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Posted

Of all the level 50 TFs, it is quite possible that TINPEX is the most popular, the information provided with the new release, said nothing about TINPEX, so I organized one, set the difficulty to +7/8 and let it rip.

 

When we entered, we were confronted by lame level 55s, all of us were very disappointed with it, we still completed both TFs under 40 minutes, and the rewards at 55 were not discernable different than 54, but maybe we did not notice it, because we were very disappointed.

 

So the request is please set up TINPEX to top out at 57

 

Thank you

Posted

That would mean it would have to be incarnate content, though to note, Incarnate Trials don't get that option either.

You don't have the level shifts from Lore & Destiny in Tinpex.

 

Reread where the new difficulty sliders apply:

 

Reward tables are not updated completely yet, hence the lack of extra rewards on a lot of content.   (Custom enemies in AE seem to give +25% for 55 vs 54)

Posted

Despite the other player's responses.... I am focusing on a desire that is not only mine to make TINPEX our favorite TF to be plussable to +7

 

I am still asking to make TINPEX +7 despite the limitations stated during the release.

 

Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7?

 

Thank you

Posted
6 hours ago, lemming said:

That would mean it would have to be incarnate content, though to note, Incarnate Trials don't get that option either.

You don't have the level shifts from Lore & Destiny in Tinpex.

 

Reread where the new difficulty sliders apply:

 

Reward tables are not updated completely yet, hence the lack of extra rewards on a lot of content.   (Custom enemies in AE seem to give +25% for 55 vs 54)

Don't need them to wallop the TFs by far, so why not let us have some challenge by doing it at +6 and +7, +5 is not

Posted
5 minutes ago, DrRocket said:

Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7?

Only incarnate content (i.e., content where you also get the level shifts from Lore and Destiny) has enemies that will spawn at +6 and +7. This does not include the new TF, as that is not incarnate content. The entire reason any of the new difficulty settings exist is to allow level 50+ players to return to actual +4 difficulty:

  • The Alpha level shift is active all the time, so even at +4 difficulty you were only ever getting +3 enemies
  • The Lore and Destiny level shifts are active during incarnate content in addition to the Alpha level shift, so even at +4 difficulty you were only ever getting +1 enemies (aside from level-shifted enemies but those are a different matter)

As I said earlier, the only reason there are now higher difficulty settings is to allow players to fight actual +4 enemies again after the introduction of level shifts. Historically, the highest difficulty setting meant players were fighting enemies 4 levels above them, and that's what the new settings achieve. The new settings weren't at all meant to widen the range of enemies you can fight.

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Posted

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

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Posted
1 hour ago, Jiro Ito said:

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

 

For what its worth, the rewards tables should scale up to 57  (or maybe 60?) its just not implemented 'yet'. Its on the radar of the dev team and should be implemented Soon(TM)

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Posted
2 hours ago, Arbegla said:

 

For what its worth, the rewards tables should scale up to 57  (or maybe 60?) its just not implemented 'yet'. Its on the radar of the dev team and should be implemented Soon(TM)

 

I very much wanted to nuke the 

Spoiler

level 60 Guardians in the labyrinth's Atlas Park

 

just to see what happens.  For the same reason I throw Ion Judgement on those wandering Awakened in KW.  I just can't help it.

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Posted
On 12/1/2025 at 9:03 AM, Jiro Ito said:

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

But at least let the players have that choice, incidentally I been running TINPEX at +5/8 and we are stilling smoking it under 40 min consistently, today we did both in 34 min...

Posted
7 hours ago, DrRocket said:

But at least let the players have that choice, incidentally I been running TINPEX at +5/8 and we are stilling smoking it under 40 min consistently, today we did both in 34 min...


Without the level shifts from Destiny and Lore, a fair number of people will try this with PUGs, fail miserably and waste a lot of people’s time.   
 

The amount of specific buffing needed to make this work definitely exists but the idea, as said above, is to let players have the +4 difficulty that is intended to be the max level for content.

