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Everything posted by MTeague
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Architect Entertainment - Content Ideas
MTeague replied to Arcanum's topic in Suggestions & Feedback
I've had her die on me several times. She's better at dying than Fusionette. Maybe they changed her in the last few months though. Most of my characters are past that arc. -
Architect Entertainment - Content Ideas
MTeague replied to Arcanum's topic in Suggestions & Feedback
Branching Victory Conditions.... maybe including a Preatorian Style "Moral Choice"? But at least something like where you can choose to let Ricochet go in order to save Zane, Aria, Riptide, and Warrant, and be able to remember what choice the player made, and construct dialogue around the selected choice for the rest of the story arc. Or like how in new Dark Astoria, you can attempt to save both Sigil AND Kadabra Kill, but at some degree of risk, and you get a dialogue box with that choice before the fight (if any) commences. I imagine this is not a small lift. But giving the player some degree of agency during the mission rather than a scripted railroad plot would be nice. -
When I say Whoa........ .... I mean whoa.
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My Spines/Regen stalker is suprisingly durable, and I have zero hesitation at soaking the alpha strike for teams if no one else seems inclined to tank. One nice thing about Regen is incoming damage type matters far less than it does to some other secondaries. It's all damage. You heal it back up. Between Resiliance, Tough, and varied set bonuses, I have about 55% Smashing/Lethal resist, and that's only at lvl 38. It's going to get better. He may well hit hardcap vs smashing/lethal, which REALLY shifts the curve on how well your regeneration keep you going. most other damage types he's at about 30% damage resist 27% melee defense, 29% ranged defense. Throw Spines, from Hide as a Forced Crit, is a wonderful opener if I want to soak the alpha as my team coming roaring right in a couple steps behind me. Ripper or Spine Burst is also good for AE if you're dealing iwth a giant pack of trash mobs, but still has a good single target rotation for when I just want to end bosses fast. Torrent with a KB-to-KD makes for a nice To-Hit debuff on a group, effectively improving my defense and the rest of the teams. thematically I also just love sets with a self-rez. No, I'm sorry, even if you beat me you didn't beat me. This guy literally cannot BE killed for good. Just keep stabbin', Just keep stabbin', just keep stabbin'
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Some of the Aura's, or some epic armor toggles, may help with this. Mind Over Body largely hides this from view on my Plant/Psi dom. (though, I do have the pink circles of Mind Over Body itself to deal with...) Maybe a Tendrils body aura, colorized blue-black or purple?
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I've never tried Earth Assault because stylistically I'm not a fan of the Mallets (or any other summoned "weapons") (though I'm sure, for Earth, the mallets hit like a freight train....). But I do have a Plant/Psi dom who spends 100% of her time in melee and she actually surpassed my old mains (both of them) as most fun character to play. Just something about moving from spawn to spawn, holding them all hopeless and helpless yourself and wrecking face among them.
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See THIS is why I tried to get Captain Obvious and Captain Oblivious for names. Sadly, both were long gone.
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I always do the tutorial for every character. No character of mine is permitted to leave the tutorial without at least a 900 character backstory (and often is like 1021). My fliers always log out park on top of buildings or tall statues. They then start their day by jumping off the building and going into free fall, activating Fly only when they're close to impact. (yes, I have mistimed this a few times....) I almost always travel to Wentworths / Black Market in person. Only exception is when I'm already at the crafting table and just 1-2 ingredients short. Blueside, I'll often "rescue" a few stray citizens being accosted by Hellions or Vahz or Outcasts or Family or Tsoo as I'm zipping along from mission to mission. Only when soloing, and only a few citizens per trip, because after all, there are an infinite number of them and you can never *really* make a dent in it.
