Quindorrian Posted March 9, 2021 Share Posted March 9, 2021 I never find a farm build I agree with, lol... Interesting how people 4+ slot a useless power like boxing and do things like 1 slotting Maneuvers, Tough, and Weave. Will post my build someday when they get MIDS to work on Mac. 😞 Link to comment Share on other sites More sharing options...
admiralnorman Posted April 2, 2021 Share Posted April 2, 2021 On 8/7/2019 at 6:02 AM, Warlawk said: Inf Per Minute Inf Per Hour Clear Time Rad/Fire (New) 2,300,107 138,006,431 23:20 I re-ran the rad/fire test. Across 10 full clears of all 5 rounds of #2915 I averaged 96,734,733 inf/hr. That includes selling down mats as well. Still a respectable amount, but not what it once was. 1 - You guys are the real heroes! Link to comment Share on other sites More sharing options...
Outrider_01 Posted April 2, 2021 Share Posted April 2, 2021 On 3/9/2021 at 2:55 PM, Quindorrian said: I never find a farm build I agree with, lol... Interesting how people 4+ slot a useless power like boxing and do things like 1 slotting Maneuvers, Tough, and Weave. Will post my build someday when they get MIDS to work on Mac. 😞 Depends on the build, you can 4 slot Boxing or Brawl to get +3.75 smashing/lethal. Maneuvers/Weave default is 6.38 Maneuvers/Weave slotted 3 each with LoTG, 9.83%. 4 slots, 6 total with the 2 powers. effectively you spent extra 4 slots in 2 powers to get an additional 3.5% defense. Brawl or Boxing by itself with 3 extra slots, 3.75 (slotting just 1 of the 2) Maneuvers/Weave default is 6.38, 1 LotG 7.5% recharge each = 7.39% Brawl 3.75 + Maneuvers/Weave 7.39 = 11.14%. 11.14 - 9.83 = 1.31% more defense. Effectively, you spend 3 powers for that 1.31% with 1 being a freebie power choice you are already stuck with. You have 1 spare enhancement slot all together. This is only for smashing/lethal, its just how you build and where you can push that extra slot to get a little more power out of the character. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer Link to comment Share on other sites More sharing options...
DarknessEternal Posted April 23, 2021 Share Posted April 23, 2021 Have we ever talked about why Scrappers aren't good at this? Link to comment Share on other sites More sharing options...
Apparition Posted April 23, 2021 Share Posted April 23, 2021 (edited) 8 minutes ago, DarknessEternal said: Have we ever talked about why Scrappers aren't good at this? They are not as good at farming due to their lower resistance cap, and lack of AoE taunt. They will always take 15% more damage than a Brute or Tanker, and with lower HPs. Edited April 23, 2021 by Apparition Link to comment Share on other sites More sharing options...
DarknessEternal Posted April 23, 2021 Share Posted April 23, 2021 (edited) Ah yes, the taunt effect. That's what I was forgetting about. Thanks. Edited April 23, 2021 by DarknessEternal Link to comment Share on other sites More sharing options...
DarknessEternal Posted May 15, 2021 Share Posted May 15, 2021 So I just learned that Degenerative and Reactive have been fixed to separate the debuff chances. Does that change the conventional wisdom on what Interface is better? Link to comment Share on other sites More sharing options...
SmalltalkJava Posted June 4, 2021 Share Posted June 4, 2021 I've been gone for a while is @Brigg's maps still the go to maps for fire farming? I like the small contained map ones but switch it up on occasions. I know they nerfed the mentor level 49 inf bonus while i was gone. Any other changes that I need to know or any tips? Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
admiralnorman Posted June 8, 2021 Share Posted June 8, 2021 On 6/4/2021 at 2:49 PM, SmalltalkJava said: I've been gone for a while is @Brigg's maps still the go to maps for fire farming? I like the small contained map ones but switch it up on occasions. I know they nerfed the mentor level 49 inf bonus while i was gone. Any other changes that I need to know or any tips? Whenever a new popular map comes up for fire farming i run a few tests against it (like more than 10 arc runs) and average it out. So far tunnels is the only thing that has come close to #2915, but still fell behind by about 8 mil per hour. Even if they were equal or close I'd still run #2915 as preference. 1 - You guys are the real heroes! Link to comment Share on other sites More sharing options...
