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I've got the Task Commander badge very recently, and that was with only doing the Sister Psyche TF and not Yin's. So is this a bug that afffects getting the badge?
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I wouldn't be unhappy with SS being ported to Scrappers and Stalkers, as I've said. With or without Rage. But there are a lot of people who seem to have vociferous objections to this (see the rest of this thread). The idea of this proposal was to produce something they wouldn't object to but would still satisfy my desire to have a Scrapper who has superhuman strength.
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Stormwalker started following My top 5 CoH annoyances ... and COSTUME PIECE REQUESTS
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Something similar to the High-Leg Leotard options that Rebirth has. A variant of the Labeaux body that lines up correctly with the Labeaux Thong bottom without having to use belts to hide the problem. Gloves and boots that go with the existing Metal top and bottom pieces (why did the original devs create these with no matching gloves and boots, anyway?) Gloves that go with the existing Hearts Plus top (i.e. where the texture on the gloves matches the texture on the sleeves of the top) More thigh-high boot options. Metallic thigh-high boots, especially. I have a character who really wants these to go with the Cybertech metallic jacket and the Metallic Dress Mini. Starshot pattern on boots, please (especially thigh-high boots, please. I'd use this immediately on one of my mains) A Stars pattern on boots similar to the one on tops and bottoms with stars down the side. A short version of the DVD Cape A non-translucent version of the DVD Cape (and a short version of that, too). More translucent capes More capes with awesome textures like the Impervium Mantle. A cape pattern similar to Scallops but with more stripes. Scallops makes a nice cape for a patriotic character since it kinda evokes the stripes of the flag, but more stripes would be better. More chest emblems.
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reaper1996 joined the community
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What you've come up with here is an entirely new set. If you put this on Scrappers and Stalkers, you've basically satisfied no one, because the players who want Super Strength on Scrappers and Stalkers still wouldn't have Super Strength, and the players who'd want this set on Brutes and Tankers are also left out in the cold. If Super Strength gets ported to Scrappers and Stalkers, it won't have Rage, but otherwise it'll still be Super Strength.
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As do any number of other superheroes in the comics. Even Iron Man has a "stealth armor" variant.
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Perhaps Waylay or Lariat, given SS' other attacks are named Jab, Punch, Haymaker, etc?
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Franjamm joined the community
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I like the forearm thrusters
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threezy joined the community
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Don't forget you can use any armor set then get the prismatic aether auras of another set
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ricsorceror joined the community
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It is how the Live devs explained retaining access to pre-fall Praetoria. It isn't my interpretation, it is how the game is defined. (Edit yet again: Even making a Praetorian character is technically defined as making a character back in time to before the fall. Everything done in Nova Praetoria, Imperial City, Neutropolis, the Underground, and even First Ward was all described as happening in the past, and players playing that content are going back in time to do so.) Yes, there are high level Praetorians. Primals fight them throughout the iTrials and some story arcs. Your character is according to lore sent to Primal Earth to figure out how to prevent the war that you can't prevent, though you decide if you will do so (going Hero) or if you will seize the opportunity for your own benefit (going Villain). I don't have anything against players that want to stay Praetorian. My only concern, and it doesn't seem relevant to this particular discussion, is that a Praetorian character that stays Praetorian, how would they interact with things like the iTrials that they seem to have a workaround for doing. Wouldn't Loyalists be fighting against the Primals on those? So to be perfectly clear, while I don't remember if I opposed higher level Praetorian content previously, I don't care if higher level Praetorian content is made as long as it doesn't disrupt/throw out established game lore. So like for some other threads where this was brought up and the request was for the Praetorians to win through their own iTrials, that sort of request I will oppose. To the best of my understanding, that was already planned back on Live. Only it was another iTrial for Primals for another tier of incarnate powers as part of stopping Praetorian Hamidon. (Edit again: The last thing any Primal wants is for Praetorian Hamidon and Primal Hamidon to meet and either merge or work together. So going into Praetoria to stomp Praetorian Hamidon and make it possible for the Praetorians to return is something a lot of Primals want. In story.)
