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Posted (edited)

Time Manipulation Guide
by Bopper

Written: 30 July 2019

Last updated: 2 August 2019
(Information that might help new Time Manipulation players for any archetype)

 

A Quick Note from the Author

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Introduction

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Links to City of Data Information

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So that covers the majority of the details you would want for Time Manipulation. Now, I will spend some time talking about each power including some anecdotes of what I like to do with them and also provide some opinions. Basically, if you don’t care about what I think, now is the time to check out.

 

My Summarized Opinion of Time Manipulation

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More Opinions, Broken Up by Powers

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Concluding Remarks

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Revision History

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Not a Guide Writer!

Edited by Bopper
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Posted

That was a really good "Not a Guide" from a "Not a Guide Writer".  Personally, I'm recommending you for a promotion to unofficial guide writer (at twice the normal salary you got for that last guide).

 

Seriously, nice overview...haven't gotten to Time yet...

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"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

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Posted

Honest question from someone looking at an ill/time controller -- if chrono shift's heal isn't a big deal (which it shouldn't be, you want to pre-buff with this for the rech/end so at best its a bit of HoT as you go into a fight post buff) then why waste so many slots on it?

Posted (edited)
  On 7/31/2019 at 5:23 AM, Rockfall said:

Honest question from someone looking at an ill/time controller -- if chrono shift's heal isn't a big deal (which it shouldn't be, you want to pre-buff with this for the rech/end so at best its a bit of HoT as you go into a fight post buff) then why waste so many slots on it?

Expand  

It depends on build needs. The one thing we can all agree on is you want as much recharge as possible to try to reach perma Chrono Shift and keep up the 50% recharge bonus. So you're likely spending 2 extra slots already...maybe 1 if you +5 boost both your level 50 recharge IOs. And if you want to do that, you absolutely can. 

 

For me personally, I run heavy on endurance, so I'm usually slotting for both endurance modification and recharge, so 3-4 slots are common for me. 

 

Ultimately, there's no single right way to slot it. 

Edited by Bopper

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Posted

Very helpful guide! Any skippable powers, especially for a corruptor or mastermind that doesn't get a choice on time crawl? Time stop looked like something I might not need, but that -regen would be hard to give up. 

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Posted
  On 7/31/2019 at 5:53 AM, eknudson said:

Very helpful guide! Any skippable powers, especially for a corruptor or mastermind that doesn't get a choice on time crawl? Time stop looked like something I might not need, but that -regen would be hard to give up. 

Expand  

Personally, I don't think much of 50% regen debuff. On typical mobs, regeneration debuffing isn't needed (doesn't greatly speed up kill time). On tough targets (AVs) they tend to heavily resist regeneration debuffs. So unless it is an unresistable debuff or if it is so much -regen that you can't say no (-500%?), then I just ignore it all together. 

 

In your case, Time Stop and maaaaaybe Distortion Field, you could skip. But they do make for great mules. If you were a corruptor soloing, you could skip Temporal Selection. I would think an MM would use Temporal Selection on their pets, so I wouldn't skip that... but you could.


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Posted

Very appropriate to a question I had about using distortion field as a proc power, after reading this I think Ill pass on the idea, as the power is pretty skippable in my build, and the slots can be better used elsewhere.

 

I love /time and think its such a fun set for multiple ATs, so thanks for the guide. Or not quite a guide if you wish.

Posted

Hmmm.... distortion field looks fun and thinking about it more, when I solo (which I do a decent amount) a single target hold is really handy for preemptive attacks on annoying mezzers. 

 

I may have to take everything at least at first and maybe respec later to omit something I'm not using. 

Posted
  On 7/31/2019 at 6:05 PM, eknudson said:

Hmmm.... distortion field looks fun and thinking about it more, when I solo (which I do a decent amount) a single target hold is really handy for preemptive attacks on annoying mezzers. 

 

I may have to take everything at least at first and maybe respec later to omit something I'm not using. 

Expand  

I think that is the best way to go about it. Experience all the powers then figure out what you want for your build. You also can have up to 3 builds, so perhaps you specialize one for teams and another for solo.


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Posted (edited)
  On 7/31/2019 at 6:01 PM, SlimPickens said:

Very appropriate to a question I had about using distortion field as a proc power, after reading this I think Ill pass on the idea, as the power is pretty skippable in my build, and the slots can be better used elsewhere.

