Billbailey96 Posted Monday at 07:47 PM Posted Monday at 07:47 PM So the purpose of this is pure speculation and wishing. In an ideal world what kind of Mastermind pets would you like to have added to the game? What would be the secondary attack?
Skyhawke Posted Monday at 07:51 PM Posted Monday at 07:51 PM Pimp Mastermind (to go with the pimp hat I keep asking for) Send out women and men in risque outfits to make that chedda...um, fight or perpetrate crime. Secondary attacks would be Pimp Slap (melee/smashing), Cane Whip (cone melee/smashing) and Bust a Cap (ranged/lethal). Totally family friendly and what could possibly go wrong with it? 2 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Psyonico Posted Monday at 09:46 PM Posted Monday at 09:46 PM I like the idea of an “elementals” mastermind something like fire imps/ice elementals/animate stone with stone spear/some frost attack/fire breath 7 What this team needs is more Defenders
Chillzam Posted Monday at 09:56 PM Posted Monday at 09:56 PM I know it’s goofy and been said many times before, but clowns would be very amusing. 5 1
tidge Posted Monday at 09:56 PM Posted Monday at 09:56 PM I was always hoping that Goldside would get the equivalent of VEATs and HEATs, let's call them PEATs... that followed a similar trajectory of the VEATs... with the two initial choices leading to 'specializations' where the player could end up as a Seer or IDF (with their 'pets') or an experimental Hamidon-Hybrid fusion with its 'pets'. The fourth would probably just be something like a Carnie of Light, so the paths would be 'Resistance' -> Seer or Carnie, 'Loyalist' -> IDF or Hybrid. 2
ChzBoi Posted Monday at 10:20 PM Posted Monday at 10:20 PM ...something that leverages the snake models.......add to Beasts...or 'Snake Charmer'...poison/acid/lethal..... 1
Game Master GM Crumpet Posted Monday at 10:38 PM Game Master Posted Monday at 10:38 PM I'd like some of the factions as MM pets. Carnies would be fun, and Freakshow. 7
Snarky Posted Monday at 10:44 PM Posted Monday at 10:44 PM All zombie undead. I do not get the mix of grave knight and lich. Lich? Really? anyways, pure zombie, with three different types of zombies. 🧟♂️ 3
ivanhedgehog Posted Monday at 10:46 PM Posted Monday at 10:46 PM Vampire lord. with lesser vamps and thralls and a bull whip 2
WumpusRat Posted Monday at 11:20 PM Posted Monday at 11:20 PM 1 hour ago, Psyonico said: I like the idea of an “elementals” mastermind something like fire imps/ice elementals/animate stone with stone spear/some frost attack/fire breath I put a writeup of an elementals set like that the other day in the suggestions forum. As far as other MM sets, generally the theme they follow is something somewhat "generic" rather than tied to any specific faction/group, so as to not limit the players' concepts. Stuff I'd like to see: Elementals Goons (guys in suits, or the old Batman style thugs with black shirts that say "Thug" on it) Spirits (with dark/psi powers) Dinosaurs Medieval knights/archers Animated Objects 3
Go0gleplex Posted Monday at 11:41 PM Posted Monday at 11:41 PM Golems... Gremlins... Rabbits of the Vorpal variety 😉 lol 2
Snarky Posted yesterday at 12:00 AM Posted yesterday at 12:00 AM another shot... The DARKNESS Living Shadows Tier 1 Umbra Beast Tier 2 Dark Servant Tier 3 All pets modified to be similar to T1/T2/T3 MM pets All the animations are in game. Tweak the powers and roll! I would run this, and I have never run an MM 2
Hedgefund Posted yesterday at 12:39 AM Posted yesterday at 12:39 AM My for real answer is apes boss - gorilla lieuts - orangutans minions - 2 chimps, 1 bonobo Obviously inspired by one of Marvel's great MMs - the Red Ghost. 1
Psyonico Posted yesterday at 01:33 AM Posted yesterday at 01:33 AM 53 minutes ago, Hedgefund said: My for real answer is apes boss - gorilla lieuts - orangutans minions - 2 chimps, 1 bonobo Obviously inspired by one of Marvel's great MMs - the Red Ghost. only if summoning the boss plays Phil Collins’ “Coming in the Air Tonight” 1 1 What this team needs is more Defenders
Phosphorus015 Posted yesterday at 01:39 AM Posted yesterday at 01:39 AM Fish/sharks to go with the Marine Affinity set maybe they're just upper halves of fish poking out of the water? Tier 1: School of Piranhas, Tier 2: Sharks, Tier 3: Killer Whale with the secondary attacks being water blasts/tides. 1
MTeague Posted yesterday at 01:55 AM Posted yesterday at 01:55 AM Police / PPD. T1: Beat cops, T2: Shell, T3: Hard Suit. Personal attacks, a mix of nightstick and pistols. Call Backup power. Elementals: T1: Air, T2: Fire, T3: Earth. maybe borrow some from legacy chain for personal attacks. Duplicates. T1: mimics your costume slot 0. T2: mimics your costume slot 1. T3: mimics your costume slot 2. 1 .
