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WanderingAries

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Everything posted by WanderingAries

  1. Where Exactly is the game installed to? There are a slew of parent folders that windows will protect and auto-label their child folders as read only.
  2. Because they thought that they were done with CoX and some people don't like leaving their creations all alone? It's a thing...
  3. You...might wanna review this.
  4. Shoot for the moon on suggestions, but remember to keep your feet on the ground when you consider typing out that "why isn't this done?" rant.
  5. If your heart desired, you could manually edit the file so long as the general format stayed the same. I strongly suggest Notepad though. And Don't do it while the game's running. >.< Note: the number at the end is the slot number starting from the first one (slot 0). If I felt like getting back into programming, then I could probably make something simple that would let you put the info in and it would make a file, but....nopes. :p
  6. Try playing in Safe Mode for a session or two and see if it does it then. If not, then try turning your GFX down a bit and making sure nothing else is running in the background.
  7. I swear I replied to this... Anyway, the game keeps a local copy to control the sorting and this file appears to be getting somehow corrupted or misinterpreted with HC as I never recall the issue on live. That said, there IS something about your installation that may be causing this IF this has been constantly happening since you've installed the game. Firstly, make sure you've installed the game as suggested: C:\Games\CoH as if you don't, then there's a chance you've installed it into a protected location (Documents, Downloads, etc) that Windows likes to not let you mess too much with. Secondly, the file you're looking for is inside of ...\CoH\[ACCOUNT NAME]\PlayerSlot.txt and is able to be edited by anything like Notepad, Word, etc. I highly suggest Notepad as it won't introduce nasty hidden characters like Wordpad or Word do. From here you can do a few things. You can simply delete the file and rearrange in-game at which point it'll recreate the file accordingly (make sure you don't have the file open!!!). You can copy it elsewhere and Then delete it (just in case). OR, you can simply remove the character that keeps going the wrong place. I don't suggest the last one unless you're comfortable with this sort of thing. Note: If you have more than one account, then you're going to have more than one file. See mine for reference of how the game does things. playerslot.txt
  8. So I've finished my round of alt transferring and I noticed some interesting things that seem to be related to the game's Memory Space. Firstly, I was dual-boxing in an effort to avoid losing names as I transferred. Since I ran into the 5 transfer limit, this allowed me to prep by reserving temp alts on my 2nd account on the desired server. This worked great...until I tried doing things a little too quickly (or too much in a session?) I think. Secondly, I'm playing in fullscreen for both on Ultra, but have the InactiveFPS set to 5. Toggling is still tricky (have to Win+Tab instead of Alt+Tab), but that's a Win7+ thing as I don't recall having the option in XP. The first thing I noticed is that I HAD to back out to the server list after transferring an alt for it to visibly take effect. If I DIDN'T, then one of the following would happen: The game has a nasty habit of moving the active alt selection to the first one in your server listing no matter What page of alts you're looking at. This may be WAI or it may be a new-ish glitch as I've noticed it do this when just idle in the server list. The side effect is that if you're not careful you can accidentally transfer THAT alt even though the name isn't the same (but the alt gets selected anyway). I've had the server selection screen not choose the right server. Now there's a "chance" that I'm just blurry-eyed enough to Think I have the right one clicked (Excel vs Ever), but I'm pretty sure I didn't today and it happened. I didn't know where it went until I glanced at the Server file. I think the server file (size / complexity) is affecting the load time on Win7. There's too many variables I can't test, but I quit an alt on my primary account 5s before that of my 2nd account and the 2nd loaded much faster than the 1st. I didn't catch just How quick, but it was noticeable. When I looked at the files, it's a factor of 8 More on the main account. Both accounts have an alt on each server, so it's not the individual server load time. (see files below) When I would delete a temp alt and transfer the original, there was no real delay needed (inherent 3-5s toggle delay) in most cases, but half of my transfers today required renames because the game hadn't let go of the information (from RAM). I had to completely close both instances (deleted the names in the files for good measure) before the game would allow the naming. I suspect that this was a combination of the Dual-boxing, game's Memory Space getting mixed between instances, and data transfer time between the client and DB servers. I'd recommend running a single instance, deleting alts, quitting, logging into the other account, and then perform the transfers if you use the name reservation technique. Anyway, those are some observations to chew on if the devs manage to walk through here. *coughs*@GM Widower*coughs* playerslot.txt playerslot.txt
  9. And always remember to install the Original maps before the updates or you'll get weirdness. Might also be worth it do delete the existing files in the /Data folder, but that can be complicated if you have other add-ons installed.