 

I love /time and think its such a fun set for multiple ATs, so thanks for the guide. Or not quite a guide if you wish.

Expand  

If you can afford the slots, Distortion Field filled with procs is worth trying out. Over the lifetime of its duration, I believe you get 5 tick opportunities so on average each proc will likely fire 1-2 times. So in terms of damage per activation, it can be quite good. However my gameplay does not usually experience enemies standing in the same spot for 45 seconds (if they live that long). I'll test it some more and update my opinions, if you like. Since you can double stack, perhaps in the right situation it could be powerful.

 

Edit: I'll do a test on Justin, then report my findings.

Edited by Bopper

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Posted (edited)
  On 7/31/2019 at 6:01 PM, SlimPickens said:

Very appropriate to a question I had about using distortion field as a proc power, after reading this I think Ill pass on the idea, as the power is pretty skippable in my build, and the slots can be better used elsewhere.

 

I love /time and think its such a fun set for multiple ATs, so thanks for the guide. Or not quite a guide if you wish.

Expand  

I did further testing for a separate thread of mine, but the findings/results apply here. Basically, Distortion Field is perfectly viable as a large AoE proc damage source. You won't melt mobs with it, but it will provide you with some nice damage if the targets stay in it. Since you can easily double stack it, even better.

 

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Edited by Bopper
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Posted
  On 8/1/2019 at 6:08 AM, Bopper said:

I did further testing for a separate thread of mine, but the findings/results apply here. Basically, Distortion Field is perfectly viable as a large AoE proc damage source. You won't melt mobs with it, but it will provide you with some nice damage if the targets stay in it. Since you can easily double stack it, even better.

 

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Expand  

Interesting, so probably a go big or go home power- either devote the 5 slots to it for full proc % or get diminished returns by not having enough proc opportunities over the 45 sec window to make it worthwhile. The ability to stack it does make it tempting though, I think after hearing your results ill at least give it a try and see if I like it, because it is good in combo with times juncture and rain of fire so mobs stay in it longer due to the slows.

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Posted
  On 8/1/2019 at 7:52 PM, Papaschtroumpf said:

I'm loving /time but didn't follow the comparison with Radiant Aura. It heals the same but is not up as often. So only hit RA very 18s unless you need it now?

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I used defenders numbers and will do so again here. If you're using a different AT, you'll need to modify the numbers, but they should scale the same. 

 

RA: 8 second recharge. 13.4 end. 2.03s cast time. 133.86 Heal

 

TM: 18s recharge. 13.4 end. 2.03s cast time. 100.4 Heal + 5 x 26.77 Heal over Time (assuming not "Accelerated"). 234.5 Heal total (takes 7 seconds for all the heal to be applied).

 

So same cast time and Endurance cost. RA will recharge faster and provide you with a stronger burst heal, whereas TM will provide you more heal per activation (234.5 vs. 133.86). So if you're looking to spam your heal, which is better?

 

Let's assume you have +167% recharge in your heals from enhancements and global boosts. RA would recharge in 3 seconds, TM would recharge in 6.75 seconds. With an arcana time of 2.244s, you can expect the Heal per Second capability of the two powers to be:

 

RA: 133.86/(2.244+3) = 25.526 HPS

TM: 234.5/(2.244+6.75) = 26.073 HPS

 

So with TM, you are capable of providing more heal per second at a lower endurance cost (you cast it less) and you have more time in between castings to do other things (attack, buff, debuff).

 

That's what I was kind of going for.

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Posted (edited)

OK, what was confusing is that the HoT component adds up to the same number as RA's number so I thought you were saying the total heal was the same as RA when it's in fact significantly higher.

Makes sense, thanks for the explanation.

 

One thing I like about the HoT is that you can fire it off preventatively.

Edited by Papaschtroumpf
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Posted
  On 8/1/2019 at 10:45 PM, Papaschtroumpf said:

OK, what was confusing I'd that the HoT component adds up to the same number as RA's number so I thought you were saying the total heal was the same as RA when it's in fact significantly higher.

Makes sense, thanks for the explanation.

 

One thing I like about the HoT is that you can fire it off preventatively.

Expand  

I tend to do that preemptive healing whenever I have a gap in my chain. Maybe I'll need it, maybe not. I'm glad that cleared it up, though. I'm not a writer, so my word vomit has a tendency to find itself on my posts.


