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Posted
5 minutes ago, SomeGuy said:

SM/RAD/SNIPE

 

SM feels slow but man it hits, add a quick attack or two and it shines without all that combo mumbo jumbo.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
1 hour ago, Sovera said:

 

As long as the loss of the agro aura can be stomached 😄

Forgot about that. I could see that being a big thing if you planned to solo a lot.

Posted

Back with another update: My ProcMonster DB/SR Scrapper got yet another build tweak, and I did some more pylon murdering.

 

Hybrid Radial ON, no lores, temps, or p2w

 

my best run was 1:17.
 

77 SECONDS! With no Bio, Shield, or Fire to boost damage, just Doublehit and a solid 3-4 procs in every attack (with 0 slotted recharge)

 

IDK if there’s any way to tweak the damage even higher, but as a DPS fiend i’m glad I took another look at SR proc builds: my best time on this toon with a traditional build  running the “optimal” chain, (hitting 313% recharge in AS and running BF->AS->SS->AS) was around 3 minutes. Properly tweaking for an optimal proc setup (and getting 191.25% global recharge so I can run Empower->SS) cut my time in half on average and more than halved my personal best).

 

I feel like some crazy things could be done the same way with claws or katana, but I’d really like to try proccing out a TW/SR in the same way and seeing what kind of numbers I can get, I wouldn’t be surprised if I could get around that one-minute mark

 

BillZBubba, you’re the resident claws genius, have you tried out a 4-proc build and compared to FU->F->Slash? There would be no way to hit the same global recharge, but I see some serious potential there

 

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Posted
32 minutes ago, leeowensoas said:

77 SECONDS! With no Bio, Shield, or Fire to boost damage, just Doublehit and a solid 3-4 procs in every attack (with 0 slotted recharge)

 

Dude... I got nothin. I'm doin it wrong.

Posted (edited)

Lemme rephrase... what kinda mitigation are you giving up for that? I have tried a procmonster build on my claws/bio scrap but I was less than impressed. DB seems good but I've had two of note, one on live, one db/ea scrap now, but no.... I've never come close to 77 sec on anything with SR. Edit: I mean #*$^#*$^, do that build with Bio pls.

Edited by Bill Z Bubba
Posted
43 minutes ago, leeowensoas said:

Back with another update: My ProcMonster DB/SR Scrapper got yet another build tweak, and I did some more pylon murdering.

 

Hybrid Radial ON, no lores, temps, or p2w

 

my best run was 1:17.
 

77 SECONDS! With no Bio, Shield, or Fire to boost damage, just Doublehit and a solid 3-4 procs in every attack (with 0 slotted recharge)

 

IDK if there’s any way to tweak the damage even higher, but as a DPS fiend i’m glad I took another look at SR proc builds: my best time on this toon with a traditional build  running the “optimal” chain, (hitting 313% recharge in AS and running BF->AS->SS->AS) was around 3 minutes. Properly tweaking for an optimal proc setup (and getting 191.25% global recharge so I can run Empower->SS) cut my time in half on average and more than halved my personal best).

 

I feel like some crazy things could be done the same way with claws or katana, but I’d really like to try proccing out a TW/SR in the same way and seeing what kind of numbers I can get, I wouldn’t be surprised if I could get around that one-minute mark

 

BillZBubba, you’re the resident claws genius, have you tried out a 4-proc build and compared to FU->F->Slash? There would be no way to hit the same global recharge, but I see some serious potential there

 

 

I'm curious on this.  You went Double Hit on the Hybrid.  Instead of, what I'm told is the best for Scrappers, Core...for the +DMG.  Is Empower getting you up to the cap or is double hit taking into account the procs as well?

Posted

I’ve abstained from trying out Bio thus far for a complex mix of reasons, mostly centered around my jealousy of it, lack of a concept which excites me and my fear that once I go bio, I’ll never be able to go back to anything else haha, I do want to see what I can do with it

 

and BillZ, regarding survivability, I mean, it’s a SR scrapper, it does what it says on the box. idk how other people build their SR scrappers, but to me this feels as solid as any of my other SR scraps have, I don’t feel like I sacrificed things I would have otherwise found worth pursuing with sets slotted instead of procs. Actually, compared to something like my Claws/SR, not having to eke out that last 20% recharge, I feel like I sacrificed less and ended up with some fun bonus powers to boot (I am fully addicted to fast snipe + hover). So long way of saying probably not particularly tough by some people’s standards, but I like SR because it doesn’t take much to get “tough enough” to make me happy.