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Half Serious Suggestion for Badge Group
MTeague replied to srmalloy's topic in Suggestions & Feedback
Well the Badges for spending X time Held / Confused / Slept kinda already open the door for "Under-Achievements" as a thing. 🙂 For the specific issue you're talking about though... depends. If you ding me for going to IP South instead of IP North, I'm fine with what. If you ding me for actually travelling the city and not using the base teleport macro, I'll activate Grumpy Man mode and snarl at the darn kids these days that should get off my lawn and appreciate travelling the city like back in my day when we had to use the Green Line or the Orange Line for monorails, and it wasn't all just one line, and we LIKED it that way, you durn Whippersnappers! -
Stalker secondary sets are armor / defenses. Are you envisioning "Poison Armor"? Because if so, Rad Armor seems closest there. If you're thinking anythign like the Defender / Controller's "Poison" current debuffing powerset, I would say not for stalkers as such. There have been multiple threads requesting a Support/Melee or Melee/Support combinations though. But that would really be a new Archtype.
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Make Group Fly useful change it to Grant Flight instead
MTeague replied to plainguy's topic in Suggestions & Feedback
Two minutes will let you cover a lot of ground. But you'd still need to pay attention to the Granter and stick kinda near them if you wanted to cross the Shadow Shard, or all of Nerva. if it's an instacast like Inertial Reduction, it would be no big deal for them to rebuff you. Now, I could see wanting some kind of option for extra heads up that it's about to wear off, etc so your group doesn't plummet to their doom while you say "ooops". A tiny blinky icon could be easy to miss. But I do like the "pattern it after IR idea". It would definitely make it several thousand times more useful for MM's. -
Converters In a Nutshell: can be bought for merits at a rate of 3 converters per merit. can only buy 3 for 1 merit, or 30 for 10 merits. no higher quantities available. though you can just click "Buy" more times. if you have piles of influence, often worth buying converters from influence instead of merits. Your milage may vary. Converters only work on Enhancements, NOT on Recipes. Craft, THEN convert. There are several types of Conversions. NOTE: If you are converting a levelled (Non-Attuned) IO, the result will be an IO of the same level. This means if you're converting a level 15 IO, it can never ever ever ever become a Luck of the Gambler, because LotG has a minimum level of 25. Know the high / low ranges of your sets. If you have no patience to DO the converting and selling of converted results, you can always post the Converters for sale directly. Someone will always buy them. Conversion Types: IN SET CONVERSIONS: what it says. the thing you convert will become a different IO in the same set. Costs 3 Converters per In Set Conversion, the most expensive mode. But if you get a Luck of the Gambler Endurance/Recharge, you can use this mode until you get the shiny +7.5% Global Recharge that you really want. Same with Steadfast Protection Resistance/Endurance to shazam it into the Res/+3% Defense piece. OUT-OF-SET CONVERSIONS: also what it says. the thing you convert will become an IO from a completely different set. Exact cost here can vary. Once you choose the "Out of Set Conversions" radio button, there is a dropdown next to it that gives the sub-type of conversion. Some methods you can choose, some are locked in. OUT-OF-SET (BY RARITY): The result will be an IO of any set of the same rarity. Rares stay Rares, Uncommons stay Uncommons. But HIbernation (Uncommon Sleep) could become Steadfast Protection (Uncommon Resistance), and Ghost Widow's Embrace (Rare Hold) could become Kinetic Combat (Rare Melee). These cost 1 converter per