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Katero joined the community
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Never Dark Skies mod doesn't seem to be working
RikOz replied to RikOz's topic in Tools, Utilities & Downloads
Looks like this is fixed! Thanks for the help! - Yesterday
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Never Dark Skies mod doesn't seem to be working
Michiyo replied to RikOz's topic in Tools, Utilities & Downloads
That would make sense, both mods change the same scene files, and the game loads piggs alphabetically, so SmogFreeCoH would load after NeverDarkSkies. -
Paramount Moving On from Kelvin Timeline Trek
Techwright replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Second movie had a host of problems, some of them huge, franchise breaking mistakes (the precision teleporting across the quadrant being a glaring one), but they could have put a lot of problems about Khan to rest by just inserting one line when Khan tells the Enterprise crew a bit about how he was treated by the rogue admiral : " I was surgically altered to prevent people from recognizing me." Seriously. Trek has a well-established history of radical plastic surgery for undercover operations, and when you consider that Khan in their universe should be almost as recognized as a member of the Nazi leadership of WWII, the idea of altering him so that he can carry out the admiral's orders makes a lot of sense, and explains why he's a pale Brit. I wasn't upset that Kirk was killed, and I wouldn't have been upset at dying by crushing injuries, but what lessened the death, in my opinion, is that the species he saved was only talked about. The audience was never given an emotional connection to them. They were just facts spouted. Had they inserted even a minute of alien society and families living beautifully, it would have resonated with the audience that even that specific means of death was worth the sacrifice to save hundreds of thousands. And this is the point where I pull in the end of Star Trek: Nemesis. Data's passing had so little passion to it. Despite the urgency, it should have, at least in a small way, communicated his growth: his Pinoccio-like path over the years to become "human". "Goodbye" is all we got. At least, "Au revoir mon capitaine", using the French to communicate warmth to Picard. "Au revoir mon ami" would have been even better, dropping the rank and embracing the created family element in that last moment. I'm not really engaged in the idea of bringing Kirk back. It would have to be very well written, and they'd need the right actor if Kirk was rejuvenated. And bringing in Shatner is a gamble. The man's a "hoss", but he's 94. Death or something like stroke could claim him before a production was fully done. I'm a bit on the fence about including Voyager in that list. So much potential, so many times they chose the weak writing path. I do admit there were some spectacular episodes, well worth seeing. There's an old story of mine where I accurately predicted DS9 and Voyager before they were even know to the general public. (I also predicted Enterprise, but only in the general sense that they'd turn to the past for the next series. I had no idea they'd throw the Trek trio into the mix, changing only the role for the emotive Southerner to an engineer, and the Vulcan getting in touch with the emotional elements of their nature into a female.) I point out this story in hopes I can get lighting to strike again (probably not). I'd like to see a reverse of Voyager: a series that mirrors the settling of the Old West, starting in the civilized worlds and moving deep into the Alpha or Beta quadrants, especially those areas Voyager would have had to cross had it not found a shortcut. It is my understanding that though they share the same quadrants with the Federation, Romulans, and Klingons, there's still large, unexplored areas. For this show, have not one ship, but a squad of ships supporting each other. For example: a pair of combat ships, a science/medical ship, and a ship specializing in exploration. They carve the trail, and like the explorers of old, they return to explain what they found, then provide escort for settler and trading ships moving out into the deeper quadrant. Once a colony or two are started, the Federation plants a Deep Space station, basically the equivalent of the fort or stockade of the American west: allowing refueling, defense, and shorter return trips for the squad of explorers. If I got a very full wish, I'd like to see them take a page from Star Trek Online, and make the exploration and settlement a joint effort between the Federation and Romulan survivors of their home system's destruction. The dynamic of learning to get along and even appreciate each other would echo the Maquis of Voyager, or the Romulans at the Picard vinyards. And there's always the possibility that one of the Romulans is a Tal Shiar plant and one of the Feds is a Section 31 plant. Such a show could also solidify the use of the Barclay long-range communication technique shown in Voyager. It should still be imperfect, as it's quite a reach in technology, but a bit more clear or stable than when we last saw it. And it might still be used to send holo-personnel between squad and station. That way, if you lost a key member when far from home, you have a chance of a holo-crewmember filling in until the squad could return for restaffing, that is, assuming the technology doesn't fail in transit. It is still a developing tech after all. Oh, and trading ships can bring the Ferengi into the storyline. -
An addition to the issue I posted above. It does not seem to be a specific location in the blueside of Pocket D. The blue square seems to happen entirely randomly. Here it is happening in a different spot in the blueside bar.
