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MTeague

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Everything posted by MTeague

  1. I want an alternate animation where Project Will hurls an NPC named Will at the opponents. Bonus points if it looks like Jonathan Frakes / Will Riker.
  2. Ah. I appear to have skimmed over that. My apologies. No real objection there. It's already 40-45, so even flashbacked, you'd still have access to incarnate powers. (If it was 40-44, I'd be less keen on extending to 50)
  3. I am generally a contrarian when it feels like there is already a perfectly good in game solution that people can't be bothered to use because "it will take so long". If certain players would rather not use the existing solution, but prefer to sit, wait, and hope the devs will take action to alter missions / content, because they don't want to spend a two-to-there hours (maybe less!) to do it, my sympathy levels plummet straight through the floorboards. It feels like someone calling a plumber to handle a backed up toilet when there's a perfectly good plunger right there, but they would feel icky using the plunger.
  4. Ouroborous exists? Is that not the standard fix for any and all outlevelling of story arcs? Otherwise well, you don't HAVE to power level to 50 and build up your incarnate powers. You can always use "No Xp". But if you gotta gotta get to 50 fast, well, Flashbacks exist.
  5. Because I never liked the faction as implemented, and I never liked the "maybe you can be worthy of joining us" angle. I'm not interested in joining the Villain Cool Kids Club. I want to usurp and start planning my eventual world domination from day 1, and Arachnos is presented as an unconditionally un-topple-able obstacle to that. Sure, there's the story where you can beat up a future version or Lord Recluse, take his helmet, and put it in your trophy case. And NOTHING changes. As I said, I'd prefer a system where you the player can join a faction and come to RULE it, or just meddle and play faction against faction, profiting all the way. And if the faction you want to join and guide to power just so happens to be Arachnos? Hey cool for you. But maybe I want it to be the Tsoo. Or Malta. Or Crey. I very much dislike the exsistence of Lord Recluse and his patrons as an "Evil Freedom Phalanx" that can never be displaced, can never lose power, can never be challenged in any meaningful degree. Even though the whole CoV setup is supposed to be about your Villain growing to the point of being a possible global threat. Now, my dislike means nothing. Recluse and Arachnos and the Patrons are never going away. I said as much in my post. This is just, if I had a magic wand and full freedom to reinvent the game in any way I saw fit, that's what I'd do.
  6. I'll state up front, my wish list would require not just a green light to retcon, but a fully staffed gaming studio and a few hundred million dollars. So, I am completely aware, This Will Never Happen. Not Ever. I would downgrade Lord Recluse and Arachnos from "Big Bad" status, to just one of many criminal organizations in the Rogue Isles. No more or less threatening than the Carnival of Shadows, or Crey, or the Family. I would rearrange the Rogue Isles, so instead of spending your entire 1-50 journey bending the knee to Arachnos, you are presented with a list of criminal factions on the isles, and you the player get to make choices along the way to join/rule one of the factions, and through your actions, help that faction rise to power. Or, if your character can't be bothered with world domination and just wants money and the good life at the St Martial casinos, you can choose to play all sides against each other, profiting all the way. This would require heavy use of "instancing", similar to how Atlas Park changes as you to the Matthew Habashy and related contacts arcs. So yes, a few different hundred simultaneous outcomes. I would rearrange various City of Heroes maps, so each map had a "Bad" part of town with a few villain contacts and trainers, and have heroes and villains in the same zones on a regular basis. No PvP unless players choose to flag themselves for it. But while the heroes get recognition and cheers on the shiny part of town, the villains make inroads on the gritty parts of town. Again. Never gonna happen. That requires a truly new game. But that'd be the biggest thing I would change.
  7. Not opposed, though I suspect it will be of much more use to Melee and Sentinels than any other AT. On my squishies, it's typically a rather short journey between 25% and dead defeated. Sometimes less than one second. Because typically that means the cascade failure of Defense Debuffs has already happened, and once again I get reminded that while Overconfidence can be a Slow and Insidious killer, it can also be a brutally savage and fast killer, too.
  8. I mean, done right, pork chops are pretty good... But yea. right or wrong, efficient or woefully unefficient, on every server i've played, you're far better off adding the "Looking for Group" chat to a chat tab, and spamming invites there (ex: "starting up a Positron 1 TF! 7 more slots open!") Depending on the TF, you may also wish to specify if you want it to be a fast run vs a "kill most" (or KM), just to set expectations for anyone who joins.
  9. Welcome Home! I get seriously nostalgic for WoW sometimes, and I have looked at Classic from time to time. And then I remember WHY I stepped back from raiding entirely at the end of Pandaria, and logged off for good at the end of Draenor. The endless loot treadmill of doom.. The inability to play tons of alts and play them well, unless that was your entire life. Guild drama (and ours was Really tame as far as these things go) how bad LFG raids were. the "elites" and "scrubs" mindsets of many players (and OK, i was guilty of this plenty in my time....) the general zero-sum attitude the game tended to instill in players. All of which is just every so much better / comes up so much less / not even a concern for me on City of Heroes. So, I'm still 9 years "sober" from WoW. Never again. Never.
