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No I have not but will pass along everything you mentioned so thank you very much.
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My Internet Provider Tech Guy Needs Your Help
BlackSpectre replied to BigGotter's topic in Help & Support
Something else to consider… Cable Internet is SHARED among the people in your community. That means the limited bandwidth gats smaller and smaller with each person transferring data through it. It might be that several people in your neighborhood are uploading a lot of large files at the same time you’re accessing it. It might be they’re doing it all the time. maybe. However, if your tech knows there is a technical solution, then maybe he’s right? Maybe. But yeah, if multiple people are experiencing it , the problem is on the company’s end. They probably should upgrade their hub/node. -
charrmint joined the community
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Free badge process is easy to address: don't use the self-rez that removes the debt, use inspirations (including the level up full inspiration bonus), or have one of the two rez powers available from the START vendor, or wait until a teammate rezzes you, or go to the hospital or your base. Dead isn't dead in COH, even for the non-regen heroes. But maybe the Regen characters should have a little something extra for their rez power since dying is so expected.
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The Shoulder piece Band without the spikes.
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PW searches for level 12-20 story-focused mission arcs
Police Woman replied to Police Woman's topic in Mission Architect
Arrow Girl's next adventure was Bridge of Forever: (arc #36642), a level 19-20 Loyalist arc by @Darmian. On this arc, Chimera sends you to investigate the disappearances of several members of Powers Division. As it happens, Arrow Girl is a Praetorian character whose origin story involves working for Chimera, so .... of course I had to make a Chimera ninja themed costume for this arc. On the first mission Arrow Girl teams up with Officer Welks of the PPD to investigate the disappearances. The map starts entirely empty and we start off mostly clicking glowies to get clues, so there was very little fighting, but this actually conveyed the feeling of doing detective work very well. After we found a lot of clues, there was an obligatory ambush, which we defeated handily. After that, Chimera sent Arrow Girl to follow up leads by breaking into a variety of government buildings to steal evidence, generating friction with the other big-name Praetors. This all felt very true to the Praetorian dimension. At one point, while investigating the underground tunnels, I run into Mr. G, who claims to be there on Chimera's behalf to replace another ally who was a no-show. Sure! You look trustworthy! Mr. G helps Arrow Girl with her mission, clearing out ghouls and other sewer trash ... at least for a little while. When we're on the verge of rescuing one of the missing persons, Mr. G turns traitor. I guess I should've expected this. It's another day in Praetoria. After escaping Mr. G's treachery, Chimera sends Arrow Girl to break into one of Mr. G's cloning facilities to find out what he's really up to. And while there, Arrow Girl encounters... Arachnos?! All the clues have been pointing towards the missing supers being transported to another dimension for some nefarious reason, and now Arrow Girl has run across a cross-dimensional incursion from Primal Earth! Arrow Girl defeats the Arachnos boss and breaks their dimension-hopping hardware. Having discovered what happened to the missing people, rescued one, and stopped the Arachnos incursion, it's mission accomplished when she reports to Chimera, and the end of the arc. -- This arc really felt perfect for a level 19 Praetorian. I liked the way the investigations were set up, it really felt like we were doing detective work. There were a lot of chained objectives but they were on indoor maps and each objective seemed to lead deeper into the map, so there wasn't a ton of backtracking. Good use of Praetorian and Arachnos factions, none of them felt overpowered for my lowbie blaster. I liked the Praetorian lore and the obvious infighting between the various Praetorian factions. Chimera was kind of characterized as being a mean boss, but this is fully in character for a Praetor who regularly murders his subordinates when they get uppity. I would've liked an architect souvenir from this arc - it didn't look like it awarded one. I gave this arc 5 stars. Arrow Girl hit level 20 while playing through this arc, triggering Marchand to phone to tell her to go through the portal to Primal Earth - a perfect match for the story. -
I think, much like savage melee's special ability, that it should be a more reliable mechanism, built into every power, instead of relying on its version of build up... I'm not arguing for or against. All I am doing is providing the data to @BrandX in response to the comment I quoted.
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If the idea is that you don't want it tied to Power Siphon because Stalkers don't get Power Siphon, they could still do something a bit similar. It'd last longer on non Stalkers, due to Power Siphon, but... Click Power Siphon/Build Up. For every stack of Power Siphon the Kinetic Melee attacks do a level of -Regen/-HP. Stalker version would give one buff of it, but thew others can build up to 5 stacks to lay down the debuff.
