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That's something I hadn't even thought of using as an example, but that definitely indicates it probably wouldn't have a complexity issue. Maybe there would be an issue with animations, but I don't think that's too likely. I'd love to see it happen!
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At the risk of throwing a monkey wrench into the carefully balanced Gladiator Combat scene, I wanna get a Natterling gladiator when I get the Flying Nuisance badge. 🙂
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I've made a few you can take a look at... This is just a sample of one of them: Lesser Goblin01.costume Lesser Goblin04.costume Lesser Goblin03.costume Lesser Goblin02.costume
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I tried to go with something a little more original than just using the entire barbarian set, so here's my attempt: he-manthor1.costume
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LivLafLube joined the community
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Tim2081 joined the community
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Just my 2 cents, I've tried playing EM on a number of different characters and it's just...underwhelming. I dunno if it's because it's an OG set that never really got much love after release, but I find it really dull. Not saying don't give it a go, just expressing my experience with it.
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Galadrih joined the community
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir2 replied to TerroirNoir2's topic in Mission Architect
Well, I dunno who you ran it with but you've seen Engineria at work. Still a little mid level super in a city of really big ones. She knows what she can an can't do, and sometimes the cavalry is called! I'm sure Buddy would be happy with that. Not sure about Marcus though! -
Not sure what secondary I'm going to go with, maybe Super Reflexes so that I can focus on figuring out my new primary. Any builds for Energy Melee out there that you guys are currently enjoying? I want to get an idea which powers are worth my time beyond the obvious.
- Yesterday
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Zone/Mission: V_OUTDOOR_SHADOW_CHANTRY Position: [-790.1 1467.1 412.6] The walls and floor don't meet, letting you view open space, all the way around the walkway.
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Alteration to Efficiency Expert Pither's Beat Up Aeon Mission
Snarky replied to Rudra's topic in Suggestions & Feedback
you have done this arc way too many times.... -
Ideas for a Flashback character challenge
Jiro Ito replied to Yomo Kimyata's topic in General Discussion
I usually run the Enemies Buffed setting on TFs at level 50 to counteract incarnate abilities. The extra difficulty makes it fun. When I did all the flashback badges on my badger, the No Enhancements was by far the most difficult. I for sure recommend doing that separate from No Inspirations, so you can rely on one or the other. A character who can manage their endurance through their AT will have the easiest time. The other settings are just kind of inconvenient, more than anything else. -
In the 'Alone in the Darque' arc from Efficiency Expert Pither, the second mission sends you after Dr. Aeon. It always sends you to the Aeon Corp. building in Grandville, but the entrance popup says Cap au Diable. I request changing the entrance popup to say Grandville since the mission always sends you to the same door in Grandville.
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KaturnsSarma joined the community
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir2 replied to TerroirNoir2's topic in Mission Architect
The next arc on "TerroirNoir's Cable Channel of AE" Reviews will be part of the Interludes, Side Trips, and One-offs, and is @ZamuelNow's Dhahabu Kingdom and the Indelible Curse of Hate. Portal Corps is almost magical in what it can do by opening up a myriad of other worlds to us. But it's not the only world out there doing that. In fact I was surprised to get a message from one such place. It seems that their Seers had asked for Engineria by name! Ah, interdimensional fame...or I hope it's fame! Interdimensional infamy doesn't sound nearly as attractive. So anyway, I meet with Queen Auri and she is charming. But I didn't get called here for charm. Mission 1: Chapter 1. A curse has spread like some sort of disease across Queen Auri's lands. Her people afflicted by a sigil of some sort that suffuses them with anger and hate. Civil strife is omnipresent. And it continues to spread. And Engineria has been sent for to give aid. How can I say no? Well, first of all King Aurus has personally set out to stop a rampage on some farms. So he may need back up at the least. And so I am catapulted across the void to Dhahabu. And almost immediately I am confronted by this hate virus in action. I have to deal with these hapless people so I do. Can't say as I like it but I like