dimmoro Posted August 12, 2023 Posted August 12, 2023 Hello... I'm incredibly nervous about posting this... The CoH community is absolutely amazing. And because 've gained so much from the community's time and efforts. I thought i would open up and offer, however small, what 've built. 've recreated a Build Planner for the Web. Why? Because wanted to create something for me to use on my mobile device; and a whole bunch of other reasons. Why am i posting? 100% because wanted to give whatever i have already, back to the community. The repo is Here Site with already compiled Win executables (sorry haven't compiled on other platforms, although it should compile), and also some small notes are located Here The almost PWA is Here And yes, loading is a bit bothersome, for now. Thank you community. 1 8 1
Luminara Posted August 12, 2023 Posted August 12, 2023 This is an impressive first effort. The interface feels a bit cramped, but it's no worse than the current version of Mids'. Finding the pool power dropdowns took a minute because I wasn't looking for a horizontal scroll bar, but once I located that, it was easy enough. The pop-up tool tips obscure the dropdown menus, though, making it difficult to figure out what you're clicking on. Offsetting those would help. The two Details panes don't seem to serve any purpose, removing those would open it up a bit. I have no idea how to use enhancements with this planner, though. Clicking a slot (any click, left, right, Shift/Ctrl/Alt or any combination thereof) just brings up the power description. Clicking the power adds a slot (and there doesn't seem to be any way to remove it), clicking the power icon removes the power, and clicking enhancement icons on the power in the left dropdowns doesn't do anything, either. I can create a build right up to the point of enhancements, then it's a dead stop. There's also nothing for accolades, temporary powers or Incarnates. I know it's a work in progress, just mentioning it. It's functional enough to rough out a build already, which is seriously impressive. It's more responsive than Mids', and less resource intensive, two things that I really like because I always keep Mids' open in the background when I'm playing (i'll frequently stop in the middle of whatever i'm doing and fiddle with a build, just because something popped into my head). The lack of detail granularity (hard numbers on things like endurance cost, recharge time, etc) will send me back to that application for complete builds until this becomes more feature-complete, though. 2 hours ago, dimmoro said: I'm incredibly nervous about posting this... Oh, hell no, you have nothing to be concerned about. This is more than anyone's managed in almost twenty years. A web planner that can be used on tablets and phones is, by itself, an answer to a lot of players dreams. You should be proud, what you've built is a monumental step forward in Co* build planning. 1 Get busy living... or get busy dying. That's goddamn right.
AboveTheChemist Posted August 13, 2023 Posted August 13, 2023 I'll echo most of what Luminara said. It looks quite nice, and was intuitive enough that I was able to go from a blank slate to a roughed out build in a matter of minutes, and for the stuff that wasn't immediately obvious, it didn't take me very long to figure out what I was missing. Up until it came time to add enhancements, that is, but maybe that feature isn't in yet so no worries. I think it looks great and I am really impressed. Over the years there have been at least two attempts at building a web planner that I have watched with great interest, only to watch them both fall silent and, I assume, die on the vine. This has great promise and is already much farther along than either of those two efforts. And you have absolutely nothing to be nervous about! This is a fantastic contribution and I sincerely hope you stick with it. If there is anything I can do to help out (mostly in terms of testing, I know squat about coding something like this), please let me know. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
dimmoro Posted August 13, 2023 Author Posted August 13, 2023 WOW. Thank you so much for the feedback. This community, is awesome. Sorry about the bug. There was a bug, that prevented the Enhancements pop-up from opening. It should be updated now. On the upper right of the app, under the Quasar version should say `339bc9b7`; that's the latest. 1 2
AboveTheChemist Posted August 13, 2023 Posted August 13, 2023 The enhancements seem to work well now. I did notice a couple of bugs, though, spoilered below: Spoiler 1. The tool will allow one to slot multiple copies of the same enhancement. For instance, I could slot two of Thunderstrike: Accuracy/Damage in the same power, and that should not be possible. 2. There is a slight typo in the web tool name in the upper left (Talon Planer instead of Talon Planner) 3. When the data finishes loading, the little popup in the lower left says 'Loading is Pau!' That's not necessarily a typo, I am just not sure what 'Pau' means (unless it is a pop culture reference that I am missing) I can also just DM bugs to you if you prefer not to clutter the thread unnecessarily. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Bopper Posted August 14, 2023 Posted August 14, 2023 (edited) Fantastic start, I'm excited to see what comes of this. From my initial playing around with it, I like what I see. However, I was unable to load a .mbd file. Edit: I'll add, the title to this thread is fairly generic, so I'm glad I clicked on it anyways. You might want to call this Web-based Character Build Planner, or something like that, so that folks have a better chance finding it in searches. Edited August 14, 2023 by Bopper 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Without_Pause Posted August 14, 2023 Posted August 14, 2023 You should take the primary and secondary data and incorporate it into the actual build area so it is a single column format. Case in point, in the Build area, I would show what sets are used for the power selected just below where the power is listed versus in a completely different section. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Dona Eis Requiem Posted September 25, 2023 Posted September 25, 2023 Just wondering if this was still being worked on? I've been wanting something like Wowhead/Grimtools/Icy Veins build planners for a while so this is absolutely appreciated. I'm sure it's no small feat so truly, thank you.
dimmoro Posted September 26, 2023 Author Posted September 26, 2023 Hello, Sorry for the late reply. Yes. I have held off on this for quite some time, because was doing various tests on trying to improve performance. I am trying to avoid using any type of server/backend for the web application. 2
Hardship Posted September 27, 2023 Posted September 27, 2023 I just tried out the web character planner. Bravo!! I didn't complete the build, but started to work on it. I had some difficulty with how it worked for a moment, but overall it is intuitive and responsive -- once it loads. Thank you for sharing!! -H
RiktiHater Posted December 10 Posted December 10 (edited) This is something I have always wanted so thank you (seriously) (like really). 3 questions though: 1. Is there any way to view the stats of a power (not just description)? 2. Is there any way to view the stats of my character? (Like the totals in Mid's) (I can imagine the two above could be quite hard to make) 3. What does details do? All I see is a single zero. Am I doing something wrong? It's still nice without the real stats I just like seeing them. I can imagine this would be very good when you get an idea on a trip or something. Edited December 10 by RiktiHater Extra thoughts Tony Hank Pro Skier
dimmoro Posted December 11 Author Posted December 11 Good Day Everyone! As expected, Haven't been spending much time this year on this. And i don't want to keep anyone's expectations up. I sincerely apologize. Hope it hasn't inconvenience anyone. Sure, 1. Currently No. While the information is there, as it is reading information from an export from https://cod.uberguy.net/ , it isn't displayed. The main reason being, didn't know what was the best way to display it on a mobile device(s). 2. Again (sorry,) currently no. That was totally the idea. So we could do builds without a PC. 3. You are 100% not doing anything wrong. The Details section are the placeholders to display all types of information. In the current hosted build, it doesn't do anything. There are two on each side. Went with accordions (so so so not my preferred choice) but multiple pop-up windows were a little unwieldy for browsers. It is a cross-platform app, so theoricatlly could forgo the browser 😞 Awesome, that's what was thinking also. While running CoH, could also look at some stuff. Maybe share builds via browser links, etc. Wish was as good as those other devs building sites that have full specced build websites for games. Appreciate the feedback. And your time. Thank you.
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