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Most OP solo scrapper that can do it all ? Is there such a thing?


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Posted
1 hour ago, Seroster01 said:

I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. 

 

Ok gotta figure this out....with my massive uber l33t mids skills (sarcasm im not just a user im a founding member of the club)

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

I almost never export builds so IDK if this will look "good", but this is my current WM/Bio scrapper that's had about as easy of a time soloing stuff as any character I've made to date:
 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Pulverize

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (7) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Hardened Carapace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - +Max HP
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 2: Jawbreaker

  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Touch of Death - Chance of Damage(Negative)

Level 4: Environmental Modification

  • (A) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Inexhaustible

  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End

Level 8: Clobber

  • (A) Hecatomb - Damage
  • (21) Hecatomb - Chance of Damage(Negative)
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (25) Hecatomb - Damage/Endurance
  • (25) Touch of Death - Chance of Damage(Negative)

Level 10: Adaptation 


Level 12: Hover

 

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Winter's Gift - Slow Resistance (20%)
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Kick
  • (A) Empty
Level 16: Ablative Carapace
  • (A) Panacea - Heal/Endurance
  • (29) Panacea - Endurance/Recharge
  • (31) Panacea - Heal/Recharge
  • (31) Panacea - Heal/Endurance/Recharge
  • (31) Panacea - Heal
Level 18: Whirling Mace
  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Recharge/Chance for Knockdown
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
Level 20: Evolving Armor
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (47) Gladiator's Armor - End/Resist
Level 22: Tough
  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 24: Weave
  • (A) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Endurance/Recharge
  • (36) Shield Wall - Defense
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Shatter
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Chance for Energy Damage
  • (37) Eradication - Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (39) Fury of the Gladiator - Chance for Res Debuff
Level 28: DNA Siphon
  • (A) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (40) Superior Scrapper's Strike - Damage/Recharge
  • (40) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 32: Crowd Control
  • (A) Armageddon - Damage
  • (42) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Damage/Endurance
  • (43) Eradication - Chance for Energy Damage
Level 35: Genetic Contamination
  • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Scrapper's Strike - Accuracy/Damage
Level 38: Maneuvers
  • (A) Shield Wall - Defense/Endurance
  • (45) Shield Wall - Endurance/Recharge
  • (45) Shield Wall - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 41: Zapp
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (47) Ragnarok - Accuracy/Recharge
  • (49) Ragnarok - Damage/Endurance
Level 47: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Super Speed
  • (A) Celerity - +Stealth
Level 1: Critical Hit 

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (46) Endurance Modification IO
Level 49: Quick Form 

Level 49: Speed Phase 
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

Some build clarifications: I use the PVP Def IOs both for their set bonuses & the fact that you can boost them & still retain their set bonuses at any level, ala purple IOs; this allows me to cap defenses & get decent endrdx +a LOTGF with only 4 slots in each power.

 

I put the 50% crit proc into Shatter bc the way I have it slotted is about 50% proc chance & has a chance to proc on every mob in AOE.

I might get on & talk more in a minute, but ye baby is awake now...

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Posted

Some additional notes: 

I actually moved the stealth run IO to sprint so that I could drop a lvl 50+5 run speed IO into SS. That might be overkill, but between it & the Musculature alpha i hit the cap for running speed w/ both up. 

 

Depending on your primary you may not need to invest as heavily in endrdx & +recovery as i did; WM is very end-heavy.

 

Hover is taken bc you need one of CJ/Stealth/ Hover to hit 40% def before Barrier & it's my personal preference for in-combat movement. You could replace it w/ one of the others if you like, which would allow you to devote most of those slots elsewhere (hover is slow & end intensive w/o some slots and/or build support). 

 

That's all I can think of atm.

Posted
11 hours ago, Seroster01 said:

I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. 

You're right, though /bio is weak to debuffs in general.  You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier.  There is Shadowmeld too.  I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries.  /Shield and /SR would be my choices.  Of course, this is all assuming solo play.  If you're teaming, roll what you like, it won't matter.

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Posted
9 hours ago, Deuce Spade said:

You're right, though /bio is weak to debuffs in general.  You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier.  There is Shadowmeld too.  I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries.  /Shield and /SR would be my choices.  Of course, this is all assuming solo play.  If you're teaming, roll what you like, it won't matter.

 

This ^

 

Spent part of the day runnin my nrg/bio/soul scrapper and between barrier, shadowmeld and all the absorption, she's damn hard to kill in normal content. ITF will still kick her ass with her current build, though.

Posted
9 hours ago, Deuce Spade said:

You're right, though /bio is weak to debuffs in general.  You can use Ageless Radial to plug the hole, though the resistance becomes pretty weak the longer the power runs, or some people prefer Barrier.  There is Shadowmeld too.  I love /bio, but if the idea is to "do it all", /bio would be near the bottom of my list of secondaries.  /Shield and /SR would be my choices.  Of course, this is all assuming solo play.  If you're teaming, roll what you like, it won't matter.

 

This is why I figure BIO is most versatile on tankers.  Being Tougher with Higher Base numbers from the set, the debuffs will not affect them as often to the extent it is a survival concern. 

