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Posted (edited)

This sounds cool! Let’s start a SG with hard set rules and start playing like this! I’ll join immediately! 😀
 

 

P.S. instead of deletion, we could simply transfer the character off the server to another shard. 

Edited by BlackSpectre
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Posted
2 hours ago, BlackSpectre said:

This sounds cool! Let’s start a SG with hard set rules and start playing like this! I’ll join immediately! 😀
 

 

P.S. instead of deletion, we could simply transfer the character off the server to another shard. 

This was more or less what I participated in on Live.  The SG was Hardcore.  If you died you had to leave the SG.  It was fun but:

 

I've had  a Master run fail in the STF because one individual lagged out while pulling a Patron and splattered by that patron when the otherwise solid, single pull wait pear-shaped on them and the team.   Sure it happens but.  

Posted
19 hours ago, Slashend said:

It would be great to see a hardcore server on Homecoming. Where if you die=character deleted (unplayable). Essentially hardcore from Wow just in CoH.

ALSO, it wouldn't allow a smart vendor

 

You can do all this with no need for another server.

 

19 hours ago, Slashend said:

ALSO, ... you had to slot into fitness, Like the live servers.

 

You can always pick a power pool and pick powers that you don't put in your tray to simulate this without the need to create a whole server.

 

19 hours ago, Slashend said:

tank more aware of squishies. 

 

 

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19 hours ago, Slashend said:

Please show this some love if you agree and maybe the Devs will hear our prayers! I think this would bring ALOT of people back into our glorious fold.

 

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I guess technically the DEVs could have as many servers as they want.

I think that a "hardcore server" would have the lowest population of them all, and, therefore, a waste of time for the DEVs change how one server behaves just for that small population. 

 

 

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
15 hours ago, SeraphimKensai said:

The various server groups have tried not to replicate each other's work over the last 6 years.

I really despise this policy. I like some of what some of the other servers do, and I also hate some of what they do. I like some of what HC does and am not a fan of other things. And there is no one server that has all the things I want, so basically I have to pick one or another or play on multiple, and the powers that be can go pound sand for making me have to choose any of those options.

 

Instead of not trying to replicate each other's work, do your own thing and if another group has already done it, just do it your own way... or maybe acknowledge that they had a good idea that's worth copying. At the end of the day, none of them should be treated like their work is untouchable because they did it because all of them, HC included, are still essentially playing around with someone else's sandbox. Sure, HC got the license, but that doesn't make the game theirs.

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Posted
31 minutes ago, TheMoneyMaker said:

I really despise this policy. I like some of what some of the other servers do, and I also hate some of what they do. I like some of what HC does and am not a fan of other things. And there is no one server that has all the things I want, so basically I have to pick one or another or play on multiple, and the powers that be can go pound sand for making me have to choose any of those options.

 

Instead of not trying to replicate each other's work, do your own thing and if another group has already done it, just do it your own way... or maybe acknowledge that they had a good idea that's worth copying. At the end of the day, none of them should be treated like their work is untouchable because they did it because all of them, HC included, are still essentially playing around with someone else's sandbox. Sure, HC got the license, but that doesn't make the game theirs.

 

The thing is some of the other servers actually don't like some of the stuff that HC has done. So they would NEVER copy it unfortunatly.

Posted
Just now, golstat2003 said:

 

The thing is some of the other servers actually don't like some of the stuff that HC has done. So they would NEVER copy it unfortunatly.

Right, "some" of it. And I'm not saying anyone should be forced to copy anything, but the idea that if one server has done something then the others "respect" it by not doing the same or similar is just dumb. I mean, even though wind control was going to be in the game and partially developed, because another server did it means we'll never see it worked on at HC? That's just lazy but also infuriating because if I want a wind control character but don't like the other server I'm pretty much out of luck.

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Posted
8 hours ago, TheMoneyMaker said:

because another server did it means we'll never see it worked on at HC?

Not entirely true.

It's just that HC cares more about what they put out and its quality for the most part. there's not a lot of animations OR FXs for Wind Control. That's a major hang up, I'd imagine. Alongside probably not enjoying the unfinished mechanic tied to HC.

Using Wind Control as an example, but apply as needed.

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alright buddy, it's time to shit yourself
casts earthquake, activates dispersion bubble

Posted

I've spoken on this before. I'll just try to shed some additional light. I'm someone who, when the mood strikes would play this way with my characters. But, I never sought out others to join me, mainly because this part about people planning the attack before you jump in...who's really going to do that? You'd take a 20-30 minute frostfire mission and turn it into 5 hours. Most folks just don't have that kind of time. 