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Never Dark Skies mod doesn't seem to be working
RikOz replied to RikOz's topic in Tools, Utilities & Downloads
Okay, after uninstalling Smog Free CoH, Peregrine Island's sky looked nice and bright. I did an indoor mission, and when I came back out the sky was still nice and sunny. Same sky in Talos Island, and it appears to be the same sky in the "Jamison Office Park" outdoor mission map. So yeah, it looks like the Smog Free CoH mod interferes with Never Dark Skies. -
Never Dark Skies mod doesn't seem to be working
RikOz replied to RikOz's topic in Tools, Utilities & Downloads
All other mods are working correctly. However, it occurred to me to look at other environment-altering mods, and I had the "Smog Free CoH" mod installed. I've uninstalled that, perhaps there is a conflict between the two mods. I'll check once I'm out of my current mission. -
Never Dark Skies mod doesn't seem to be working
Michiyo replied to RikOz's topic in Tools, Utilities & Downloads
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Never Dark Skies mod doesn't seem to be working
Michiyo replied to RikOz's topic in Tools, Utilities & Downloads
Ok, got your support bundle, everything *looks* ok. You've got several other mods installed, and all of those work as expected too? -
Never Dark Skies mod doesn't seem to be working
RikOz replied to RikOz's topic in Tools, Utilities & Downloads
Support Bundle uploaded. Corrupted Mod installed, game crashed. -
Spiderdijon joined the community
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Poshtot joined the community
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Super reflexes, like shield, have really good defense debuff resistance (DDR). This means debuffs that lower defense is resisted. So the next thing that allows baddies to get through your defenses is baddies that have +ToHit. For a mature shield or super reflexes toon, ToHit is the bigger problem than healing.
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hellvar joined the community
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Never Dark Skies mod doesn't seem to be working
Michiyo replied to RikOz's topic in Tools, Utilities & Downloads
I used the mod during the Halloween event this year with no issue, and it still works fine for me, so something is wrong on your end. We'll need to work through what though. First off please use Tools -> Support Bundle in the installer with your Forum username here so I can take a look. You can also try installing the Corrupted Mod and make sure your game crashes as expected, if not that narrows down the possibilities quickly. -
RikOz started following Never Dark Skies mod doesn't seem to be working
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Never Dark Skies mod doesn't seem to be working
RikOz posted a topic in Tools, Utilities & Downloads
I've successfully used the Never Dark Skies mod in the past, but now it doesn't seem to work. Well, it works in Dark Astoria (very nice zone, when you can actually see it). I added the mod again to override the constant nighttime during the Halloween event (I absolutely can't stand constant nighttime, especially for an entire month). That had worked in the past, but did not work this year. Thinking that this year's changes to the Halloween night cycles were interfering with how the mod works, I uninstalled it and waited until the event was over before reinstalling it. Alas, it still doesn't work. Except, as noted, in DA. -
RobinDaHood joined the community
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Halloween Haunted House and Giveaway is Back THIS WEEKEND!
Dacy replied to Dacy's topic in General Discussion
Right!! He was even in my crew, dang it. Well, it was a very busy day. 🙂 Thanks for the wonderful words!! -
Tobanzi joined the community
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Kiruba24 joined the community
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DEFCON II: AFTERMATH — Do Controllers Still Outscale Defenders?
Dark Current replied to Dark Current's topic in Archetypes
Sycorax, a Storm / Beam / Mace Defender build... -
haintblu joined the community
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To me it is the clearest way to show it as people forget how much faster you have to play to do good DPS on a changeling, but if you prefer I can list it other ways: Scrapper - 28 second pylon, 1,497 DPS, 19 attacks to kill the Pylon Peacebringer - 35 second pylon, 1,223 DPS, 81 attacks to kill the Pylon I am not trying to be dishonest, Changelings are strong but they are far from OP imo
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Why is there a logout timer in some places, not in others?
Snarky replied to Jawbreaker's topic in General Discussion
because of what you did... -
Salandis joined the community
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Geebus joined the community
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I want to Assasin's Strike this facist turd.
Snarky replied to mechahamham's topic in Suggestions & Feedback
Thank you. I provide Snark, not education. This was well written. -
How artists can protect their work from AI
battlewraith replied to battlewraith's topic in Art & Multimedia
I don't know what you mean by this. Digital drawing, painting, sculpting etc. is generally done via some input device like a wacom tablet. You do not command something like Photoshop or procreate to create for you, unless there is some AI process involved. Works created by hand are your copyrighted creations, unless you did them as part of employment. Whether or not they are printed doesn't matter. Works created by AI are not subject to copyright as they are not considered to have a human author. -
I want to Assasin's Strike this facist turd.
kelika2 replied to mechahamham's topic in Suggestions & Feedback
The point I was trying to make from the start is that they are both sides of the same coin but dont want to use specific names or backpedal and hope everyone else does not get it. Now, because I am not agreeing with you that makes me against you, I can tell that from the multiple personal attacks in a single post. Belittling me was a form of trying to use power and influence to become dominant. Excellence was never destined for this thread from its inception. -
Count Giovanni started following Lost returning players
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Why is there a logout timer in some places, not in others?
Psyonico replied to Jawbreaker's topic in General Discussion
This is what it's supposed to mean, but since Portal Corp is surrounded by drones and inside it still has a logout timer. -
But if you get up to 257 hit points they roll over to -1 and then every enemy that hits you is technically healing you. You can solo hamidon that way.
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