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I think, much like savage melee's special ability, that it should be a more reliable mechanism, built into every power, instead of relying on its version of build up...
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RobinX joined the community
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I think that many of my characters would use that slot to offset some of the consequences of having too many procs. Unless another proc could fit on the power.
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TheExileddeity joined the community
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Reminds me of the greatest movie ending scene of all time:
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Siphon Power does only two things. It boosts your ToHit by +7.5% for 20 seconds, and it applies a siphon ability (SiphonMode) to your other Kinetic Melee attacks for 20 seconds. I can't find SiphonMode in City of Data except as a mode set to your character for 20 seconds from Siphon Power, but it looks like it both reduces the struck enemy target's damage and boosts your damage.
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Hallerthree joined the community
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Toggles have an endurance numeric associated with them. A fee if you will as you already likely understand. Said fee is exacted at specific timed intervals of that toggle. Your recovery naturally(or stamina etc enhanced) then also has a timed deposit that it enables. Your typical attacks or other end usage powers that arent toggles all have their own separate end numerical values that those end fees are exacted from your end pool (bar). This then becomes a recipe, depending on your actions that will cause all or only certain toggles to detoggle. This then is further compounded mathematically by factors from mobs: end drain and recovery debuffing. This is why it is, on the surface, rather difficult for the typical player on the fly to account for the variables that cause XYZ toggles to drop and others to not or for all to drop.
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I think it is safe to assume that Regen will get buffed before we ever see a 7th slot for powers. So, like, never gonna happen
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Hallertwo joined the community
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I was driving home the other day, listening to a soul music of the 60-70s radio and a song came on talking about the dawning of a new age which inspired me to a new character...
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It is going to depend on how you've built your farmer. If you've built well for for your res and def etc already then the best damage oriented alpha would be a logical choice. However if you still have/need a reliance on some other deficit in the build due, then you may have to make other choices. People for example sometimes make builds strongly focused on damage, but then neglect endurance needs, acc, and more. Its always about the recipe, not one specific ingredient.
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it's these type of design questions that feed the desire. Since it is already in the code.... I suggest ONE slot for 100 Veteran levels. I only have a few 100 vet level toons on HC. It is a real achievement (for a non farmer)
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Permahasten via Force Feedback (also Cross Punch)
Sanguinesun replied to Hero Star's topic in General Discussion
Indeed. with +recharge cap at +300%, FF's ppm, and more just make it not as efficient as some may think to put FF in any power it can take. 2-3 is often more than enough for most builds, if that. Its all a maths dance anyway, faster recharge of powers means more end use. Too much focus on such can diminish the damage and or other aspects of the toon to make them more capable as well. This is as you and most of us know that people for years delve into the min/maxing and math play with mids or on the test server to come up with what they think is the best(though mids is becoming more and more unreliable sadly with its spaghetti code too(Just yesterday I was toggling and toggling a power on mids and it was causing the stats to almost never consistently give the same numbers from on/off as one would expect that it should. I've even found in the past(and let the mids folks know, recharge % value bugs too. It is what it is as the volume of care needed to replace it with something else is only what a quantum AI would likely be willing to tackle. 😛 -
I'm trying to recall if it did any draining effect or if it was just flavor text for the power. If it did imbue your attacks with some sort of debuff, I don't recall it. However, it giving your attacks a Proc of -Regen or -HP or -Resist to feel like a Siphon ability could be a way to go too, besides just a +DMG and +ToHit Power.
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Come on people, the OP said it is a hypothetical, not a suggestion for an actual change. What would you do if you could add a 7th slot to a single power? Arguing that it isn't needed or it used to be a bug is missing the entire point of the question. Lighten up and have fun with it Personally, I'd use it in a knockdown power to get a 6 slot set bonus AND force feedback
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Well, its not elec but I do have a Rad/Regen too! I can certainly use it for him and he was my next one to get kitted out. 😄
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Feature creep. That's all that really needs to be said on this.
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Different take - what if we got, through some mechanic, (perhaps an extension of the Incarnate system), that gave us "slots", but they weren't connected to any powers. Instead, you could place any set IO in it, and gain the benefit of any set bonuses, (but NOT the normal stat bonuses from the IOs themselves)...
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I would expect F/C/E/N defense for a Bio Brute to be pushing 45%+. I suspect you may have shorted those by focusing on pushing your non-S/L resistances up. But a few more hits being resisted a bit more....cannot say it won't work decently.
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Well, yes. But we can dream. :D
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