And then - when someone like me disagrees with player 2's idea of a strategy: "You're the blaster, pull Lord Recluse to this spot here" - my character is thinking - "Dude, you're the tank, why not taunt him?" It would turn out to be City of Scaredy-Cats. (And I'd be the super-scaredy-cat. Hmm...an alt name comes to mind, but I digress) 

I had a player reach out to me because they wanted to play this way. I told them no because I tend to have to afk at random times on some days. It wouldn't be feasible to team up without being rude by going afk and leaving folks stalled because I'm still in the mission. Not to mention, an ambush might come while I was afk. It just wasn't and isn't a good idea for me to do this with others. 

This is one of those things that IS a good idea that can be done by folks at their leisure within CoH's framework as it is. 

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Posted
1 hour ago, Ukase said:

I've spoken on this before. I'll just try to shed some additional light. I'm someone who, when the mood strikes would play this way with my characters. But, I never sought out others to join me, mainly because this part about people planning the attack before you jump in...who's really going to do that? You'd take a 20-30 minute frostfire mission and turn it into 5 hours. Most folks just don't have that kind of time. 

And then - when someone like me disagrees with player 2's idea of a strategy: "You're the blaster, pull Lord Recluse to this spot here" - my character is thinking - "Dude, you're the tank, why not taunt him?" It would turn out to be City of Scaredy-Cats. (And I'd be the super-scaredy-cat. Hmm...an alt name comes to mind, but I digress) 

I had a player reach out to me because they wanted to play this way. I told them no because I tend to have to afk at random times on some days. It wouldn't be feasible to team up without being rude by going afk and leaving folks stalled because I'm still in the mission. Not to mention, an ambush might come while I was afk. It just wasn't and isn't a good idea for me to do this with others. 

This is one of those things that IS a good idea that can be done by folks at their leisure within CoH's framework as it is. 

I will pull on a Blaster.  You know I will.  Erm, … results have so far been quite mixed…. But, yeah.  I’ll do it! Taunt is what I live for…. So to speak.

 

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Posted
On 6/24/2025 at 2:28 AM, Scarlet Shocker said:

This should be in the Suggestions section.

 

I'm in two minds about this. I like the idea in principle, but if I were to get a character to 50, and make a good build and then things went south and I'd spent maybe a billion on that build, I'd be more than a bit peeved if I couldn't get my stuff back at the very least.

 

I also think that whilst this may appeal to a tiny minority of players, it would effectively be a ghost town, and already many of the other shards are very low pop.

 

The amount of work necessary to create this for the practical gains I fear wouldn't be justifiable.

How about if you die your character gets kicked out to your regular server that you pre selected for such action during the creation process?, alternatively it gets kicked out (auto transfered) to a random regular server for even more flavour to which then is bound. This is believe would allowe and even entice people to play hard-core and test their luck and skills with a very reasonable consequence to dying and simultaneously potentially over time populating some of the near empty servers. Might even bring more people in to the game or bavm in to the game.  I believe if I remember correctly there are games out there that do this if similar type of thing right now.

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Posted
7 minutes ago, baster said:

How about if you die your character gets kicked out to your regular server that you pre selected for such action during the creation process?, alternatively it gets kicked out (auto transfered) to a random regular server for even more flavour to which then is bound. This is believe would allowe and even entice people to play hard-core and test their luck and skills with a very reasonable consequence to dying and simultaneously potentially over time populating some of the near empty servers. Might even bring more people in to the game or bavm in to the game.  I believe if I remember correctly there are games out there that do this if similar type of thing right now.

way to make a really bad idea even worse.

 

do you work in government by any chance?

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Posted
3 minutes ago, Snarky said:

way to make a really bad idea even worse.

 

do you work in government by any chance?

You should add in my opinion. Or at least elaborate and let me, snd averyone else that might decide to read it why you think it's such a bad idea. 

I respect your opinion, however I totally disagree with your snap judgment.

Please feel free to elaborate and explain.

Posted
6 minutes ago, baster said:

You should add in my opinion. Or at least elaborate and let me, snd averyone else that might decide to read it why you think it's such a bad idea. 

I respect your opinion, however I totally disagree with your snap judgment.

Please feel free to elaborate and explain.

kicking a deader to a random server.  you think this will populate "near empty servers" over time.  really?  because the person with the dead toon had a goal when they made it.  playing the character is more likely to be a negative after the death.  but you think the death will make them realize they need to make a close connection with people on a random lower population server?  you have interacted with real human beings before, right?

Posted
17 minutes ago, Snarky said:

kicking a deader to a random server.  you think this will populate "near empty servers" over time.  really?  because the person with the dead toon had a goal when they made it.  playing the character is more likely to be a negative after the death.  but you think the death will make them realize they need to make a close connection with people on a random lower population server?  you have interacted with real human beings before, right?

I’ll also add that people who play on the low population servers do so because they are low population servers, why punish those people?