  10. I'm told it worked once, but it was the son of the lead developer, so.... yea.
  11. The Devs and GM's in RL are really not that responsive. Create all the petitions you want, updates are pretty rare. (And when they do, it's like the patch that killed the dinosaurs...)
  12. Don't worry you're in the clear. The ITF is back in time, long, long ago, before the Geneva Convention was in force. Unless you personally signed it as well, you should not be bound by it during the Cimorean time period. TV Tropes: Shoot the Medic First
  13. I mean, if any AT is going to get Whips (and Chains), it should really be Dominators.
  14. I'm not against the idea, but I'm definitely not holding my breath.
  15. I would probably use a Mastermind for this. Thugs/Traps, or possibly Necro/Thermal or Necro/Dark. Something good and tanky, respectable damage output, with a nice mix of buffs and debuffs. Your mileage may vary.
  16. Solution in search of a problem, I think. I've found veteran players to be reasonably generous when new players are having trouble affording enhancements. Now, yes, possibly there are some new players suffering in silence, without the gumption to speak up and ask for advice on how to get influence (Which then can easily get them an email donation...), but in all things, it's the squeaky wheel that gets the grease. [EDIT: that said, as long as we're talking a donation system and not some kind of tax, sure why not. I don't see any harm in it.]
  17. Remember that the Homecoming devs are in no way bound by the unfinished plans of the Live Devs. It is possible that the Homecoming Devs may already consider Incarnates to be finished, as is, with no intent to add any more, ever. Or they may plan to go the full distance, someday. I have seen no official word on the matter. I am sure that there's no upside to them saying "yea, it's on the list". Because then the fan base will ask "Are we there yet? Are we there yet? Are we there yet?" even more than we already do.
  18. Time is in a really good spot already. I'm not convinced any changes are needed. I wouldn't refuse it, but there are other Support Sets in greater need of love, imho.
  19. Keep in mind there is a max number of tips, and if you're not interested and drop the tip, you'll probably just keep getting it and keep having to drop it. That said, I'm not really opposed to the idea. I just think some degree of unintended hassle is likely. But said hassle, would be quite manageable.
  20. From a curiosity point of view, I'd love to sneak a peek at any kind of Sprint Plan / Kanban board / Trello / JIRA that they may be using to organize who's working on what, and what theirr big-picture view going forward is. But if I were a developer? I would tell me, in no uncertain terms, There is just no upside for the developers to give that information to the players. A statement that someone is working on something will be carved into stone tablets, and if the idea has to be scrapped or scaled back, players will scream "But you promised!!!!!" even if the devs were very clear nothing was ever promised. ndividually, I think most players realize this is done in the devs spare time, unpaid, and they all have other family obligations, other needs for their own downtime, and heck it's quite possible each developer can only put in 10 hours a week to this effort... if that. Or maybe they'll surprise me and they do clock in 20 to 30. I don't know. I'm sure it varies week to week, month to month. Real life happens to them, same as it happens to us. But I do know that in groups, users, and particularly gamers, have the patience of an ADHD five year old on a serious caffiene trip. We're all full of the Best Ideas that Anyone Has Ever Had, and it seems incomprehensible to many why certain things have not been implemented years ago. Because we don't really know the devs, they're just faceless account names to us, and we want all the Cool New Shinies.
  21. I kept him alive easily on my Mind/Kin controller. I just spammed the Sheet out of Transfusion, Dominate, and Confuse. Royally sucked on my Scrapper, though. [EDIT: wait, my bad, it was General Aarons who I kept alive. Him pistol whipping everyone meant he was always in range for a Transfusion. I make no claims for Thunderhead.]
  22. I play a fair bit of goldside. I've got 12 different praetorian characters. But the very first thing I do if I joins a goldside team is activate "No Xp". Because while I'll gladly help out anyone who needs a hand with a mission or four, I'm not going to accidentally outlevel my own story arcs. I do tend to be careful in Imperial City, though. I will not do Inspector Kang's missions until I've already done Dr. Steffard's missions, because I like the Katie Douglas missions, and I never want to miss those. Still. I would generally have another character who's already past that point who could help out for that case.
  23. Blueside, I've never failed a timed mission even when soloing on my Mind/Kin controller, at levels where he did NOT have access to Fulcrum Shift. So, I don't consider timed missions an issue, at all. Now, "surprise" timers, are deeply unwelcome and should never exist. If I'm trying to squeeze in one last mission when I should ahve already been in bed two hours ago, the game should not surprise you with a timed mission. But I can only think of a handful of times I've seen that, and even those, the mission text says something like "once you've done that, you'll only have about an hour to do FOO", so as long as I'm reading, I can know in advance.
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