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Patch Notes for August 27th, 2019


Leandro

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22 hours ago, Frostweaver said:

the PB sfx have been giving me and hundreds of other players migraines since day 1. There was a 16 page forum post about how terrible they were back on live. this sort of change is exactly why we appreciate the HC devs, they have 'fixed' more game problems in the last two months than the live devs did in 5 years.

Over half the player base despises the PB sound effects. If you want to leave a free-to-play MMO because of it, don't let the door hit you.

Over half, eh? I'm not even going to go in to that with you. Instead I will stick to a strong logical point; everyone had the option to remove the sound themselves this whole time, instead of forcing it on to 100% of the players. Everyone had the option. 

 

I have some choice words for you, especially about the whole door hitting me on my way out thing. But I'm going to let that slide and stick with the facts and stay on point.

Edited by Solarverse
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You claimed that a  small minority hate the sounds, I claim that over half the players. We are both drawing our statistics from the same orifice, although in my case, I recall a poll from like 11 years back on the boards about PB sound effects getting changed, 71% said 'yes', and 29% said "No I love it", although, to be fair, with a self-selecting testing methodology such as that it is impossible to determine how many simply don't care.

And forcing people to delve into file management and alter the basic structure of the game, not to mention invalidating image checking and repeat it after every single patch, is utterly unreasonable, especially if, as has been mentioned repeatedly, they suffer physically from such effects.

 

Attempts to physically or emotionally Blackmail the Homecoming staff are similarly unreasonable. They have zero reason to care about whether you, personally, continue playing. Whether you are offended is also irrelevant, which was the entire point.

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1 hour ago, Frostweaver said:

You claimed that a  small minority hate the sounds, I claim that over half the players. We are both drawing our statistics from the same orifice, although in my case, I recall a poll from like 11 years back on the boards about PB sound effects getting changed, 71% said 'yes', and 29% said "No I love it", although, to be fair, with a self-selecting testing methodology such as that it is impossible to determine how many simply don't care.

And forcing people to delve into file management and alter the basic structure of the game, not to mention invalidating image checking and repeat it after every single patch, is utterly unreasonable, especially if, as has been mentioned repeatedly, they suffer physically from such effects.

 

Attempts to physically or emotionally Blackmail the Homecoming staff are similarly unreasonable. They have zero reason to care about whether you, personally, continue playing. Whether you are offended is also irrelevant, which was the entire point.

Then it would seem the proper solution would be to add options in game rather than removing things for everyone.

 

You may have me on the statistics. I don't recall that poll, but that doesn't mean that it wasn't there.

 

As far as having to redo the files after every patch, I would like to see an option added to allow those files to remain. I don't want to see anyone suffer migraines over sounds anymore than I want to see people lose sounds they love. There needs to be a way where everyone can be happy. The way this was implemented leaves some people with sad faces...percentage unknown.

 

Some changes need to be options, this in my opinion was one of them among many. I appreciate your more logical reply to my post...much respect.

Edited by Solarverse
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4 hours ago, Solarverse said:

Then it would seem the proper solution would be to add options in game rather than removing things for everyone.

 

You may have me on the statistics. I don't recall that poll, but that doesn't mean that it wasn't there.

 

As far as having to redo the files after every patch, I would like to see an option added to allow those files to remain. I don't want to see anyone suffer migraines over sounds anymore than I want to see people lose sounds they love. There needs to be a way where everyone can be happy. The way this was implemented leaves some people with sad faces...percentage unknown.

 

Some changes need to be options, this in my opinion was one of them among many. I appreciate your more logical reply to my post...much respect.

It's all volunteer.

How about you go make the client it would take to change sounds and other client side things on demand?

Really, it seems like it's a great idea, I agree, it just takes someone with time and energy to do it...it would even be completely 'server agnostic', useful for all players on all servers.

 

I am trying to find the time myself, but fat chance right now for me, RL is in the way.

