ember7401 Posted October 16, 2022 Posted October 16, 2022 (edited) This is fantastic! Im lovin this.. THO It seems i lost all mods from the other modder once i installed this new One.. THE Only one that im concerned about is Vidiotmaps.. I don't see it on the list.. I hope it gets ported over 😄 Edited October 16, 2022 by ember7401
Lyrium Posted October 16, 2022 Posted October 16, 2022 1 hour ago, ember7401 said: This is fantastic! Im lovin this.. THO It seems i lost all mods from the other modder once i installed this new One.. THE Only one that im concerned about is Vidiotmaps.. I don't see it on the list.. I hope it gets ported over 😄 It's there, but it's called "Homecoming vidiotmaps" 🙂
ember7401 Posted October 16, 2022 Posted October 16, 2022 OH I see it now thanks Erhnam! Well I got lot of mods INSTALLED from the Modder but i can't seem to see them IN GAME im sure my PATH is right... Im currently tryin to figure out why they are gettin installed but not in my game.. HERM...
ember7401 Posted October 16, 2022 Posted October 16, 2022 Just talked to some people and they are sayin they all are havin trouble with Vidiotmaps workin right.
Lyrium Posted October 16, 2022 Posted October 16, 2022 I'm having no issues. Make sure that, as the addon mentions, you delete/rename your old Data folder. Install HC videotmaps first, then install any other map addon (ie: optimal routes). Restart launcher, done. What issues are people having? Maybe with more info we can provide some solution
City Council Michiyo Posted October 16, 2022 Author City Council Posted October 16, 2022 (edited) Make sure you click Add to Launcher -> HC Launcher (or Tequila) depending on whichever you use. My tool uses a different method than others as stated in the original post. Other installers put loose files in the data directory which the client uses to override. Mine uses packaged data files that the client natively reads, but requires a change to your launcher. The "Add to Launcher" option automates that, or you can just add -assetpath assets\mods To your custom launch parameters. In Tequila that's here: And in HC Launcher that's here: Edited October 16, 2022 by Michiyo 1
ember7401 Posted October 16, 2022 Posted October 16, 2022 erm tryin that thanks again for the help Erhnam 😄 it seems i can't seem to get any mods installed right.. Even tho I have the correct game path in the modder...
ember7401 Posted October 16, 2022 Posted October 16, 2022 OH Michyio thanks for that! I see what you did there., IM goin to try that!
ember7401 Posted October 16, 2022 Posted October 16, 2022 So yay that worked on the one mod .. Now to see if i can tweak Vidiotmaps to work 😄
ember7401 Posted October 16, 2022 Posted October 16, 2022 so yeah i made sure i diid the "Add to Launcher" thing.. and then did the extra perameters thing you posted and now my Mods work perfect thanks MUCH Michiyo for the help 😄
BroadwayRoyale Posted October 17, 2022 Posted October 17, 2022 OMG, you are a genius Michiyo. Ty for doing this for us.
AboveTheChemist Posted October 17, 2022 Posted October 17, 2022 (edited) I updated the name of the vidiotmaps mod to 'Vidiotmaps for Homecoming' in the installer tool, which hopefully will alleviate any confusion or difficulty in finding vidiotmaps in the tool. I am also in the process of updating the installation instructions for all the mods I have in there, but that process may take a few more hours so please bear with me. EDIT: All installation instructions for my mods should now be updated. If I missed one just let me know. Edited October 18, 2022 by AboveTheChemist typo, update 1 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
PartyKake Posted October 18, 2022 Posted October 18, 2022 (edited) I just quit out of homecoming (because my badgesetlist popmenu wasn't working), relaunched the city mod installer, clicked add to launcher, chose HC Launcher, then closed it and tried to relaunch homecoming to get this: any ideas? verifying files didn't seem to stop the error. HEEEYYY I FIXED IT! If this happens to you just uninstall and reinstall the vidiotmaps mod in the mod manager. Edited October 18, 2022 by PartyKake I FIXED IT!