getting beaten to death less, so it is what it is. Now, there's the king to find and a few villagers. Time to go scouting. Ah, a high spot. That will suit me fine for this. And I can see the king way off to my left. Rescue time! So I take to the air and fly over. The king is held captive by a Possessed Songstress, a Possessed Blacksmith and a thing called a Gilded Gome. Those last are sort of mechanical thingies created by Master Blacksmiths, inspired by crabs. But now? Now they're a menace in their own right. How does a cursed sigil work on a machine though? Or do the Blacksmiths control them? And as for the Songstresses? Oh, they're equally deadly. Anyway, I wade in and set about freeing the king. Takes me a short while because those little Gilded Gomes are tough nuts to crack. But I break it open and run off the Songstress and the Blacksmith. The king is not feeling too good though. Hey! I didn't bring any sorcery! I have Kinetics and Radiation...oh wait, you're not talking about me. He tells me to stay back. Looks like he's got the hate curse now too! He says he has to exile himself. That's perhaps extreme. Surely there's.... And then...he just VANISHES FROM BESIDE ME! I literally turned my head for an entire SECOND, and he was gone! Now what am I gonna tell the queen? In the meantime I have to find those villagers. Ah, I spy a Seamstress! Down there along the ridge! Okie dokie lady, Imma coming! Or I should say I'll be there in a bit because this Songstress that I hadn't spotted has put me to sleep and I am ALL out of Break Frees. Note to self: Stock up on Break Frees. Come on! Shake it off before she murders me! And I do thankfully! I hop down to rescue the Seamstress and lay around me with an Irradiation Blast. Then proceed to take out the two Gilded Gomes and the Blacksmith, leaving the bunch of them lying there moaning. Or just one moaning. The Gomes are...I dunno what that noise is. And finally I climb the hill and find a Farmer in a similar predicament. He gets rescued in short order too. And also thanks me for being a great warrior. Well, I dunno about that but you're welcome all the same. Both the farmer and the seamstress are worried about something they call the Spider King Anansi." I reckon that's a question for Queen Auri when I get back. Getting back to the Queen and relating all this to her, she's visibly in shock that King Aurus is afflicted too. She says she simply doesn't know what to do. Well, most of the time I have NO idea what I'm doing but you keep going until the job is done. So, let's have a chat and see what we can see. [Mission 1 = A beautiful little intro to an entirely different world. I like it a lot. Looking forward to seeing where this takes Engineria.] Mission 2: Chapter 2. [More ASAP] -
zigarott joined the community
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The way Gun Interactive handled the Friday the 13th & Texas Chainsaw Massacre games does not bode well here, but perhaps they'll shape up. Beyond having the rights to Mikey, I mean.
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I frankly don't understand it in Homecoming. In the original game, all of my characters were level 25 to 30 before they had their first million (even if playing the market), and by 40something had around 20 million. In Homecoming everything is so ridiculously inflated that I have no idea what is considered "rich" because with three characters near the cap, none of them can afford to buy anything on the AH. 20 million is apparently dirt poor. Twinking is not an option here because my highest level toons can't afford it. Even the unresolved bugs in the costume editor cost tens of thousands to correct, and nothing cost that in the original game.
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Leave the Bronx!
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I've never had mark and recall fail to bring an escort EXCEPT on a team, if when freed, the hostage attaches to another teammate that isn't able to M&R. They can turn on stealth or run away to break the leash but that requires teammates that understand, well, any of that. Good luck. In the Guide section here I've written up a little something to rate tip missions for speed. For level 40-50 I've come to really appreciate the rogue version of the one with Kelly Uqua in the title. The door is in the same spot always, the Crey building in Grandville, which just so happens to be about 20 yards from the SG portal. It's best to knock it out in the 20-40 range while you're leveling up though. There are some real easy missions you can stock up on at once, like 30-40 rogue tips in PO. To the OP topic, I have long told anyone willing to listen that I would be content to have a page update titled "escorts are no longer stupid" that has nothing else but a change to follow AI where every escort flawlessly follows you over ramps, through caves, around corners, everything. If nothing else, I'd love to see Mr. Yin's follow code propagated to other non-combat NPCS. He's the best of the bunch.