Crowcus Pocus Posted June 20, 2021 Share Posted June 20, 2021 Does anyone have a non-purple, non-pvp StreetJ/Fire build? Warning: This post may contain an opinion. Link to comment Share on other sites More sharing options...
Nightstrider Posted July 6, 2021 Share Posted July 6, 2021 Does anyone have the rad/fire builds from here? I can't get the ones listed to pull to Mids. Thank you! Link to comment Share on other sites More sharing options...
admiralnorman Posted July 6, 2021 Share Posted July 6, 2021 (edited) 18 hours ago, Nightstrider said: Does anyone have the rad/fire builds from here? I can't get the ones listed to pull to Mids. Thank you! Just ran this one again to test. #2915 runs at about 92mil inf/hour still. Also, you can keep plasma shield turned off to improve end. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Warlawk's Ward: Level 50 Mutation BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)Level 14: Tough -- GldArm-3defTpProc(A)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)Level 22: Weave -- LucoftheG-Def/Rchg+(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)Level 30: Assault -- EndRdx-I(A)Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Fury Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- IntRdx-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Assault Radial Embodiment ------------ Edited July 6, 2021 by admiralnorman - You guys are the real heroes! Link to comment Share on other sites More sharing options...
Nightstrider Posted July 7, 2021 Share Posted July 7, 2021 21 hours ago, admiralnorman said: Just ran this one again to test. #2915 runs at about 92mil inf/hour still. Also, you can keep plasma shield turned off to improve end. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Warlawk's Ward: Level 50 Mutation BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Hero Profile:Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)Level 14: Tough -- GldArm-3defTpProc(A)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)Level 22: Weave -- LucoftheG-Def/Rchg+(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)Level 30: Assault -- EndRdx-I(A)Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Fury Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- IntRdx-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Assault Radial Embodiment ------------ I don't know what I'm doing wrong. I can't get this one to pull up either. Is it because it doesn't have the import code at the bottom? Link to comment Share on other sites More sharing options...
admiralnorman Posted July 7, 2021 Share Posted July 7, 2021 1 hour ago, Nightstrider said: I don't know what I'm doing wrong. I can't get this one to pull up either. Is it because it doesn't have the import code at the bottom? I've noticed Chrome doesn't always like the data links. You may have to right click, save as to open it. Or Allow it in a security setting. or perhaps use a different browser. I'm using Mid's Reborn from here and they also have a discord. There may be further tech support in there: - You guys are the real heroes! Link to comment Share on other sites More sharing options...
Nightstrider Posted July 8, 2021 Share Posted July 8, 2021 21 hours ago, admiralnorman said: I've noticed Chrome doesn't always like the data links. You may have to right click, save as to open it. Or Allow it in a security setting. or perhaps use a different browser. I'm using Mid's Reborn from here and they also have a discord. There may be further tech support in there: That was it. Thanks! Link to comment Share on other sites More sharing options...
Netfiend007 Posted July 26, 2021 Share Posted July 26, 2021 So why Vengeance? It only procs when a team falls right? Why not Victory rush? Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 26, 2021 Share Posted July 26, 2021 32 minutes ago, Netfiend007 said: So why Vengeance? It only procs when a team falls right? Why not Victory rush? For the Luck of the gambler recharge bonus IO Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Bros Ex Machina Posted August 17, 2021 Share Posted August 17, 2021 On 8/7/2019 at 12:03 PM, Warlawk said: Hide contents Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)Level 14: Tough -- GldArm-3defTpProc(A)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)Level 22: Weave -- LucoftheG-Def/Rchg+(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)Level 30: Assault -- EndRdx-I(A)Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)Level 50: Musculature Core ParagonLevel 50: Ageless Core EpiphanyLevel 50: Degenerative Core Flawless Interface------------ Is it possibile to have the DataChunk of this build? Unless I can't import on Mid's Reborn 😞 Link to comment Share on other sites More sharing options...
