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  2. Actual footage of Snarky trying to use a keyboard.
  3. Hmm? IOs are more of an end-game thing, (yes, I know you can use them much earlier, but many games never extend their updated gear over most of the level ranges prior to their introduction, either)...
  4. I don't consider this a problem at all. I consider it a nice way to boost your charactrs without them having to raise the level cap. Which will never happen. It'd be too much of a job even for a paid full team . . . which this game no longer has. IOs and the Incarnate system are fine as is, despite a few rough spots.
  5. No not at all. CoH having IOs isn’t the problem, CoH having IOs while all content is balanced for SOs is the problem. Thus making IOs and incarnates superfluous. No other games do this. Every other game pretty much in the history OF games has incrementally or actually significantly noticeably better gear and significant difficulty spikes and walls to make use of said gear. CoH is the only game I’ve played that had a serious gear system that didn’t.
  6. The magnetic aura is pretty close, but if you have certain PBAoE toggles on and go to PI, you'll actually "sweep up" some of the trash and carry it around with you...
  7. Blinding Powder is (somewhat) useful for stealth'ing mission objectives (although less so on a Sentinel without Aim). More importantly, it permits slotting Coercive Persuasion (10% recharge and 5% Ranged Defense), which is one of the best sets in the game.
  8. Agreed. Swirling trash please!
  9. thanks. Michiyo fixed it. once i figured out how to follow the instructions....
  10. That screams you have had cruft in your install, especially not having the changes to Siren's Call and Cimerora. If you've installed no other mod manually besides older VidiotMaps: Clear out <City Install Root>/data/ If you're not sure, replay with what you've found and I'll let you know. Legitimate stuff in data/ are manual installed mods including: customwindows/ The custom.window files for that slightly buggy way to handle Macros. fonts/ Replacement font files. sound/ogg/ Replacement sound files in a tree structure. texts/<Client language>/menus/ Manually installed Popmenu files. texture_library/GUI/Cursors/ Replacement cursor files. Check that <City Install Root>/assets/mods/ contains only mod files you've install via City Modder. I've been very careful and have a number of manual mods in data/, along with a manual install of VidiotMaps in assets/mods/, but don't have any issues.
  11. Why not both? I have a Fire/Dark Corruptor on CB, eventually on HC. I plan to make a Dark/Dark Toon for every AT.
  12. Today
  13. They're lateral progression. They were designed and implemented as ways players could make their characters better, without raising the level cap. They were never intended to replace other systems, such as SOs, but to supplement them. As such, they're neither pointless nor superfluous. They were made to do something, and they do exactly what they were meant to do.
  14. yes. you did. but... you are dealing with a bloodthirsty maniac with attention span issues. all fixed now and bicentennial badges showing up. testing sirens/cim now. YES i have working city maps now. thank you! great holiday gift!
  15. I said to remove or rename the data directory: Not the entire Homecoming directory. Did you delete JUST "data", or, the entire Homecoming directory?
  16. i did this.... ust totally rename or remove the data directory in C:\Games\Homecoming, the only thing in there is a Vidiotmaps install. well ... remove the data directory C:\Games\Homecoming this.... so, delete c/games/homecoming/data?
  17. No, I can assure you, the only thing in your data directory was Vidiots, the launcher doesn't run from there. If your game isn't launching after doing anything to the data directory something is very wrong. You didn't modify the "C:\Games\Homecoming", directory just the "data" directory inside it right?
  18. Yesterday
  19. evidently the launcher was in there too. now my launch icon failed.... i may be in the wrong place. there is a lot in there screenshots, and bunches of stuff
  20. This may literally be the first time I've agreed with you, but this would be baller. Send it; fellas.
  21. It's in C:\Games\Homecoming, not C:\Games Just totally rename or remove the data directory in C:\Games\Homecoming, the only thing in there is a Vidiotmaps install.
  22. where? i do not see it in c/games/data...
  23. It's kind of a sad mission, TBH. It's nice to be able to help him get at least a little closure. Frankly, the exploration and side quests are far more interesting than the main arc, of FO4, IMHO. I haven't played in a while, as I spend most of my gameplay time now in FO76, but, again, it's the exploration and base building that keeps me playing...
  24. Doesn't this apply to pretty much all games that have different tiers of gear, where the "ultra-rare hard to get" items are only marginally better than the regular stuff you can get? only in CoH, you can run content with a guaranteed and reliable merit payout, so you know exactly how much you'll have to run to purchase the exact item(s) you want...
  25. Probably. Homecoming is the only server that cares about that, the rest do not.
  26. @Snarky You still have a full install of Vidiots in your data directory. Remove or rename the data directory from the root of your game install.
  27. That's why he always seems to have dirty shoes... plausible deniability!
  28. According to the actual lore from Nosferatu, Snarky is incapable of casting any of his dark magic unless he is near soil from the grave he was originally buried in, before he reanimated. Instead of mana, he has to draw upon The Cursed Earth to fuel his vampiric magic. Based on his struggles, I assume he ran out of dirt.
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