Frosticus Posted November 1, 2022 Posted November 1, 2022 (edited) So the rule is: You get a taunt aura if 1. You don't have a damage aura* 2. You have an have an aura that debuffs enemies while buffing the player** * unless you play bio **unless you play invuln There are 11 secondaries with auras of some type, so the rule is broken close to ~20% of the time. Mostly I just want to play ice armor (axe/ice) and it irks me. Edit: the exceptions indicate to me that if you have an aura it should probably taunt for scrappers. I'd be ok even having to slot a taunt enhancement in to activate it (in case anyone enjoys fleeing enemies) Edited November 1, 2022 by Frosticus 2 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
BrandX Posted November 1, 2022 Posted November 1, 2022 2 hours ago, Lazarillo said: Huh, sure enough. I'mma chalk that up to Bio Armor never really getting a balance pass on HC despite being unfinished/still in beta stages, when the game originally closed down. If you were to go over the set carefully, there's probably a lot that's kind of outta whack with it. (Also note that, personally, I would certainly like Scrappers to get taunt effects more universally applied; I'm not in disagreement with you, per se. But the "rule" does seem to be there, whether it's a useful one or not.) I'd personally understand some of the sets not having the taunt aura (Regeneration, Super Reflexes, Ninjitsu) and would understand if Energy Aura lost it's aura (it's taunt is in the mez protection), and I'm not even sure all damage sets should have it...however, I do find it useful.
Frosticus Posted November 1, 2022 Posted November 1, 2022 I'm a simple guy. Either blazing aura should cause enemies to flee because it is burning them, or it should infuriate them into attacking me like I'm vaping in their face. The latter is preferred, but doing nothing is worse than doing something imo. 3 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
SomeGuy Posted November 1, 2022 Posted November 1, 2022 3 hours ago, Frosticus said: I'm a simple guy. Either blazing aura should cause enemies to flee because it is burning them, or it should infuriate them into attacking me like I'm vaping in their face. The latter is preferred, but doing nothing is worse than doing something imo. Blazing Aura is vaping in their face but it smells like cotton candy. Mass confusion. 2 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
aethereal Posted November 2, 2022 Posted November 2, 2022 (edited) Guys. The deal is you get a taunt aura if your armor set gives you a benefit from having lots of enemies close. So like the stacking defense from invulnerability or the healing from willpower. Edit: very specifically Invul gets +def per close opponent Willpower gets +regen per close opponent Energy gets +recharge per close opponent Bio gets healing or absorb power close opponent from two different powers Shield gets +damage per close opponent And those are the five scrapper sets that get taunt. Edited November 2, 2022 by aethereal 2
BrandX Posted November 2, 2022 Posted November 2, 2022 58 minutes ago, aethereal said: Guys. The deal is you get a taunt aura if your armor set gives you a benefit from having lots of enemies close. So like the stacking defense from invulnerability or the healing from willpower. Edit: very specifically Invul gets +def per close opponent Willpower gets +regen per close opponent Energy gets +recharge per close opponent Bio gets healing or absorb power close opponent from two different powers Shield gets +damage per close opponent And those are the five scrapper sets that get taunt. Electric Armor gets +End per opponent drained by Lightning Field, right? 🙂
aethereal Posted November 2, 2022 Posted November 2, 2022 5 minutes ago, BrandX said: Electric Armor gets +End per opponent drained by Lightning Field, right? 🙂 Nope!
StriderIV Posted November 2, 2022 Posted November 2, 2022 1 hour ago, aethereal said: Guys. The deal is you get a taunt aura if your armor set gives you a benefit from having lots of enemies close. So like the stacking defense from invulnerability or the healing from willpower. Edit: very specifically Invul gets +def per close opponent Willpower gets +regen per close opponent Energy gets +recharge per close opponent Bio gets healing or absorb power close opponent from two different powers Shield gets +damage per close opponent And those are the five scrapper sets that get taunt. Rad Armor also gets a taunt on a Scrapper.
aethereal Posted November 2, 2022 Posted November 2, 2022 5 minutes ago, StriderIV said: Rad Armor also gets a taunt on a Scrapper. So it does. And it also gets +recharge per nearby opponent. I regret the omission from the list and am grateful for the correction (but note that the overall point stands). 1 3
Frosticus Posted November 2, 2022 Posted November 2, 2022 1 hour ago, aethereal said: Guys. The deal is you get a taunt aura if your armor set gives you a benefit from having lots of enemies close. So like the stacking defense from invulnerability or the healing from willpower. Edit: very specifically Invul gets +def per close opponent Willpower gets +regen per close opponent Energy gets +recharge per close opponent Bio gets healing or absorb power close opponent from two different powers Shield gets +damage per close opponent And those are the five scrapper sets that get taunt. Do you mean if the taunt aura specifically buffs you, irrespective of what is going on in the rest of the set? Your logic stands up. All the taunt auras provide a player buff. Some other sets have powerful self buffs that greatly benefit from saturation, but they aren't attached to the aura - like ice armor. Good deduction! 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
StriderIV Posted November 2, 2022 Posted November 2, 2022 3 hours ago, aethereal said: So it does. And it also gets +recharge per nearby opponent. I regret the omission from the list and am grateful for the correction (but note that the overall point stands). Absolutely, your point holds!
