Flashtoo Posted February 28, 2020 Posted February 28, 2020 8 hours ago, Archaeon said: Those look great, can i ask for a link? Also, kudos to 12th for the original texture pack. Sure, here you go. 1 Character portrait artist for hire, PM for details! Commissions: Closed, Sorry
12thPower Posted February 29, 2020 Author Posted February 29, 2020 On 12/4/2019 at 4:25 PM, Flashtoo said: This is an easy fix though; if you don't know how to do it yourself I could take a few minutes and put together some corrected files for you if you like. If you could do that, that'd be greatly appreciated. I would love to know your entire method and config files for converting TGA files to textures. I'd love an easy way of putting more content in this thread. Supergroup Base Teleporter Labels, Custom Mouse Cursors, and More
Flashtoo Posted February 29, 2020 Posted February 29, 2020 20 minutes ago, 12thPower said: If you could do that, that'd be greatly appreciated. I would love to know your entire method and config files for converting TGA files to textures. I'd love an easy way of putting more content in this thread. Are you using Leo's texture script to make the conversions? It's pretty simple to use and it comes down to saving in the right format before converting. Character portrait artist for hire, PM for details! Commissions: Closed, Sorry
12thPower Posted February 29, 2020 Author Posted February 29, 2020 36 minutes ago, Flashtoo said: Are you using Leo's texture script to make the conversions? It's pretty simple to use and it comes down to saving in the right format before converting. Not sure. Where can I find this script? Supergroup Base Teleporter Labels, Custom Mouse Cursors, and More
Archaeon Posted February 29, 2020 Posted February 29, 2020 12 hours ago, Flashtoo said: Sure, here you go. Got'em, thanks again.
Bopper Posted February 29, 2020 Posted February 29, 2020 (edited) I really like what you did with the mouse cursors and I was hoping you could take my request. I like the size of the cursor in version D, as it let's me find my mouse cursor quickly. However, I still like clicking with a smaller cursor because I am bad about pin pointing with the tip of the giant cursor. Is it possible to have the cursor be large as a default, then when I highlight over something to select, it switches to a colorful smaller cursor? Edit: I did a manual hack job by combining cursors from both the B and D set. It's still not quite what I hoped, but it's close enough. Edited March 2, 2020 by Bopper PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
plainguy Posted March 27, 2020 Posted March 27, 2020 The teleporter name is a MUST.. very great Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
StratoNexus Posted May 11, 2020 Posted May 11, 2020 On 2/28/2020 at 10:11 PM, 12thPower said: Not sure. Where can I find this script? Did you ever locate this script or do you have another source of converting png to texture file? I would like to convert a png to a texture file and have no idea where to start.
BernardBeast02 Posted May 11, 2020 Posted May 11, 2020 (edited) Statesman Eye Login Screen Background Fix ///////////////////////////////////////////////////////////////////////////////// DESCRIPTION This mod is a quick texture edit that spaces out Statesman's eyes slightly. No idea if anyone else has already done it, but hey! There's a fix right here, good find! ///////////////////////////////////////////////////////////////////////////////// Installation Instructions 1) Copy/Cut/Move the 'data' folder found in this .zip file to the same location (folder) where "cityofheroes.exe" is located. 2) You're finished! To ensure you've done it correctly: Navigate to the folder where your "cityofheroes.exe" is located. You should now have a folder called "data" in this directory, which is the folder you extracted. Good job! ///////////////////////////////////////////////////////////////////////////////// CHANGE LOG • v3.0 Fixed a game-crashing error! • v2.0, {HOMECOMING} banner added! • v1.0, Mod Created! ///////////////////////////////////////////////////////////////////////////////// IMPORTANT NOTES Adding/Creating a 'data' folder in your City of Heroes directory is very likely to change the default configuration write/read directory from "piggs" to "data". This means if you use /bind_save_file or /bind_load_file, the directory has changed and the command/your macros may fail to load. TO FIX: You need to move your custom bindings and macros from "piggs" to "data". TO UNINSTALL: Delete the files added by this mod. ///////////////////////////////////////////////////////////////////////////////// LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY CRYPTIC, PARAGON STUDIOS, PERFECT WORLD ENTERTAINMENT AND/OR ITS LICENSORS. THE MOD MAKER TAKES NO RESPONSIBILITY IF THIS MOD IN ANY WAY DAMAGES, CORRUPTS, OR CAUSES UNFAVORABLE ISSUES. PLEASE FOLLOW UNINSTALL INSTRUCTIONS IF SOMETHING GOES TERRIBLY WRONG. COH_GUI_LOGIN_BG_FIX_v3.zip Edited May 13, 2020 by BernardBeast02 Added V3 to fix a game-crashing error.