roll. OUT-OF-SET (BY TYPE): the result will be an IO of the same TYPE, but not necessarily the same rarity. Defense will stay Defense, but Serendipity (End/Res) could become Reactive Defenses Scaling Damage Resistance. Immobilize will remain Immobilize but Enfeebled Operations (uncommon) could become Trap of the Hunter (rare). This costs 2 converters per roll. to the best of my knowledge it is impossible to turn a yellow or an orange into a purple by this conversion type. to the best of my knowledge it is impossible to turn a non-pvp into a pvp by this conversion type. to the best of my knowledge it is impossible to turn a non-ATO into an ATO by this type. to the best of my knowledge it is impossible to turn a non-Winter-O into a Winter-O by this type. PVP: can convert any PvP IO into another PvP IO. MUST start with a PvP IO. But Gladiator's Net could become Panacea, or Javelin Volley could become Gladiator's Armor, etc. ATO: can convert any ATO into another ATO. MUST start with an ATO. Call of the Mastermind could become Critical Strikes. Will of the Dominator could become Kheldian's Grace. Winter: can convert atny Winter-O inst another Winter-O. MUST start with a Winter-O. But Avalanche could become Entomb, etc. Purple: can convert a Purple to a Purple. I believe only "classic" purples count for this. Not "Superior" versions of ATO's, etc. But Fortunata Hypnosis can become Ragnarok or Hecatomb, etc. Most commonly, I buy lots of uncommon recipes, craft them, convert by Type into rare, then convert by rarity to valuable rares, then post the rares for sale. I spend a fair amount of up-front influence for this... I have to get the recipes, get the salvage, pay the crafting cost, buy the converters, etc.... but I typically earn far more than I spend when all is said and done. Just keep in mind it's not instant money. You may post your converted results and maybe they'll sell instantly, or maybe they'll take 4 days to sell. Depends how much you price to move and how much you say "there's not many for sale, SOMEONE will pay large for this...". I find this works best if you bounce around on lots of alts. If I post things for sale on my scrapper, but then spend the next three days on different alts, it's fire-and-forget sales and I just collect the proceeds next time I log the character that posted them.
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I sometimes wonder if I'm the only person who actually enjoys travelling around Paragon and the Rogue isles, and gets slightly "awww... but you're missing it!" when I see people just bamph around with base teleporters and mission teleporters and the like.
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I do not like Null. I do not use Null. Null is dead to me. But if Null were removed from the game today, I don't think it would meaningfully change anything. X% of blueside players would just use Ancillary arcs instead of Patron pools. Others would just form Tip Mission Groups and do the tip missions to switch Hero to Vig, Vig to Villain, get the Patron power, and then Tip MIssions Villain to Rogue, and Rogue back to Hero. And it would take them a lot longer. And they'd be very unhappy about it. And they'd bitch a lot. But they still wouldn't STAY redside if they weren't already going to. So if the net effect is "nothing changes but you piss lots of people off".... then leave the bird alone. Let people shazam it if they want. If you really want to build up redside players, you need to make them want to DO redside content. Now if you actually LOST ACCESS to Patron Pools the second you returned to Hero or Vig, that MIGHT get X people to stay for the Patron pools. Might. But I think you'd probably have lots of people just using Hero Epic Pools. And those who did stay would feel coerced, not like it was a thing they wanted to do. I'd rather have people play redside because they want to try a character concept rather than just for powergaming reasons.
