Scarlet Shocker Posted 23 hours ago Posted 23 hours ago 7 hours ago, Slashend said: Will post into that section.... But according to your example yeah...thats exactly the point. To push you to be careful in situations. To discuss fights and mechanics before everyone just jumps in. You would build your character to survive any bad situations that could occur. You would build team comps to ensure survival. Healers would be actually useful. On top everything i think it would bring a new player base to the game. Twitch streams would go crazy. Youtube content etc etc. This is a great game and would pull people in to normal servers as well. But then you need to mitigate stuff beyond the game and players' control such as net glitches, power cuts etc etc... Getting to 50 unscathed even in regular mode is still challenging for many. I know this, I've tried. Better to just do it on a low pop server - you will know if you've set the rules and if you're honest with yourself... How the hell am I even supposed to know if ignorance is bliss?
BlackSpectre Posted 23 hours ago Posted 23 hours ago (edited) This sounds cool! Let’s start a SG with hard set rules and start playing like this! I’ll join immediately! 😀 P.S. instead of deletion, we could simply transfer the character off the server to another shard. Edited 23 hours ago by BlackSpectre 1 Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Doomguide2005 Posted 21 hours ago Posted 21 hours ago 2 hours ago, BlackSpectre said: This sounds cool! Let’s start a SG with hard set rules and start playing like this! I’ll join immediately! 😀 P.S. instead of deletion, we could simply transfer the character off the server to another shard. This was more or less what I participated in on Live. The SG was Hardcore. If you died you had to leave the SG. It was fun but: I've had a Master run fail in the STF because one individual lagged out while pulling a Patron and splattered by that patron when the otherwise solid, single pull wait pear-shaped on them and the team. Sure it happens but.
UltraAlt Posted 20 hours ago Posted 20 hours ago 19 hours ago, Slashend said: It would be great to see a hardcore server on Homecoming. Where if you die=character deleted (unplayable). Essentially hardcore from Wow just in CoH. ALSO, it wouldn't allow a smart vendor You can do all this with no need for another server. 19 hours ago, Slashend said: ALSO, ... you had to slot into fitness, Like the live servers. You can always pick a power pool and pick powers that you don't put in your tray to simulate this without the need to create a whole server. 19 hours ago, Slashend said: tank more aware of squishies. 19 hours ago, Slashend said: Please show this some love if you agree and maybe the Devs will hear our prayers! I think this would bring ALOT of people back into our glorious fold. I guess technically the DEVs could have as many servers as they want. I think that a "hardcore server" would have the lowest population of them all, and, therefore, a waste of time for the DEVs change how one server behaves just for that small population. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
TheMoneyMaker Posted 19 hours ago Posted 19 hours ago 15 hours ago, SeraphimKensai said: The various server groups have tried not to replicate each other's work over the last 6 years. I really despise this policy. I like some of what some of the other servers do, and I also hate some of what they do. I like some of what HC does and am not a fan of other things. And there is no one server that has all the things I want, so basically I have to pick one or another or play on multiple, and the powers that be can go pound sand for making me have to choose any of those options. Instead of not trying to replicate each other's work, do your own thing and if another group has already done it, just do it your own way... or maybe acknowledge that they had a good idea that's worth copying. At the end of the day, none of them should be treated like their work is untouchable because they did it because all of them, HC included, are still essentially playing around with someone else's sandbox. Sure, HC got the license, but that doesn't make the game theirs. 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
golstat2003 Posted 18 hours ago Posted 18 hours ago 31 minutes ago, TheMoneyMaker said: I really despise this policy. I like some of what some of the other servers do, and I also hate some of what they do. I like some of what HC does and am not a fan of other things. And there is no one server that has all the things I want, so basically I have to pick one or another or play on multiple, and the powers that be can go pound sand for making me have to choose any of those options. Instead of not trying to replicate each other's work, do your own thing and if another group has already done it, just do it your own way... or maybe acknowledge that they had a good idea that's worth copying. At the end of the day, none of them should be treated like their work is untouchable because they did it because all of them, HC included, are still essentially playing around with someone else's sandbox. Sure, HC got the license, but that doesn't make the game theirs. The thing is some of the other servers actually don't like some of the stuff that HC has done. So they would NEVER copy it unfortunatly.