BernardBeast02 Posted May 11, 2020 Posted May 11, 2020 (edited) LESS ANNOYING SOUNDS MOD ///////////////////////////////////////////////////////////////////////////////// DESCRIPTION Hello and welcome to this little mod for City of Heroes/Villains that will make some of the sounds in the game, just a little bit less obnoxious! The idea is simple: certain powers, npcs and world sound effects that would ordinarily shatter your ears have been turned down, altered, or replaced with new (but hopefully fitting!) sounds that will let your ears continue functioning in peace! Also be sure to check out Solarverse's SFX Consolidated List of Mods which contains alternative SFX for Beam Rifles, Peacebringers, Lightning Primary, Lightning Field (Quieter), and more! ///////////////////////////////////////////////////////////////////////////////// Installation Instructions 1) Copy/Cut/Move the 'data' folder found in this .zip file to the same location/folder where "cityofheroes.exe" is located. 2) You're finished! ///////////////////////////////////////////////////////////////////////////////// CHANGE LOG v1.0 • Mod created! Sounds that have been modified are as follows: • Demon Summoning: Altered Roar/Taunt sound from Fiery Demon and Hellfire Gargoyle pets. • Hasten: Quieter, with a "smoother" build up effect. • Teleportation: Teleport, Recall Friend and Group Teleport have a smoother, less sharp sound. • Rikti: Teleport sound has been made much quieter and smoother (removes a Pocket D jump-scare!) ///////////////////////////////////////////////////////////////////////////////// IMPORTANT NOTES Adding/Creating a 'data' folder in your City of Heroes directory is very likely to change the default configuration write/read directory from "piggs" to "data". This means if you use /bind_save_file or /bind_load_file, the directory has changed and the command/your macros may fail to load. TO FIX: You need to move your custom bindings and macros from "piggs" to "data". TO UNINSTALL: Delete the files added by this mod. ///////////////////////////////////////////////////////////////////////////////// LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY CRYPTIC, PARAGON STUDIOS, PERFECT WORLD ENTERTAINMENT, THE HOMECOMING TEAM, SCORE AND/OR ITS LICENCORS. THE MOD MAKER TAKES NO RESPONSIBILITY IF THIS MOD IN ANY WAY DAMAGES, CORRUPTS, OR CAUSES UNFAVORABLE ISSUES. PLEASE FOLLOW UNINSTALL INSTRUCTIONS IF SOMETHING GOES TERRIBLY WRONG. BernardTheBeast_CoH_LessAnnoyingSoundsMod.zip Edited May 13, 2020 by BernardBeast02
archaelia Posted June 10, 2020 Posted June 10, 2020 On 2/28/2020 at 7:11 PM, 12thPower said: Not sure. Where can I find this script? On 5/11/2020 at 7:03 AM, StratoNexus said: Did you ever locate this script or do you have another source of converting png to texture file? I would like to convert a png to a texture file and have no idea where to start. Hey, I was reading back through some of this and other related threads, but all I can find with regard to "leo's script" (Leandro?) is this, where a few posts down one can find https://corps.ouro-comdev.com/index.php?title=Content_and_Mod_Tools This is currently offline though? Or rather, returns ERR_CONNECTION_REFUSED Does anyone have more information about this? Thanks @archaelia - Torchbearer :: Pure Sunlight | Hyperline | Skittles | Wyndra | Stellagirl | Persephone Yin | Cilatra | Trance Gemini | Cyan Essence | Voidweaver | Zael | Multiplicate | Clanket | thiccuracy | Galaxy Gem | Infinite Rose | Nightflower | Hot Sands | Sandweave | Jetfuel | Plasmahead | Ice Chest | Internal Locus | Danger Dancer | PPD Parks Ranger | FDPC Cryoforce | Black Silver | Vanguard Viper | Arrowdyne | Adam Adrenaline | Violet Velocity | Hypervoltage | Star Huntress | Kat Huntress | Violet Vycanthys | Edge Witch | :.
