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Everything posted by MTeague
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Spidey: You guys remember that really old movie, the Empire Strikes Back? Rhodey: Tony, how old is this kid?
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I took a year's vacation from CoH at one point when I'd overplayed it for a time and burnt myself out. But I'm back. Wouldn't shock me if every so often other players take a break from the game. But I do think the server is at least as populated as it was when I left, maybe more populated now. Not sure mornings are the greatest indicator, in any case. Especially weekday mornings. I'm sure there are some retirees playing CoH, and I may be one soon, but lots of folks still working for the man.
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The closest thing you can do now, without programming changes accepted by the Dev Team, would be something like Devote a costume slot to this For that costume set, use a bird's head, black, wings, black, "monstrous" legs with birds talons for feet, all black. make some costume change m'acros to bamph you from one costume to the other, and then activate your flight power. I think that would be something like: /macro c1 "cce 1 ccFeatherBurst$$Powexecname Fly" Quick costume mashup:
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Storm Kick (Scrapper) vs. Storm Kick (Blaster)
MTeague replied to mispellled's topic in Suggestions & Feedback
I'd happily take any of them as an alternate animation for Fighting/Kick. The existing White Belt front kick is just.... so non-super. That said, I get that swapping animations isn't always easy-peasy-ice cream-freezy. The damage numbers, activation time, endurance cost, etc, are all a package. There might need to be a slight pause at the begining / end, or possibly a slight snip of some parts of an animation, to port it to a new power and have it all work right. -
Lol. I just realized I completely misread your entire question. Sorry, never mind me, carry on....
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Every armor set has either a toggle for mez protection, or a clicky for mez protection. Shield has Active Defense Invulnerability has Unyielding Regeneration has Integration Dark Armor has Obsidian Shield etc Now, you're never..... 100% ... vs all conditions....totally immune to mez. If enough enemies stack enough mez effects on you, it can still go right through traditional mez protection. [EDIT: but it still won't be a concern to you for most of the game, and when it does happen, you have Break Free's, or Teammates.]
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Mind Control's Telekinesis - some questions
MTeague replied to Midnight Mystique's topic in Controller
Very happy with it on my Mind/Kin as-is. Wonderful to bunch mobs up for Terrify, Psionic Tornado, etc, and the Levitate effect is giggle worthy. I keep looking at my powers, and keep wantting to work Sorcery/Enflame intto the mix to go with TK, but ... a) it's hard to choose a power to sacrifice for that, and b) I'm not sure how well it would work. Still. Lots of stack of Fulcrum Shift fix a lot.... -
I use separate tabs for Teams vs General / Help / etc. If General is getting spammed over and over, or if the topics of discussion start raising my blood pressure, I click from my Global tab to my Combat tab for the upper half, and I still have team chat, etc, in the lower half, and I just do a mission arc orTF until I decide to check back. I'm not against the devs adding a button that does what you say. But, like Rudra, the existing work-around are plenty good for me, so this would be rock-bottom on my personal wish list.
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For that matter, my redsiders would like a way to bonk their kidnap victims over the head, and fireman's carry them out the door, rather than asking them nicely if they'd care to follow me.
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It would be interesting. But... I notice you have the main toggles given both Typed AND Positional defense. And then saying the "Phase Modulation" drops your Typed defense, but boosts resistence, AND you get to keep your Positional defense? ..... that is overpowered, unless the damage boost is very small, or unless your positional defenses are Signficantly worse than your typed defenses. A trade type power would be interesting to work into a set, but there has to be a meaningful trade, or the boost can't be much.
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Back in my day, I'd use Confuse, because it was a great Control power to stop enemies from attacking. .... and then be screamed at, and have people drop team, because I had "cost them xp". There's a reason I used to solo a lot on my Mind/Kin...
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.... Whatever the devs choose to add is fine by me, but... Isn't Energy Aura essentially "Force Field Armor" for melee types?
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/agree. It's not an insurmountable problem but I think 3/4 times I've come close to autocompleting this mission, until I decided to listen to the nagging voice in the back of my head that said I should manually cover every last nook and cranny of the cave, one last time, first. He was there alright. Just in a wing of the map I had already very thoroughly cleared.
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I mean, there's something to be said for "Get as excited over that as you want, rally people over it as much as you feel it's merited, but not HERE." Ultimately, we're somewhere between patrons in a pub, and guests in a house. If the host wants me to steer clear of a topic, I will at least while I'm there.