Murcielago Posted November 21, 2022 Author Posted November 21, 2022 I'm considering rolling a fire/bio character.
lemming Posted November 21, 2022 Posted November 21, 2022 14 minutes ago, Murcielago said: I'm considering rolling a fire/bio character. I have a Bio/fire tank that's fun to play though they've been on my respec list since the Fold Space intro.
Sir Myshkin Posted November 24, 2022 Posted November 24, 2022 (edited) On 11/21/2022 at 2:14 PM, Murcielago said: I'm considering rolling a fire/bio character. Nah, go Electric, it's much cooler. Had one of these planned since Fire was a consideration, full capped res and 45% S/L/M with 50% end reduction on all attacks? Yessir. Edited November 24, 2022 by Sir Myshkin 1 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
BrandX Posted November 24, 2022 Posted November 24, 2022 2 hours ago, Sir Myshkin said: Nah, go Electric, it's much cooler. Had one of these planned since Fire was a consideration, full capped res and 45% S/L/M with 50% end reduction on all attacks? Yessir. Ooooh. Can I see that build, so I can see if I want to make changes to my KM/Elec?
Murcielago Posted November 25, 2022 Author Posted November 25, 2022 On 11/23/2022 at 10:25 PM, Sir Myshkin said: Nah, go Electric, it's much cooler. Had one of these planned since Fire was a consideration, full capped res and 45% S/L/M with 50% end reduction on all attacks? Yessir. The fire/bio is a concept build.
Sir Myshkin Posted November 27, 2022 Posted November 27, 2022 On 11/24/2022 at 1:47 AM, BrandX said: Ooooh. Can I see that build, so I can see if I want to make changes to my KM/Elec? This was originally meant to be Moonbeam and Shadow Meld but I just can't get over how much I dislike Breath of Fire at such a short cone length, and since SM isn't really needed, I swapped it to Zapp/Ball. This is also not really a proc-minded build which can skew against KM a bit in regards to its ability to pump out its early attacks in fast succession where procs do well. Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1879;801;1602;HEX;| |78DA7594CB4F137110C767B75B6B4B0BD41679D64A79F501A5558F1A35028902066| |DE2B5D9949FD0584BB32D89DED544BDF83A78408DDEFC1B3C196F0A7AF41FF0A0F2| |2AF8400F5AA73B3BF06B4D37D9EC67E73733BF99EFEF317D6DCCBDB23C750A94E63| |339BD584CA732865E2808C3715E2F2D1A7A0EAA8F03DF2E1E494F8B9C10F189AC30| |AE13077787C6C465912F8AF8784E644A4636933E6D5C5D30BC67F3F3C210F9529CA| |165666121179F12FAAC308AF3D982CBFC4F158498F59838919D9B2F65F3736E762C| |E04FFB78219B89A74A7AEE4AB58CC5F4B45E2C61151D58DE30BE371C203F1515E09| |D0D20A9C121F84010856582350F7A287BBE1AC0771A51E107C32F020D7618221832| |A4C14D9C4991A2ED0ACCE037E4843EB840300817098621C5203433CD30A4C14CB38| |E45D8A434361BBCA599F6C17B82FDB0C27092E016CE6DDF2BBDA2D82186DFA41383| |5EAAA68B175D1C725E07B429E648045A15D37714FC6449C21F740968B081C538654| |59CAC888B8570B134ADAC489415D9C4E82639BA89A3DD1CE4E634CDF09BA09FA3FB| |B0608F14AD78C0A15ABE4E02155D5AA4C5C59F0A3E701BED5EC96EF7C212C93C084| |F189E120CC13386E70C2728FD16D6EF9357D4079FA9483F7C61F84A70105619D6B8| |91750254DA947A57F93656AA83F5E86019FA58986D9CBB5D0A8276180173E40EA6E| |B949BEB8441AAB70BC20C11821E8832C4546B718608EE629A6EB9B96EB847FD1F86| |FB0C0F181E12F4C22386D798C687DB1FD304E43401D8E0F3B5C950B659415BDCE53| |6C1287CB354C3344179B183BC3BFB61925CCAA84848725143A64001270A73C466ED| |5B6BEF8430DD809C6E80CF4392E1138684F7CE6B450DC3F1EAB566C3F390504D970| |82CD199DC7103C4E4158C019EB0EA8C23F057B300EC564B2A810F6B88CB2B188717| |94D78F230979DB26B8D9A0567B03557AB4DAEBCB34E20E9F6A609FD1E478B42B645| |F77D55E4E68B7B6D3C6FF23611AD9AC1B5115E8E5A37E89EA3D00E748F0729D2F72| |59B35C7E12BC89E2FA49A55526D190909B8D36682AD1C09E6C603FDAC07EAC81DDD| |98A576E4D653EAC58AEEC63BDE171D5208784FC751EAF4275867F3A150A40| |-------------------------------------------------------------------| Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
ninja surprise Posted December 1, 2022 Posted December 1, 2022 Wait is Fiery Melee good now? Imma have to go dig out my old toons that led to massive disillusionment after so many tries! I know my highest levels are a Rad/Fiery and Shield/Fiery tanks... Looks like I also have Scrappers of the Fiery/Fiery, Fiery/Enery type. Huh, and a FM/Rad Brute. More alts to alt on! 1
Zect Posted December 1, 2022 Posted December 1, 2022 1 hour ago, ninja surprise said: Wait is Fiery Melee good now? It has always been a highly effective set. The only power that was truly bad was combustion. Now it is straight up overpowered. Accepting -def means +2 procs and achilles' heel, the swords deal pure exotic damage and it gets soft control in Cremate.