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im getting angry at the idea of lethal defense being so high because of how parry works but being kinda weak to smashing but if you IO up for smash/lethal defense the lethal defense will be overcap and not needed to begin with how do you do it
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In contrast to some of the respondents, I generally come up with a concept first (based on a general understanding of all the powersets) with specific powersets in mind, then compose the look and bio. I rarely enter the game without a firm concept in mind, and if I do so without a bio, it's only because I haven't worked out all the details yet. But they'll be there before they reach level 10. I'm frankly surprised by the OP, I've been playing since this version went public (actually since 2006, and was online when they pulled the plug) and have yet to see any players in Homecoming on any shard who have bothered to create descriptions for their characters, except for one who (in ungrammatical English) apologized for not having "ideas" and instead left a bulleted list of possible origins for the character. I see characters with the "Roleplaying" title above their heads, but in my experience none of them are doing anything remotely related to RP and they don't have bios. I'm happy to discover that somebody is actually interested. Kudos to you. I don't think you need "roleplaying hooks" in your bio, I think you just need an engaging character story (not just "angry guy from Hell looking for revenge" but more like "Jane Smith had a normal childhood, but then the Rikti invaded and she discovered abilities she never knew she had...", or "Mary Jones was an investment banker with a growing family when terrorists changed her life forever..."). Anyone willing to actually RP will pick up on that and play along. Good luck finding them. (Bear in mind that I had some unsavory experiences in the original game with adolescent boys apparently acting on crushes on my characters, some [but not all] of whom were scantily clad, seemingly unaware that these are cartoons, and they had no idea that I was [at the time] in my late 20s with children and a completely unflattering body type. I did a lot of server jumping in those days.) Taking a cue from UltraAlt, I had a few "homage" characters in the original and only recreated one of them here. All my bios are third person, but for homages I try to explain how and why they are different from the character they copy (they only look like clones). If the costume is the only thing resembling a published character (completely different backstory and abilities), I don't bother explaining why they look like a published character because the concept is completely unrelated. If I get "genericized", I'll just change the costume.
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@Warshades Thanks for the detailed answer! Yeah once I did the math for the DPA between the two I found the difference. I'm gonna roll a NB today and see if I like it. I don't much like the animations for BS, my character is female and smoother animation has me intrigued.
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There is some issue with the game/Wine/MacOS. Not sure what. I ended up deleting all of my COH installation, but when I tried to re-install HC with LaunchCat it hung just after installing Wine (although a couple times it hung a bit after that). Deleted and reinstalled several times, same result. I would recommend waiting for Manga to get back to you, @lintboy. However, if you want to take your life in your own hands… you can do what I did. 1. download the HC installer 2. right click on that .exe file and select Open With and choose the copy of Wine in /Applications/COH. 3. Let it install Hopefully that will fix it, but no guarantees. In my case, I suspect the problem was MacOS security after an update, but it’s just a guess. I know the problem was not caused by the firewall because I disabled it completely to test it. No change. But the issue was solved simply by reinstalling HC in a different way, so it could be the files. No idea.
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Amonthegod joined the community
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I'm not sure what i mean by Futureistic. I was thinking He-Man meets Thor.
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RAWwithKohut joined the community
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Ah, okay. You'd need to rely on punchvoke and have your aoe attacks pull their attention. You'd still have the AI issues I mentioned: flyers, running away eventually, some immediate movement depending on obstacles around you like higher surfaces than what the mobs are standing on. If you're fine with dipping in and out of melee range to reapply your taunt aura you could use a combat tp macro to make the process simpler like: /macro down "powexec_location down:20 Combat Teleport" /macro up "powexec_location up:20 Combat Teleport" You could machine gun taunt between Provoke and Taunt to keep the enemies attention but you'll be changing targets a lot to be optimal which might be too annoying. If you only use ranged attacks you may have some spare cycles to do this while you wait for cooldowns. Like I mentioned I have done hover tanking where you hover juuust above the mobs heads and the AI issues doing this are not too bad, plus you can still be in range for all your melee attacks. Flyers will still go airborne, some melee teammates may not like that, but they're not that high from the ground if you're not. This position is actually decent for tanking because your character collision is above the enemies, so enemies are able to go directly beneath you, letting the mobs pack together just a little better. Cones are surprisingly decent in this position too. If you're close like this a taunt aura would still be doing its job as well. Maybe you can find a sweet spot where you're off the ground, out of melee range, but your taunt aura still hits a few enemies. You could use combat tp to move exactly to this height from the ground if the sweet spot is really tight.
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empowerleadteam joined the community
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"I'm not touching that one..." said the Singularity
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Brilliant Barrage, full stun or fix recharge
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
FYI can confirm that the pet doesn't have that debuff on it, not sure why it lists that anywhere. I do remember seeing it somewhere though. While we're on the set as well, why does explosive bouquet have the same exact animation as hand clap, which takes 1.23s to cast, yet it takes 2.93s, can this get corrected as well. -
Where was the intimacy coordinator when that animation was playing on screen?
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