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Posted

I never find a farm build I agree with, lol...  Interesting how people 4+ slot a useless power like boxing and do things like 1 slotting Maneuvers, Tough, and Weave.  Will post my build someday when they get MIDS to work on Mac.  😞

 

  • 4 weeks later
Posted
On 8/7/2019 at 6:02 AM, Warlawk said:

  Inf Per Minute Inf Per Hour Clear Time Rad/Fire (New) 2,300,107 138,006,431 23:20 

 

I re-ran the rad/fire test. Across 10 full clears of all 5 rounds of #2915 I averaged 96,734,733 inf/hr. That includes selling down mats as well. Still a respectable amount, but not what it once was.

  • Like 1

- You guys are the real heroes!

Posted
On 3/9/2021 at 2:55 PM, Quindorrian said:

I never find a farm build I agree with, lol...  Interesting how people 4+ slot a useless power like boxing and do things like 1 slotting Maneuvers, Tough, and Weave.  Will post my build someday when they get MIDS to work on Mac.  😞

 

Depends on the build, you can 4 slot Boxing or Brawl to get +3.75 smashing/lethal. 

Maneuvers/Weave default is 6.38

Maneuvers/Weave slotted 3 each with LoTG, 9.83%.  4 slots, 6 total with the 2 powers.

effectively you spent extra 4 slots in 2 powers to get an additional 3.5% defense.

 

Brawl or Boxing by itself with 3 extra slots, 3.75 (slotting just 1 of the 2)

Maneuvers/Weave default is 6.38, 1 LotG 7.5% recharge each = 7.39%

Brawl 3.75 + Maneuvers/Weave 7.39 = 11.14%.  11.14 - 9.83 = 1.31% more defense.

Effectively, you spend 3  powers for that 1.31% with 1 being a freebie power choice you are already stuck with.   You have 1 spare enhancement slot all together.

 

This is only for smashing/lethal, its just how you build and where you can push that extra slot to get a little more power out of the character.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

  • 3 weeks later
Posted (edited)
8 minutes ago, DarknessEternal said:

Have we ever talked about why Scrappers aren't good at this?

 
They are not as good at farming due to their lower resistance cap, and lack of AoE taunt.  They will always take 15% more damage than a Brute or Tanker, and with lower HPs.

Edited by Apparition
  • 3 weeks later
  • 3 weeks later
Posted
On 6/4/2021 at 2:49 PM, SmalltalkJava said:

I've been gone for a while is @Brigg's maps still the go to maps for fire farming?     I like the small contained map ones but switch it up on occasions.    I know they nerfed the mentor level 49 inf bonus while i was gone.  Any other changes that I need to know or any tips?

 

Whenever a new popular map comes up for fire farming i run a few tests against it (like more than 10 arc runs) and average it out. So far tunnels is the only thing that has come close to #2915, but still fell behind by about 8 mil per hour. Even if they were equal or close I'd still run #2915 as preference.

  • Thanks 1

- You guys are the real heroes!

  • 2 weeks later
  • 3 weeks later
Posted (edited)
18 hours ago, Nightstrider said:

Does anyone have the rad/fire builds from here? I can't get the ones listed to pull to Mids.

 

Thank you!

 

Just ran this one again to test. #2915 runs at about 92mil inf/hour still. Also, you can keep plasma shield turned off to improve end.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Warlawk's Ward: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Assault Radial Embodiment 
------------

Edited by admiralnorman

- You guys are the real heroes!

Posted
21 hours ago, admiralnorman said:

 

Just ran this one again to test. #2915 runs at about 92mil inf/hour still. Also, you can keep plasma shield turned off to improve end.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Warlawk's Ward: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Assault Radial Embodiment 
------------

I don't know what I'm doing wrong. I can't get this one to pull up either. Is it because it doesn't have the import code at the bottom?

Posted
1 hour ago, Nightstrider said:

I don't know what I'm doing wrong. I can't get this one to pull up either. Is it because it doesn't have the import code at the bottom?

 

I've noticed Chrome doesn't always like the data links. You may have to right click, save as to open it. Or Allow it in a security setting. or perhaps use a different browser. I'm using Mid's Reborn from here and they also have a discord. There may be further tech support in there: 

 

 

- You guys are the real heroes!

Posted
21 hours ago, admiralnorman said:

 

I've noticed Chrome doesn't always like the data links. You may have to right click, save as to open it. Or Allow it in a security setting. or perhaps use a different browser. I'm using Mid's Reborn from here and they also have a discord. There may be further tech support in there: 

 

 

That was it. Thanks!