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OP to cut thru the noise, permadom is well worth going for. I've done a lot of dominators and put up lots of videos for them because they are my favorite AT. My base recommendation at 50 (this can more or less apply universally to all the ATs) -85% global rech (more is ok, but not at the cost of other things) -Hasten -At least 50% slow/rech resistance -Proc out a few attacks like your epic aoe and a couple single target ones. It really makes a big difference. -Don't chase things that your build is bad at. Ie defense unless you have something with built in defense/tohit debuffs. It's not worth the investment from 0.
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justincomer94 joined the community
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Holy crap! Down to 9 min now
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Cheeky joined the community
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My biggest annoyances: Paragon Protectors Paragon Protectors (yes, they're so annoying they get listed twice). Five defeat all missions out of 7 at the start of the Synapse TF. Paragon Protectors (oops, that's three) The Citadel TF being basically the same mission 10 times. Honorable Mention (since I listed Paragon Protectors 3 times): Trying to get around on redside on a Super Speeder.
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Specified Controller (Arsenal Control - Traps).mbdController (Darkness Control - Marine Affinity).mbd
- Today
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New powerset kernel: All Knockback Control set.
tidge replied to Steampunkette's topic in Suggestions & Feedback
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I don't remember going back in time. I guess I should look too see if I have the Ouro power then. I feel that that's your interpretation, rather than mine. Yes, I know that the Marchand arc is post fall, I'm just pointing out that there are high level Praetorians - I used his arc as an example, but it's not the only one., To suggest that my higher level 50 Praetorian is somehow an anomaly is weird to me. (I'm not saying that you are suggesting this, my response above and in this post is in response to people suggesting that to me.) If I must point out high level Praetorians before the fall of Praetoria, I can point to Maria's arc, or several Incarnate Trials. Although there is nothing wrong in playing in the pre-fall content all I want, I want to have access to my powers, which is why I am suggesting more content for goldside. Again, I can see trials set up versus the Hamidon and his monsters, as a means to not impact the sacred timeline of events between the interactions between Prime Earth and Praetoria.
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I don't think I've yet chimed in with this (in this thread): I kinda hate what the Live Devs did to Praetoria. I am naturally averse to content that isn't "evergreen"... I can tolerate some little bits of Lore being odd if content is done "out of (level) order", but aside from Praetoria (including Incarnate content) and the Signature Story Arcs... the content I enjoy involves the PC's story and not the PC only mentioned like some sir-only-appearing-in-the-appendices-of-LotR. I mean... how many times can Statesman die or Praetoria be annihilated before it looks like "why bother?" First Ward was IMO a triumph of evergreen story-telling... because after finishing the arcs I can almost believe that everything is put back in place for the next character to experience the exact same content. Watching Hamidon eat Praetoria makes it a little harder to be motivated to suppress the protestors, if ya smell what I'm cooking. That being said... I don't know why we couldn't have Praetorian content 35-50. Devouring Earth certainly exist at these levels, and Clockwork/IDF/Seers/Vanguard all exist at 40+. It would be I think somewhat cool to have a Gold mission arc that parallels (some of) the Tina MacIntyre arc: Capture Positron, destroy/steal dimensional macguffins, subdue a population for Praetor Berry... whatever.
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So... thoughts on an Enhanced Strength set for Scrappers (and Stalkers? I don't see why not) Starting with Jab, Punch, Haymaker, KO Blow - these would be faster animating versions of the SS attacks. As such, their base DPA would be higher than the corresponding SS attacks. This will be offset by the replacement for Rage later in the set. Otherwise, unchanged. Replace Hand Clap with one of the following (personally, I prefer the first one, as it's more thematic, but it would require a new animation): Hammer Strike - a single-target KD punch (an overhand punch to slam the enemy to the ground, or possibly a two-hand overhand strike) A cone similar to the one from Street Justice (but without the combo mechanic), but with KD instead of Disorient. I don't have a name for this one yet. Confront in place of Taunt, as expected with Scrapper sets. Nobody will take it, of course. Nobody ever does. In place of Rage, one of the following: Hot Blood - basically, a weaker version of Rage. Smaller buff, but also smaller crash or possibly no crash. Possibly not able to be perma'd if no crash. This suits Scrapper themes, as many (but not all) Scrappers are somewhat hot-blooded. Exactly how much weaker can be tuned to obtain appropriate DPS with the faster animations for Jab/Punch/Haymaker/KO Blow Build Up - No explanation necessary. In place of Hurl, one of the following: Hurl - given the same treatment as Jab, Punch, Haymaker, and KO Blow. Faster animation. Possibly a smaller rock. Fastball - much faster, lower damage, use the Claws "Focus" animation (maybe), throw a fist-sized rock at very high velocity. In place of Foot Stomp: Crash - Jump up and hammer the ground with all your might. Animation similar to Total Focus, but maybe less "floaty" (this may require jumping higher to get the activation time right). Higher damage than Foot Stomp, but less KU (or maybe only KD, since we aren't Superman here). Smaller radius than Foot Stomp. Feedback is welcome. If this gets enough interest/feedback, I might write it up as a fresh Suggestion, but I'd like to refine the ideas some first.
