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Posted (edited)

Using elements from various power sets, (primarily storm summoning and kinetic melee), I present my suggestion for a "Storm Manipulation" secondary set for Blasters:

 

1. Dust Devil - You surround your target with a highly localized whirlwind, which slows them, deals minor smashing damage, and reduces their chance to hit. 

 

2. Storm Strike - Uses the animation from body blow, but deals smashing and cold damage.  Also has a small chance to knock the target down.

 

3. Water Spout - You surround your target in a localized and rapidly churning water spout, holding them in place while dealing smashing and cold damage over time. 

 

4. Build Up - Click power, +dmg, +tohit.

 

5. Burst - Similar to the kinetic melee power, only dealing smashing and cold damage.

 

6. Rejuvenating Mist - A toggle that provides additional recovery, some stealth, defense, and a HoT, with some minor resistance to sleep and disorient effects.

 

7. Thunder Clap - PBAoE disorient.

 

8. Tornado - As per the Storm Summoning power.

 

9. Storm Fist - Similar to Concentrated Strike from kinetic melee, only dealing smashing and energy damage instead.

Edited by biostem
  • Like 1
Posted (edited)
7 minutes ago, Psyonico said:

But I think that the name water spout is already taken by leviathan mastery

Yeah, you may have the change the name, but there already exists a precedent for different sets to having powers with the same name, (e.g. Darkest Night in Soul Mastery and Dark Mastery).

Edited by biostem
Posted
12 hours ago, Psyonico said:

I mean... Sure?

 

But I think that the name water spout is already taken by leviathan mastery

As Blasters don't get Water Spout in their version of Leviathan, I don't think it would be a problem.

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted

First reaction is it "feels" like too many tornado-alikes, but a second browse through.... they're all doing something different, and would at least have visual differences, which would offset that, feel-wise, I think.

 

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Posted

@biostem

 

Neat, its a bit heavy on the CC tho. The devs might reduce damage on the set to compensate?

8. Tornado alone is a completely OP power, it does great damage can't be targeted creates fear which might be too powerful.

Maybe a few less kinetic melee abilities and a few more ice and electric?

6. also a recovery/stealth/heal/defense/mez resist is a bit much maybe drop the stealth/def or the heal/mez resist?

 

 

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Its easy to criticize a suggestion but can you suggest an alternative?

Posted
16 hours ago, biostem said:

Yeah, you may have the change the name, but there already exists a precedent for different sets to having powers with the same name, (e.g. Darkest Night in Soul Mastery and Dark Mastery).

My point was that water spout in leviathan mastery is different than what you are calling water spout, whereas Darkest Night is the same power.

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What this team needs is more Defenders

Posted (edited)
1 hour ago, Heatstroke said:

the last thing this game needs is ANOTHER set for Blasters..

More options is a good thing. Are there ATs in more need of new sets than Blasters? Yes. However, that does not mean asking for new sets for ATs like Blasters are a bad thing.

 

@biostem, I don't really have an opinion on the proposed set. On the hand hand, it does look interesting. On the other hand, it also looks to be significantly more powerful than existing sets. @Saiyajinzoningen makes a good point on correcting that. Rejuvenating Mist does entirely too much, meaning it will either do next to nothing in all those fields rendering it useless in play, or would need to lose some components.

 

Given the name discussion I read through? The Water Spout power could just as easily be called Twister, Water Twister, Sea Spout, Water Funnel, or any of a surprisingly wide variety of names. So the name issue really isn't. (Edit: Conversely, you could change the damage type from cold to fire and call it a Fire Tornado. Those do exist, in Australia I think, and can fit in your proposed set easily, thereby bypassing the name concern entirely.)

Edited by Rudra
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Posted
1 hour ago, Rudra said:

Rejuvenating Mist does entirely too much

Probably drop the HoT, then.  Other blaster "maintains" do include some status effect resistance, (not protection), so I think that could remain, (or dropped entirely, but field operative from devices has stealth, defense, recovery AND regen).

