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Chat Channel " Global Help " already exists for anyone interested. You simply have to join it to use it.
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kinnyg joined the community
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Yungiiz joined the community
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MilkManSam joined the community
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Nevermind, issue sorted. Mistyping your own username ftw.
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Are you using the Game Account Name listed in the Game Account Menu? Is it possible that your Caps Lock is on? Is there a O or 0, or I or 1 in the Name that could be the issue?
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I'm not sure I understand your point. The channel is one you would have to ENABLE to view it, not disable to avoid. If it's not something you want to view you won't have to do a thing. The biggest issue is the people who it would benefit most probably lack the know how to add the tab anyway.
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Okay, so I did some modifications to @Infinitum's build and I think this might be the one I take to the live servers. Wanted to see what you folks thought. o.o TEST3d - Infinitum - Tanker (Invulnerability - Super Strength).mbd
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Rad/Dark Scrapper - need a glimpse of this rare build
Vermithrix replied to Vermithrix's topic in Scrapper
Yep I get the basics of slotting - was hoping for a more in-depth high end build. Doesn't appear to be much info so ill just muddle something together from what I have found in other builds. All good ;) - Today
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How can Radiation heroes justify using their powers?
TheMoneyMaker replied to Zombra's topic in General Discussion
My rad hero is more of a vigilante, so dropping some cancer on villains that don't want to surrender peacefully is perfectly justified. -
I recently turned them on for my recent characters. I then had to update my binds file to accommodate them so I can go F5 to heal, F6 for energy etc when I'm in the thick of combat. Until then they clogged up my tray and annoyed me. I haven't turned them on for my latest characters. I guess that's a big old "No" vote to them.
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I couldn't remember my game account password, so I logged in and changed it here in the game account dropdown. The website said it was changed alright. It still doesn't work. I have attempted more than once and even switched browsers with the same result. Please help!
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How can Radiation heroes justify using their powers?
MonteCarla replied to Zombra's topic in General Discussion
I've taken Radiation Blast to 50 nearly 6 times now. 3 of them had Light Powers, either "Solid Light" photon blasts or dazzling light that knocks opponents out. 3 of them had Captain Marvel-ish Cosmic Energy type superhero blasts. Radiation Emission's stood in for Jubilee-esque Firework powers, Pixie magic and Power Cancellation like the X-Men villain Scramble (mainly via the hold aura and enemy toggles) None of them gave people cancer or caused irreparable cellular damage, because I say so! 🙂 Kind of like how none of my fire users cause third degree burns, or sword users don't leave people dismembered or bleeding to death, or super-strengthers aren't punching people's spines through their bodies. I'm just not that kind of superhero. And powerset names are just names. None of my empaths sense or modify emotions, while we're at it! EDIT: Safety inspectors are very well paid in Paragon. Those 5% fees from Wentworths really add up! -
How can Radiation heroes justify using their powers?
Zombra replied to Zombra's topic in General Discussion
My issue is that residual contamination from radiation is invisible. Citizens know what to do when their house is on fire, but if their neighborhood is contaminated with harmful radiation they might not even know it. And if they did know it, would they know what to do about it? I suppose if we can handwave that Fire Blasters haven't burned down the city, we can handwave that all that harmful material scattered everywhere a Radiation Blaster goes gets cleaned up by somebody. I hope safety inspectors are well paid in this universe. -
Fellows, I got a question I noticed that Siphon Power should increase my dmg with 125% when at max, however, Fury easily generate 150% on it's own. Now what I noticed is that it seems to cap off at 215% meaning, Siphon Power doesnt really end up adding much in the first place - can someome debunk or confirm my thought here? In https://homecoming.wiki/wiki/Limits it says that a brutes limit is at 700% but it seems to stop counting at 215%??
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Sigma59 joined the community
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How can Radiation heroes justify using their powers?
Biff Pow replied to Zombra's topic in General Discussion
It's a superhero world, radiation is more likely to give you powers than kill you. -
What would you do if you were a DEV?! (Fun Ideas Talks)
mechahamham replied to SSR's topic in General Discussion
The problem I have with this is that if you spend time really looking at them, the Freakshow parts are nasty and rusty. They're very low-poly-count compared to even the issue 1 costume pieces. I've seen images from other servers where the Freakshow parts are unlocked for players and they look very out of place in my opinion. You have a person wearing a Playstation 3 quality suit and then Playstation 1 quality rusty spikes sticking out of it. -
How can Radiation heroes justify using their powers?