Posted
13 hours ago, Psi-bolt said:


Without the level shifts from Destiny and Lore, a fair number of people will try this with PUGs, fail miserably and waste a lot of people’s time.   
 

The amount of specific buffing needed to make this work definitely exists but the idea, as said above, is to let players have the +4 difficulty that is intended to be the max level for content.

Again, let folks make the choice, good, bad or indifferent.  Like everything, folks will adapt and conquer. I regularly run pugs and do 55 level mobs and complete TINPEX under 40 min.

 

If you are too worried about failure to try, that is fine, but that should not prevent others for trying

Posted

Oh great.

Can't wait for "tinpex now forming.  Must have alpha unlocked" (which is NOT needed)

 

To turn into....

 

"Tinpex now forming.  Must be plus 4.  Must have barrier.  Must have these powers.  Cant be this type of AT.  Must be 733T like meeee!!!"

🙄🙄🙄

 

Posted
On 11/30/2025 at 11:28 AM, DrRocket said:

please set up TINPEX to top out at 57

 

There appears to be a disconnect between the actual changes and your wants. (just fyi - maybe reread @macskull's reply)

 

I do love seeing some dunning-kruger in the wild.

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Si vis pacem, para bellum

Posted
1 hour ago, Ghost said:

Oh great.

Can't wait for "tinpex now forming.  Must have alpha unlocked" (which is NOT needed)

 

To turn into....

 

"Tinpex now forming.  Must be plus 4.  Must have barrier.  Must have these powers.  Cant be this type of AT.  Must be 733T like meeee!!!"

🙄🙄🙄

 

 

It's fine. We can all just ignore those teams if we like.

 

And I will be pointing and laughing at them if any of them come to the forums and complain "it's too hard". My response will be: "no shit, turn your difficulty down lol"

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Posted (edited)
30 minutes ago, golstat2003 said:

 

It's fine. We can all just ignore those teams if we like.

 

And I will be pointing and laughing at them if any of them come to the forums and complain "it's too hard". My response will be: "no shit, turn your difficulty down lol"

My issue is over time, those requests become the norm.

When is the last time you saw a Tinpex NOT advertised as needing alpha unlocked?

Or 4-star content NOT advertised as needing barrier?

Sure, some leaders want to make the run smoother.

Some leaders want it so that they can be carried.

But I guarantee some advertise that way because they don't know any better.  

 

It sets an incorrect standard that players start to feel they MUST meet in order to player the higher level content.

Not saying the OP, but some of the players who want this, are the same ones who also make requests to "dummy down" the game for newbies.

How does that work?

We are going to make things even easier on newbies, while at the same time make hard content even harder.....soooo that the newbies will never have the knowledge or skill to enjoy the harder content???

Edited by Ghost
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Posted
7 hours ago, Ghost said:

"Tinpex now forming.  Must be plus 4.  Must have barrier.  Must have these powers.  Cant be this type of AT.  Must be 733T like meeee!!!"

Or the "stupid but it works" addition of "Essential: Must have Tier 4 Barrier" to the TF solicitation so that the team can faceroll rotating Barrier spam to get through the TF. 

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Posted
On 12/1/2025 at 10:03 AM, Jiro Ito said:

+7 with only a +1 incarnate shift would be a grindy nightmare, if you survived at all.  I've done some of the stuff at +5, and without the rewards raised as well, it just takes longer for the sake of taking longer.

 

Agreed!  The rewards simply are not worth the extra tedium in my opinion.  These settings did not make any of the content harder, just more tedious.  

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Posted
9 hours ago, Ghost said:

When is the last time you saw a Tinpex NOT advertised as needing alpha unlocked?

Whenever they removed the requirement for it, and I haven't seen it advertised as "must have alpha slotted" since they removed the -4 level shift for that too.

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Posted

I see TinPex solicitations quite frequently requiring alpha unlocked or perhaps slotted.  It's a "nails on the chalkboard" thing to me so I notice this, on the plus side I view it as a red flag to not join.  I once took on the Quixotic task of trying to educate folks about the actual requirements but that somehow would invariably turn into a "nuh uh" "uh huh" back and forth with someone, even if not the team organizer so I stopped.