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nwinand joined the community
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The Secret World did things very differently but sadly that's doing a passable impression of a dodo.
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Indeed. But I am curious how fast it could be done with a small team: Player 1 is stationed in Ouro or a base with a Crystal of Fire and Ice. Player 2 is stationed outside the first mission (cave entrance). Player 3 is stationed outside the second mission (office building). Player 1 starts the arc, then goes to contact and waits there. Player 2 enters the cave as soon as the arc starts, flying to the end and killing the 1 enemy to end the mission. Player 2 then goes to the third mission. Player 1 talks to Heather to get the next mission, then goes to the third mission (the sewer entrance that's really a warehouse). Player 3 enters the office building as soon as the mission is up, taking out all the objectives, then heads to the fourth mission (the real sewer entrance). Player 1 calls Heather for next mission, then they and Player 2 enter the third mission, taking out all the objectives. When done, call Heather for the final mission. Player 3 does Incan or ATT once the mission pops up to the fourth mission, and all 3 stealth to the final room. You could essentially eliminate travel time, I think. Just wonder how quickly you could do the arc with 3 people doing something like this.
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Bob Marley - Exodus
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The Provost Marchand arc you are referring to is after the fall of Praetoria. The only thing still happening in Praetoria while you are doing the level 30-50 Provost Marchand arc is any remaining survivors are being evacuated while they still can be. (Edit again: Marchand's opening dialogue even mentions that Tyrant is in prison, and that doesn't happen until the Magisterium iTrial is completed.) Edit: I think you are misunderstanding something about the game. Yes, right now any character, even Primal ones, can go to Nova Praetoria, Imperial City, Neutropolis, the Underground, and First Ward; and be there before the fall of Praetoria. For any character that has out-leveled that content or has done any of the fall of Praetoria content, it just means their character went back in time to before the fall. And there is nothing wrong with playing in the pre-fall content all you want.
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Having Hasten at level 49 (or at any level 41+) seems a LOT like not having Hasten. The "end result" of this suggestion is pretty much my build, but with Hasten and fewer set bonuses. My ideal choice to take Hasten is either just before or just after the first power that has a base recharge time of greater than 90 seconds... obviously this thinking is slightly complicated for Dominators because of Domination being available at level 1! I get it. You want Hasten, no matter what. I have Dominators with Hasten, even if they already have 'enough' global recharge from set bonuses. But even then, it really isn't necessary to have perma-Hasten via two 50+5 slots (in my experience), that's just one more thing to chase. It would be (by my crude math) about 12 seconds off the AoE Hold and 17 seconds off Link Minds... not insignificant, but ultimately not earth shattering for me. I suppose if I was the only control on a team and it was my controls that were going to make-or-break the encounter... those 12 seconds might make a difference. +20 seconds on Domination... that is more impressive, but it is basically a wash (considering endurance burn/refill is the only difference, AFAIK everything else is 'replace existing effect') unless some radical slows come into play.... and all this is with my build that already has +136% global recharge from set bonuses. I haven't forgotten that the argument was predicated (on some level) to "take Hasten instead of chasing set bonuses"... so dropping even more recharge set bonuses and/or compromising on control duration... for (at best IMO, more) defense... I don't think the argument in favor of one choice over the other is as crystal clear.
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This was a roller coaster. I was trying really hard to figure out how you'd get there, and then the last paragraph really just opened it up for me.
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