 

I would personally prefer the HC and other server teams concentrate on server-side things and get players that want client changes to make them...

 

There is no possible way any server side team will ever make everyone happy, no matter what they do...iMO.

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To be fair, I too would appreciate an option button for certain sound effects to disable or change them. It could, in fact, be part of the launcher options rather than part of the game core. Have you considered asking the tequila team ?

Unlike Jubakumbi, I consider asking someone that loves coh but is not a coder to learn the complexities of coding to write their own file modification software to be similarly unreasonable. I myself spent my best years for learning to be a coder doing inconsequential things like fighting wars. It's a bit late for me to learn coding now, and it does not suit me.

Edited by Frostweaver
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38 minutes ago, Frostweaver said:

To be fair, I too would appreciate an option button for certain sound effects to disable or change them. It could, in fact, be part of the launcher options rather than part of the game core. Have you considered asking the tequila team ?

Unlike Jubakumbi, I consider asking someone that loves coh but is not a coder to learn the complexities of coding to write their own file modification software to be similarly unreasonable. I myself spent my best years for learning to be a coder doing inconsequential things like fighting wars. It's a bit late for me to learn coding now, and it does not suit me.

Did I say 'code it'?

No, I did not.

A project can have many parts, including a person with no coding experience, laying out what they might want, and herding the cats to get the product finished...

I said 'create' and I meant 'create'.

If you have the experience you claim to have in the service, then you know it takes a team to get big things done.

Sheesh.

Edited by jubakumbi
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6 hours ago, jubakumbi said:

If you have the experience you claim to have in the service, then you know it takes a team to get big things done.

First off, I was a lifer deck ape in the amphib fleet. No one lies about being a Boatswain's mate in the amphib fleet. 😛

They all pretend to be seals or airborne or something glamorous or brilliant, like decoding specialists or submarine dive officers. Not people who get shot at and seldom get to shoot back. The only medals we usually get are time-in-service and lots and lots of purple hearts.

 

And no, in my experience, a 'team' is one person doing almost all of the work, a second person doing all the asset acquisition, organization and distribution (That means art, music, level designs, launchers, etc), and then 4-5 wortless klingons pretending to be the 'idea men' while simply abusing the worker and organizer into giving them credit.

if you are a hind-end team you might have 2-3 guys actually doing real work, but then you have 20+ 'community organizer' types paid to put toys around their desk and plonk away at a keyboard pretending to work. oh, and a 'corporate liason' type idea man who's paid to make promises to the parent company that the coders cannot keep, and threaten the coders and change their minds on the 'project direction' every time the real workers finally get something almost working.

It doesn't take a team to get big things done. It takes 1 seriously motivated man. He doesn't hire a 'team', he finds other similarly motivated men.

Edited by Frostweaver
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7 hours ago, Frostweaver said:

First off, I was a lifer deck ape in the amphib fleet. No one lies about being a Boatswain's mate in the amphib fleet. 😛

They all pretend to be seals or airborne or something glamorous or brilliant, like decoding specialists or submarine dive officers. Not people who get shot at and seldom get to shoot back. The only medals we usually get are time-in-service and lots and lots of purple hearts.

 

And no, in my experience, a 'team' is one person doing almost all of the work, a second person doing all the asset acquisition, organization and distribution (That means art, music, level designs, launchers, etc), and then 4-5 wortless klingons pretending to be the 'idea men' while simply abusing the worker and organizer into giving them credit.

if you are a hind-end team you might have 2-3 guys actually doing real work, but then you have 20+ 'community organizer' types paid to put toys around their desk and plonk away at a keyboard pretending to work. oh, and a 'corporate liason' type idea man who's paid to make promises to the parent company that the coders cannot keep, and threaten the coders and change their minds on the 'project direction' every time the real workers finally get something almost working.

It doesn't take a team to get big things done. It takes 1 seriously motivated man. He doesn't hire a 'team', he finds other similarly motivated men.

We definately have a very different view on reality.