 

idk how to post a mids build but I’ll try and figure it out and post the build

Posted
2 minutes ago, leeowensoas said:

idk how to post a mids build but I’ll try and figure it out and post the build

 

Please do. You had my interest, but now you have my attention. 🙂

 

From Mids, Import/Export. Several options, I like Short Forum Export, and all three boxes checked under Data Chunk so it's easy to copy/paste back into Mids.

Posted
6 minutes ago, BrandX said:

 

I'm curious on this.  You went Double Hit on the Hybrid.  Instead of, what I'm told is the best for Scrappers, Core...for the +DMG.  Is Empower getting you up to the cap or is double hit taking into account the procs as well?

I have both core and radial maxed out, and the radial seemed to kill the pylon faster, only by a couple seconds, but at this pace a couple seconds can be a lot! I think (to my limited understanding) DoubleHit operates like a proc, so a build centered around maximizing proc chances likely leverages it to the maximum.

 

Also running Empower->SS means you’re sitting at a constant +100% damage, plus 10 from hybrid auto, another 10 or so in set bonuses, and a gaussian’s proc triggering semi-regularly, and I feel like with that much +damage already in tap, and on relatively quick, low DPA powers, even though it’s easy to get and keep 5 stacks, the extra 65% (75?) just kinda gets washed out.

 

More so I’ll just take anything that’s not more Lethal damage, especially when I’m wielding the frickin laser swords haha

Posted (edited)
5 minutes ago, leeowensoas said:

Also running Empower->SS means you’re sitting at a constant +100% damage

 

Claws can't do that. I haven't seen anyone talk about using anything but BF-attack vitals or BF, AS, SS, repeat here on HC.

 

Edit: I never considered it and run BF, AS, SS, repeat for no other reason but that I'm stuck in Followup, Focus, Slash, repeat mode.

Edited by Bill Z Bubba
Posted (edited)

Alright, I hacked it out on mids real quick, but I can already see some tweaks I want to make. Hopefully the build chunk works, my mids is being wonky. Novel incoming

 

oh, and I missed saying it in the first post, but obviously no inspirations were used. Standard scrapper rules

 

NOTES: I haven't managed another time under 1:20, yet, frequency of the Critical Strikes proc and the subsequent Sweeping Strikes crits is what makes a run go from 1:30ish to the more exceptional times (72% chance of firing, on the best run it went off nearly every time.) Further, the Gaussian proc has a solid 1/6 chance of firing, might be worth just replacing with another damage proc for a more consistent 60% chance, but when you get the Gaussian build-up on top of double-stacked Empower into a Critical Sweeping Strike, Zapp, or Ball Lightning, it just feels really good, so that's hard to give up. Add in the randomness of misses (especially Blinding Feint), doublehit procs and regular procs, two -res procs, and random crits, and the variability on the chain ought to be quite high, at least in theory. In practice though it seems to stay somewhat consistently in the 1:20-1:30 range. On the record setting run, I unslotted the Performance Shifter: Chance for +End and didn't use Conserve Power. This was because I wanted to see if I could run the chain sustainably without Physical Perfection/Conserve Power, and I figured removing the PS proc would be a rough equivalent to dropping PP, without doing the actual respec. End wasn't an issue, though I was so surprised at my damage I kinda lost track of my blue bar. Didn't appear to be struggling though, which means on the next go-round I can ditch the lame Purple mules in Boxing, Laser-Beam Eyes, and Energy Torrent, and instead can get back my beloved Zapp, Ball Lightning, and Electric Shackles, all purpled out. The extra power slot would allow me to toss combat jumping on top to pad the softcap a bit, and move over the kismet, opening a free slot to take the Preventive +Absorb in health. 

 

EXTRA IMPORTANT NOTE: ALL HAMI-O's were 53 in-game, they won't go over 50 on my mids for some reason, but that extra Acc/Dam is key when you're only have two slots not dedicated to procs. Everything else should be +5'ed.

 

 

 

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Edited by leeowensoas
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Posted (edited)
1 hour ago, Bill Z Bubba said:

 

Claws can't do that. I haven't seen anyone talk about using anything but BF-attack vitals or BF, AS, SS

 

 I'm stuck in Followup, Focus, Slash, repeat mode.


figuring out just how valuable optimizing for the Critical proc can be has me thinking about trying out Eviscerate again. Yeah the animation time sucks, but that slow animation makes it the best proc mule in the set, especially as it can add another purple proc and another -res proc to your chain. Further, Follow-Up proccing the Critical Strikes proc at like a 60% chance if you slot it right seems like it would do brutal dps when followed with a double (or triple) stacked Crit Focus and Crit Eviscerate (I think it’s like an 85% chance of Crit with the proc active, and the big red number would benefit most from critting frequently)

