BF777927DEB65DF7AB7C0C7A2B69D39E| |DFD50D33B001E1C2487C838D8206B7770ED8E09D45F943A5D3C795D4B88EB5F269F| |904FC18167E473704972A3EC58F49A059F0D0E5D273364168C19301CC4C9AFE4F61| |C45BDD831F23878E804798A3C097E11E97DCCED5BC1EE1D7E47BE2717C0E145F221| |F855720791EB1DFCE0717B39FC111CFD447E065B655FE2EC579C7B15165B82B6046| |D3D621B414D3DC2D3384A765AD59B2DBFCA09885AD5FBEA4CEEF24E59748A45BB96| |557FF58ED2B2BE63D1FABCC6ADBC002D6BBBA2BFFD1F7D0F1D6CBC0F56029CE59D3| |F1F672256FD14E71F7F83F567| |-------------------------------------------------------------------| I did not fill in the procs in Cross Punch but that was laziness on my part. Did drop the Force Feedback since if a power does not recharge during its duration it loses the recharge benefit totally. Managed to make Melee Defense your high positional defense (53.94%), which will presumably serve you better in crowds of higher level enemies. Moonbeam recharges 1.7s faster and hits for 35% more damage 🙂 Smash/Lethal resistances are 15% higher and Energy/Negative resistance are minorly improved in exchange for minor degradations of Fire/Cold and Toxic resistances Not necessarily something I would have built but then you shouldn't be listening to me anyway. 🤪 thanks. still digging into it but I appreciate it Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Neverburn Posted October 8, 2021 Posted October 8, 2021 Here is my EM/Shield scrapper. He's pretty fun. Strong solo and good on a team. I know the defenses aren't maxed out but it works well and inspirations and OTS carry him through the tough spots. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Nuggit: Level 50 Natural ScrapperPrimary Power Set: Energy MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: TeleportationAncillary Pool: Soul Mastery Hero Profile:Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def(3), RedFrt-EndRdx(3), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7)Level 2: Bone Smasher -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg(46)Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(23)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Active Defense -- EndRdx-I(A)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), ShlWal-ResDam/Re TP(13), LucoftheG-Def(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Whirling Hands -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(31), Arm-Dmg/Rchg(31), Arm-Dmg(50)Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)Level 22: Boxing -- Empty(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 32: Energy Transfer -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 38: Combat Teleport -- EndRdx-I(A)Level 41: Super Speed -- Empty(A)Level 44: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50)Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 49: One with the Shield -- ResDam-I(A)Level 1: Critical Hit Level 1: Brawl -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), Mrc-Rcvry+(33), Pnc-Heal/+End(42), Mrc-Heal(42)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PrfShf-EndMod/Rchg(40), PwrTrns-+Heal(42)Level 1: Energy Focus Level 41: Speed Phase Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;710;1420;HEX;| |78DA6593C96E134110867BE2494CBCC7CEBE39BBED713CB18103AB3890044116453| |270436192749C21966DD913891C790538704120B11CB8F012DC585F832D0B201008| |C2509EBFE258F248F6D7FD7757F55FD5330BB7A77D2F2EDDB92094C0C5BC51A92C6| |757CB46A924CBEE45C3DA2A1B79414FCBE2562E675A6E1AF61DAE2F2FC8BC94FA4C| |419673DB98446B6BD3725D162A52CF6E9832BF763815BEA56231AFCF4BA36416721| |E67922D49B9E67786B3666EC3A285B033BB4A194BC5B2655866B1D033533257F5AC| |65E437297BB6B8955F5E302A962C6F7793A714FD1E68F4A754CDDACD629D9051454| |B0E3CB6C13441CF2DE626D35F17EB511CAD29C00C82AA97E9035BFCE0438D432956| |4936399AA6819331669C99005313A08FCE75F1B9AE0F2E470B7C647E02439F995FC| |0F00EE8A5D8668E6DDEE5B53DB07D9FF915ECFCC6FC0E3E22CF6E7816EEE7F0E2A7| |7CADC8275A87D1974EDAE485E6F276A05EDF014D078873C89569873E427BFDD8ABF| |89388EF6506287750519CDC41CEFD983CB471DFDACEC343F719E65970F01CF33498| |390506295F84BD46D89742E777704D1D363DC2454A17BBEFFA0DB7833FC0D471667| |50355F384DCF470377B6EAACEDA98014EAC3057996B604C822A9DD38758B58FDDF4| |47986150E32E69213044150C7005031CF3943C44B923D157F037F49AF9061C7ECB7| |CC77C0FB651BE118E1DF9832E8DFE651E30FF81633653207682FC8F73E7C6F97646| |498BB31677BA597D3D9350D4640619A6D2CC1453E77B9A027FF984D0398BCE5586C| |9699AB5F4244E8BAAB5EFCFEE57053F76754A27CFD72BEC6F49AD7D75427176ED78| |48E18E2A29ECDAADD7E2D0F68E3455B90E4FBDD7C0A12BC4982A12C3E84CE232E6F| |B47312EE52E6A8BDD67DE03133FF1363CD36A6EED975AAD8BF69C56ABDBD61A6A4C| |37289906E5448372B241690D89EAAD3AA7CC47C8108F973C47E31B7563A36EBC523| |7FE0F309FF9E2| |-------------------------------------------------------------------|
BurningDezire Posted October 8, 2021 Posted October 8, 2021 On 10/6/2021 at 9:11 PM, Bill Z Bubba said: Considering how ridiculously OP my shield/em/soul tank is... yea, this. Just rolled one...wow! Combat log: You hit Jack in Irons with your Energy Transfer (Focused) for 2879.46 points of Energy damage. You hit Jack in Irons with your Energy Transfer (Focused) for 806.24 points of Energy damage [CRITICAL]. 1 3
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