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Posted
5 hours ago, Rudra said:

More options is a good thing. Are there ATs in more need of new sets than Blasters? Yes. However, that does not mean asking for new sets for ATs like Blasters are a bad thing.

 

@biostem, I don't really have an opinion on the proposed set. On the hand hand, it does look interesting. On the other hand, it also looks to be significantly more powerful than existing sets. @Saiyajinzoningen makes a good point on correcting that. Rejuvenating Mist does entirely too much, meaning it will either do next to nothing in all those fields rendering it useless in play, or would need to lose some components.

 

Given the name discussion I read through? The Water Spout power could just as easily be called Twister, Water Twister, Sea Spout, Water Funnel, or any of a surprisingly wide variety of names. So the name issue really isn't. (Edit: Conversely, you could change the damage type from cold to fire and call it a Fire Tornado. Those do exist, in Australia I think, and can fit in your proposed set easily, thereby bypassing the name concern entirely.)

 

Here is why I object to this.. Blasters get sets all time time. They have the greatest mount of options between primary and secondary of almost any AT in the game. However ATs like Dominators still have the least amount of option in attack and control combinations.  I would say its about time something other that Blasters, Corruptors and Defenders got some love.. and have a 50 of every AT. 

Give some love to something else than what is already one of the most popular ATs in the game.  

Posted
1 hour ago, Heatstroke said:

 

Here is why I object to this.. Blasters get sets all time time. They have the greatest mount of options between primary and secondary of almost any AT in the game. However ATs like Dominators still have the least amount of option in attack and control combinations.  I would say its about time something other that Blasters, Corruptors and Defenders got some love.. and have a 50 of every AT. 

Give some love to something else than what is already one of the most popular ATs in the game.  

Or how MMs have only 7 primaries? (Decidedly less than the 10 primaries Dominators have.) Getting more power sets for more ATs is most definitely desirable. That does not mean that players that enjoy Blasters should face negative feedback simply because their proposed power set is for Blasters. If you find fault with a proposed power set? Please, by all means, point it out. Giving the implication that an AT should not be allowed more power sets simply because it is a popular AT with multiple power sets is not exactly a nice thing to do.

Posted (edited)
21 minutes ago, Rudra said:

Or how MMs have only 7 primaries? (Decidedly less than the 10 primaries Dominators have.) Getting more power sets for more ATs is most definitely desirable. That does not mean that players that enjoy Blasters should face negative feedback simply because their proposed power set is for Blasters. If you find fault with a proposed power set? Please, by all means, point it out. Giving the implication that an AT should not be allowed more power sets simply because it is a popular AT with multiple power sets is not exactly a nice thing to do.

 

 

You are voicing your opinion. I am voicing mine. And there is nothing wrong with an opposing point of view. 

I noticed that you limited your example to primaries, but the OP was discussing secondaries.. but be that as it may...lets take your example. Masterminds I would venture to say are probably more difficult to design primaries for due to having multiple pets. But YES I would agree Masterminds need more options... 

The total amount of possible Combinations for a Mastermind is 112. 

The total amount of possible combinations for a Dominator is 120. So Its not like Dominators are way ahead of MMs in terms of total options.. 

 

Blaster are 225.  TWICE as much as MMS and 105 MORE potential options that a Dominator. And Dominators by design are an offensive AT  as assault IS their secondary. 




Im simply saying that other ATs need love and investment. Spread the love AROUND..

Edited by Heatstroke
  • Like 1
Posted (edited)
18 minutes ago, Heatstroke said:

 

 

You are voicing your opinion. I am voicing mine. And there is nothing wrong with an opposing point of view. 

I noticed that you limited your example to primaries, but the OP was discussing secondaries.. but be that as it may...lets take your example. Masterminds I would venture to say are probably more difficult to design primaries for due to having multiple pets. But YES I would agree Masterminds need more options... 