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Allow special characters to be used on naming
MTeague replied to Darkneblade's topic in Suggestions & Feedback
That's one of my fav 3 XKCD's 🙂 -
A dino island would be amusing, both from a Jurassic Park angle, and having Big Mean Stompies the players have to deal with. And certainly comic books (and CoH!) are rife with dimensional travel, alternate worlds, time travel, etc. I mean, in a real pinch, they could be Cimeroa'd in, if the real obstacle was some way to lore-wise justify it. But really, I think the problem is animations, skeletons, and then what do you DO with them? Why are the heroes going there? Why are the villains going there? Are these somehow Devouring Earth Dinosaurs coming out of Eden or the Abyss? Some hidden creations of Preatorian Hamidon? What kind of story arcs and missions would involve them? I'd rather see more effort on Moonbases or Lunar Maps (and I'm not actually seriously expecting anything like that for some time... if ever). Still, nothing wrong with adding things to the Giant Pile of "It Would Be Cool If...". I do wonder at how the HC Devs sift through them all though. 🙂
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Allow special characters to be used on naming
MTeague replied to Darkneblade's topic in Suggestions & Feedback
I think I'll reluctantly support this. I admit, If I wanted to create a Time Defender named "Mañana Man", i'd want the proper accent mark. Because that's how it's spelled. And really, there's plenty of names out there that cause me to sigh, using 4 for an A, or other 1337-speak-isms, or with a variety of *'s or X's, or other punctuation on either side of the name. I already have no chance to send a tell by just typing the name. I click them when they speak in chat and hten choose "Send Tell To". So really? What difference do more accented characters really make. -
Whoa. Whoa whoa whoa. Actually communicate with other humans? Can we DO that? 😉
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Fair point. I missed the "not stored" rule when skimming your list above. As long as that's covered by something like that. AE custom enemies could still be created going down to lvl 1 though, .... I admit, I'm fuzzy if you could give them the exact same attacks.... I don't do a whole lot with AE mission creation / custom enemies myself. But would want to make sure that wasn't a back door to gve yourself a squad of Illusion Controlelrs, or a squad of Fire Controllers until you have 15 imps from all your T1 pets and T2 pets, flooding the area, or .... I'm sure some wild and crazy combos can be made. I mean, I like the idea in principle. It's just I also understand MM's are currently fixed sets only because that makes them far more controllable and balance-able.
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Possibility of "Streamlining" the story content?
MTeague replied to SurfD's topic in Suggestions & Feedback
Ouroborous at least shows which issue each story arc was released in. So you know what came from i24 or i22, etc. Although I think that's just regular story arcs, nothing comparable to it for incarnate trials or such. -
Well, you're up-front about the "Will this be Overpowered" question. Points for honesty there. I would say this would have to dismiss pets and clear pets if you stop being sidekicked at anytime. Otherwise I can be a lvl 1, hop into somoene else's lvl 50 mission, and grab a Malta Zues, Malta Gunslingers, and Malta Sappers, keep them "saved", then quit out and go back to Atlas Park.... and make my own personal Malta crew for levelling from 1-50? That's INSANELY overpowered. You should not be able to "store" enemies who's minimum level to appear exceeds your own combat level by more an a few levels. Any stored enemny should not be able to use any attack OR defense power that exceeds your own combat level by more than few levels. And I realllly don't like the idea of being able to store custom enemies in AE. If you only captured the enemies APPEARANCE? I'd be much more willing to talk turkey. If you're capturing an exact clone with access to all the same powers as the mob you're cloning? No way. This is INSANELY overpowered. Say I create custom pets who THEMSELVES are masterminds. My 3 T1 pets now all summon thier OWN pets? Some limitations are needed here.
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Possibility of "Streamlining" the story content?
MTeague replied to SurfD's topic in Suggestions & Feedback
I was dead serious with the Doctor Who meme. I've never seen any video game with a timeline more deserving of that quote than City of Heroes / Praetoria storylines. Only the Doctor Who show ITSELF tops it and that's a 50 year old franchise centered around a Time Traveller. -
Perez Park probably won't change much because so many missions already send you there, and it's prime hunting for certain kind of "kill X foes" for lowbie enemies of that level range. Boomtown though. I think Boomtown is BEGGIN' to get a complete overhaul. I know, I know. Graphic updates, contacts, making it all make sense in terms of a storyline that crosses an entire zone.... that's a tall order. It would take a long, LONG, time to do properly. I get that. But if any zone gets it, Boomtown is a good choice. - it's basically deserted. - only really used for a Numina kill X council, so no worries if you scaled up the zone to be a lvl 30's zone instead of a teens zone. - I think there's a few other "go rescue some kidnapped councilmen" missions that wouldn't be too hard to at least reposition closer to the entrance, or one particular corner, if it would be a problem with a zone rewrite. And really, it's been how many years, and it's still a smoldering ruin? And those buildings at 60 degree angles still havent' finished falling down yet? I would like to see something done with the zone, if at any point the devs want to do something like a Faultline style overhaul.