City Council Michiyo Posted October 18, 2022 Author City Council Posted October 18, 2022 2 minutes ago, PartyKake said: I just quit out of homecoming (because my badgesetlist popmenu wasn't working), relaunched the city mod installer, clicked add to launcher, chose HC Launcher, then closed it and tried to relaunch homecoming to get this: any ideas? verifying files didn't seem to stop the error. Verifying files in your launcher will only verify the base game files, nothing added externally. My suggestion would be to uninstall the "Vidiotmaps for Homecoming" mod via the tool, then reinstall it and see if your issue goes away. Also verify you don't have anything in your D:/Homecoming/Homecoming/data/ directory that might be trying to override mods installed by the tool. 1
PartyKake Posted October 18, 2022 Posted October 18, 2022 For some reason I completely glossed over the vidiotmaps in the error message while trying to fix it and thought I'd messed up something in the HC install. Hooray for reading comprehension! 1
Crystal Dragon Posted October 19, 2022 Posted October 19, 2022 I ran into an issue with the modder wiping popmenu mnu files from the games data folder, this is a bit of a problem since the files I use, are kind of time consuming to recreate. x.x Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links
City Council Michiyo Posted October 19, 2022 Author City Council Posted October 19, 2022 The Tool doesn't delete anything, it would have prompted you that it found stuff in your data folder, and if you clicked yes either (depending on version of the tool when you first ran it) either rename your data directory, or moved your menus into a folder "disabled-overrides", either way your menus are still in either the "data.disabled" folder, or in "data\disabled-overrides"
Crystal Dragon Posted October 19, 2022 Posted October 19, 2022 (edited) 34 minutes ago, Michiyo said: The Tool doesn't delete anything, it would have prompted you that it found stuff in your data folder, and if you clicked yes either (depending on version of the tool when you first ran it) either rename your data directory, or moved your menus into a folder "disabled-overrides", either way your menus are still in either the "data.disabled" folder, or in "data\disabled-overrides" Checking, it did that the first time yes, but I'm not seeing a disabled-override in the data folder. x.x It does appear the folder is missing following some edits to rebuild the mnu files before this latest update. Huh...I'll rebuild them, it's no big issue, it just confused me that it's gone. Edited October 19, 2022 by Crystal Dragon Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links
City Council Michiyo Posted October 19, 2022 Author City Council Posted October 19, 2022 There is a single delete call in the entire program, which is called when you uninstall a mod, and it's targeted to the "assets\mods" directory. Your previous menus should either be in "data.disabled", or in "data\disabled-overrides". If neither of these folders exist then I have no idea how that could have happened.
Crystal Dragon Posted October 19, 2022 Posted October 19, 2022 2 minutes ago, Michiyo said: There is a single delete call in the entire program, which is called when you uninstall a mod, and it's targeted to the "assets\mods" directory. Your previous menus should either be in "data.disabled", or in "data\disabled-overrides". If neither of these folders exist then I have no idea how that could have happened. Yeah, it doesn't seem to be present. Very odd, oh well. Figured to let ya know about that. Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links
Jacke Posted October 19, 2022 Posted October 19, 2022 @Michiyo, thank you so much for developing City Mod Installer and so quickly too! I maintain the BadgeReporter popmenu. I'll get to working on adding it into CMI ASAP. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
City Council Michiyo Posted October 19, 2022 Author City Council Posted October 19, 2022 Just now, Jacke said: @Michiyo, thank you so much for developing City Mod Installer and so quickly too! I maintain the BadgeReporter popmenu. I'll get to working on adding it into CMI ASAP. Does that happen to be one of the ones I converted from CoH Modder and uploaded already? If so I can assign that mod to you if you've signed up on the site.
Jacke Posted October 19, 2022 Posted October 19, 2022 (edited) On 10/19/2022 at 7:17 PM, Michiyo said: Does that happen to be one of the ones I converted from CoH Modder and uploaded already? If so I can assign that mod to you if you've signed up on the site. BadgeReporter wasn't in CoH Modder; it's always been manual install. I was about to see about getting it included when that tool was shut down. I am very happy you've got your CMI working and released so I can now use it. Edited October 20, 2022 by Jacke 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Blood Speaker Posted October 20, 2022 Posted October 20, 2022 Question: I had several mods installed via CoHModder when it became defunct. They don't appear as "installed" in the new tool. They do still work without issue. Any idea of how they will interact with any new mods I attempt to install over them, if there's any conflict (for example, I have sound mods previously installed for both Beam Rifle and Sonic Blast)?
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