mechahamham replied to Zombra's topic in General Discussion
You might as well say the same thing about guns or fire or, frankly, any of the other powersets that can be used in a lethal fashion. How many people drown every day? Compare that to how many people die of radiation exposure every day and you'll see a pretty ridiculous contrast. People think of 'radiation' and immediately go to 'Nuclear Weapon' or 'Chernobyl Disaster'. It's been made out to be hugely scary when car accidents are several orders of magnitude more dangerous. Far more people are burned by fires than radioactive isotope exposure. Far more people are medically helped by x-rays, radioactive imaging like PET, and oncological radiation therapy (cancer treaments) than will EVER be harmed. Radiation is very literally all around us all the time. Even if you discount all the forms that pass through us without harming us, we're immersed in damaging, ionizing radiation. It comes from LED lights, your smoke detector, bananas, granite countertops and a plethora of other sources. The Sun, giver of life, bathes us in ultraviolet radiation the second we step outside our homes. Our bodies have developed to be resistant to the constant damage. For a hero, imagine a person that could locate and murder cancer cells at a distance with gamma beams. Or could use microwaves to jam radio communication between rogue robots. Or could forcibly cause a reactor to power down, leaving a warship stranded. Like any of the powersets, radiation is presented purely as a tool. How you use that tool, positively or negatively, is entirely up to you. -
How can Radiation heroes justify using their powers?
BasiliskXVIII replied to Zombra's topic in General Discussion
I tend to think of most of the radiation blast sets as being less beams of radiation than it is using the radiation to produce and throw ionised plasma instead. In the most general terms, it behaves more like plasma—poofy clouds of gas and visibly glowing pulses of stuff being thrown around. That is in opposition to real radiation, which is invisible and tends to travel in straight lines. Plasma dissipates and isn't going to be causing problems with stray radiation if you miss a shot. It's not gonna be safe by any means, but it's not any worse than a fire blaster. Let's face it, just about any of the random heroics going down in the city probably would come with a body count in the real world. One minute you're fine, walking down the street, and the next you have Captain Density super-jumping blindly through the city and landing on you. A Spines Scrapper somersaults through a crowd and takes out a toddler and a flock of pigeons, Mercs and Thugs MMs sending so much lead through the air it looks like a mobile recreation of the D-Day landings... You kinda have to suspend disbelief. -
Also, would Adrenal Booster be worth fitting into this build? I would likely drop SJ, Geode, and CJ to fit it in, but the effects are quite strong for 1 minute bursts and would help with stunning and keeping AVs stunned. Haven't used Adrenal Booster in any builds before.
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Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I never said never. I said not likely. Please do not change my words. (Edit: In fact, I even made a point in one of my posts to point out/emphasize that nowhere am I saying it will never happen. So your statement that my posts are saying it will never happen is a willful misrepresentation of my stated position.) -
This is true, sets in several other categories include damage despite it not being their primary purpose. However, this was never true of endurance modification sets until Homecoming added the two I mentioned. All the endurance modification sets the original devs created were only that. When they added the two new ones with damage, the stated reasoning in the patch notes was "two new Endurance Modification sets with a damage focus, designed to be useful in endurance-draining attack powers". The use in dual purpose powers was very much the intention, just as it presumably would be were the devs to make a dual purpose heal/endmod set. Or dual purpose defense/resistance for that matter though on that one I do agree it's unlikely, mostly because there's only I think four powers in the game that take both enhancements anyway. Powers that take both heal and endmod are far more common. In short: I disagree with you that it's something the devs would never be willing to do.
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Yeah, it's hard to for me to say which of the two would be "better." Rad/StJ will never worry about endurance and have nice AOE consistently. For Shield/StJ, there is just something super nice about hitting Combat Readiness, Shield Charging in followed by Lv. 3 Spinning Strike and just using your combos until you can L3 Crushing Uppercut a tough target. Just *chefs kiss*
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Dev Diary - Spring Flings & Wedding Things
pjmoyer replied to Cobalt Arachne's topic in Developer's Corner
Darn it! I was so busy this February that I missed out on this historical mission (and the notification that it was even happening!). Now I'll have to wait until next year to try it and get the new badges. 😔 -
There are certainly merits to Shield/StJ.
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GrokR joined the community
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It took forever but... I'm finally liking a Tanker (Rad/BA)
Camel replied to yorevyomama's topic in Tanker
I'm not sure if it works with your own Fold Space, as I wasn't the one doing it. But if you activate Axe Cyclone and it hits mobs as your teammate Fold Spaces them... they come out of the Fold Space and it absolutely throws them. At least it did when I was teaming with my Discord folks. We started seeing some crazy knockback when the mobs and my Axe Cyclone triggered on the mobs at the exact same time. Sometimes they would all spawn in on each other and become literally one enemy for a second before exploding like confetti. it was truly weird and I have no explanation for it other than the effect of Axe Cyclone trying to pull them together while they are simultaneously being teleported through space lol. -
How can Radiation heroes justify using their powers?
Troo replied to Zombra's topic in General Discussion
Positron Secret Identity: Doctor Raymond Keyes Origin: Technolgy Archetype: Defender Primary Powers: Radiation Emission Secondary Powers: Radiation Blast Other Powers: Flight Signature Power: Overcharge also, its a game.
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