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Posted
2 hours ago, Hedgefund said:

I see TinPex solicitations quite frequently requiring alpha unlocked or perhaps slotted.  It's a "nails on the chalkboard" thing to me so I notice this, on the plus side I view it as a red flag to not join. 

When I see that, I don't know whether they're just not aware that the unlock requirement was removed and the -4 level shift penalty if unslotted was removed, or if they're just soliciting for better-slotted team members to make the run faster/easier. Either way, I agree with you that it's a disincentive to join.

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Posted
14 hours ago, Ghost said:

Oh great.

Can't wait for "tinpex now forming.  Must have alpha unlocked" (which is NOT needed)

 

To turn into....

 

"Tinpex now forming.  Must be plus 4.  Must have barrier.  Must have these powers.  Cant be this type of AT.  Must be 733T like meeee!!!"

🙄🙄🙄

 

As I recall there was a time when not having alpha unlocked meant your character suffered a debuff. That was removed a couple pages ago, but not everyone reads patch notes.

 

By lore, Tin mage and Apex are beginner stuff, and I'm opposed to the idea of higher difficulty levels for it.

Posted
17 hours ago, Ghost said:

Oh great.

Can't wait for "tinpex now forming.  Must have alpha unlocked" (which is NOT needed)

 

To turn into....

 

"Tinpex now forming.  Must be plus 4.  Must have barrier.  Must have these powers.  Cant be this type of AT.  Must be 733T like meeee!!!"

🙄🙄🙄

 

knock it off, it happens for any TF with a star and it is not that ridiculous

Posted
15 hours ago, Ghost said:

My issue is over time, those requests become the norm.

When is the last time you saw a Tinpex NOT advertised as needing alpha unlocked?

Or 4-star content NOT advertised as needing barrier?

Sure, some leaders want to make the run smoother.

Some leaders want it so that they can be carried.

But I guarantee some advertise that way because they don't know any better.  

 

It sets an incorrect standard that players start to feel they MUST meet in order to player the higher level content.

Not saying the OP, but some of the players who want this, are the same ones who also make requests to "dummy down" the game for newbies.

How does that work?

We are going to make things even easier on newbies, while at the same time make hard content even harder.....soooo that the newbies will never have the knowledge or skill to enjoy the harder content???

There is gradual evolution, you see requirements like you stated for any star TFs, and folks choose if they want to bite or not. I still see a few folks running TINPEX at +4 difficulty, I exclusively now run at +5 and have no restrictions on how the pug is composed, and I have not been burnt yet and usually complete under 36 min.

 

I imagine trying at +6 and +7 may require experience, trial and error, and maybe a little focus on group composition or T4 status, since there is only a +1 level shift for TINPEX, I really do not see the benefit of having other T4 needs, since there would be no additional level shift benefit. Several issues ago the alpha requirement for TINPEX was removed, and I can't remember presently anyone demanding alpha slots, at least I do not.

 

In short players and tactics evolve, and things will work out. I can't say for +7 it will require a legendary team to do it, but I neither can say it wont require it; it is one of those things experience will tell.

 

Also before you continue casting stones at leaders, I suggest you give it a try at leading, and then feel free to criticize all you like...

Posted
5 hours ago, Hedgefund said:

I see TinPex solicitations quite frequently requiring alpha unlocked or perhaps slotted.  It's a "nails on the chalkboard" thing to me so I notice this, on the plus side I view it as a red flag to not join.  I once took on the Quixotic task of trying to educate folks about the actual requirements but that somehow would invariably turn into a "nuh uh" "uh huh" back and forth with someone, even if not the team organizer so I stopped.

Aren't we making this statement up? what server are you in? I can tell that for everlasting you are completely wrong!

Posted
5 minutes ago, DrRocket said:

Aren't we making this statement up? what server are you in? I can tell that for everlasting you are completely wrong!

 

I've also seen them. Some folks/leaders are either not aware of the requirements or don't care.

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