  • 3 weeks later
  • 4 weeks later
Posted
On 8/7/2019 at 12:03 PM, Warlawk said:

 

  Hide contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Core Flawless Interface
------------

 

Is it possibile to have the DataChunk of this build? Unless I can't import on Mid's Reborn 😞

 

Posted
2 hours ago, Bros Ex Machina said:

Is it possibile to have the DataChunk of this build? Unless I can't import on Mid's Reborn

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1471;665;1330;HEX;|
|78DA6594D94F135114C6EF74A6B26FD60AC85A140A546B11D4B885A85813A509D13|
|FA08E30C26885A62D893EFA6E0C8B8617175C88F1C527D9D417FF1A57047D56C733|
|F37D16939964F2EBFDEE39E77EF7CCBD4DDD1AAA7C7DFECEA0D22ACE66CC7C3E7D2|
|6375DB0822973DC1ED5953C25F23679623A65652C2B7EC91CB3CD823D35897103E6|
|86AC6BD664DE8A276D2B773B7D7A3A67AAAA91A9A98C08E313057B72BCD21B0D5B6|
|65606E5DEE072D6B2C66AFEE963562E3F6167C3E7B2F6689C0B4EA75366BE20151B|
|C445B7BC77BB141F27A8660CA5FA0C159825E740639EBC0FEE78002EBB699A971B5|
|0031AE6FAC1D204B8E2862026A83D445EE923B0FC31F904AC5C249F82AB92A5D39B|
|FE49F7B4DACFE41770E757F21BB86B03BC27FB0A2237105C0A60EE25B8E715A895E|
|06B488C51128376200AF675933D642FB85B12CAB01F5516C61E6764AD0AFAAC9860|
|9C4D5E071B6E90197AB809EA52AF8AF5AA0EC1FBBA8C6AD8D71AF6B599FD6C667F6|
|765CD3AAE59F7416A850CD5FA0B355B7F937FC0768754A8FF56B242DE87738221FA|
|6DA7DF08FD46E83742BF7BE9D710BF61FA0D73FF1DA2D543D3EA630AF1649DCC353|
|2BE91F1EFDC1BC033D1748AF58F81FB8E9327C89360D720BFB3D46BC1BE554B046B|
|CC4B2FDA58AF6D11715D4BE43330FA9C7C41B267EF25AB03F5B40E7AEE21AF48682|
|77BDCF90667B267995C017B57C935721D3475DC2F37B7FB28F6B0BF9F1C200FF3CC|
|1D213FC2DB9A64C5D8B398DBD816435D95A938EAE9F14DC41FDC227F903F79CEA54|
|709F628C19E278DE25D759A8DE29D77878EA3867DCA88C17051344FD9282FDE642A|
|DF7DCAE6B6A26911ECA6FA820851436DFD3F3707A7D50B60AF6FFD844FE9F329FD3|
|E65C0A794D516FF439C8B21598C3D58707F534FD66FEB7F010BFDED9E|
|-------------------------------------------------------------------|

  • Like 1
  • 3 weeks later
Posted

Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you.

Posted
2 hours ago, parallelbars said:

Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you.

Some of the powers don't end up being used in the rotation during farming, but benefit from the invention enhancement sets that provide additional fire defense. I believe Perfect Zinger is the set.

Posted
On 7/26/2021 at 10:04 AM, Netfiend007 said:

So why Vengeance? It only procs when a team falls right? Why not Victory rush?

The enhancement that is slotted in Vengeance adds 10% global recharge. It's from the Luck of the Gambler defense invention origin set. This  global recharge buff is always active when slotted and you can have up to five total in a character build. 

Posted (edited)
37 minutes ago, Glacier Peak said:

Some of the powers don't end up being used in the rotation during farming, but benefit from the invention enhancement sets that provide additional fire defense. I believe Perfect Zinger is the set.

Thanks so much! in impale there's a Superior Winter's Bite set and in Taunt there's a Mocking Beratement set. But there's another Mocking Beratement set in Consume. Didn't know you'd need two of those. but thanks again for your response!

Edited by parallelbars
Posted
10 hours ago, parallelbars said:

Thanks so much! in impale there's a Superior Winter's Bite set and in Taunt there's a Mocking Beratement set. But there's another Mocking Beratement set in Consume. Didn't know you'd need two of those. but thanks again for your response!

Ah okay, what I usually do if someone posts a build, really any build not just farming, is look at the set bonuses that are achieved with that particular slotting. 

Posted
15 hours ago, parallelbars said:

Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you.

 

Just my two cents, but I hate spines. I find the sound of quills to be unbearable.

- You guys are the real heroes!

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