hulkchevy Posted June 13, 2020 Posted June 13, 2020 (edited) i dont understand how to change which mouse cursor is being used an explanation of sum sort wud be appreciated it is working and defaulted to a green one which works but i saw all the differnet ones and wud like to test them in game Edited June 13, 2020 by hulkchevy
archaelia Posted June 15, 2020 Posted June 15, 2020 On 6/13/2020 at 1:09 AM, hulkchevy said: i dont understand how to change which mouse cursor is being used an explanation of sum sort wud be appreciated it is working and defaulted to a green one which works but i saw all the differnet ones and wud like to test them in game Hey hulkheavy, I wanted to point this out to you, someone else ran into the same thing earlier in the thread. See below: On 9/17/2019 at 3:26 PM, Sapphire Lotus said: So there are multiple cursor colors, but when I installed it. Green was chosen for me, no issue with green, just wondering how I can cycle between them or choose them as a preference. disregard, I am apparently dumb. It would seem the cursor changes color based on the con of the enemy Hope this helps! @archaelia - Torchbearer :: Pure Sunlight | Hyperline | Skittles | Wyndra | Stellagirl | Persephone Yin | Cilatra | Trance Gemini | Cyan Essence | Voidweaver | Zael | Multiplicate | Clanket | thiccuracy | Galaxy Gem | Infinite Rose | Nightflower | Hot Sands | Sandweave | Jetfuel | Plasmahead | Ice Chest | Internal Locus | Danger Dancer | PPD Parks Ranger | FDPC Cryoforce | Black Silver | Vanguard Viper | Arrowdyne | Adam Adrenaline | Violet Velocity | Hypervoltage | Star Huntress | Kat Huntress | Violet Vycanthys | Edge Witch | :.
Healix Posted July 16, 2020 Posted July 16, 2020 Well, you can't really get rid of it but you can turn off the 'looks' of the effect. (I like turning off all the fiery stuff going on when farming with my brute so I can see everything. copy/paste these into your chat line in game to turn effects off or on Hide: /macro NoFX "suppressCloseFx 1" Show: /macro FX "suppressCloseFxDist 0" Forever grateful to be back in my city!
GUTROT Posted July 21, 2020 Posted July 21, 2020 (edited) I'm currently using my Macbook & trying to get the High Visibility Mouse Cursors to work for me. Now I'm kinda unsure where to copy these new texture files to since the map structure is a bit different on OS X.. There seems to be no "data" folder for instance. Should I just try to create the Data folder or are these kind of files located in a different folder on OS X? - - - - - - - - Nevermind! Creating a Data folder seems to do the trick! :) Edited July 21, 2020 by GUTROT Fixed
_NOPE_ Posted August 27, 2020 Posted August 27, 2020 FYI, I believe that I have all of these imported into CoH Modder, in case anyone wants an easy installation of them. I'm out.
therealtitanman Posted October 28, 2020 Posted October 28, 2020 (edited) i start repaint or fixing animation sprite that visual has problem, like blocking, blur and weird. heres a sample i repaint hurricane sprite into more viewable without the middle sprite blocking. :) after go thru 2 days of tutorials lols. no error no bugs, just replace same file texture, no animation reanimate, :) more to come, i will be starting make /time animation sprite. hope to make more animation sprite :) after i did more animation repaint without bug, will write down a tutorial for edit :) Edited October 28, 2020 by therealtitanman 1 1
_NOPE_ Posted October 28, 2020 Posted October 28, 2020 That would be awesome to see a graphics editing tutorial! I'm out.
therealtitanman Posted October 29, 2020 Posted October 29, 2020 (edited) 14 hours ago, The Philotic Knight said: That would be awesome to see a graphics editing tutorial! i able to fix bio armor into complete no armor texture, but the armor using poly swap instead of poly overlap the body. the character will become invisible instead. this is coding side, i cant edit with it. Edited October 29, 2020 by therealtitanman
therealtitanman Posted October 29, 2020 Posted October 29, 2020 (edited) heres a test repaint on /time aura. still wip but i repaint a new set of /time 1 sprite, no error yet. Edited October 29, 2020 by therealtitanman 1
therealtitanman Posted October 29, 2020 Posted October 29, 2020 (edited) done edit some extra animation, make it look more like spell feature. time mage effect original effect: Edited October 29, 2020 by therealtitanman 2
_NOPE_ Posted October 29, 2020 Posted October 29, 2020 @therealtitanman can you please post a similar image of the power/powerset WITHOUT your modification for comparison purpose? I'm not familiar with this set, and I'd like to be able to see the difference. I'm out.
therealtitanman Posted October 29, 2020 Posted October 29, 2020 8 minutes ago, The Philotic Knight said: @therealtitanman can you please post a similar image of the power/powerset WITHOUT your modification for comparison purpose? I'm not familiar with this set, and I'd like to be able to see the difference. yeah i updated.
_NOPE_ Posted October 29, 2020 Posted October 29, 2020 5 minutes ago, therealtitanman said: yeah i updated. NICE! I would LOVE to see this as a mod in CoH Modder... it's a client side change, right? Or are you hosting your own private server? I'm out.
therealtitanman Posted October 29, 2020 Posted October 29, 2020 Just now, The Philotic Knight said: NICE! I would LOVE to see this as a mod in CoH Modder... it's a client side change, right? Or are you hosting your own private server? you only can see yourself but yes once you put into the folder, you can play in client :)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now