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Posted

 

  On 8/1/2019 at 7:15 AM, SlimPickens said:

Interesting, so probably a go big or go home power- either devote the 5 slots to it for full proc % or get diminished returns by not having enough proc opportunities over the 45 sec window to make it worthwhile. The ability to stack it does make it tempting though, I think after hearing your results ill at least give it a try and see if I like it, because it is good in combo with times juncture and rain of fire so mobs stay in it longer due to the slows.

Expand  

SlimPickens, I know we discussed a Time/DP/Dark defender build in another thread, but I figured it made more sense to reply back to you in this one (since the other was about a different build type). Anyways, I threw this together as mostly an AoE proc monster where you would typically use Empty Clips, Bullet Rain, Hail of Bullets, and Soul Drain perma'd. I also provided some ST capability too, as you can chain Executioner's Shot, Piercing Rounds, and either Empty Clips or Pistols (depending on what you want to accomplish).  My build goal was strictly to get to atleast 35% defense in all my positionals that way Clarion Radial will get me to soft cap (it adds +10% defense to Farsight) and to also cap the S/L resistances. Hasten, ChronoShift, and Soul Drain are not technically perma'd, but that's because I rely on all the FF procs to make up the difference (Empty Clips, Bullet Rain, Executioner Shot, and Hail of Bullets all have FF). Finally, I took Distortion Field and made it into the mini rain nuke. I do this because I still like the utility of the power and the damage is a nice bonus. If you want more ST attack potency, you can swap it out with Suppressive Rounds and 5 slot it with all damage procs. Although Suppressive Rounds does not do much of any damage, the procs all are ~90$ and you can average well over 300 damage per activation.

Again, this was done kind of quickly. With more time and thought, I would want to improve the overall survivability (add more HP), and maybe squeeze a little more recharge.

 

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Posted (edited)
  On 8/3/2019 at 3:54 AM, Bopper said:

 

SlimPickens, I know we discussed a Time/DP/Dark defender build in another thread, but I figured it made more sense to reply back to you in this one (since the other was about a different build type). Anyways, I threw this together as mostly an AoE proc monster where you would typically use Empty Clips, Bullet Rain, Hail of Bullets, and Soul Drain perma'd. I also provided some ST capability too, as you can chain Executioner's Shot, Piercing Rounds, and either Empty Clips or Pistols (depending on what you want to accomplish).  My build goal was strictly to get to atleast 35% defense in all my positionals that way Clarion Radial will get me to soft cap (it adds +10% defense to Farsight) and to also cap the S/L resistances. Hasten, ChronoShift, and Soul Drain are not technically perma'd, but that's because I rely on all the FF procs to make up the difference (Empty Clips, Bullet Rain, Executioner Shot, and Hail of Bullets all have FF). Finally, I took Distortion Field and made it into the mini rain nuke. I do this because I still like the utility of the power and the damage is a nice bonus. If you want more ST attack potency, you can swap it out with Suppressive Rounds and 5 slot it with all damage procs. Although Suppressive Rounds does not do much of any damage, the procs all are ~90$ and you can average well over 300 damage per activation.

Again, this was done kind of quickly. With more time and thought, I would want to improve the overall survivability (add more HP), and maybe squeeze a little more recharge.

 

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Expand  

I like the potential for aoe carnage this one has for sure.

 

Im not sold on slotting dark consumption so heavily, its downtime is so high (90+ secs per cast) that Im not sure on adding too many procs to it as a pseudo damage aoe, I think its more of just a ladder to get to soul drain, and a situational "hey i could use a bit of end right now" buff to cast if needed. But those slots could probably fill out the other things you pointed out as important- more survivability, more rech etc.

 

Without power boost to supe up the temporal selection, im not too sure Id bother with it either, I would prefer to go all in as a damage dealer, but then again, its a really nice buff, and even with just the default slot and no power boost it will come in handy im sure, and theres nothing else i can really think of to add from pools instead.

 

I think i like the 6 slotted preventative med rather than the 5 slotted panacea Temporal mending as well- a little more rech, cheaper IOs, and argueably better overall set bonuses for what you are doing here, so that was a clever swap by you imo, costs one more slot, but I think it was worth it.

 

Been meaning to try out the procced distortion field anyways- was originally considering it for my fire/time corr, but think this build can play guinea pig for me because if I like it, it may become an addition to both builds.

 

thanks for the thought on this Bopper, cool stuff as always.