  10. I've confirmed the same thing, so here's some data from a semi-old build save (for HC that is). I've yet to really get into IOs, so this Should be a rather simple import. When I attempt the load I get LOTS of errors that appear to be Enh related, but most the powers load. I then loaded the second build (from Mids) listed and it has the Inherent error/complaint that I think you've already mentioned will happen. build.txt Anastasia Molanof - Corruptor (Radiation Blast).mxd
  11. If anyone needs an invite to Lethal Ladies / Deadly Dudes, then let me know in a PM here (because I've been playing more B3 than CoX O:) ).
  12. Yeah, I wish I'd saved all of my costumes and game add-ons, but luckily I took screenshots of basically everything before sunset and was able to make decent approximations.
  13. Is this a new problem? Where is your game installed?
  14. Sadly, I don't think Mids has worked that way (if ever?) in a LONG time. It's the right concept, but you'll notice that there are special headers and footers established.
  15. Huh, I'll have to check when I did transfers then as it was back to back for sure. Haven't tested today yet... Nope, it's day three and I just did a transfer.
  16. Well that would certainly put a damper on things. With Mids and costume imports, it shouldn't make for too much of an effort to create alts really. It's not like the badge related powers necessarily become an issue on a test server (haven't played on it, so don't know what it is).
  17. *Reads through replies* Now just to smooth out the numbers and we've got ourselves a worked out set of powers. :p
  18. Yes, reading back, I would be asking for Melee to receive their own /time options. TBH, besides the weapon based ATs, I'd rather see all groups have the same options across the board.
  19. You might wanna start with some system specs to judge by...
  20. If you have a new AT plotted out, then by all means throw it in the suggestion box on here. From the little bit of dabbling about it looks like there might be enough bits and pieces already inexistence that would work together for a new AT without necessarily starting from scratch. Sadly, they're not all in a single AT right now.
  21. This, people used to do this on live as a way to test out their power choices. A sort of freespec if you will that had no danger of being a pricy choice. And it didn't cost anything to do so back then either.
  22. Now Why wasn't this at the top of the search results just now? That said, I think it's bugged as I did five, waited a day, did five more, thought it was a daily thing at that point, waited a day, "you gotta wait", waited Another day, "you gotta wait"...gets mad and finds this thread.
  23. Sorry to hijack, but it's the same thing. I've not played much this summer, but I have been making alts and such this week. What I've found are two things: 1) My first launch of the game from a cold boot results in the GFX defaulting to Windowed Mode; 2) If I click to launch either too quickly or to intentionally launch a 2nd instance (two accounts) too quickly, then the second instance triggers a warning (didn't open correctly or the like) and puts That instance in safe mode; The "fix" for both is to wait more than 2-3 seconds between clicks with every instance afterwards opening in my normal 1080p Desktop Mode. I hope that narrows it down, but it's a new annoyance, now that I can see what I've been reading about this past month.
  24. "It's beginning to look a lot like F..." oh wait, "you can't say that on TV". :X
  25. Can't see straight enough right now for the Bigger question, but for the more focused one.... "Yes" or "Everything, but the Trolls (not meaning trollers)". People that intentionally make the game not fun for other players (for their amusement) need to go back to CoD or wherever they came from.
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