The total amount of possible Combinations for a Mastermind is 112. 

The total amount of possible combinations for a Dominator is 120. So Its not like Dominators are way ahead of MMs in terms of total options.. 

 

Blaster are 225.  TWICE as much as MMS and 105 MORE potential options that a Dominator. And Dominators by design are an offensive AT  as assault IS their secondary. 




Im simply saying that other ATs need love and investment. Spread the love AROUND..

 

8 hours ago, Rudra said:

Are there ATs in more need of new sets than Blasters? Yes.

 

40 minutes ago, Rudra said:

Getting more power sets for more ATs is most definitely desirable.

Not going to argue this any further.

 

Edit: Though if you want more power sets for Dominators, you could always propose some.

Edited by Rudra
Posted (edited)

Melee/Armor ATs have more options. Blasters: 15 blast sets, 15 manipulation sets. Scrappers: 21 melee sets, 14 armor sets

Actually, Defenders have more options with their support powers (16) than Blasters have for their secondary. The real weak spots are Control (10) and Pets (7). --edit, Assault could use a little love too with (12).

Devices>>Field Operative: Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery [I see you already covered that]
There are also Touch of the Beyond (-ToHit), Dynamo (-End), Frigid Protection (-Recharge), Reaction Time (-Recharge), Drain Psyche (-Recovery), Kuji-In Toh (+Res [Psi]), Wild Fortress (+Res [Tox]), & Sound Barrier (+Res [Sma, En])

Half the sustains have some level of built-in mitigation...

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted

Mastermind 7/16 (112 combos)

Dominator 10/12 (120 combos)

Controller 10/16 (160 combos)

Sentinel 15/13 (195 combos)

Blaster 15/15 (225 combos)

Defender 16/15 (240 combos)

Corruptor 15/16 (240 combos)

Tanker 11/22 (242 combos)

Stalker 18/14 (252 combos)

Brute 22/13 (286 combos)

Scrapper 21/14 (294 combos)

 

If one Manipulation, one Support, two Control, and three Assault sets were added... and a modified version of Shield were proliferated to Sentinel...

Mastermind 7/17 (119 combos)

Dominator 12/15 (180 combos)

Controller 12/17 (204 combos)

Sentinel 15/14 (210 combos)

Blaster 15/16 (240 combos)

Defender 17/15 (255 combos)

Corruptor 15/17 (255 combos)

Tanker 11/22 (242 combos)

Stalker 18/14 (252 combos)

Brute 22/13 (286 combos)

Scrapper 21/14 (294 combos)

 

As such, I think it is reasonable to ask for an additional manipulation set, especially one that piggybacks on the current game developments.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
35 minutes ago, Vanden said:

Instead of the Smashing and Energy damage Concentrated Strike does normally? 😏

I think I still had smashing & cold in mind when I wrote that...

Posted
9 hours ago, Rudra said:

 

 

Not going to argue this any further.

 

Edit: Though if you want more power sets for Dominators, you could always propose some.

 

Excellent, there was no need to do so in the first place

Posted
9 hours ago, Zepp said:

Melee/Armor ATs have more options. Blasters: 15 blast sets, 15 manipulation sets. Scrappers: 21 melee sets, 14 armor sets

Actually, Defenders have more options with their support powers (16) than Blasters have for their secondary. The real weak spots are Control (10) and Pets (7). --edit, Assault could use a little love too with (12).

 

 

Exactly !!!!

Posted
6 hours ago, Heatstroke said:
15 hours ago, Zepp said:

Melee/Armor ATs have more options. Blasters: 15 blast sets, 15 manipulation sets. Scrappers: 21 melee sets, 14 armor sets

Actually, Defenders have more options with their support powers (16) than Blasters have for their secondary. The real weak spots are Control (10) and Pets (7). --edit, Assault could use a little love too with (12).

 

 

Exactly !!!!

So are you going to propose some sets?