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Posted (edited)
20 hours ago, TheMoneyMaker said:

Sure, HC got the license, but that doesn't make the game theirs.

I REALLY wish more people in this community understood this last part.

 

I also 100% agree. Just because another server did it doesnt mean you cant do your own take. I get there can be some legal snafu, but on what grounds would they even sue? They’re also, at that time, operating an illegal server. And the whole “giving them ammunition to have the server taken down” Oh, because it being illegal wasn’t enough? Lmao.

 

At this point, with my jaded hermit hat on, I think its ego based. 
 

This will naturally rub a lot of people the wrong way but thats my .02

Edited by Seed22
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Posted
22 hours ago, Doomguide2005 said:

I've had  a Master run fail in the STF because one individual lagged out while pulling a Patron and splattered by that patron when the otherwise solid, single pull wait pear-shaped on them and the team.   Sure it happens but.  

I mean, if you sign up for Hardcore, that is part of the package deal.  Or at least, it was during the Diablo 2 Hardcore days.  Lag or even server side glitch killed you all?  Too bad, so sad, your characters stay dead and if everyone died, no one can recover any of your gear.  Time to roll new characters. 

 

If people want to do a hardcore run, they need to accept that risk going into it. A list of "but it wasn't my fault" exceptions will only get abused and rationalized. Or at least, that's how I've always seen every version of "hardcore lite" end up.  My $0.02 anyway.

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.

Posted
5 minutes ago, MTeague said:

I mean, if you sign up for Hardcore, that is part of the package deal.  Or at least, it was during the Diablo 2 Hardcore days.  Lag or even server side glitch killed you all?  Too bad, so sad, your characters stay dead and if everyone died, no one can recover any of your gear.  Time to roll new characters. 

 

If people want to do a hardcore run, they need to accept that risk going into it. A list of "but it wasn't my fault" exceptions will only get abused and rationalized. Or at least, that's how I've always seen every version of "hardcore lite" end up.  My $0.02 anyway.

I basically agree, you go in knowing the rules.  Heck certainly most major sports consider the officials part of the playing field.  Your running back gets tripped up slamming into the referee too bad or your attempt to clear the ball out of the penalty box and it strikes the referee and results in a goal too bad.  Lag is sort of that way, it's part of the mmo playing field.  Eliminating that is more wishful thinking on my part than anything. 

Posted
1 hour ago, Snarky said:

kicking a deader to a random server.  you think this will populate "near empty servers" over time.  really?  because the person with the dead toon had a goal when they made it.  playing the character is more likely to be a negative after the death.  but you think the death will make them realize they need to make a close connection with people on a random lower population server?  you have interacted with real human beings before, right?

Ok, you don't like this idea, no issue. Go with the first one, upon death your took gets auto transfered to a server of your choice that you have pre-selected upon creation of that toon. I see very little downside to this, and for many it will become defects server of choice for creation of a new toon regardless of what server you ultimately you chose to end up on.

 

This will sllowe you to try hard-core and test your skill, potentially make new connections with people from other servers while here, they could even add extra rewards per completing certain milestones on hard-core (not easily obtainable) such as special recipies and or enhancements, weapon and costume skins etc...   A new reason for veterans especially to play the game, create more toons and live little on the edge while trying to obtain special rewards to for bragging rights etc... 

 

 

Posted

I'm all for a hardcore server, but only if it's gatekept by proving how tough you are to this guy.

 

 

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Posted
48 minutes ago, baster said:

create more toons and live little on the edge while trying to obtain special rewards to for bragging rights etc... 

except here’s the thing.  Any AT with an armor set can easily get to 50 on SOs/common IOs without dying.  It’s not hard, it just takes longer because you don’t  push yourself.  You keep the difficulty low and cruise up in levels.

 

and honestly, there would be no bragging rights because a “Hardcore” character could just be a sitter on a farm from 1-50.

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What this team needs is more Defenders

Posted
11 hours ago, baster said:

How about if you die your character gets kicked out to your regular server that you pre selected for such action during the creation process?, alternatively it gets kicked out (auto transfered) to a random regular server for even more flavour to which then is bound. This is believe would allowe and even entice people to play hard-core and test their luck and skills with a very reasonable consequence to dying and simultaneously potentially over time populating some of the near empty servers. Might even bring more people in to the game or bavm in to the game.  I believe if I remember correctly there are games out there that do this if similar type of thing right now.

 

Aside from the unlikely feasibility of such extra code, I suspect shards full of "dead" toons won't populate them, they will become mortuaries. @Snarky will be in his element but the rest of us not so much.

 

The more I think of this idea the more /jranger I become

 

 

How the hell am I even supposed to know if ignorance is bliss?

 

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