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Posted
18 minutes ago, aethereal said:

I've run bio tankers, stalkers, and brutes to 50, and I've found that all of them struggle against Praeotrian clocks and IDF.

For reasons I don't really understand, IDF in particular is one of the few groups that gives my current WM/Bio a fair amount of trouble. BP are the only other group that seems to cause a decent amount of trouble, but it's much less. I haven't tried to solo much Cim content so IDK how well he'd hold up there but praetorian clocks haven't given me any trouble to speak of.

Posted (edited)
41 minutes ago, Seroster01 said:

For reasons I don't really understand, IDF in particular is one of the few groups that gives my current WM/Bio a fair amount of trouble. BP are the only other group that seems to cause a decent amount of trouble, but it's much less. I haven't tried to solo much Cim content so IDK how well he'd hold up there but praetorian clocks haven't given me any trouble to speak of. 

Possibly my trouble with Praetorian Clocks had to do with my prioritizing S/L defense over E/N.  They debuff defense and regen, so with no debuff resistance I quickly find my e/n defense floored, I have little E/N resist because Bio doesn't give E/N resist, and the usual solid mitigation strategy of DNA Siphon into strong regen doesn't work because regen is floored as well.  I imagine that if I were overcapped on E/N defense, they might not be able to get into the rolling debuff ball.

 

I've generally had to reduce to +2/x5 or less with Praetorian Clocks with my /bio characters.  With, for example, my /Ninj scrapper, I could wade into a group of +4/x8 Praetorian Clocks with no trouble at all.

Edited by aethereal
Posted
7 hours ago, aethereal said:

Possibly my trouble with Praetorian Clocks had to do with my prioritizing S/L defense over E/N.  They debuff defense and regen, so with no debuff resistance I quickly find my e/n defense floored, I have little E/N resist because Bio doesn't give E/N resist, and the usual solid mitigation strategy of DNA Siphon into strong regen doesn't work because regen is floored as well.  I imagine that if I were overcapped on E/N defense, they might not be able to get into the rolling debuff ball.

 

I've generally had to reduce to +2/x5 or less with Praetorian Clocks with my /bio characters.  With, for example, my /Ninj scrapper, I could wade into a group of +4/x8 Praetorian Clocks with no trouble at all.

I'm kinda glad /bio is weak to something, otherwise I'd just make it an auto pick when rolling new characters.  The damage is so tasty.  /SR is my favorite secondary of all time, except for the pointless, soul crushing chase after weak runners.

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Posted
4 hours ago, Deuce Spade said:

I'm kinda glad /bio is weak to something, otherwise I'd just make it an auto pick when rolling new characters.  The damage is so tasty.  /SR is my favorite secondary of all time, except for the pointless, soul crushing chase after weak runners.

Mobs re: rad/bio scrapper - "He emits toxins and radiation so deadly we'll die just standing next to him" "Great!  Everybody dogpile the harbinger of doom!"

Mobs re: km/sr scrapper - "His blows are so weak he's a laughingstock in the super community, but he can dodge."  "Run for the hills! He'll eat all our babies!"

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Posted
On 10/2/2021 at 9:44 PM, Seroster01 said:

I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. 

 

Ohhhh great. Now I have to "think" jeeez 😄

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used.

Posted
4 minutes ago, Sovera said:

On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used.

 

 

Now I need that bio guide to teach me....where is Obi Wan Bionobe?

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted
7 minutes ago, Sovera said:

On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used.

 

Bio is S/L resist, not defense, so I'm not sure that Cimerorans are their worst-case (though I think that the Nictus and so forth have the one-two combo that Bio characters hate of doing energy/neg damage and debuffing defense, and mixed romans and nictus will suck because the romans can hit easily and debuff the energy/neg defense that you need to survive the nictus).

Posted
On 10/2/2021 at 9:24 PM, I-Dirty said:

 

Ok gotta figure this out....with my massive uber l33t mids skills (sarcasm im not just a user im a founding member of the club)

 

Try out an Energy Melee / Shield Defense Scrapper. You can shield charge in, get soaked in Against All Odds damage buffs, then one-shot two different critters in the face and Whirling Hands the rest. It's a hoot.

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Posted
21 hours ago, ninja surprise said:

Try out an Energy Melee / Shield Defense Scrapper. You can shield charge in, get soaked in Against All Odds damage buffs, then one-shot two different critters in the face and Whirling Hands the rest. It's a hoot.

 

Considering how ridiculously OP my shield/em/soul tank is... yea, this.

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Posted
7 hours ago, Bill Z Bubba said:

 

Considering how ridiculously OP my shield/em/soul tank is... yea, this.