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9 hours ago, Frostweaver said:

First off, I was a lifer deck ape in the amphib fleet. No one lies about being a Boatswain's mate in the amphib fleet. 😛

They all pretend to be seals or airborne or something glamorous or brilliant, like decoding specialists or submarine dive officers. Not people who get shot at and seldom get to shoot back. The only medals we usually get are time-in-service and lots and lots of purple hearts.

 

And no, in my experience, a 'team' is one person doing almost all of the work, a second person doing all the asset acquisition, organization and distribution (That means art, music, level designs, launchers, etc), and then 4-5 wortless klingons pretending to be the 'idea men' while simply abusing the worker and organizer into giving them credit.

if you are a hind-end team you might have 2-3 guys actually doing real work, but then you have 20+ 'community organizer' types paid to put toys around their desk and plonk away at a keyboard pretending to work. oh, and a 'corporate liason' type idea man who's paid to make promises to the parent company that the coders cannot keep, and threaten the coders and change their minds on the 'project direction' every time the real workers finally get something almost working.

It doesn't take a team to get big things done. It takes 1 seriously motivated man. He doesn't hire a 'team', he finds other similarly motivated men.

 

6F286AA4-6F35-45BB-825E-EB3331CF3536.jpeg

Playing CoX is it’s own reward

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I said I wasn't a coder, not that I was never neck-deep in the industry. Being an outsider watching from the inside grants you an interestingly wide-angle perspective. And The rule holds true in the military as much as it does the private sector.

Edited by Frostweaver
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3 hours ago, jubakumbi said:

We definately have a very different view on reality.

To each from their own perspective. My view on life differs greatly from others. This is why I learned to respect other's views...or at least I try to, not always successful I might add, heh.

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  • 2 weeks later

Just wanted to put in my thanks to the team involved.  It looks like they listened to feedback and weren't heavy handed to any AT far as snipes go at least for the ranged squishies.  I had been taking a small break but was dreading what my new snipe would look like never thinking I'd be able to get it back to the damage I had.  I've even dusted off an old /nrg dom build and gave it a run through, very fun now I'm a kid in a candy shop.  A little bummed my /dark dom didn't get anything nice and shiny but at least I get to keep my lovely Moonbeam and I get why all those other dom secondaries got what they did.  

 

Seeing how I stopped for a bit for one of the reasons listed I'll add my two cents to the consensus on what people want from the game going forward and I've got to agree with what's listed out.  More endgame content like the Apex and Tin Mage task forces but maybe harder with neat mechanics and a good story.  I'd love to see what could have gotten fleshed out as far as incarnate trials and task forces and maybe a few more new incarnate powers.  

 

More costume options is a must!  I get that the signature characters should have their own look but whatever is in the game and easy to port over as far as patterns and textures I'd like to see it.  I would like access to some of the signature character accessories like belts, boots, gloves, etc. something for us to build on onto our characters without detracting from the game's characters.  

 

And yes since we've gotten underway revamping dom secondaries I'd love a new secondary powerset of whips, it just makes too much sense.  If you can find a way and make it uber like TW I think there's a box of brownies with the dev teams name on it.  

 

Anyways thanks again for the snipe and dom revamp, no complaints.  

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  • 1 month later
On 8/31/2019 at 2:58 AM, Nightrise2000 said:

Found a new bug? Maybe? after this patch.  Bathtub Water is now a solid item, you can walk across them now.  I've tried it in multiple bases now, and before this patch it was treated as water, or at least not solid.  It makes soaking rather difficult, see the screenie.

 

image.thumb.png.20758dc58fdeae47395875f7607fc36b.png

This is clearly a case of Hard Water. Call Culligan!  ;-)

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  • Jimmy featured this topic
  • 1 month later

New player here trying to learn over the past weeks - I am looking at these power changes / patch note changes and I'm wondering - Do they impact PvP damage / cast time / cooldown values as well per the patch notes? Or when in a PvP zone do these changes lose their effect?

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