Edited by leeowensoas
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Posted
14 minutes ago, leeowensoas said:


figuring out just how valuable optimizing for the Critical proc can be has me thinking about trying out Eviscerate again. Yeah the animation time sucks, but that slow animation makes it the best proc mule in the set, especially as it can add another purple proc and another -res proc to your chain. Further, Follow-Up proccing the Critical Strikes proc at like a 60% chance if you slot it right seems like it would do brutal dps when followed with a double (or triple) stacked Crit Focus and Crit Eviscerate (I think it’s like an 85% chance of Crit with the proc active, and the big red number would benefit most from gritting frequently)

I've gotten really low times with claws/bio by procing out shockwave including the annihilation -res proc.   I did something like Followup>Focus>Shockwave>Moonbeam>FU>Focus>Shockwave>Slash and got around 1:15 (with hybrid)  Don't think that's the best chain but something with shockwave might be it.  The cast time on it is short enough to always get 3 attacks into the critical window.  It's long enough to leave moonbeam at 0% slotted recharge and the decimation proc triggers pretty frequently.

 

Even if the DPA on eviscerate ends up good it's going to be hard to make up for lengthening the chain since that critical proc and damage buff synergize so perfectly.

Posted (edited)
Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)
Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), DefBuff-I(15)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25)
Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 12: Mud Pots -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(31), IceMisTrmt-Acc/Dam/End(31), IceMisTrmt-Acc/Dam/End/Rech(33), IceMisTrmt-+ColdDmg(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)
Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37), Apc-Dam%(37), FrcFdb-Rechg%(37)
Level 20: Crystal Armor -- Rct-Def(A), Rct-Def/EndRdx(39), LucoftheG-Def/Rchg+(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(40), Ags-Psi/Status(40)
Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45)
Level 32: Shockwave -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), OvrFrc-Dam/KB(48)
Level 35: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 38: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Geode -- SynSck-EndMod/+RunSpeed(A)
Level 49: Char -- Lck-%Hold(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 14: Afterburner 
------------

 

3:05 Pylon Time with Follow-Up > Slash > Focus > Repeat I waited for Follow-Up to recharge if the +RCH Proc in Focus didn't go off.

 

2:53 Pylon Time with Follow-Up > Slash > Focus > Eviscerate > Repeat  No Gap.

 

Tier 4 Assault Hybrid.  Tier 4 Radial Reactive.  Tier 4 Musculature Radial.

 

I changed out the DMG/RCH Purple IOs in Focus and Eviscerate but forgot to do it for Slash (Fixed that now).  Did this because, I didn't need the recharge and to help the Proc chances a bit (I'm guessing it helps with the proc chances to lower that recharge in the attacks if possible).

 

Focus has Force Feedback: +RCH Proc for when going with FU > SL > FO > Repeat.  Switched to Explosive: Damage Proc for when using Eviscerate.

 

If I can figure out how to get extra Recharge without grabbing Hasten, by replacing Eviscerate, I'll give it a go see the difference on a gapless 3 attack.

 

Hybrid not activated on either run.  

Edited by BrandX
  • Thanks 1
Posted
2 hours ago, leeowensoas said:


figuring out just how valuable optimizing for the Critical proc can be has me thinking about trying out Eviscerate again. Yeah the animation time sucks, but that slow animation makes it the best proc mule in the set, especially as it can add another purple proc and another -res proc to your chain. Further, Follow-Up proccing the Critical Strikes proc at like a 60% chance if you slot it right seems like it would do brutal dps when followed with a double (or triple) stacked Crit Focus and Crit Eviscerate (I think it’s like an 85% chance of Crit with the proc active, and the big red number would benefit most from critting frequently)

That's how I use it. FU > Focus > Eviscerate > Shockwave all proc out with different types of purple procs and two -res procs. Works pretty well. My Claws/Ice usually does in the 1:50s, with occasional swings above and below because procs be procs.