Posted
27 minutes ago, Rudra said:

So are you going to propose some sets?

 

This isn't the right thread for it but since you asked.............

Doms could have the temporal manipulation set proliferated over to become temporal assault?

kin assault might also be nice

Its easy to criticize a suggestion but can you suggest an alternative?

Posted

 

On 8/25/2023 at 2:11 AM, Rudra said:

So are you going to propose some sets?

I've proposed a couple. I also tried compiling all the proposals a while ago (see my sig), but it takes a lot of effort to go through all the proposals and compile them.

That being said, I think that a Storm Assault set would be a good place to start. In addition, I have proposed an infernal assault set that we discussed and came to a good balance.

On 9/15/2019 at 3:45 AM, Zepp said:
Spoiler

Let's take a look at your proposed changes:

T1 -> T2 (becomes melee) (renamed)
T2 -> T3 (Infernal dropped for Hellfire)

T3 -> T8 (Renamed Charred Sky)
T4 -> T6 (Renamed from Whip Crack to Strike)
T5 (no changes)
T6 (eliminated)
T7 (specified particle modification) (Renamed to Brimstone [taken from T3])

T8 (eliminated)

T9 (No changes)

New T1 -> Taken from Flares
New T4 -> Taken from Fire Blast

I understand where you are going, but I'm not really in favor of eliminating the Aura. Also, I think keeping corruption as a ranged allows one to have a mix of melee and ranged within the context of just whip animations. In addition, I would suggest that since both Flares and Fire Blast already exist in Fiery Assault, it would be better to go with Scorch, as it is outside of currently existing Assault powers and gives the set a melee attack without converting Corruption. I also thought maybe removing Burn (8' melee location AoE) and replacing it with the Summon Demon Prince animation at double speed (without the actual summon) could be one way to limit the location AoE to 4', making it basically a ST ranged attack with a short duration mini patch left behind.

Thus, my proposal is:

Name Animation Level  Description
Curse Corruption 1 Ranged (40'), Minor DMG (Fire), DoT (Toxic), -Res
Lash of Hellfire Lash 2 Melee (20'), High DMG (Fire), Foe -Res, Immobilize, Minor DoT(Toxic)
Charred Sky Rain of Fire 4 Ranged (40') (Location AoE), Minor DoT (Fire/Toxic)
Helltouched Scorch 10 Melee, Moderate DMG (Fire) Minor DoT (Toxic)  -Res
Hellfire's Wrath Envenomed Blades   16 Self +DoT (Fire/Toxic), +ToHit on all attacks
Fueling Flames Cauterizing Aura 20 Toggle: PBAoE, Minor DoT (Fire/Toxic), Self +HoT, +Rec
Brimstone Summon Demon Prince (sans Prince)  28 Ranged (40') (Location AoE), Moderate (Fire/Toxic), Minor DoT (Fire/Toxic), Foe -Res
Infernal Strike Crack Whip 35 Melee (20' Cone), High DMG (Fire), DoT (Toxic), Foe -Res, Stun
Summon Hellfire     Hell on Earth 38 Ranged 40' Hold, Location AoE Minor DoT (Fire/Toxic), Summon Living Hellfire (2s Mag 6 hold, unenhanceable)

 

 

 

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
On 8/24/2023 at 11:40 AM, Saiyajinzoningen said:

 

This isn't the right thread for it but since you asked.............

Doms could have the temporal manipulation set proliferated over to become temporal assault?

kin assault might also be nice

 

1 hour ago, Zepp said:

 

I've proposed a couple. I also tried compiling all the proposals a while ago (see my sig), but it takes a lot of effort to go through all the proposals and compile them.

That being said, I think that a Storm Assault set would be a good place to start. In addition, I have proposed an infernal assault set that we discussed and came to a good balance.

*sigh* I really, really, really need to learn to be more clear with my intentions. Thanks, you two. More power sets are a good thing.

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