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Posted

Pimp Mastermind (to go with the pimp hat I keep asking for)

 

Send out women and men in risque outfits to make that chedda...um, fight or perpetrate crime. Secondary attacks would be Pimp Slap (melee/smashing), Cane Whip (cone melee/smashing) and Bust a Cap (ranged/lethal). Totally family friendly and what could possibly go wrong with it? 

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

I like the idea of an “elementals” mastermind

 

something like fire imps/ice elementals/animate stone with stone spear/some frost attack/fire breath

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What this team needs is more Defenders

Posted

I was always hoping that Goldside would get the equivalent of VEATs and HEATs, let's call them PEATs... that followed a similar trajectory of the VEATs... with the two initial choices leading to 'specializations' where the player could end up as a Seer or IDF (with their 'pets') or an experimental Hamidon-Hybrid fusion with its 'pets'. The fourth would probably just be something like a Carnie of Light, so the paths would be 'Resistance' -> Seer or Carnie, 'Loyalist' -> IDF or Hybrid.

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Posted

All zombie undead.  I do not get the mix of grave knight and lich. Lich?  Really?   
 

anyways, pure zombie, with three different types of zombies.  🧟‍♂️ 

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Posted
1 hour ago, Psyonico said:

I like the idea of an “elementals” mastermind

 

something like fire imps/ice elementals/animate stone with stone spear/some frost attack/fire breath

I put a writeup of an elementals set like that the other day in the suggestions forum. 

 

As far as other MM sets, generally the theme they follow is something somewhat "generic" rather than tied to any specific faction/group, so as to not limit the players' concepts.

 

Stuff I'd like to see:

 

Elementals

Goons (guys in suits, or the old Batman style thugs with black shirts that say "Thug" on it)

Spirits (with dark/psi powers)

Dinosaurs

Medieval knights/archers

Animated Objects

 

  • Like 3
Posted

another shot... The DARKNESS

 

Living Shadows Tier 1

Umbra Beast Tier 2

Dark Servant Tier 3

 

All pets modified to be similar to T1/T2/T3 MM pets  

 

All the animations are in game.  Tweak the powers and roll!  I would run this, and I have never run an MM

 

Darkness GIFs | Tenor

  • Like 2
Posted
53 minutes ago, Hedgefund said:

My for real answer is apes

 

boss - gorilla

lieuts - orangutans

minions - 2 chimps, 1 bonobo

 

Obviously inspired by one of Marvel's great MMs - the Red Ghost.


only if summoning the boss plays Phil Collins’ “Coming in the Air Tonight”

 

 

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What this team needs is more Defenders

Posted

Fish/sharks to go with the Marine Affinity set maybe they're just upper halves of fish poking out of the water? Tier 1: School of Piranhas, Tier 2: Sharks, Tier 3: Killer Whale with the secondary attacks being water blasts/tides.

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Posted
  • Police / PPD.  T1:  Beat cops, T2:  Shell,  T3:  Hard Suit.  Personal attacks, a mix of nightstick and pistols.  Call Backup power.
  • Elementals:  T1:  Air,  T2:  Fire,  T3:  Earth.   maybe borrow some from legacy chain for personal attacks.
  • Duplicates.   T1:  mimics your costume slot 0.   T2:  mimics your costume slot 1.  T3:  mimics your costume slot 2.  

 

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Posted

Puppets - the kind on strings which are actually used in attacks and obviously as the big pet would be something crazy chaotic akin to Emu that would seemingly have a life of its own and override the MM PC

 

Failing that, the entire Harlequinade as pets.

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How the hell am I even supposed to know if ignorance is bliss?

 
Posted
6 hours ago, Billbailey96 said:

In an ideal world what kind of Mastermind pets would you like to have added to the game? What would be the secondary attack? 

 

I'd love a generic "superteam" MM set;  Have your T1's be the more scrappy types, the T2's the ranged support, and the T3 a tanker, with energy blasts and a sort of pet-only "assemble the team" that insta-ports all your pets right to you and gives them a short buff.

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Posted
47 minutes ago, biostem said:

 

I'd love a generic "superteam" MM set;  Have your T1's be the more scrappy types, the T2's the ranged support, and the T3 a tanker, with energy blasts and a sort of pet-only "assemble the team" that insta-ports all your pets right to you and gives them a short buff.

Hmm…

 

2 scrappers and a blaster… maybe spines/fire, claws/regen and AR/Devices

 

Force Field/Energy and Fire/Thermal

 

I was going to say Invul/SS tank, but thugs already have that… Shield/Energy?

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What this team needs is more Defenders

Posted
56 minutes ago, Psyonico said:

Hmm…

 

2 scrappers and a blaster… maybe spines/fire, claws/regen and AR/Devices

 

Force Field/Energy and Fire/Thermal

 

I was going to say Invul/SS tank, but thugs already have that… Shield/Energy?

Well, if I had my 'drothers, I'd do:

 

T1. MA/SR Scrapper, Nin/Nin Stalker, StJ/WP Scrapper

T2. Emp/Water Defender & Grav/Kin Controller

T3. Invuln/SS Tanker

 

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Posted

So, I have an idea for a Medieval Mastermind set, though I got variants of each tier in mind and one's pretty pie-in-the-sky.

 

  • Tier 1 Pet A😞 Archers - Straight forward archers, their real bonus is they get rain of arrows when upgraded and can basically pincushion huge groups of enemies 'for the cheap'.
  • Tier 1 Pet B): Footmen - Dudes with shields and maces, I imagined their two big ups is that they have phalanx fighting and grant cover, so like thugs, they work best when all together, but also fully upgraded ones would have Shatter and be able to stack -res on crunchier targets.
  • Tier 1 Pet C): Levies - These would be dudes with spears, starting out two-handing them but upgrading to shield and spear, obviously meaning there's animation issues here. But like the above footmen, the idea would be they help support the rest of the pets with grant cover buffs and support eachother as well.
  • Tier 2 pet A): Man-at-arms - Basically the footmen from above with one of the others being used for tier 1.
  • Tier 2 pet B) Paladin - Sword and shield equipped knight, they'd actually only be moderately for offense with their main boon being support they add with a HoT and Mez Resist AoE buff. Downsides would be being too similar to Grave Knights and footmen or levies.
  • Tier 2 pet C): Cannoneers/petardiers - Firearms aren't often thought of when it comes to medieval, but early firearms have been in Europe since the mid-14th century or so (Joan of Arc was also pretty known for being fond fielding cannons), in this case these guys would be carrying a 'heavy hand cannon' (held like the miniguns or Resistance Heavy Barrels) and dispense heavy ranged damage to enemies and potentially other things.
  • Tier 3 pet: Champion - Basically, heavily armored dude with a greatsword (Titan weapons). Awe-inspiring to allies and fear inducing to foes.
  • The personal weapon for this MM set would probably be a crossbow, possibly with the personal attack gimmick being the arrows are 'fire arrows' for extra damage, but also as a signal to archers (non-entity ones only implied to exist) to shoot a burst of arrows on the location making each attack have a small chance for an AoE bonus damage.
  • Not sure what the 'special flavor' power would be exactly, maybe either some form of rallying standard/blowing a horn?

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