Murcielago Posted December 3, 2022 Author Posted December 3, 2022 On 11/30/2022 at 10:09 PM, ninja surprise said: Wait is Fiery Melee good now? Imma have to go dig out my old toons that led to massive disillusionment after so many tries! I know my highest levels are a Rad/Fiery and Shield/Fiery tanks... Looks like I also have Scrappers of the Fiery/Fiery, Fiery/Enery type. Huh, and a FM/Rad Brute. More alts to alt on! always has been 1 1
Ratch_ Posted December 3, 2022 Posted December 3, 2022 On 11/2/2022 at 11:58 AM, aethereal said: Guys. The deal is you get a taunt aura if your armor set gives you a benefit from having lots of enemies close. So like the stacking defense from invulnerability or the healing from willpower. Edit: very specifically Invul gets +def per close opponent Willpower gets +regen per close opponent Energy gets +recharge per close opponent Bio gets healing or absorb power close opponent from two different powers Shield gets +damage per close opponent And those are the five scrapper sets that get taunt. Sorry for nitpick, you are correct in this post, but Bio gets +res per close opponent. DNA siphon has the description tag of taunting but it has no inherent ability despite the description text. Evolving Armor is it's only way of taunting enemies. There are two consistency concerns with taunt auras between all these sets though (invuln, willpower, energy, bio, rad, shield) that I would like to be addressed because 2 of the six get the short end of the stick. They all have mag 3 taunt, but the duration is the concern. Willpower has the "weakest" taunt aura, with it's duration only being 1.25s. Energy Aura has the second "weakest", with a duration of 2.25s. The rest are 13.6s, more than tenfold the duration of Willpower's. 😞 Willpower and Energy aura have the ability to keep enemies close to you once they are in range, but the other 4 gives you better ability to actually herd a bit because of the longer duration. You can give enemies the taunt affect and then move through the enemies and group them better while the taunt wears off and doesn't let you do this as consistently with Willpower and Energy Aura.
Syelence Posted December 5, 2022 Posted December 5, 2022 FM/FA all day!!! FA is crazy good also and the endurance management is crazy. It's extremely sturdy and the damage is just sick.
SomeGuy Posted December 6, 2022 Posted December 6, 2022 On 12/3/2022 at 6:16 AM, Murcielago said: always has been Numbers wise? Lol, no. Not even in the argument. Fun? That depends on the person. I like it thematically. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
ninja surprise Posted December 12, 2022 Posted December 12, 2022 On 12/5/2022 at 5:54 PM, SomeGuy said: Numbers wise? Lol, no. Not even in the argument. Fun? That depends on the person. I like it thematically. Yep, it's been great for every AT except the melee ATs where it's long been at the bottom of the damage pile with low up-front/burst damage and low DoTs. I've loved it for style but always got frustrated how my enemies took so long to burn up vs any of the other weapon sets. And two of my favorites are Staff and Dark melee, which aren't on the high end of the scale.
SomeGuy Posted December 13, 2022 Posted December 13, 2022 21 hours ago, ninja surprise said: Yep, it's been great for every AT except the melee ATs where it's long been at the bottom of the damage pile with low up-front/burst damage and low DoTs. I've loved it for style but always got frustrated how my enemies took so long to burn up vs any of the other weapon sets. And two of my favorites are Staff and Dark melee, which aren't on the high end of the scale. Staff is the Dual Pistols equivalent for melee. Holy crap it looks great and is fun to play, but wow the damage is bad. You make a good point. Fire was the go-to set for everything BUT melee if you wanted raw performance at a time. Guess it finally got the love it deserved. 1 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
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