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Tacheyon

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Everything posted by Tacheyon

  1. For Necro - Yes 100% do not skip (or at least get 2 out of the 3) - Since they spawn Wraiths that add to your damage (more pets more Damage) For Mercs & Ninjas - If you can fit them they do add some extra damage through +Dmg for Mercs and +Crit Chance for Ninjas Demons - I usually take the Cone attack as that does AOE -Res. But it isn't necessary. Beasts - I normally take Ravens and Hawk as they do have some good effects, plus you need them to add Frenzy to buff your pets. I haven't tried Bots much so I can't comment. Thugs - Pass - Damage is too low and it doesn't really add anything (unless its ascetics).
  2. Got my donation in! First time I was able to in a few months.
  3. I hope you meant to say Earth Control. Yes Earth Control is the only Control power you should play. It has a slow patch, it has a knock up patch, it has a pulsing Hold patch. It can Sleep, Stun, Hold and do pretty much anything except Fear and Confuse. And really who needs those 😁 Also you have the best Pet that will Tank everything for you....who cares if he looks like Poo! So yes Earth Control is the only Controller you should be playing.
  4. Where is the Red Underwear?
  5. I have a Fire/TA...Oil Slick + Rain of Fire + Fire Ball. Even throw in Glue Arrow to keep them there longer. Finish up with Blaze and Blazing bolt if needed.
  6. No, still slot Stamina and Health for End. Because Energizing Circuit again is a chain so depending on when you get hit, it can be a huge gain or just enough to cover the cost of the power (it's base end cost is 16.5). That means it's too unpredictable for you as you have a fair number of toggles. But it is good for your pets who only have attacks and to top off teammates (if you target them first). Also looking at your build, I would drop Whirlwind and pick up Defib, then you can Veng and Rez someone. Not only is it a great AOE rez, but like Howling Twilight (from Dark) you can use it as a end drain attack. Everything else looks pretty good.
  7. I do love my /EA MM's. They are tough and can constantly attack thanks to UNLIMITED POWE...err Endurance. Don't really worry about Discharge or Shock with Necro you actually do want to take some of your personal attacks to spawn wraiths. So if (IF) you have room at the end do ahead, although I haven't had much luck with draining anything over a LT yet. Once you use Faraday Cage and shoot a few heals then your bounces should go beyond you and your pet count. But remember each bounce lessens the bonuses each target gets. So if the buff goes through all your pets first then you, you only get a small bonus. Also you can skip Amp Up unless you are teaming with a friend. For some reason this power just doesn't proc on Pets. Or at least that I can see. Maybe someone else has proven it works.
  8. Oh Yeah....That's the good stuff! Also the build no one talks about. Fire/Poison. If you are already in their midst, why not make them sick as well? VG is End heavy along with Hot Feet, but given you don't need to take all but 5 powers in Poison, it gives you a lot of flexibility to a build.
  9. These were Freakshow and Council (so doing Yin TF) and most of them were +2 Mobs. Well, maybe I'll do some more testing and just embrace the chaos!
  10. In my 157+ characters I have quite a few Controllers and Doms. Most of them are Earth Control as I just love that power. But a handful are Fire Control. But when I picked up a few of them again this weekend I noticed that when I throw down Bonfire, even with a Sudden Acceleration KB/KD in it. That first pulse blows all the mobs halfway to the moon. Which caused some friction in the groups. I thought it was because someone dropped Ice Slick and I placed my Bonfire on it, which added to the KD mag to become a KB. But after some testing that wasn't it. Every time I place one down (unless I Fire Caged them) things when flying. I don't remember that happening if I had a KB to KD in it. Of course once it was down and Mobs ran into it they would flop around. Anyway to make a long story short (too late), was anything changed on the power to account for this? Or am I mis-remembering and it was always like this. Thank you.
  11. Thugs/Traps was my first 50 on Live. It's just a complete team and the debuffs you bring are great for long fights. Mercs/Nature and Demons/EA are tied for my tankiest team. Between the resistances and heals, both stay up far longer than they should. Ninja/Storm is just pure Chaos fun. But if I only had to play one out of the 50 or so I have. Thug/Traps all the way.
  12. Wow....less than 8 hours and it's done. That is crazy fast this month!
  13. I find it ironic that I couldn't make it to this Western CC because of work being super busy due to the Calgary Stampede, The Greatest Outdoor show on Earth. But there were plenty of great costumes from the looks of it.
  14. I am on a sabbatical myself. I still log in every now and again, but I don't force myself to play if I am not feeling it. Usually I'll get the urge after 3-4 months. I get a crazy idea for an Alt and down the rabbit hole we go again. Or if a new patch comes out with some interesting power or arc. Just take a break...and when you come back everything will be 'new' again!
  15. Tacheyon

    Mercs/What?

    Nature is very nice with mercs. You healing ground power keeps everyone topped up. Serum and Overgrowth, Wild Growth can make your Soldiers really high...on resistance, damage & +tohit. Good Heals, and extra HP. Here what I was kind of going for. [/img] View This Build In MRB
  16. Thanks for capturing my "good" side. I hope your eyes have recovered from the exposure. 😁😎 That was a fun theme. Lots of really bad ideas brought to light!
  17. Will the activation changes with Assault Rifle transfer over to Mercs in MM's? Or are their skills already pretty similar?
  18. I already do have a Earth/Earth Dom. I love the Mallets and Smash. I just like 100kgs of Friction heated rock traveling at 500kph+ smashing into stuff that can't move more.
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