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Posted
3 hours ago, leeowensoas said:

Alright, I hacked it out on mids real quick, but I can already see some tweaks I want to make. Hopefully the build chunk works, my mids is being wonky. Novel incoming

 

oh, and I missed saying it in the first post, but obviously no inspirations were used. Standard scrapper rules

 

NOTES: I haven't managed another time under 1:20, yet, frequency of the Critical Strikes proc and the subsequent Sweeping Strikes crits is what makes a run go from 1:30ish to the more exceptional times (72% chance of firing, on the best run it went off nearly every time.) Further, the Gaussian proc has a solid 1/6 chance of firing, might be worth just replacing with another damage proc for a more consistent 60% chance, but when you get the Gaussian build-up on top of double-stacked Empower into a Critical Sweeping Strike, Zapp, or Ball Lightning, it just feels really good, so that's hard to give up. Add in the randomness of misses (especially Blinding Feint), doublehit procs and regular procs, two -res procs, and random crits, and the variability on the chain ought to be quite high, at least in theory. In practice though it seems to stay somewhat consistently in the 1:20-1:30 range. On the record setting run, I unslotted the Performance Shifter: Chance for +End and didn't use Conserve Power. This was because I wanted to see if I could run the chain sustainably without Physical Perfection/Conserve Power, and I figured removing the PS proc would be a rough equivalent to dropping PP, without doing the actual respec. End wasn't an issue, though I was so surprised at my damage I kinda lost track of my blue bar. Didn't appear to be struggling though, which means on the next go-round I can ditch the lame Purple mules in Boxing, Laser-Beam Eyes, and Energy Torrent, and instead can get back my beloved Zapp, Ball Lightning, and Electric Shackles, all purpled out. The extra power slot would allow me to toss combat jumping on top to pad the softcap a bit, and move over the kismet, opening a free slot to take the Preventive +Absorb in health. 

 

EXTRA IMPORTANT NOTE: ALL HAMI-O's were 53 in-game, they won't go over 50 on my mids for some reason, but that extra Acc/Dam is key when you're only have two slots not dedicated to procs. Everything else should be +5'ed.

 

 

 

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I loaded this onto beta server and ran it with hybrid toggled off for comparison and got the below

1:42
1:50 (short server disconnect)
1:46

 

Then I respecced out of body and added WaterSpout, Hibernate and Assault, because if you're running Ageless you have no need of Body (without it you do run out of endurance, tested that):

1:46
1:35
1:55

 

If you can get this setup on an Elec or Stone armor you might swing slightly larger numbers, as they both also offer the +rech and a damage aura. Very nice.

 

Posted

2:37 Time with Claws/Stone w/ Follow-Up > Focus > Slash > Eviscerate (so DMG Proc in Focus).  But this time I remembered to put the DMG IO in Slash.

 

Did some more runs with the FU > Fo > Sl > Repeat, but that averaged roughly 3:15 the other times running it.  So, I'm going to guess that 3:05 was getting some nice procs 🙂

 

Eviscerate had me losing the blue bar if I don't get some good procs with the IOs, but I am missing Portal Jockey, which I hope helps with that.

 

Of course, others could easily replace Char with Conserve Power, but I like having a hold and it's a place holder for Stone Cage when we get that, for that pesky concept thing.

Posted

The reason DB is so far ahead of Claws is the two -res in the attack chain where Claws only gets one. I eyeball each on the 30 second shaving which explains the difference. And of course once the -res effects are in everything gets amped including the multiple damage procs.

 

To be honest I'm jealous of 1:30 and under times with my Brutes only getting 2:30 at best.

Posted (edited)
On 1/15/2022 at 6:22 AM, DarknessEternal said:

Upon further testing of this latest DB/SR outside of pylons, I would describe it's defensive capability as "not good enough".

I don't know, it's well over softcap. Sure it would be nice if it had a way to heal, but I really doubt it's squishier than a bunch of the bio builds that get posted.

 

On the other hand, after tossing together a quick test you can indeed do the same thing with ElecArmor, utilizing it's +recharge with a proc build, while softcapping or close on S/L. So if you want something sturdier that is an option. Also EnA should be, though I'm not an expert on that armor set.

 

Edit: something's off in my mids... on bet server it's right at softcap while in combat, not over. This without any healing or panic button means the build succumbs on a 4/8 ITF, which is where SR should be shining most against other sets because of all the DDR.

Edited by Microcosm
Posted (edited)
6 hours ago, DarknessEternal said:

Upon further testing of this latest DB/SR outside of pylons, I would describe it's defensive capability as "not good enough".

 

And a chain that's unsustainable without ageless means no master runs and no exemplaring, but still, it's cool to look at. I may play with that idea some on beta with a db/bio to see what I can do.

 

Edit: I still won't be going procmonster on claws. I don't like using shockwave in my ST chain due to its end usage and eviscerate is right out due to its ridiculous animation. Someone tried to pull that move on me would get a boot to the spine halfway through it.

Edited by Bill Z Bubba
Posted
32 minutes ago, Bill Z Bubba said:

 

And a chain that's unsustainable without ageless means no master runs and no exemplaring, but still, it's cool to look at. I may play with that idea some on beta with a db/bio to see what I can do.