Edited by SlimPickens
Posted
  On 8/4/2019 at 2:07 AM, SlimPickens said:

Im not sold on slotting dark consumption so heavily

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I'm not sold either. I got on a role with procs and I chased the set bonus for Eradication. I am all for tweaking it as you like. Also, if you're going for a pure solo build, absolutely ditch temporal selection. Perhaps you can grab Suppressive Fire and take the procs from Dark Consumption and load them into it. Definitely plenty of avenues to take.


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Posted

Very happy to see this not-a-guide up as I love the time powerset.

 

I just wanted to toss in anecdotal support for the proc loads. I'm currently leveling a necro/time MM and I've got 4 procs in Distortion Field (5 at 50!) and 2 procs (and a -res achilles heel proc) in Slowed Response. If I drop both on an equal level spawn (for soloing I'm running +0x6) I usually see the entire spawn lose 25-50% health right out of the gate. Purely anecdotal but I've been quite pleased with it and it seems very consistent when heavily loaded this way.

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Posted (edited)

I now have a Beam Rifle/Time Corruptor in the low 40s, and I'm loving it. It's pretty sparse on the AOEs, but the single target and buffs/debuffs are top notch. When running SBB or anything with AV's, I can really tell I'm making a difference with this build.  I took your advice and slotted distortion with only 2 procs so far, which is underwhelming but I can see the promise of 4-5 slots. I haven't got Slowed Response just yet, had to grab the Dark Armor and Power Boost at 35 and 41 respectively, but I'll be adding it at 44 definitely.

 

While you sometimes skip the single target hold, I've kept it for my regular AV rotation to couple with the other -regens Beam and Time offer. Thanks for the guide, I've been on the fence about making a mostly single target ranged character with a lot of -regen and debuffs, and I wouldn't have tried this one without your guide.

Edited by subbacultchas
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Posted
  On 8/6/2019 at 12:05 AM, subbacultchas said:

I now have a Beam Rifle/Time Corruptor in the low 40s, and I'm loving it. It's pretty sparse on the AOEs, but the single target and buffs/debuffs are top notch. When running SBB or anything with AV's, I can really tell I'm making a difference with this build.  I took your advice and slotted distortion with only 2 procs so far, which is underwhelming but I can see the promise of 4-5 slots. I haven't got Slowed Response just yet, had to grab the Dark Armor and Power Boost at 35 and 41 respectively, but I'll be adding it at 44 definitely.

 

While you sometimes skip the single target hold, I've kept it for my regular AV rotation to couple with the other -regens Beam and Time offer. Thanks for the guide, I've been on the fence about making a mostly single target ranged character with a lot of -regen and debuffs, and I wouldn't have tried this one without your guide.

Expand  

Thank you for the remarks, I'm glad my guide was able to help. If you want to focus on ST, you might want to drop all 4 hold dmg procs into Time Stop. If you're going to use it anyways, you might like the damage it can provide. You can average 290 damage per attack with the procs.

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Posted
  On 8/6/2019 at 1:51 AM, Bopper said:

Thank you for the remarks, I'm glad my guide was able to help. If you want to focus on ST, you might want to drop all 4 hold dmg procs into Time Stop. If you're going to use it anyways, you might like the damage it can provide. You can average 290 damage per attack with the procs.

Expand  

For sure. I think that after reading the threads on PPM, I'm looking now of putting in procs on some of the Beam Rifle attacks. The consistent complaint I've seen with them thus far is that they are just too slow, which *should* make them excellent candidates for procs if not slotted heavily for recharge. I guess it remains to be seen which ones have multiple things that can be slotted for.

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Posted

couple of questions

-- could you share your bind on distortion field?  that's one of the few downsides I have had so far playing a bots/time MM.  usually running around 0/+5 and it is very difficult to get the mouse targeting to go where I want in the mass confusion.  I looked through several bind guides and the best I have come up with so far is:  /bind g "$target!$$powexec_name Distortion Field"  this doesn't fire off the distortion field but at least places the targeting circle in close proximity to the target.  so I hit g and then mouse click to activate. 

 

-- for my MMs, I usually take maneuvers and weave but that seems to be a bit overkill here once I get leveled up and have scorpion and power boost.  I know power boost isn't always on but when I have maneuvers, weave, scorpion and farsight active under power boost, I am at 80% S/L and around 50% + for everything else.  looks like I could probably drop weave and free up 3 powers, maybe add to the leadership options or travel powers.  good idea?  or better to have the extra to still be close / over soft cap S/L without power boost or allow for a def debuff or two?

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