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Posted
5 minutes ago, Glacier Peak said:

So are Brutes good this round? I read through three pages of comments in this thread about Tankers and I'm not seeing how this relates to Brutes. 

 

This is the normal course of events in the Brute subforum.

 

I dare say the AT which gets mentioned the most in another AT's forum is Tanker in the Brute forum. 

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Posted
4 minutes ago, Wavicle said:

Yea, Brutes are good. Still tougher than Scrappers, now unequivocally more dangerous than Tankers.

 

 

Still with no good reason to be on a team.

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Posted
7 hours ago, Yomo Kimyata said:

 

 

Huh, I would have sworn that when the patch notes were first published that there was a short specific list of tanker powers that were increased in cap for the patch, but that seems to been edited away and I'm certainly not going to check back and forth between test and live to see which powers were affected.  That's what I was referring to and the language is really odd if they were only referring to the old cap buffs.

 

As for powers that had previously been given cap buffs, yes, the suggested changes would be a nerf from current levels but still a net buff from a couple of years ago.  So I hear you.

 

Fair! And one important distinction that someone pointed out to me - this is during "self buff", like rage or build up, NOT a flat base reduction. Which still kind of sucks, but just not as bad. Honestly the only one that bums me out is the diminishing AOE. Thats the one that sucks IMO. The rest not so much. 

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Posted
13 hours ago, twozerofoxtrot said:

 

Brute Ninjutsu would be sick. I would love Fury and Crits. Great call.

Titan Weapon/ Ninjitsu Brute FTW! Stealth Attack Chainsaw GO!

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Posted
On 5/28/2025 at 11:26 PM, twozerofoxtrot said:

Previously, an 80degree cone like Shred would be 120degrees on a Tanker (while procing like 80 still)

 

If I am reading this correctly, this means that proc rates specifically for tankers were artificially high?  Isn't this a fix, making procs work the same regardless of AT?

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Who run Bartertown?

 

Posted
On 5/29/2025 at 7:59 AM, Erratic1 said:

 

Are Tankers getting Energy Aura, which the patch notes claim was a bit too good, at values which are higher than any AT which had access to it previously?

 

Well, time for me to start the campaign for Bute Ninjitsu. Not sure why Brutes don't get it since apparently every AT deserves every power.

 

I, for one, am really looking forward to more power ports.  Plant/Kinetics on a tanker is going to be crazy!

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Who run Bartertown?

 

Posted (edited)
21 minutes ago, Yomo Kimyata said:

 

If I am reading this correctly, this means that proc rates specifically for tankers were artificially high?  Isn't this a fix, making procs work the same regardless of AT?

Your understanding is correct, but the word fix makes it sound like it was first implemented by accident, which it wasn’t. But yes, the devs are rolling back some of what they now perceive as an overbuff on their part.

 

Live = Tankers get bigger AoE’s but same proc rates as everyone else

Beta = Tankers get bigger AoE’s but lower proc rates than everyone else

Edited by arcane
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Posted
39 minutes ago, Yomo Kimyata said:

 

If I am reading this correctly, this means that proc rates specifically for tankers were artificially high?  Isn't this a fix, making procs work the same regardless of AT?

 

Tankers got extra area via their implicit but proc rates look at the area on the power. "Fix" is probably not the right word, though yes, their areas now count against proc rates in alignment with other ATs. I think the original situation was meant to give them more area with no downside.

Posted
27 minutes ago, arcane said:

Your understanding is correct, but the word fix makes it sound like it was first implemented by accident, which it wasn’t.

 

3 minutes ago, Erratic1 said:

"Fix" is probably not the right word, though yes, their areas now count against proc rates in alignment with other ATs.

 

Fair enough, it's a question of semantics, but I personally think it's the right word in this case since a basic game mechanic worked differently for tanks in some of their powers, and will not in the future.

 

Now that I've gotten past my initial knee-jerk reactions to the patch notes, I'm seeing a lot of what I'm calling fixes rather than nerfs.  Plant Control, for example.  I'm all for a fair and consistent playing field.  I'm ok with nerfing overpowered stuff and boosting underpowered stuff, although I do think the Homecoming devs really tend to buff too much overall and tend to do it very selectively, but my opinion and $5 can get you a cup of coffee (and it hurts to type that!).  Won't someone think of the poor Hellions?!?

 

I get it why people get really mad when the bank finally gets around to fixing the broken ATM that was giving out too much money, but at the end of the day, maybe that machine should have been fixed right away once they initially noticed it was broken.

 

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Who run Bartertown?

 

Posted

As I said in another thread, I’m fine with either buffs or nerfs too. My only irritation with this patch is the sheer amount of time it will take to catch up with the changes (several months). Based on some half-assed probably low-ball estimations, I will need at least… 7 billion influence and 2,500 aether particles to complete all of the new things plus all of the required respecs.

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Posted
1 hour ago, arcane said:

As I said in another thread, I’m fine with either buffs or nerfs too. My only irritation with this patch is the sheer amount of time it will take to catch up with the changes (several months). Based on some half-assed probably low-ball estimations, I will need at least… 7 billion influence and 2,500 aether particles to complete all of the new things plus all of the required respecs.

You got this!

Posted
15 hours ago, Yomo Kimyata said:

 

If I am reading this correctly, this means that proc rates specifically for tankers were artificially high?  Isn't this a fix, making procs work the same regardless of AT?

 

I don't think it's a fix because it was technically WAI. And has been doing so since December 2019. If the Devs thought this was broken code, they had half a decade to "fix" it.

 

But if you want to add subjective weight to it, sure. You can read it as a fix.

 

It certainly does objectively make tanker AoE subject to the same rules as other melee AT AoEs now.

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Posted
On 5/29/2025 at 10:33 AM, lemming said:

I think most of the changes are fairly benign to the average player. Top end players who squeeze out every bit of performance probably will see changes.

 

Well said.

 

Request: Can we add the quoted statement to the patch notes?

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
3 hours ago, Troo said:

 

Well said.

 

Request: Can we add the quoted statement to the patch notes?

 

Might be better to ask in a Feedback thread as opposed to the Brute subforum. 

Posted
35 minutes ago, Erratic1 said:

 

Might be better to ask in a Feedback thread as opposed to the Brute subforum. 

well, they changed the verbage in the patch notes being clear on rolling back the previous Tank AoE buff after i started whini...  erm, we started a discussion in this thread.

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Posted (edited)

While @Snarky has declared himself done with Brutes, and I have my final Brute (redside, Energy/Electric), I am sorely tempted to challenge him to one final Brute. Only thing standing in the way if I have 3 ideas for Tankers. Decisions, decisions....

Edited by Erratic1
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Posted
51 minutes ago, Erratic1 said:

While @Snarky has declared himself done with Brutes, and I have my final Brute (redside, Energy/Electric), I am sorely tempted to challenge him to one final Brute. Only thing standing in the way if I have 3 ideas for Tankers. Decisions, decisions....

Busy busy now but sounds intriguing 

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