 

yeah working on that now....mmmmm

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

How does this look

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Scrapper's Strike - Accuracy/Damage
  • (39) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (40) Superior Scrapper's Strike - Damage/Recharge

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Kismet - Accuracy +6%
  • (40) HamiO:Ribosome Exposure

Level 2: Bone Smasher

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Accuracy/Damage
  • (19) Superior Critical Strikes - Damage/RechargeTime
  • (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Critical Strikes - Damage/Endurance/RechargeTime

Level 4: Battle Agility

  • (A) Red Fortune - Defense
  • (5) Red Fortune - Defense/Endurance
  • (46) HamiO:Cytoskeleton Exposure

Level 6: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Gladiator's Armor - Resistance
  • (9) Gladiator's Armor - End/Resist

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 10: Active Defense

  • (A) Recharge Reduction IO

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge
  • (17) Aegis - Endurance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Whirling Hands

  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 22: Cross Punch

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (23) Obliteration - Chance for Smashing Damage
  • (23) Scirocco's Dervish - Chance of Damage(Lethal)
  • (25) Eradication - Chance for Energy Damage
  • (25) Force Feedback - Chance for +Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 26: Total Focus

  • (A) Hecatomb - Chance of Damage(Negative)
  • (29) Hecatomb - Damage/Endurance
  • (29) Hecatomb - Damage
  • (31) Hecatomb - Damage/Recharge
  • (31) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge

Level 28: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 32: Energy Transfer

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 35: Shield Charge

  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge

Level 38: Combat Jumping

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 41: Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage
  • (45) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance

Level 44: Moonbeam

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (46) Sting of the Manticore - Damage/Interrupt/Recharge
  • (46) Sting of the Manticore - Damage/Endurance/Recharge

Level 47: Soul Storm

  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold

Level 49: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit


Level 1: Sprint

 

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted (edited)
2 hours ago, I-Dirty said:

How does this look

 

Trying to keep your power choices and slotting as intact as possible, you might do something slightly different:

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)
Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17)
Level 4: Super Jump -- Empty(A)
Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
Level 8: Boxing -- Empty(A)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 20: Cross Punch -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Weave -- Rct-Def(A), Rct-ResDam%(34), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-ToHit+(36)
Level 26: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dam%(37)
Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)
Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 1: Energy Focus 
Level 49: Quick Form 
------------


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • I did not fill in the procs in Cross Punch but that was laziness on my part. Did drop the Force Feedback since if a power does not recharge during its duration it loses the recharge benefit totally.
  • Managed to make Melee Defense your high positional defense (53.94%), which will presumably serve you better in crowds of higher level enemies.
  • Moonbeam recharges 1.7s faster and hits for 35% more damage 🙂
  • Smash/Lethal resistances are 15% higher and Energy/Negative resistance are minorly improved in exchange for minor degradations of Fire/Cold and Toxic resistances

 

Not necessarily something I would have built but then you shouldn't be listening to me anyway. 🤪

 

 

Edited by Erratic1
Posted
3 hours ago, Erratic1 said:

 

Trying to keep your power choices and slotting as intact as possible, you might do something slightly different:

 

  Reveal hidden contents

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)
Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17)
Level 4: Super Jump -- Empty(A)
Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
Level 8: Boxing -- Empty(A)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 20: Cross Punch -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Weave -- Rct-Def(A), Rct-ResDam%(34), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-ToHit+(36)
Level 26: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dam%(37)
Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)
Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 1: Energy Focus 
Level 49: Quick Form 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • I did not fill in the procs in Cross Punch but that was laziness on my part. Did drop the Force Feedback since if a power does not recharge during its duration it loses the recharge benefit totally.
  • Managed to make Melee Defense your high positional defense (53.94%), which will presumably serve you better in crowds of higher level enemies.
  • Moonbeam recharges 1.7s faster and hits for 35% more damage 🙂
  • Smash/Lethal resistances are 15% higher and Energy/Negative resistance are minorly improved in exchange for minor degradations of Fire/Cold and Toxic resistances

 

Not necessarily something I would have built but then you shouldn't be listening to me anyway. 🤪

 

 

thanks. still digging into it but I appreciate it

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

Here is my EM/Shield scrapper. He's pretty fun. Strong solo and good on a team. I know the defenses aren't maxed out but it works well and inspirations and OTS carry him through the tough spots.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Nuggit: Level 50 Natural Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def(3), RedFrt-EndRdx(3), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7)
Level 2: Bone Smasher -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg(46)
Level 4: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), ShlWal-ResDam/Re TP(13), LucoftheG-Def(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Hands -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(31), Arm-Dmg/Rchg(31), Arm-Dmg(50)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Combat Teleport -- EndRdx-I(A)
Level 41: Super Speed -- Empty(A)
Level 44: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: One with the Shield -- ResDam-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), Mrc-Rcvry+(33), Pnc-Heal/+End(42), Mrc-Heal(42)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PrfShf-EndMod/Rchg(40), PwrTrns-+Heal(42)
Level 1: Energy Focus 
Level 41: Speed Phase 
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Posted
On 10/6/2021 at 9:11 PM, Bill Z Bubba said:

 

Considering how ridiculously OP my shield/em/soul tank is... yea, this.

Just rolled one...wow!

 

Combat log:

You hit Jack in Irons with your Energy Transfer (Focused) for 2879.46 points of Energy damage.
You hit Jack in Irons with your Energy Transfer (Focused) for 806.24 points of Energy damage [CRITICAL].

  • Thanks 1
  • Thumbs Up 3

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