 

Edit: I still won't be going procmonster on claws. I don't like using shockwave in my ST chain due to its end usage and eviscerate is right out due to its ridiculous animation. Someone tried to pull that move on me would get a boot to the spine halfway through it.

 

You say that, but that's just a 2.508sec attack.

 

Axe:  Whirling Axe and Cleave are equal to or higher.  Pendulum is close

BS: Whirling Sword and Head Splitter are equal to or higher.

Dark: Shadow Maul and Soul Drain are equal to or higher.  Siphon Life and Midnight Grasp are close

DB: Typhoons Edge, Vengeful Slice and 1k Cuts are equal to or higher.

Elec: Thunderstrike and Lightning Rod are equal to or higher.

Energy: Whirling Hands, Total Focus, Energy Transfer are equal to or higher.

Fire: Breath of Fire, Fire Sword Circle and Greater Fire Sword are equal to higher.

Ice: Greater Ice Sword is equal to or higher.  Frozen Aura is close.

Katana: ...

Kinetic: Burst and Concentrated Strike are equal to or higher.  Repulsing Torrent and Focused Burst are close.

Martial Arts: Eagle's Claw is equal to or higher.

Psi: Greater Psi Blade and Mass Levitate are equal to or higher.  Boggle is close.

Radiation: Devastating Blow and Atom Smasher are equal to or higher.  Radiation Siphon is close.

Savage: Shred, Rending Flurry and Hemorrhage are close.

Spines: Spine Burst and Impale are equal to or higher.  Ripper is close (which to me, means Eviscerate should be able to be sped up, seeing as how it's the same attack).

Staff: Eye of the Storm and Sky Splitter are equal to or higher.  Innocuous Strikes is close.

Stone: Hurl Boulder and Tremor are equal to or higher.  Fault is close.

Street Fighting: Crushing Uppercut is close.

Titan Weapons: Well, it's gimmick is slow attacks and speeding them up, so we'll skip this one.

Mace: Whirling Mace and Shatter are equal to or higher.  Crowd Control is close.

 

I mean, if one doesn't like the animation, one doesn't like the animation, but it's animation time doesn't seem to be a bother for most sets.

Posted
16 minutes ago, BrandX said:

 

You say that, but that's just a 2.508sec attack.

 

Axe:  Whirling Axe and Cleave are equal to or higher.  Pendulum is close

BS: Whirling Sword and Head Splitter are equal to or higher.

Dark: Shadow Maul and Soul Drain are equal to or higher.  Siphon Life and Midnight Grasp are close

DB: Typhoons Edge, Vengeful Slice and 1k Cuts are equal to or higher.

Elec: Thunderstrike and Lightning Rod are equal to or higher.

Energy: Whirling Hands, Total Focus, Energy Transfer are equal to or higher.

Fire: Breath of Fire, Fire Sword Circle and Greater Fire Sword are equal to higher.

Ice: Greater Ice Sword is equal to or higher.  Frozen Aura is close.

Katana: ...

Kinetic: Burst and Concentrated Strike are equal to or higher.  Repulsing Torrent and Focused Burst are close.

Martial Arts: Eagle's Claw is equal to or higher.

Psi: Greater Psi Blade and Mass Levitate are equal to or higher.  Boggle is close.

Radiation: Devastating Blow and Atom Smasher are equal to or higher.  Radiation Siphon is close.

Savage: Shred, Rending Flurry and Hemorrhage are close.

Spines: Spine Burst and Impale are equal to or higher.  Ripper is close (which to me, means Eviscerate should be able to be sped up, seeing as how it's the same attack).

Staff: Eye of the Storm and Sky Splitter are equal to or higher.  Innocuous Strikes is close.

Stone: Hurl Boulder and Tremor are equal to or higher.  Fault is close.

Street Fighting: Crushing Uppercut is close.

Titan Weapons: Well, it's gimmick is slow attacks and speeding them up, so we'll skip this one.

Mace: Whirling Mace and Shatter are equal to or higher.  Crowd Control is close.

 

I mean, if one doesn't like the animation, one doesn't like the animation, but it's animation time doesn't seem to be a bother for most sets.

I don't know about BZB, but its that it feels out of place with the speed of the rest of the set, I know its a good power, I just don't like using it on my claws toon.

  • Thumbs Up 1
Posted (edited)
2 hours ago, Bill Z Bubba said:

 

And a chain that's unsustainable without ageless means no master runs and no exemplaring, but still, it's cool to look at. I may play with that idea some on beta with a db/bio to see what I can do.

 

Yeah, it's real fun.  Glad we have beta for this sort of thing.

 

Energy Armor still the best.

Edited by DarknessEternal

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