TheMoneyMaker Posted 18 hours ago Posted 18 hours ago Just now, golstat2003 said: The thing is some of the other servers actually don't like some of the stuff that HC has done. So they would NEVER copy it unfortunatly. Right, "some" of it. And I'm not saying anyone should be forced to copy anything, but the idea that if one server has done something then the others "respect" it by not doing the same or similar is just dumb. I mean, even though wind control was going to be in the game and partially developed, because another server did it means we'll never see it worked on at HC? That's just lazy but also infuriating because if I want a wind control character but don't like the other server I'm pretty much out of luck. 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
Ruin Mage Posted 9 hours ago Posted 9 hours ago 8 hours ago, TheMoneyMaker said: because another server did it means we'll never see it worked on at HC? Not entirely true. It's just that HC cares more about what they put out and its quality for the most part. there's not a lot of animations OR FXs for Wind Control. That's a major hang up, I'd imagine. Alongside probably not enjoying the unfinished mechanic tied to HC. Using Wind Control as an example, but apply as needed. 1 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble
Ukase Posted 9 hours ago Posted 9 hours ago I've spoken on this before. I'll just try to shed some additional light. I'm someone who, when the mood strikes would play this way with my characters. But, I never sought out others to join me, mainly because this part about people planning the attack before you jump in...who's really going to do that? You'd take a 20-30 minute frostfire mission and turn it into 5 hours. Most folks just don't have that kind of time. And then - when someone like me disagrees with player 2's idea of a strategy: "You're the blaster, pull Lord Recluse to this spot here" - my character is thinking - "Dude, you're the tank, why not taunt him?" It would turn out to be City of Scaredy-Cats. (And I'd be the super-scaredy-cat. Hmm...an alt name comes to mind, but I digress) I had a player reach out to me because they wanted to play this way. I told them no because I tend to have to afk at random times on some days. It wouldn't be feasible to team up without being rude by going afk and leaving folks stalled because I'm still in the mission. Not to mention, an ambush might come while I was afk. It just wasn't and isn't a good idea for me to do this with others. This is one of those things that IS a good idea that can be done by folks at their leisure within CoH's framework as it is.
Snarky Posted 8 hours ago Posted 8 hours ago 1 hour ago, Ukase said: I've spoken on this before. I'll just try to shed some additional light. I'm someone who, when the mood strikes would play this way with my characters. But, I never sought out others to join me, mainly because this part about people planning the attack before you jump in...who's really going to do that? You'd take a 20-30 minute frostfire mission and turn it into 5 hours. Most folks just don't have that kind of time. And then - when someone like me disagrees with player 2's idea of a strategy: "You're the blaster, pull Lord Recluse to this spot here" - my character is thinking - "Dude, you're the tank, why not taunt him?" It would turn out to be City of Scaredy-Cats. (And I'd be the super-scaredy-cat. Hmm...an alt name comes to mind, but I digress) I had a player reach out to me because they wanted to play this way. I told them no because I tend to have to afk at random times on some days. It wouldn't be feasible to team up without being rude by going afk and leaving folks stalled because I'm still in the mission. Not to mention, an ambush might come while I was afk. It just wasn't and isn't a good idea for me to do this with others. This is one of those things that IS a good idea that can be done by folks at their leisure within CoH's framework as it is. I will pull on a Blaster. You know I will. Erm, … results have so far been quite mixed…. But, yeah. I’ll do it! Taunt is what I live for…. So to speak.
srmalloy Posted 2 hours ago Posted 2 hours ago 21 hours ago, Snarky said: you are sick. sick and twisted. "Possessor of a mind, not merely twisted, but actually sprained." 1
baster Posted 5 minutes ago Posted 5 minutes ago On 6/24/2025 at 2:28 AM, Scarlet Shocker said: This should be in the Suggestions section. I'm in two minds about this. I like the idea in principle, but if I were to get a character to 50, and make a good build and then things went south and I'd spent maybe a billion on that build, I'd be more than a bit peeved if I couldn't get my stuff back at the very least. I also think that whilst this may appeal to a tiny minority of players, it would effectively be a ghost town, and already many of the other shards are very low pop. The amount of work necessary to create this for the practical gains I fear wouldn't be justifiable. How about if you die your character gets kicked out to your regular server that you pre selected for such action during the creation process?, alternatively it gets kicked out (auto transfered) to a random regular server for even more flavour to which then is bound. This is believe would allowe and even entice people to play hard-core and test their luck and skills with a very reasonable consequence to dying and simultaneously potentially over time populating some of the near empty servers. Might even bring more people in to the game or bavm in to the game. I believe if I remember correctly there are games out there that do this if similar type of thing right now.
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