MonteCarla Posted yesterday at 02:05 AM Posted yesterday at 02:05 AM I'd love a Duplicates powerset - great idea to use the different costume slots! @MTeague 1 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Scarlet Shocker Posted yesterday at 02:20 AM Posted yesterday at 02:20 AM Puppets - the kind on strings which are actually used in attacks and obviously as the big pet would be something crazy chaotic akin to Emu that would seemingly have a life of its own and override the MM PC Failing that, the entire Harlequinade as pets. 2 How the hell am I even supposed to know if ignorance is bliss?
biostem Posted yesterday at 02:27 AM Posted yesterday at 02:27 AM 6 hours ago, Billbailey96 said: In an ideal world what kind of Mastermind pets would you like to have added to the game? What would be the secondary attack? I'd love a generic "superteam" MM set; Have your T1's be the more scrappy types, the T2's the ranged support, and the T3 a tanker, with energy blasts and a sort of pet-only "assemble the team" that insta-ports all your pets right to you and gives them a short buff. 1
Psyonico Posted yesterday at 03:17 AM Posted yesterday at 03:17 AM 47 minutes ago, biostem said: I'd love a generic "superteam" MM set; Have your T1's be the more scrappy types, the T2's the ranged support, and the T3 a tanker, with energy blasts and a sort of pet-only "assemble the team" that insta-ports all your pets right to you and gives them a short buff. Hmm… 2 scrappers and a blaster… maybe spines/fire, claws/regen and AR/Devices Force Field/Energy and Fire/Thermal I was going to say Invul/SS tank, but thugs already have that… Shield/Energy? 1 1 What this team needs is more Defenders
biostem Posted yesterday at 04:17 AM Posted yesterday at 04:17 AM 56 minutes ago, Psyonico said: Hmm… 2 scrappers and a blaster… maybe spines/fire, claws/regen and AR/Devices Force Field/Energy and Fire/Thermal I was going to say Invul/SS tank, but thugs already have that… Shield/Energy? Well, if I had my 'drothers, I'd do: T1. MA/SR Scrapper, Nin/Nin Stalker, StJ/WP Scrapper T2. Emp/Water Defender & Grav/Kin Controller T3. Invuln/SS Tanker 1
Go0gleplex Posted yesterday at 04:58 AM Posted yesterday at 04:58 AM There's always the most feared pets of all... Lawyers! (ROFL) (it's been a really long day) 1
Slashend Posted yesterday at 05:10 AM Posted yesterday at 05:10 AM Orcs Trolls Rascals/dwarves Harpys Knights Archers mages Earth Pets/Fire Pets/Ice Pets/Electric Pets all seperate pet groups
Sakura Tenshi Posted 23 hours ago Posted 23 hours ago So, I have an idea for a Medieval Mastermind set, though I got variants of each tier in mind and one's pretty pie-in-the-sky. Tier 1 Pet A😞 Archers - Straight forward archers, their real bonus is they get rain of arrows when upgraded and can basically pincushion huge groups of enemies 'for the cheap'. Tier 1 Pet B): Footmen - Dudes with shields and maces, I imagined their two big ups is that they have phalanx fighting and grant cover, so like thugs, they work best when all together, but also fully upgraded ones would have Shatter and be able to stack -res on crunchier targets. Tier 1 Pet C): Levies - These would be dudes with spears, starting out two-handing them but upgrading to shield and spear, obviously meaning there's animation issues here. But like the above footmen, the idea would be they help support the rest of the pets with grant cover buffs and support eachother as well. Tier 2 pet A): Man-at-arms - Basically the footmen from above with one of the others being used for tier 1. Tier 2 pet B) Paladin - Sword and shield equipped knight, they'd actually only be moderately for offense with their main boon being support they add with a HoT and Mez Resist AoE buff. Downsides would be being too similar to Grave Knights and footmen or levies. Tier 2 pet C): Cannoneers/petardiers - Firearms aren't often thought of when it comes to medieval, but early firearms have been in Europe since the mid-14th century or so (Joan of Arc was also pretty known for being fond fielding cannons), in this case these guys would be carrying a 'heavy hand cannon' (held like the miniguns or Resistance Heavy Barrels) and dispense heavy ranged damage to enemies and potentially other things. Tier 3 pet: Champion - Basically, heavily armored dude with a greatsword (Titan weapons). Awe-inspiring to allies and fear inducing to foes. The personal weapon for this MM set would probably be a crossbow, possibly with the personal attack gimmick being the arrows are 'fire arrows' for extra damage, but also as a signal to archers (non-entity ones only implied to exist) to shoot a burst of arrows on the location making each attack have a small chance for an AoE bonus damage. Not sure what the 'special flavor' power would be exactly, maybe either some form of rallying standard/blowing a horn?
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