SuperPlyx Posted August 17, 2021 Share Posted August 17, 2021 2 hours ago, Bros Ex Machina said: Is it possibile to have the DataChunk of this build? Unless I can't import on Mid's Reborn | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;665;1330;HEX;| |78DA6594D94F135114C6EF74A6B26FD60AC85A140A546B11D4B885A85813A509D13| |FA08E30C26885A62D893EFA6E0C8B8617175C88F1C527D9D417FF1A57047D56C733| |F37D16939964F2EBFDEE39E77EF7CCBD4DDD1AAA7C7DFECEA0D22ACE66CC7C3E7D2| |6375DB0822973DC1ED5953C25F23679623A65652C2B7EC91CB3CD823D35897103E6| |86AC6BD664DE8A276D2B773B7D7A3A67AAAA91A9A98C08E313057B72BCD21B0D5B6| |65606E5DEE072D6B2C66AFEE963562E3F6167C3E7B2F6689C0B4EA75366BE20151B| |C445B7BC77BB141F27A8660CA5FA0C159825E740639EBC0FEE78002EBB699A971B5| |0031AE6FAC1D204B8E2862026A83D445EE923B0FC31F904AC5C249F82AB92A5D39B| |FE49F7B4DACFE41770E757F21BB86B03BC27FB0A2237105C0A60EE25B8E715A895E| |06B488C51128376200AF675933D642FB85B12CAB01F5516C61E6764AD0AFAAC9860| |9C4D5E071B6E90197AB809EA52AF8AF5AA0EC1FBBA8C6AD8D71AF6B599FD6C667F6| |765CD3AAE59F7416A850CD5FA0B355B7F937FC0768754A8FF56B242DE87738221FA| |6DA7DF08FD46E83742BF7BE9D710BF61FA0D73FF1DA2D543D3EA630AF1649DCC353| |2BE91F1EFDC1BC033D1748AF58F81FB8E9327C89360D720BFB3D46BC1BE554B046B| |CC4B2FDA58AF6D11715D4BE43330FA9C7C41B267EF25AB03F5B40E7AEE21AF48682| |77BDCF90667B267995C017B57C935721D3475DC2F37B7FB28F6B0BF9F1C200FF3CC| |1D213FC2DB9A64C5D8B398DBD816435D95A938EAE9F14DC41FDC227F903F79CEA54| |709F628C19E278DE25D759A8DE29D77878EA3867DCA88C17051344FD9282FDE642A| |DF7DCAE6B6A26911ECA6FA820851436DFD3F3707A7D50B60AF6FFD844FE9F329FD3| |E65C0A794D516FF439C8B21598C3D58707F534FD66FEB7F010BFDED9E| |-------------------------------------------------------------------| 1 Link to comment Share on other sites More sharing options...
parallelbars Posted September 4, 2021 Share Posted September 4, 2021 Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you. Link to comment Share on other sites More sharing options...
Glacier Peak Posted September 4, 2021 Share Posted September 4, 2021 2 hours ago, parallelbars said: Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you. Some of the powers don't end up being used in the rotation during farming, but benefit from the invention enhancement sets that provide additional fire defense. I believe Perfect Zinger is the set. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Glacier Peak Posted September 4, 2021 Share Posted September 4, 2021 On 7/26/2021 at 10:04 AM, Netfiend007 said: So why Vengeance? It only procs when a team falls right? Why not Victory rush? The enhancement that is slotted in Vengeance adds 10% global recharge. It's from the Luck of the Gambler defense invention origin set. This global recharge buff is always active when slotted and you can have up to five total in a character build. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
parallelbars Posted September 4, 2021 Share Posted September 4, 2021 (edited) 37 minutes ago, Glacier Peak said: Some of the powers don't end up being used in the rotation during farming, but benefit from the invention enhancement sets that provide additional fire defense. I believe Perfect Zinger is the set. Thanks so much! in impale there's a Superior Winter's Bite set and in Taunt there's a Mocking Beratement set. But there's another Mocking Beratement set in Consume. Didn't know you'd need two of those. but thanks again for your response! Edited September 4, 2021 by parallelbars Link to comment Share on other sites More sharing options...
Glacier Peak Posted September 4, 2021 Share Posted September 4, 2021 10 hours ago, parallelbars said: Thanks so much! in impale there's a Superior Winter's Bite set and in Taunt there's a Mocking Beratement set. But there's another Mocking Beratement set in Consume. Didn't know you'd need two of those. but thanks again for your response! Ah okay, what I usually do if someone posts a build, really any build not just farming, is look at the set bonuses that are achieved with that particular slotting. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
admiralnorman Posted September 4, 2021 Share Posted September 4, 2021 15 hours ago, parallelbars said: Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you. Just my two cents, but I hate spines. I find the sound of quills to be unbearable. - You guys are the real heroes! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now