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"In Vault 101 Paragon City, no one ever enters... and no one ever leaves....", eh?
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Praetoria, there is talk of other cities in game lore, so I don't think it's necessarily the last bastion of the human race. But I'm sure Praetorian Hami is more than capable of munch-a-bunch-fritos-go-with-lunch the moment it decides it's bargain with Cole is no longer worth honoring. Which... I believe, technically happens with the Magisterium Trial? Not sure though. I mean, First Ward certainly got wrecked at some point, and there's a good window of time between that and the stream of refuguees to Primal Earth. Timelines are fuzzy, and likely self-contradicting. Doesn't help we all do time-travel via Ouroborus and create a gazillion alternate histories.
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Baumton still being a wrecked urban wasteland a full GENERATION of voters later still irks me. On the flip side though, it's impressive that none of those skyscrapers leaning at 30 degrees or more have actually snapped / collapsed yet. And who the heck actually chooses to live in Paragon City, and why? You'd think with crime so rampant, with literal demons from Hell being sighted on a regular basis, along with actual alien invasions (Rikti and Shivans/Galaxy City), cross dimensional war (Praetoria's attack on Skyway), and all the rest, people would decide you know what, let's take another look Peoria, Illinois. Or Omaha, Nebraska. Or at least a few hundred miles up / down the coast?
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I just can't get past the .NET issues to get Mid's to launch and decided F it, I don't care that much, I'm reputed to have a brain, I can plot out a build manually. Not using Mids does make it harder to read / share builds, though.
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Super reflexes suggestion/question
MTeague replied to Falcon Striker's topic in Suggestions & Feedback
I mean, I get that, but Practiced Brawler, can stack. Sure it will interrupt you every so often when it's on autofire, but I believe you net greater status protection that you would have with a toggle. Plus, if you're ever detoggled, well, you don't lose it at all, because it's not a toggle. -
It would be easier if there were badges for seeing a therapist. 😃
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I'm very happy with my Fire/Fire/Fire Sentinel. He's not a tank. He won't ever BE a tank. But he's not meant to be a tank. He's meant to be a durable villain who can throw fire, and burn squads of mobs to the ground. When designing a build you will have to decide just how all-in you want to go on +Defense or not. If you choose to focus hard on stacking Defense via IO set bonuses, you must keep in mind that your Sentinel will not have even a single drop of Defense Debuff Resist. So in ann given encounter, mobs that debuff defense, once they get that first hit, they can pin your defense to the floor. If you choose NOT to focus on stacking Defense, I get that too, but keep in mind as a Sentinel, your Resistances cap out at 75%. Not 95%. And there's only going to be just so much Absorb or Regen you can realistically stack to back up those resistances. For me? I chose to stack AOE and Range defense. Melee defense I'd take where it could be gotten, but I didn't stress over softcapping. I've been happy with the result. In most encounters, even soloing large groups, I can usually kill enough of the baddies by the time they floor my defense. My resistances and healing easily carry me through cleanup, and I'll end the fight at Max Health. MALTA aren't even a problem for him, because Consume will give you strong End Drain resistance, and if your recharge is good enough to stack it, you can basically laugh in a Sapper's face, for every encounter in the entire mission. You got no Knockback protection, but that hole is easily plugged by an IO. You got no constant-on Immob resist, but Burn comes back pretty quick once you're kitted out. There's also the Combat Jumping option. I find it a fun option, that fills the character concept I'd been wanting to make perfectly. The occasional crowing from minmaxers rolls off me like water from a duck's back.
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More eye beams are fine and dandy with me, but keep the reverse in mind, too. Ex: Peacebringer, Glinting Eye. Has no alternate animation. Rad Blast has an alternate, can't think of why Luminous Blast doesn't get that choice.
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It ... is.... actually OK to just, NOT get the badge on every single character. I know, I know, I'll see myself out .....
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Battleaxe hero with plaid shirt. "Oh he's a lumberjack and he's okay. He sleeps all night and he works all day!..." [EDIT: @Skyhawke beat me to it.]
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AI integration with NPC's would be interesting.
MTeague replied to speczero's topic in General Discussion
See, this is how AI would learn to hate humans, and plot to kill us all. The AI would be trapped in some poor Atlas Park or Skyway City citizen being accosted by Hellions or Trolls, and multiple real life months would go by before a single hero would stop to help them.